He'll beat you to death with his bare hands... peacefully.
Quote Originally Posted by Keiji
Keiji Mutoh, Ninja for Peace
Home: Thrane. Deity: Silver Flame. House: Tharashk


Human LG Ninja 3/Monk 4/Apostle of Peace 4/Master of Masks 9
Monk Variants used: Decisive Strike (PH2); Holy Strike (CCh)
Languages: Common, Celestial, Sylvan, Undercommon

Keiji Mutoh's family was rich, and, being rich, was reviled by their village. Though they strived to do right in the community, jealousy overcame the villagers, and they stormed the manse, burning it to the ground. Keiji barely survived, and stumbled from the village to the twin dojos at the foot of the mountains. He was accepted as a student in both, but swore an oath to never let money come between himself and others again. Some think his vows force him to be little more than a spy, forgetting that spies have many tricks....


Base Stats:
{TABLE]Ability|Stat|End Stat
STR|8|8
DEX|14|16
CON|12|16
INT|13|13
WIS|17|28
CHA|12|20[/TABLE]
Wisdom gets the level increases.

{TABLE]Level|Class|BAB|Fort|Ref|Will|Feats|Skills|Feature s|Spells: 0|1|2|3|4|5|6|7|8
1|Ninja 1|+0|+1|+4|+3|Sacred Vow, Vow of Poverty, Nymph's Kiss|Bluff 4, Concentration 4, Diplomacy 2, Disguise 4, G. Info 1, Hide 4, Move Silently 4, Perform (Act) 2, Speak Language 2|Aura of Good, Trapfinding, Ki Power (+2 Will), Sudden Strike +1d6, WIS to AC, +4 Exalted bonus to AC|-|-|-|-|-|-|-|-|-
2|Ninja 2|+1|+1|+5|+3|Intuitive Attack|Bluff 5, Concentration 5, Disguise 5, G. Info 4, Hide 5, Move Silently 5, Perform (Act) 2.5|Ghost Step|-|-|-|-|-|-|-|-|-
3|Monk 1|+1|+3|+7|+5|IUS, Stunning Fist, Subduing Strike|Bluff 5.5, Concentration 6, Diplomacy 3, Disguise 5.5, Hide 6, Move Silently 6, Perform (Act) 3.5|Endure Elements, +5 Exalted Bonus to AC, Decisive Strike|-|-|-|-|-|-|-|-|-
4|Monk 2|+2|+4|+8|+7|Monastic Training, Vow of Nonviolence|Bluff 6, Concentration 7, Diplomacy 4, Disguise 6, Hide 7, Move Silently 7, Perform (Act) 4.5|Evasion, Exalted Strike|-|-|-|-|-|-|-|-|-
5|Monk 3|+3|+3|+8|+7|-|Bluff 6.5, Concentration 8, Diplomacy 5, Disguise 6.5, Hide 8, Move Silently 8, Perform (Act) 5.5|Fast Movement +10', Still Mind, Sustenance|-|-|-|-|-|-|-|-|-
6|Ninja 3|+4|+5|+8|+8|Superior Unarmed Strike, Vow of Peace|Bluff 7.5, Concentration 9, Disguise 7.5, G. Info 5, Hide 9, Move Silently 11, Perform (Act) 7|Sudden Strike +2d6, Poison Use, +1 Deflection Bonus to AC, +6 Exalted Bonus to AC|-|-|-|-|-|-|-|-|-
7|Monk 4|+5|+7|+10|+10|-|Bluff 8, Concentration 10, Diplomacy 6, Disguise 8, Hide 10, Move Silently 10, Perform (Act) 8|Resistance +1, Holy Strike, CHA Enhancement +2|-|-|-|-|-|-|-|-|-
8|Apostle of Peace 1|+5|+9|+12|+12|Sacred Strike|Concentration 11, Hide 11, Move Silently 11, Spellcraft 2|Turn Undeadx5/2d6+5, NA+1, Mind Shielding|4|3|-|-|-|-|-|-|-
9|Apostle of Peace 2|+6/+1|+10|+13|+13|Ascetic Stalker|Concentration 12, Hide 12, Move Silently 12, Spellcraft 4|Pacifying Touch, +7 Exalted Bonus to AC|5|4|1|-|-|-|-|-|-
