Quote Originally Posted by DythTheKobold View Post
First, I absolutely love ALL of your class remodels, and your Monk is now the Official Version for ALL my games. Think you could go work on Duskblade after you're done with this class?
Umm...thanks? Especially for the Monk: I'm thinking of revising it a bit, but I'd love to see some actual playtesting on it. Sadly, I don't have a gaming group in my area that can serve as guinea pigsscientists...

I'm not sure if I'll go with Duskblade at any moment. IMO, Duskblade could use some help but it's already pretty good, given the abilities it uses. I could make it a revision, but it's not exactly on my plans, so I can't say I will (not to mention I already have some other classes and PrCs I've already done and that I'd love to present.

Second, this class is, literally, the ultimate Anti-Spellcaster style person, and would likely walk ALL OVER every spell caster I can think of. I don't think this is a bad thing, but you may want to make certain things (Aura of Dissonance and such) affect EVERY spellcaster, and then have it repress-able. Yes, it means you'll get a dirty look from your spell casters, but it's a bit more of a balancing factor.
I'll have to agree with the poster below:

Quote Originally Posted by Magikeeper View Post
Response to guy above me: I do not agree with the friendly fire idea. Screwing your party members is not a way to balance anything. See Frenzied berserker. It angers people OOC.
Given that you're already shooting yourself in the foot because of the Denial of Grace and Spell Resistance applying even to your allies' spells, and that you already are the unluckiest person in the entire perimeter (barring a lesser level Bez-Kismet, that is), that would be annoying the entire party. At least a bit of teamwork should prevail.

Now, if you wish to apply that in your gaming group and everyone agrees, then it shouldn't be a bad idea. However, straight from the package, it shouldn't dent your allies: the Bez-Kismet is the one whom Fate despises, not the allies of the Bez-Kismet (though a Bez-Kismet is kind of a solitary guy in any case ;) )

Quote Originally Posted by Magikeeper
I really like this class.
Um...thanks again |-_-|& ? Think of this as a sweatdrop, please...

Some comments though:

Cha race + Middle Age and/or mage blooded for a starting cha of 22.
Take a level of marshal, pick any lesser aura (+6 bonus, so +3 to aura)
Take 7 levels of Bez-Kismet (Aura + 2 I think? Itís not very clear but you say +6 at 18..)
At 8th level Cha will be 24, toss on a +2 Cha boosting item for a total Cha modifier of +8, which is +4 to aura.

+6, which is the magic number to reduce all speeds by 30ft with Lethargy. And thatís being reasonable. Itís possible to have a much higher charisma much earlier and preventing enemies from moving can be very deadly. Perhaps a penalty to initiative instead? Or simply reducing them to a minimum of 5ft (Which is still awesome).
Lethargy: Enemies take a penalty on movement speed equal to five times the penalty provided by the aura (minimum 5ft). This applies to all speeds

Also, you may want to remove the multiclass benefit on the aura (but not to the auras of other classes) and just have Ĺ cha added to the aura. Otherwise Marshal is such an obvious dip it hurts (I donít think a pure BK can match a BK with one level in marshal.) Basically, Marshal exists as an awesome dip class. Having the auras combine like this only makes marshal an even better dip class. It wonít make the hypothetical single class marshal player feel any less worthless. Changing the Ĺ cha to something the BK already gets make Marshal a fun dip but not a necessarily optimal one.
Hmm...I should have cleared that. I remember the Marshal has Minor and Major Auras; the intention is that it only affects Major Auras. I'll fix that.

So technically, you'd need a dip of 7 levels in Marshal to get a -1 on the Auras of Misfortune penalties and +1 to the Major Auras bonuses of the Marshal. So technically, it shouldn't be an obvious dip. But thanks for clearing that out.

And yes: Lethargy is meant to be THAT awesome. However, by the time you can reduce the speeds of people to 30 feet, pretty much everyone has a method to increase those speeds. So it'll be more of an annoyance than anything else, unless they have less than 30 feet or stacking speed penalties, in which...well, they're sitting ducks (but they can still weave and dodge)

A big issue, though, is what happens when Aura of Dissonance gets to be this large. Spellcasters lose their 3 highest spell levels at level 8-9? I would disconnect this from the penalties of the other auras and have it simple be -1 per three class levels with no other way to raise it. Or -2 per six levels to ignore "is his level odd or even?" questions. Or maybe just remove the casting negation and keep the higher bonus. -3,4 to caster level at level 6 is going to seriously hurt a mage.
Hmm...good call. The aura, after all, is different from the others but one that pretty much all bez-kismet will have, so it makes sense that it works differently from the others.

I'm thinking on the lines of "on a failed Will save, the spellcaster cannot cast spells of its highest spell level while within the aura" as a secondary ability of the Aura of Dissonance. It also makes it have a better thematic link to Aura of Negation, which is meant to be the idea.

Then again, the increase depends on exploiting the multiclass benefit. That reminds me: Draconic Aura + dragonblooded will be nasty. Lemme go fix that...

On another note, could the recklessness aura also prevent enemies from taking 5ft steps? I donít feel it is on par with the other auras as it is and removing 5ft steps seems to be in flavor for it.
Another good call. It really adds to the feel of recklessness that the aura should inspire.