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Thread: PrC Contest XX: In the Shadows

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    Default Re: PrC Contest XX: In the Shadows

    Master Thief


    Image by Michael Komarck

    Some people steal to make a buck. Me I stole just to prove I could. -Mince, a retired cat burgler.

    There are rogues and then there are Master Thieves. A master thief has perfected his art to such a degree that he becomes something more. His abilities and skills would make him the envy of every cutpurse on the block... if they only knew he existed.

    BECOMING A MASTER THIEF
    The vast majority of Master thieves start their careers as rogues. Others classes have been know to become master thieves but the path is a difficult one.

    ENTRY REQUIREMENTS
    Special: Sneak attack +8d6 or skill mastery in 4 skills
    Special: Trapfinding class feature
    Skills: Disable Device 18 ranks, Hide 18 ranks, Move Silently 18 ranks

    Class Skills
    Any skills that were previously in-class skills are class skills for a master thief.
    Skills Points at Each Level: 10 + Int

    Hit Dice: d6

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Deadly Critical, I'm the Best

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +0
    |Combat Speed, Just that Good

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +1
    |Meant to do That, Quieter than Death

    4th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |First to Act, Not my Destiny

    5th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Backstabbing Paragon, Spontaneous Problem Solver

    [/table]

    Weapon Proficiencies: Master Thieves gain no proficiency with weapon or armor.

    Deadly Critical (Ex): A master thief knows how pierce organs and cut flesh with skill unheard of by lesser mortals. Once per encounter per enemy when a master thief scores a critical hit he may multiply his sneak attack damage by his critical multiplier. Additionally a master thief adds his full sneak dice against foes normally immune to sneak attack when ever he deals sneak attack damage.

    I'm the Best (Ex): Master Thieves don't just know how to pick a lock, they can pick a lock so fast you would swear the door was unlocked. Gain a +5 bonus to Disable Device, Hide, Move Silently and any skill which you have skill focus or skill mastery. Additionally a master thief may use any skill trick he knows one additional time per encounter.

    Combat Speed (Ex): Some people are fast, while others are quick. Master Thieves on the other hand are always in the right place at the right time. A master thief may spend a swift action to gain a move action. He may use this ability a number of times per day equal to his Dexterity modifier.

    Just that Good (Ex): It's not concidered luck when your talented. Five times per day you may reroll any d20 in which you dislike the result. If the rerolled dice's result is less than 10, make it a 10.

    Meant to do That (Ex): A master thief never misses the obvious or even the extremely well hidden. As an immediate action a master thief may make a disable device check to disable a trap that was just sprung. This DC to disable the trap is increased by 10. Each additional time per day a master thief uses this ability adds a cumlitave +5 to the DC.

    Quieter than Death (Su): A master thief that wants to escape notice is never seen. A Master thief can cast superior invisibity as a swift action 5 times per day with a caster level equal his ranks in hide or move silently, whichever is lower. This ability has a target of personal and a duration of one round.

    First to Act (Ex): A master thief is always calm and in control. He is never never surprised by any situation. Once per day after initiative is rolled, but before results are declared a master thief may decide to make his initiative roll the highest. If two or more characters use this ability (or another similar to it) use the standard rules for breaking initiative ties. Additionally a master thief may always take a full round action during a surprise round.

    Not my Destiny (Ex): A master thief is completely in control of his own fate, and his fate isn't to be killed by some lucky shot. Once per day a master thief may as an immediate action make any one attack or targeted spell that would have effected him miss and strike an adjacent foe instead if there is a valid target. Additionally as a part of this action the master thief becomes invisible until the beginning of his next turn and can move up to his speed.

    Backstabbing Paragon (Ex): A master thief's skill with a knife is a sight to behold. During a surprise round a master thief may maximize all the damage done by his sneak attack class feature. Additionally during all rounds of combat a master thief may add his Dexterity modifier to sneak attack damage.

    Spontaneous Problem Solver (Ex): A master thief has experienced and learned every trick under the sun. As a swift action, he may choose any feat and use it for one round. A master thief must meet all prerequisites with the exception of feat prerequisites. He must also meet any non-feat prerequisites of any of the feats in the feat chain required to acquire the feat. A master thief starts each day with one use of this ability, each time he rolls initiative he gains one more additional use.

    PLAYING A MASTER THIEF

    Combat: A master thieves combat tactics and strategies wonít change much after entering this class. Most of the class abilities will just make you stronger at your preferred tactics. Deadly Critical and Backstabbing Paragon allow you to hit harder and more often than you did before. Foes such as Undead and Oozes that gave you problems before can now be dealt with like other opponents. Combat Speed is a valuable resource that will allow you to get in a flanking position and still do a full round attack. However a Master Thief is definitely not a front line fighter and he should keep that in mind. Donít be afraid to use Combat Speed and Quieter than Death to avoid taking unnecessary hits.

    Advancement: In a standard non-epic game master thief is the last class a character would take.

    Resources: Like any good rogue a master thief is going to have a variety of contacts that he can call upon from time to time. Most of these contacts will just provide bits of information, but occasionally you may be able to gain material assistance. However a master thief never gets anything for free, he works strictly on a tit for tat basis.


    MASTER THIEVES IN THE WORLD

    Adaption: The Master Thief is a generic prestige class that can be adapted into almost any game. It can be used to represent any high level rogue character from a Guild Master to an elite Assassin. You may want to change some of the class features to make it better fit your game. For example a Guild Master may want to lose Combat Speed and gain an ability that improves his leadership related skills.

    Sample Encounter: A master thief can serve well as your traditional BBEG, with his resources he can easily serve as the master behind the curtain who pulls all sorts of strings to beguile the players. However a master thief also can serve as a contact or resource the players need to find in order to solve a mystery or locate an ancient relic. In all these cases itís important to note that the players will probably never realize that they have been in contact with a master thief.

    EL 15: Normally a priest of Olidammara is jovial and good company, but today he seems preoccupied with his cup. With only a little prodding he spills his troubles in a hushed tone. It seems that the High Temple has robbed with a number of relics gone missing. Can you imagine the public ridicule if such a secret got out?
    Last edited by cooperflood; 2010-07-22 at 11:41 AM.