10|Apostle of Peace 3|+6/+1|+10|+13|+13|Exalted Turning|Concentration 13, Hide 13, Move Silently 13, Spellcraft 6|Exalted Strike +2(good), DR 5/Magic|5|4|2|1|-|-|-|-|-
11|Apostle of Peace 4|+7/+2|+11|+14|+15|-|Concentration 14, Hide 14, Move Silently 14, Spellcraft 8|Censure Fiends, CHA Enhancement +4/WIS Enhancement +2|6|5|3|2|1|-|-|-|-
12|Master of Masks 1|+7/+2|+11|+16|+18|Serpent Fang, Nimbus of Light|Concentration 15, Diplomacy 6.5, Hide 15, Move Silently 15|Persona Mask (Angel)*, Persona Mask (Archmage)*, Exalted Bonus to AC +8, Deflection +2, Greater Sustenance|6|5|3|2|1|-|-|-|-
13|Master of Masks 2|+8/+3|+12|+18|+20|-|Concentration 16, Diplomacy 7, Hide 16, Move Silently 16|Persona Mask (High Priest), Resistance +2, Energy Resistance|6|5|5|3|2|1|-|-|-
14|Master of Masks 3|+8/+3|+12|+18|+20|Vow of Abstinence|Concentration 17, Diplomacy 7.5, Hide 17, Move Silently 17|Persona Mask (Lord), Mask Specialist^, Exalted Strike +3, Freedom of Movement|6|5|5|3|2|1|-|-|-
15|Master of Masks 4|+9/+4|+14|+19|+22|Avenging Strike|Concentration 18, Diplomacy 8, Hide 18, Move Silently 18|Exalted Bonus to AC +9, CHA Enhancement + 6/WIS Enhancement +4/CON enhancement +2, DR 5/evil|6|5|5|5|3|2|1|-|-
16|Master of Masks 5|+9/+4|+14|+19|+22|Touch of Golden Ice|Concentration 19, Diplomacy 8.5, Hide 19, Move Silently 19|NA+2, Persona Mask (Faceless), Many Faces (2, move)|6|5|5|5|3|2|1|-|-
17|Master of Masks 6|+10/+5|+16|+21|+24|-|Concentration 20, Diplomacy 9, Hide 20, Move Silently 20|Hidden Mask, Exalted Strike +4, Resistance +3, Regeneration|6|5|5|5|3|2|1|-|-
18|Master of Masks 7|+10/+5|+16|+21|+24|Fists of Iron, Vow of Obedience|Concentration 21, Diplomacy 9.5, Hide 21, Move Silently 21|Persona Mask (Jester), Exalted Bonus to AC +10, Deflection +3, True Seeing|6|6|5|5|4|3|2|1|-
19|Master of Masks 8|+11/+6/+1|+17|+23|+26|-|Concentration 22, Diplomacy 10, Hide 22, Move Silently 22|Many Faces (3, Swift), CHA Enhancement +8/WIS Enhancement +6/CON Enhancement +4/DEX Enhancement +2, DR 10/evil|6|6|5|5|5|3|2|1|-
20|Master of Masks 9|+11/+6/+1|+18|+23|+27|Vow of Chastity|Concentration 23, Diplomacy 11, Disguise 9, Move Silently 23|Persona Mask (Assassin), Exalted Strike +5, Energy Resistance 15|6|7|6|5|5|5|3|2|1[/TABLE]*Note:
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Master of Masks requires the use of two (2) sets of one hundred (100) GP materials to make the initial masks on time. This will require begging the materials off of party members (see BoED page 30), or else falling into a loop where XP is expended, and the masks become unavailable, freeing the XP, which is expended, etc. Subsequent masks can be made through the XP expenditure outlined on page 30 of the BoED. Because the masks are of no use to other Masters of Mask, and because no ranks in Craft are required to create them, they would seem to be without material value after their initial creation materials are used. This should mean it is acceptable to be a VoP Master of Masks. Otherwise, wait until 40+ XP are surplus to requirements and use them.


