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    Jun 2008

    Default Re: GITP Monster Competition XLVII - Beings of Legend IV

    Omni Template

    Grampa! Grampa! Tell me that story again! The story of the Black Eyed kid!
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    Are you sure, little one? It's not a pleasent story...

    Yeah, Grampa! You haven't told it in so long...

    Well alright then. Settle down, sit down here and I'll tell the tale.


    You see... long ago, there was a kingdom here in the land of Lindrai. Castle after castle dotted the horizon, as the King and his nobles ruled the land. It was not a bad time, to read the histories. The King was kind enough, and his nobles kept in line. Even the knights respected the small folk like us.

    But there's no castles anymore, grampa. And no knights.

    Just so, little one. Let me tell the tale.

    The people all believed they were safe. The nobles each had small batallions of well trained fighters on hand to keep any creatures at bay, and the King's army was truly magnificent. They fought many great battles against foreign kingdoms and beasts even larger than the king's castle itself.

    But they were all undone, when the Black Eyed Child appeared.

    What did he look like?

    He looked not all that different from you, little one.


    It was a young elf, by all appearances, except his eyes were black. Blacker than night. Blacker than the blackest depths of the Underdark. And this was no mere child. It's hard to say if it was even an elf. No one knew what it was, truly. It could take any form, and had more power than anything the kingdom had ever seen before. It was said it could create a castle twice the size of the King's and demolish it before a single soldier could loose an arrow.

    It was strong, and it was pure evil. It killed and destroyed everywhere it went. After it tore its first castle to the ground, every army tried to prepare itself for its next appearance. But there was nothing they could do. Every time it appeared, it would raze another castle, or another town or whatever it wanted to the ground. Thousands died.

    Eventually he came for the capitol. The people fought valiantly. They really did. But they too fell, and our country was left in chaos.

    It's a sad story grampa...

    It is. I do not like telling that part. But do you know why the Black Eyed Child hasn't come back?

    Why?


    You see, after his conquest of the capitol, the Black Eyed Child decided to take a nap. So he took the form of a viper, found a wide, open field, and slept.

    It just so happens, that a farmer was out in the field that day, plowing it, as was his routine that time of year. The sleeping viper didn't hear the mule coming, and CRUNCH, the mule stepped on its head, crushing it. Killing the viper, and thus the Black Eyed Child, instantly.

    But how? If the Child was so powerful, how could it be killed by a mule?

    Yes, there were likely a number of things the Black Eyed Child could have done to protect itself. But as it turns out, all the power in the universe wasn't enough to make up for one moment of foolishness.

    Foolishness?

    Yes, child. Never forget that. Power is meaningless without the wisdom to use it.

    I'll remember grampa.

    Good child. Now, run along and play. That's enough darkness for one day.




    Relative to the rest of existence, the characteristics of most things can be measured. This rock is twice as big as that one. That elf is three times as old as that human. This ocean is half as wide across at that one. There exist some creatures, however, that are beyond comparison. There is no twice as or thrice as. The numbers to describe them do not exist. They are 'All.' Within a particular realm, they possess all that there is to possess.

    Typically, these qualities are reserved for the gods. Many gods, however, still lack them. Creatures that become All are necessarily rare, and it is impossible to say where they gained this nature. Some simply awaken to it. Some are born with it. Some may be given it. Others simply are.


    Creating an Omni Creature
    Omni is an acquired or inherited template that can be added to any intelligent creature. An Omni creature uses all the base creature’s statistics and special abilities except as noted here.

    Size and Type: Unchanged

    Hit Dice: Unchanged

    CR: +25

    Omni Aspect

    Each Omni creature is All of a particular aspect. When creating an Omni creature, select one of the following aspects and apply the appropriate changes.

    Potency
    An Omnipotent creature uses all the base creature's statistics and special abilities except as noted here.

    Speed and Movement: An omnipotent creature freely use any movement type at his base land speed.

    Ability Scores: An Omnipotent creature can change its Strength and Dexterity scores at will as a free action.

    Armor Class: An Omnipotent creature gains an armor bonus to AC that it can change at will as a free action.

    Attack: An Omnipotent creature retains all natural attacks from the base creature.

    Saves: An Omnipotent creature gains a sacred bonus to all saves that he can change at will as a free action.

    Spells: An Omnipotent creature can cast all arcane and divine spells at-will. When casting a spell, the creature can decide what its effective caster level is for that spell.

    Power Points: An Omnipotent creature effectively has an infinite number of power points.

    Powers: An Omnipotent creature can manifest all psionic powers at-will. There is no limit on how many points he can spend to augment a power. When manifesting a power, the creature can decide what its effective manifester level is for that power.

    Special Qualities: An Omnipotent creature gains the following special qualities.

    Omnipotence: An Omnipotent creature is always exactly as powerful as it desires to be. An omnipotent creature does not need to roll dice for any effect (excepting hit points/level). Instead, he decides the end result desired, and play continues as if that was the end result. This end result can surpass the normal limitations of the effect. He also decides the range and area of effect of any ability or effect with a range or area of effect.

    Additionally, the DCs for an omnipotent creature's spells are not determined normally. The omnipotent creature, when casting a spell or manifesting a power with a difficulty class, chooses what the difficulty class will be.

    Improved Evasion: If an Omnipotent creature makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Additionally, on a failed save, it takes half damage.

    Improved Mettle: If an Omnipotent creature makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of will half or Fortitude partial), it instead completely negates the effect. Additionally, on a failed save, the spell resolves as if it had made the save.

    Immunities: An Omnipotent creature is immune to critical hits.

