Well, I can see your point on Eagle Claw. There really isn't much in the game that has hardness greater than 20. Conversely, there ought to be a place in that progression at which the monk can bypass hardness on boards, but not steel bars. I'll cut it to a five-point progression, include a bump for ki strike (adamantine), and make it uncapped after 20. I gotta admit there really probably aren't many situations where you're facing a hardness of 30+.![]()