Non-SRD Feats: Monastic Training (Eberron Campaign Setting p57), Serpent Strike (Sandstorm p53), Ascetic Stalker (Complete Scoundrel p73), Fists of Iron (Complete Warrior p99), Superior Unarmed Strike (Tome of Battle p33), Avenging Strike (Tome of Battle p28), Exalted Turning (Book of Exalted Deeds p42), Intuitive Attack (BoED p44), Nimbus of Light (BoED p44), Nymph's Kiss (BoED p44), Sacred Strike (BoED p45), Sacred Vow (BoED p45), Subduing Strike (BoED p46), Touch of Golden Ice (BoED p47), Vow of Abstinence (BoED p47), Vow of Chastity (BoED p47), Vow of Nonviolence (BoED p47), Vow of Peace (BoED p48), Vow of Obedience (BoED p48), Vow of Poverty (BoED p48). In addition, the rules on voluntary poverty are in the BoED, pp29-31.

Spell List Highlights: From PHb or BoED.
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0: Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Mending, Purify Food and Drink, Read Magic, Resistance;

1st: Bless, Command, Comprehend Languages, Cure Light Wounds, Detect Evil, Detect Undead, Divine Inspiration, Endure Elements, Entropic Shield, Eyes of the Avoral, Obscuring Mist, Protection from Evil, Ray of Hope, Remove Fear, Sanctuary, Shield of Faith, Twilight Luck, Vision of Heaven;

2nd: Aid, Augury, Ayailla's Radiant Burst, Bear's Endurance, Calm Emotions, Consecrate, Delay Poison, Eagle's Splendor,Enthrall, Glorious Raiment, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Lesser Restoration, Shield Other, Silence, Yoke of Mercy, Zone of Truth;

3rd: Blessed Sight, Brilliant Emanation, Celestial Aspect, Dispel Magic, Hammer of Righteousness,Invisibility Purge, Magic Circle against Evil, Magic Vestment, Meld into Stone, Path of the Exalted, Phieran's Resolve, Prayer, Protection from Energy, Remove Blindness/Deafness, Remove Curse, Remove Disease, Water Walk, Wind Wall;

4th: Air Walk, Lesser Aspect of the Deity, Blood of the Martyr, Control Water, Cure Critical Wounds, Death Ward, Divination, Freedom of Movement, Good Hope, Imbue with Spell Ability, Greater Luminous Armor, Neutralize Poison, Lesser Planar Ally, Restoration, Spell Immunity, Sunmantle, Tongues;

5th: Atonement, Break Enchantment, Greater Command, Commune, Mass Cure Light Wounds, Dispel Evil, Hallow, Inquisition, Plane Shift, Raise Dead, Sacred Guardian, Scrying, Sicken Evil, Spell Resistance, True Seeing, Wall of Stone;

6th: Aspect of the Deity, Banishment, Mass Bear's Endurance, Celestial Blood, Mass Cure Moderate Wounds, Greater Dispel Magic, Mass Eagle's Splendor, Exalted Raiment, Geas/Quest, Heal, Mass Owl's Wisdom, Planar Ally, Storm of Shards, Valiant Steed, Wind Walk, Word of Recall;

7th: Channel Celestial, Constricting Chains, Control Weather, Cry of Ysgard, Ethereal Jaunt, Phoenix Fire, Rain of Embers, Regenerate, Repulsion, Greater Restoration, Resurrection, Greater Scrying, Shield of the Archons;

8th: Antimagic Field, Mass Cure Critical Wounds, Discern Location, Dragon Cloud, Greater Planar Ally.


