Huh, swift action spell wands are errataed to swift actions. That's stupid. Thanks though. Although sneak attack damage isn't multiplied by crits.

Quote Originally Posted by PairO'Dice Lost View Post
Why should fisticuffs be out of the question just because it's the tarrasque? Level 1 characters can go toe-to-toe with goblins; level 7 characters (think Hercules) can go toe-to-toe with hydrae; where's the magical cutoff where slugging it out according to Queensberry rules is suddenly not a good thing?
Of course fisticuffs are the option. My point is that you shouldn't be able to out-fisticuff an equal CR challenge with almost no risk. Thanks the the DR, the tarrasque is not a threat in combat to the monk. The tarrasque does ~30 damage a round, the monk does over 200 to the tarrasque. Result: dead tarrasque, slightly inconvenienced monk.

Quote Originally Posted by PairO'Dice Lost View Post
If you're giving it godlike powers, it doesn't make sense for anything to defeat it. At that point it's no longer a huge brute but rather an unstoppable hunter-killer machine, so all bets are off as to what seems "reasonable."
Again, my point is this monk can easily defeat it. A 4 man party, even 4 core fighters can defeat it working together, but this single monk can take it on at even less risk to himself.

Quote Originally Posted by PairO'Dice Lost View Post
I don't think suddenly giving DR with no precedent is necessarily a good capstone, and would support DR = level at some point (13th or thereabouts) so it caps at 20 but gets there gradually. I was only arguing against the notion that DR 20 is too good at that level; where it fits in with the rest of the monk is still up for debate.
Sure, that would make more sense, yeah.