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Thread: GITP Monster Competition XLVI - ACHOO!

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    Orc in the Playground
    Join Date
    Jun 2006
    Location
    Oh, here and there.
    Gender
    Male

    Default Re: GITP Monster Competition XLVI - ACHOO!

    Rampant Runner
    Medium Outsider (Evil, Native)
    Hit Dice:
    12d8 + 36 (90 hp)
    Initiative: +4
    Speed: 50 ft. (10 squares)
    AC: 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
    Base Attack/ Grapple: +12/+14
    Attack: Touch +16 melee (touch of incabulos) or sickle +16 melee (1d6 + 2 plus touch of incabulos)
    Full Attack: Touch +16/+11/+6 melee (touch of incabulos) or sickle +16/+11/+6 melee (1d6 + 2 plus touch of incabulos)
    Space/Reach: 5ft./5ft.
    Special Attacks: Breath weapon, touch of incabulos
    Special Qualities: Darkvision 60ft., fast healing 5, incubation aura, immunity to disease, no shelter before the plague, SR 16, resist acid and cold 10, viral symbiosis
    Saves: Fort +11, Ref +12, Will +9
    Abilities: Str 15, Dex 18, Con 17, Int 10, Wis 12, Cha 7
    Skills: Bluff +13, Disguise +13, Hide +19, Intimidate +13, Listen +16, Move Silently +19, Spot +16
    Feats: Ability Focus (Breath Weapon), Dodge, Mobility, Spring Attack, Weapon Finesse
    Environment: Any
    Organization: Solitary, plague (2-6), or blight (7-12)
    Challenge Rating: 10
    Treasure: None
    Alignment: Always Neutral Evil
    Advancement: By class level; favored class cleric
    Level Adjustment: -

    The rampant runners are the direct creations of the god of plague and death, Incabulos. Charged by their vile god to dash across the land spreading disease to all corners of the world, rampant runners present a legitimate danger for humanity.

    A rampant runner resembles a grown human man or woman, withered and thin from a long period of illness. Their flesh is alternately necrotic and covered in pustules, and fluids leak constantly from their mouth and ears. Despite their appearance, rampant runners are quite hardy and quick on their feet. Rampant runners stand approximately six feet tall and weigh about 150 lbs. They speak Common.

    Combat
    Rampant runners employ hit-and-run tactics, striking with their touch attack or sickle against any they can reach before dashing away.
    Breath Weapon (Ex): 30-foot cone, once every 1d4 minutes, damage 6d6 and exposure to the Ravenous plague, Reflex DC 21 half damage but does not negate exposure. The Ravenous plague is a disease spread only by the Rampant Runners, but which is so highly contagious that there is virtually no shelter from it once it is released. Fortitude DC 21, incubation period 1 day (but see incubation aura, below), damage 1d6 Str, Dex, Con, and Wis. The victim becomes highly contagious, the disease transmitting from him with contact, ingestion, or injury. The save DCs are Constitution-based.
    Touch of Incabulos (Su): A rampant runner is so infested with the essence of Incabulos that his mere touch is virtually bristling with disease. Anyone the rampant runner touches rolls 1d8 and consults the following chart to see what disease they must save against. The save DC for all of these diseases is 19. The saving throw DC is Constitution-based.
    Code:
    Roll  Disease
    1     Blinding Sickness
    2     Cackle Fever
    3     Filth Fever
    4     Mindfire
    5     Red Ache
    6     The Shakes
    7     Slimy Doom
    8     Roll twice; re-roll further rolls of 8
    Incubation Aura (Su): Whenever someone within 60 feet of a rampant runner contracts a disease, the incubation period is measured in rounds rather than days.
    No Shelter before the Plague (Sp): A rampant runner can open any locked door at will, as per the knock spell.
    Viral Symbiosis (Su): Certain spells function differently against a rampant runner. Any magical effect that cures disease whose caster manages to bypass the rampant runner's spell resistance requires the rampant runner to make a saving throw (DC 10 + the caster's primary spellcasting ability modifier + the spell's level) or die instantly. Even on a successful saving throw, the rampant runner takes 2d6 points of damage per level of the spell. It cannot recover from such damage naturally. If a rampant runner is the target of a contagion spell, it recovers half of its maximum total hit points instantly.
    Last edited by SlaadLord; 2010-06-02 at 11:38 PM.