Appetizers: (Levels 1 - 5)
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Early levels are rough, especially for a character who has forsworn earthly possessions. Keiji spends his early days as a sneak, working reconnaisance for the ninjas who took him in, and their sister monastary. His focus on staying out of sight allows him to use Sudden Strike and, therefore, approach reasonable damage thresholds when he needs to fight. The early grab for Intuitive Attack is vital to making him a more SAD character, while Subduing Strike pairs naturally with his Vow of Nonviolence. Decisive Strike gives him a better damaging option than Flurry of Blows, so he learns to do that instead. His AC, Evasion, and Saves are more than adequate in the early going. His Simple Weapon is a Dagger, to help deal with those opponents with mobility options he can't easily match. Poison Use is limited to Oil of Taggit, Drow Poison, and the Ravages in the Book of Exalted Deeds according to p34 of that volume, but he uses the advantage of safe Poison Use as best he can.


Salad and Breadsticks: (Levels 6 - 10)
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With Superior Unarmed Strike and Sacred Strike, his Unarmed Subdual Damage manages to stay relevant until spells come online. Bless and Obscuring Mist are among the best options for Keiji from his 1st level choices. Owl's Wisdom, Yoke of Mercy, and Calm Emotions are solid choices for influencing the battlefield from the 2nd level list, with Dispel Magic, Wind Wall, and Hammer of Righteousness as go-to choices at 3rd. Turn Undead and a second Sacred bonus to attacks give him other toys to play with, while Pacifying Touch can end fights before they start.


Main Course: (Levels 11 - 15)
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Master of Masks' Archmage opens up the ability to Fly, a bit behind his allies' ability to do so but not painfully so, thanks to the buffs he could cast previously. With the High Priest, Apostle of Peace's Caster level - which powers his main spell list - gets a small boost. This is especially useful for the Dispels and limited damaging spells available. Serpent Fang and Avenging Strike make his Unarmed Strikes more powerful and more flexible. With a 4th level spell slot opened up, Lesser Planar Ally comes online, while 5th gets you Plane Shift, and Geas/Quest is available at 6th. Creating the Lord mask starts to make Diplomancy really abusable. Couple it with Pacifying Touch and the Calm Emotions ability, and fights stop before they can start.


Decadent Dessert Menu: (Level 16 - 20)
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Touch of Golden Ice allows Keiji to double up on Ravages with his Unarmed Strikes. Cry of Ysgard gets Keiji four CR 9 followers for up to a year, each of whom has their own animal companion. It's as if Keiji got a limited Leadership without the feat. Greater Planar Ally is as worthwhile as ever. Keiji's Vow of Poverty also gives him Regeneration. Overcoming the moral quandaries of donning the Assassin Mask boosts Sudden Strike/Sneak Attack to a respectable 6d8 for circumstances where both apply, and since his Alignment is not changed, merely concealed, this is a viable choice. Even Paladins get Undetectable Alignment, after all. By the end, Keiji's AC is 43, having kept up with or surpassed the AC of those he travels with a while back, yet maintaining viability through support casting and maximizing his Unarmed Strike as much as possible.


Sides and Garnishes: (Suggested flaws and traits)
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Traits: Aggressive gets more chances to go first, at a meager AC cost. Keiji's AC is high enough that this is a natural choice. Because Apostle of Peace casts off such a limited list, and caster level is low throughout the build, Spellgifted is an even better fit.
Flaws: Shaky is practically without cost for Keiji, who uses buff spells and melee attacks all but exclusively. Vulnerable is a good choice for the same reason that Aggressive is, and the great early REF save makes Poor Reflexes an acceptable alternative.

If Flaws are used, Versatile Unarmed Strike and Telling Blow further increase the early game viability of Keiji's tactics.