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Thread: My 4e Monsters (now 1 thread) P.E.A.C.H.

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    Chainsaw Hobbit's Avatar

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    Default Re: My 4e Monsters (now 1 thread)! (typos now fixed)

    Blues are psionic Goblins that are blue, that's all the fluff you really need.
    The main fluff-block is copy-pasted from The Expanded Psionics Handbook.

    Blue

    Blues are a subrace of goblins with an innate knack for psionics. Their bluish skin sets them apart from other goblins immediately—which often makes them a target not just of goblin enemies but also of other goblins. Enlightened goblin communities attempt to preserve their blues, since those that survive to adulthood augment the tribe.



    Blue Telepath Level 2 Elite Controller (Leader)
    Small natural humanoid XP 250
    Initiative +3 Senses Perception +1; low-light vision
    HP 70; Bloodied 35
    AC 18; Fortitude 14; Reflex 17; Will 19
    Saving Throws +2
    Speed 6
    Action Points 1

    STANDARD ACTIONS
    m Staff (standard; at-will) • Weapon
    Attack: Melee 1 (1 target); +7 vs AC
    Hit: 1d6 + 5 Damage and the Blue Telepath slides the target 1 square.
    R Brain Freeze (standard; recharge 5 6) • Psychic
    Attack: Ranged 20 (1 target); +7 vs AC
    Hit: 1d10 + 5 Psychic damage and the target is slowed and takes ongoing 5 psychic damage (save ends both).

    MINOR ACTIONS
    R Mind Rip (minor; at-will) • Psychic
    Attack: Ranged 20 (1 target) +6 vs Will
    Hit: 1d10 + 5 Psychic damage and the target is dazed until the end of the Blue Telepath's next turn.

    TRIGGERING ACTIONS
    Goblin Tactics (immediate reaction; when missed by a melee attack; at-will)
    The goblin shifts 1 square.
    Psychic Retort (immediate reaction; at-will) • Psychic
    When the Blue is hit by an attack that deals psychic damage; the attacker takes 5 psychic damage.

    Alignment Unaligned Languages Goblin, Common
    Str 8 (+0) Dex 14 (+3) Wis 11 (+1)
    Con 11 (+1) Int 17 (+4) Cha 11 (+1)

    Tactics The Telepath is sneaky and cowardly, it tries to stay behind allies but does not greatly fear melee and can hold it's ground if it is forced to fight hand-to-hand. It blasts it's foes with psionic powers and flees if the fight looks grim.


    Blue Mindworm Level 2 Elite Lurker
    Small natural humanoid XP 250
    Initiative +8 Senses Perception +1; low-light vision
    HP 58; Bloodied 29
    AC 18; Fortitude 14; Reflex 17; Will 19
    Saving Throws +2
    Speed 6
    Action Points 1

    TRAITS
    Combat Advantage
    The Blue Mindworm's melee attacks deal 2d6 extra damage against any creature granting combat advantage to it.

    STANDARD ACTIONS
    m Dagger (standard; at-will) • Weapon
    Attack: Melee 1 (1 target); +7 vs AC
    Hit: 1d6 + 5 Damage.
    R Dominate (standard; at-will) • Psychic
    Attack: Ranged 15 (1 target); +5 vs Will
    Hit: 1d6 + 5 Psychic damage and the target is dazed (save ends)
    First failed save: 1d6+3 psychic damage and the target is dominated (save ends).
    Invisibility (standard; at-will)
    The Blue Mindworm becomes invisible until the end of it's next turn.

    TRIGGERING ACTIONS
    Goblin Tactics (immediate reaction; when missed by a melee attack; at-will)
    The goblin shifts 1 square.
    Psychic Retort (immediate reaction; at-will) • Psychic
    When the Blue is hit by an attack that deals psychic damage; the attacker takes 5 psychic damage.


    Alignment Unaligned Languages Goblin, Common
    Str 8 (+0) Dex 17 (+4) Wis 11 (+1)
    Con 11 (+1) Int 17 (+4) Cha 8 (+0)

    Tactics The Blue Mindworm stays out of combat dominating foes and occasionally stabbing one that it has combat advantage against before turning invisible and retreating.

    Encounter Groups:
    Blues often lead small groups of followers and let the do their dirty work while they stay in the back and assault the minds of their foes.

    Goblin Ringleader (lv 2, xp 600)
    - Blue Telepath (lv 2 elite controller, xp 250)
    - Kruthik Young (lv 2 brute, xp 125)
    - Goblin Sharpshooter (lv 2 artillery, xp 125)
    - Goblin warrior (lv 1 skirmisher, xp 100)

    Lurking Blue (lv 2, xp 675)
    - Blue Mindworm (lv 2 elite lurker, xp 250)
    - 2 Goblin warriors (lv 1 skirmisher, xp 100)
    - Goblin Skullcleaver (lv 2 brute, xp 125)
    - Stirge (lv 1 lurker, xp 100)
    Last edited by Chainsaw Hobbit; 2010-08-27 at 09:48 PM.