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Thread: [3.5] The Monk Remixed

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    jiriku's Avatar

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    Aug 2009

    Default Re: [3.5] Revised Monk (yes I know...please PEACH anyway)

    Reserved for build stubs and demonstrations of concept.

    Comparison of ranger 6 w/revised monk 6 (low optimization)
    32 PB disregarding race or level-based feats (but donating weapon finesse to the ranger)

    Monk Str 10, Dex 16, Con 12, Int 10, Wis 18, Cha 9
    Feats improved grapple, combat reflexes, improved trip
    assuming periapt of wisdom +2
    hp 36, AC 19, Fort +6, Ref +8, Will +10
    skill points 99
    attack routine w/flurry +11/+11, dmg 1d8+6
    two attacks available with full attack, standard attack, or AoO
    trip check +12, grapple check +16

    Ranger Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 9
    assuming +1 longsword, +1 shortsword, +1 chain shirt
    feats TWF, ITWF
    hp 42, AC 19, Fort +7, Ref +9, Will +4
    skill points 54
    full attack +9/+9/+4/+4, dmg 1d8+2 or 1d6+1
    standard attack or AoO: +11, dmg 1d8+2
    trip check +4, grapple check +7

    Analysis: Ranger has an advantage in durability and slightly better defenses across the board. Monk has 4 more skills at maximum ranks. Monk is slightly more accurate and much more deadly while on the move, ranger has a better full attack. The monk is also considerably more capable than the ranger at tripping and grappling, but this example doesn't bring into play the ranger's spells or animal companion. I think these two are in approximately the same ballpark, which was the intent.
    Last edited by jiriku; 2015-04-28 at 12:41 AM.
    Subclasses for 5E: magus of blades, shadowcraft assassin, spellthief, void disciple
    Guides for 5E: Practical fiend-binding

    D&D Remix for 3.x: balanced base classes and feats, all in the authentic flavor of the originals. Most popular: monk and fighter.