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Thread: Tooth and Tentacle [base class PEACH]

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    Orc in the Playground
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    Default Re: Tooth and Tentacle [3.5 base class PEACH]

    And whoops on the deletion. I did not double post after all. :P

    Quote Originally Posted by DaragosKitsune View Post
    The stomach size is based on number of creatures rather than a distinct size category, as per the rules of Swallow Whole.
    I see. Most of the suggested augments will still work with that.


    ---------------------------
    MASSIVE EDIT


    So, if there was some kind of stomach feature, I think the current table would look something like the following:
    Spoiler
    Show

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Manifest Form, Form points, Feature (basic eyes), Aberrant Blood

    2nd|
    +1
    |
    +0
    |
    +0
    |
    +3
    |Feature (Mouth), Devour

    3rd|
    +2
    |
    +1
    |
    +1
    |
    +3
    |Feature (Tentacles), Improved Grapple

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Strange Anatomy

    5th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Jaws that Bite, Unearthly Power

    6th|
    +4
    |
    +2
    |
    +2
    |
    +5
    |Feature (Limb)

    7th|
    +5
    |
    +2
    |
    +2
    |
    +5
    |Strange Movement

    8th|
    +6/+1
    |
    +2
    |
    +2
    |
    +6
    |Swallow Whole

    9th|
    +6/+1
    |
    +3
    |
    +3
    |
    +6
    |Feature (Fin)

    10th|
    +7/+2
    |
    +3
    |
    +3
    |
    +7
    |Aberrant Nature, Budding Body

    11th|
    +8/+3
    |
    +3
    |
    +3
    |
    +7
    |Feature (Special Eyes)

    12th|
    +9/+4
    |
    +4
    |
    +4
    |
    +8
    | Feature (Skin)

    13th|
    +9/+4
    |
    +4
    |
    +4
    |
    +8
    |Feature (puppet)

    14th|
    +10/+5
    |
    +4
    |
    +4
    |
    +9
    | Feature (Stomach)

    15th|
    +11/+6/+1
    |
    +5
    |
    +5
    |
    +9
    |Feature (Lure Trap)

    16th|
    +12/+7/+2
    |
    +5
    |
    +5
    |
    +10
    |

    17th|
    +12/+7/+2
    |
    +5
    |
    +5
    |
    +10
    |

    18th|
    +13/+8/+3
    |
    +6
    |
    +6
    |
    +11
    |

    19th|
    +14/+9/+4
    |
    +6
    |
    +6
    |
    +11
    |

    20th|
    +15/+10/+5
    |
    +6
    |
    +6
    |
    +12
    | [/table]


    So that means levels 16,17,18,19, and 20 are the only ones without abilities. Level 14 if Stomach is not used. I think every level would have an augment, although I think level 20 would only have the stomach augment IF stomach was added.

    I think the following ability at level 17 would be nice:

    Advanced Form: An Ozodrin of 17th level or higher can add or remove a number of features equal to half her charisma modifier (minimum 4) as a full-round action. Basic Eyes only count as ˝ a feature for the purposes of this restriction. Furthermore, an Ozodrin that uses a move action or a standard action to remove a feature may add/remove two features instead. The form points spent on a removed feature do not count against the point limit of a feature added at the same time.

    High level combat is faster. Although I think feature adding/subtracting is supposed to be slow, this speed increase would still be slow at high levels. Just not as painfully slow. Also, you have so many more form points to spend. On the other hand, an ability that let you set up an “alternate form” that you could switch to as a move action (basically a different point set up) could also be interesting.

    I think the Capstone should just increase the rate form points are acquired, and maybe a level 16 ability could give you an aberrant bonus feat plus an additional bonus feat every 2 levels (no cap, intended to continue into epic).


    Alternately, we think of 1 more feature/ability to place at level 16, place the bonus feat ability at levels 17+19+etc, put “Advanced Form” at level 18, put the capstone at level 20, and thus have an ability at every level.
    Last edited by Magikeeper; 2010-07-22 at 03:34 PM.