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Thread: Discworld Luggage 3.5 [PEACH]

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    Troll in the Playground
     
    PirateGirl

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    Sep 2007
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    wink Discworld Luggage 3.5 [PEACH]

    Since I'm chock full of April silliness this month, I thought I'd finally finish up the Luggage from Discworld that I had started ages ago.


    The Luggage

    The luggage is a Large iron bound wooden chest made of sapient pearwood (a magical, intelligent plant that is nearly extinct, impervious to magic and only grows in a few places outside the Agatean Empire, generally on sites of very old magic). It has hundreds of little legs protruding from its underside and can move very fast if the need arises. It can have only one master at a time and usually moves it the speed of its master although it can travel at 60 ft. It walks on hundreds of tiny legs in a swaying motion.

    The chest opens and has a content's weight limit of 1,500 lb. and a content's volume limit of 250 cu. ft. The chest can be locked (Open Lock DC 30) and anyone attempting to open the chest without the owner’s permission will be bitten. Its mouth, the feature often remarked upon by those it is about to consume, contains "lots of big square teeth, white as sycamore, and a pulsating tongue, red as mahogany."

    The inside area of the luggage contains many conveniences: even when it has just devoured a monster, the next time it opens, the owner will find his underwear, neatly pressed and smelling of lavender.

    The function of The Luggage is to act as both a carrier of personal effects and bodyguard for its owner, against whom no threatening motion should be made.

    One of the greatest features of The Luggage is its ability to follow its current owner anywhere.

    The luggage does not speak but understands a limited amount of Common.

    The Luggage
    Large Construct
    Hit Dice: 12d10+30 (96 hp)
    Initiative: +0
    Speed: 60 ft. (12 squares)
    Armor Class: 19 (-1 size, +10 natural), Touch 9, Flat-footed 19
    Base Attack/Grapple: +9/+20
    Attack: Bite +15 melee (2d6+10)
    Full Attack: Bite +15 melee (2d6+10)
    Space/ Reach: 10 ft./10 ft.
    Special attacks: Crush (1d8+7), Swallow Whole
    Special Qualities: Can't be tripped, Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision, spell-like ability, stability
    Saves: Fort +5 Ref +3 Will +3
    Abilities: Str 25, Dex 10, Con —, Int 2, Wis 10, Cha 9
    Skills: Balance +2, Escape Artist +2, Intimidate +5, Jump +9, Listen +6, Move Silently +5*, Tumble +2
    Feats: Acrobatic, Agile, Great Fortitude, Improved Overrun, Power Attack
    Environment: Any Urban
    Organization: Solitary or with Master
    Challenge Rating: 9
    Treasure: Double Standard
    Alignment: Always Neutral
    Advancement:
    Level Adjustment:

    Combat
    The luggage will attack with its bite and attempt to overrun targets that are Medium sized or smaller.

    Crush (Ex): The luggage deals 1d8+7 points of damage with a successful grapple check.

    Immunity to Magic (Ex):
    The luggage is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

    An ironwood spell heals the luggage of all of its lost hit points.

    A repel wood spell drives the luggage back 60 feet and deals 2d12 points of damage to it.

    A wood shape spell slows the luggage (as the slow spell).

    A warp wood spell does not actually change the luggage’s structure but negates its damage reduction and immunity to magic for 1 full round.

    Spell-like ability (Sp): At Will, the luggage may follow its owner through any dimension as if it were under a greater teleport spell. This only affects the luggage and creatures inside of it. This does not allow it to go to places other than where its owner goes.Once it arrives at its destination, it may wander away from its owner.

    Stability (Ex): The luggage gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

    Swallow Whole (Ex): The luggage can try to swallow a Medium or smaller opponent by making a successful grapple check. A swallowed creature can be automatically bitten each round and can be spat out at as a free action any time. Spat creatures land 1d10 feet from the luggage. The luggage can hold 4 Medium, 16 Small, 64 Tiny or 256 Diminutive or smaller opponents. Furthermore, all attacks made against the luggage from the inside take a -2 penalty to both attack and to damage. Masticated creatures are eventually spat out and may be raised, reincarnated and resurrected normally.

    Creatures not spat out by the luggage can attempt to open the luggage with an Open Lock check (DC 30) with a +2 competence bonus for being inside the luggage. Any creature within the luggage that is not being attacked by the creature's bite attack can stay within the luggage quite comfortably. However, the luggage may sulk and refuse to move if anyone tries to get inside without permission of its owner.

    Skills: The luggage has a +4 racial bonus to Move Silently due to its many legs.

    Construction
    The luggage is made from sentient pearwood worth 150,000 gp and requires Craft (woodworking) DC 30 check. Its hardware (hinges, key, and lock) are masterwork quality and quite artistic, adding another 10,000 gp to its cost.

    CL 14th; Craft Construct; animate objects, greater teleport, secret chest; Price 420,000 gp; Cost 210,000 gp (includes the cost of the sentient pearwood and masterwork hardware) + 5000 XP

    Notes: The luggage has 13 skill points. I put 6 ranks in Intimidate and Listen and 1 rank in Move Silently. Other skills are synergy from feats.

    The luggage does not have a gizzard so swallowed opponents do not take any acid damage.

    Rincewind's luggage may be homicidal but not all luggage has to have that personality trait. I'm purposefully keeping this creature as close to a generic as possible rather than to make a specific luggage.

    Update: I increased the number of creatures the luggage can Swallow Whole based on a variety of compelling suggestions.

    Last and hopefully final update: Added Stability.
    Added "Can't be tripped" to special abilities (see Behir for example).

    Debby
    Last edited by Debihuman; 2015-07-20 at 09:06 AM. Reason: added can't be tripped
    P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
    Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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