Quote Originally Posted by Amiel View Post
The many worlds of conventional fantasy have yet to fully embrace firearms; with so much focus being on the convenient application of arcana, this has caused technology to be dismissed as something of a novelty and fool's wish.

This attitude is changing slightly (with increasing supporters each year), and the proponents of such weapons are waiting in anticipation for a sweeping revolution that will engulf the myriad worlds of D&D in a golden renaissance.

Accuracy and Aiming
Fortunately, and perhaps unfortunately, firearms are exceedingly easy to use; they force no additional feats to be taken. However, as with all things, experience brings great benefits.
Aiming must be done with the Concentration skill, with every 5 ranks in the skill conferring a +2 bonus to accuracy.
Accuracy is decided with a DC 15 Dex roll (10 + character's Dex modifier), with focused targeting imposing a penalty depending on the body location; headshots impose a -4 penalty, while the extremities (legs and arms) impose a -2 penalty. Shots aimed at the torso are resolved per normal.
Such firearms may have targeting reticules, sighting down these confers a +2 bonus to accuracy.
Just use the normal AC rules, allow a scope to half range penalties or some such, and ignore called shots. Flat footed targets are easy to hit (sniping), targets that know you are there aren't, its realistic enough, at most introduce some compromise between touch AC and normal AC. The system above is excessively complicated.