    Presence
    An Omnipresent creature is literally everywhere at once. It may choose to only manifest its presence in one location at a time, but in reality, its existence isn't limited to merely that point. It is All of space. You may never realize you have encountered an omnipresent creature, many are simply benign. Others may be more mischevious, plucking small objects from your home, leaving you to wonder where that other sock may have gone. Still others may be entirely malevolent, the creature lurking in your periphery that's never there when you look, waiting for the opportunity to drag you back to its lair.

    An Omnipresent creature uses all the base creature's statistics and special abilities except as noted here.

    Speed and Movement: An Omnipotent creature maintains it's normal base speed and movement types.

    Special Qualities:

    Omnipresence (Ex): An omnipresent creature is never in only one place. It may often appear that way, but the creature will soon demonstrate otherwise. The creature can target any point from any other point, for the purposes of any ability.

    Special Attacks:

    One with the Universe: An Omnipresent creature can, at will, as a free action, appear to vanish entirely from the world. In reality, its presense is simply being extended across the whole of reality. It cannot be targetted by any effects while in this state, and it is entirely invisible.

    Manifest Presence: "Being there" for an omnipresent creature is an esoteric excersize. Rarely does it have reason to do so, but if it so chooses, it certainly can. As a free action, an omnipresent creature can appear as the base creature had at any point it chooses.

    Additionally, the creature can manifest its senses at any point as a free action. This has no physical manifestation, and simply allows the creature to see, hear, etc. as if he were standing at the point he chooses.


    Knowledge
    All knowledge. To know everything, and understand everything. It is the goal of many who hide themselves in ivory towers, but very few ever actually achieve it. It's a gift given to an incredibly select few. The Omniscient know All there is. While they lack knowledge of what will be, knowing what was and what is is a powerful weapon in itself.

    Ability Scores: An Omniscient creature can change its Intelligence and Wisdom scores at will as a free action.

    Skills: An Omniscient creature adds all Knowledge skills as class skills. He also always has ranks in all knowledge skills equal to 3 + his hit dice.

    Spells: If the base creature casts spells, add all arcane spells to his list of spells known.

    Special Qualities:

    Omniscient: An Omniscient creature knows things beyond what knowledge skills can accomodate. It literally knows everything there is to know. Where any and everyone is, every possible fact about everything, every opinion anyone has ever held. Everything and all things. An aboleth sneezes in the deepest depths and the omniscient knows it, and can recall that information at a thought. No amount of divination protection of any kind can prevent an omniscient creature from knowing everything there is to know about a creature (even gods are not immune.)


    Sample Omnipotent

    The Black-Eyed Child
    Omnipotent Medium Humanoid
    Hit Dice: 1d8+2
    Initiative: +35
    Speed: Move 30ft (6 squares), Burrow 30ft, Swim 30ft, Flight 30ft (perfect)
    Armor Class: 11 (+1 Dex) , 11 touch, 10 flat-footed
    Base Attack/Grapple: +1/+2
    Attack: Unarmed +1Melee (1d3+1)
    Full Attack: Unarmed +1 Melee (1d3+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Spells, Powers
    Special Qualities: Omnipotence, Improved Evasion, Improved Mettle, Immunities
    Saves: Fort +2, Ref +1, Will -1
    Abilities: Str 12, Dex 12, Con 10, Int 10, Wis 9, Cha 8
    Skills: Hide +1, Listen +2, Search +3, Spot +2
    Feats: Weapon Focus (Longbow)
    Environment: Any
    Organization: Solitary
    Challenge Rating: 25
    Treasure: None
    Alignment: Chaotic Evil
    Advancement: By character class
    Level Adjustment: -

    The Black-Eyed Child made itself known to the world some decades ago. No one knows for sure where it came from or who it is, but it seems to look like a young elf, not even an adolescent, with pitch black eyes. When it appears, it leaves a trail of destruction behind it like none have ever seen.

    Perhaps it was blessed by some dark ancient beast. Maybe it stole the power of a higher deity. Or maybe it was just in the wrong place at the wrong time, but somehow, this creature found the most incredible power, and began using it for pure chaotic destructive means.

    If it has revealed itself as the Black-Eyed Child, it is mostly likely already too late to stop it or save yourself. When it doesn't want to be destroying, it will often use its power to hide in the form of some innocuous creature for decades at a time.

    Combat
    The Black-Eyed Child will open an encounter with the biggest, baddest bang it can think of at the moment. It might be a fireball more massive than any wizard has been able to conjure, or it might simply start running down the streets of a metropolis, ripping out hearts and crushing heads, entirely unstoppable as it goes.

    Spells
    The Black-Eyed Child casts Arcane spells as a level 25 sorceror and Divine spells as a level 25 cleric.

    Powers
    The Black-Eyed Child manifests Psionic powers as a level 25 psion.

    Omnipotence: An Omnipotent creature is always exactly as powerful as it desires to be. An omnipotent creature does not need to roll dice for any effect (excepting hit points/level). Instead, he decides the end result desired, and play continues as if that was the end result. This end result can surpass the normal limitations of the effect. He also decides the range and area of effect of any ability or effect with a range or area of effect.

    Additionally, the DCs for an omnipotent creature's spells are not determined normally. The omnipotent creature, when casting a spell or manifesting a power with a difficulty class, chooses what the difficulty class will be.

    Improved Evasion: If an Omnipotent creature makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage. Additionally, on a failed save, it takes half damage.

    Improved Mettle: If an Omnipotent creature makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of will half or Fortitude partial), it instead completely negates the effect. Additionally, on a failed save, the spell resolves as if it had made the save.

    Immunities: An omnipotent creature is immune to critical hits.
    Last edited by Hyooz; 2010-07-20 at 02:05 AM.

    Current Contest Entries:

    Prestige Class Contest: In the Shadows -The Ghost Wyrm

    Base Class Contest: Altar of Naught - The Nihilist

    Monster Competition: Beings of Legend - The Omni Template

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