Flame on? Or just not off?
Quote Originally Posted by Tummo
Tummo of the Three Candles

Synad Half-Fiend (Cerebrillith) 4, Bard 1, Soulknife 5, Pyrokineticist 10

Before you stands a creature who some might call fierce beauty. It is not in the body, though it is lithely muscular to an astonishing degree, like flexed cushions of brown leather. It is over seven feet in height, with claws that protrude from supple-fingered hands.

It is not in the handsome face, which is mostly as a man's, with glinting black eyes, and a pronounced, over-bitten jaw of viper teeth. Irregular patches of cranial skin seem to have been cut away revealing an opaque crystalline skull. These patches glow and flicker or pulse like a candle seen through a frosted window, as if the skull were but a housing lantern for the flame. Knobs of bone also stud it and then flow down in and overdeveloped spine that keeps him forever in an alert crouch. In the darkest shadows the faintest, most ghostly visages seems to take form from the light shining from within. One is a horrible countenance all calculating hatred and the other a gentle woman's with shining eyes that spark with alertness and life.

Nor is it quite in it's presence, which is both commanding and defiant. This is a man, in all sense of the word, but one that bows before none, tolerates no master, and wishes no servant. A man who finds grace within, and will be He until the day he dies.

It is a combination of all, a blending of pain and peace, warmth and burning. A flame in man form.



The Epic
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I
Hear the woe of Tummo
Child of hell's inner fire and
Bitterborn of the Three Candles
Come was he, from a mother of three
Sides to every speech.
She came from afar did this rare blossom
Where beasts of the mind held full sway
She stepped through a twist, a hole of dark mist
To visit our chill mountain passes.
She wandered the slopes, peering into shadows
Traveling as was her wont
Out of a deep cave, she became a low slave
To a demon, horrible and wise
He spoke with this trio of voices
That debated every move
He was intrigued, and somewhat fatigued
By the way that she minded all thrice.
He gazed into a crystal that hung
And saw what might could be made
Born was a triplet, though only one in it
Both foul fiend and ravaged lady.
His intentions were to open the womb
Like veal emerged for the slaughter
But with a plan levels deep
She stole away while still large
With this progeny of the abyss
Did this resourceful aberrant daughter
She gave birth in the snow while
the storm howled and blew forth like
The ire of her rapist husband
For years they kept low, always on the move
The mother taught kindness to the
Foul kid. Though its origins vile
And the act enough to raise bile
A sweetling was what did emerge
He sung with the howls of the wind
And when the rage threatened to bend
This kindness into a steel rod
She would show him a dance which to prance
That would channel away all the fuel
To something beautiful and bright
In the snow he whirled for his mother
lifted in song. He could do little wrong.
This did not last, as from out of the past
Came the eyes of the terrible fiend.
The mother he broke with an offhanded
Blow and winced as fang tore into
Its hide. The youngling son, now long
in tooth and strong in hide was still
to weak for vengeance to seek against
This dark minded hellion lord.

II
For winters child was both son and beast
Gazed on for sport, of a demonic sort
Demon tried to learn all its deep secrets.
Taught what the Hellfather would want
Then with a callous, backhanded blow
He would beat and slice it deep
But within this fair child was pride
Of a sort that few have seen
Though all that he knew was cold
A fire burned within that soul
He saw things once and he saw them
Twice but third time was the charm
All were himself, but also were three
He was He, who listened to them
Taking wisdom from each and all
One spoke of bravery and was
The center of calm in the storm.
He called it the Warming Hand.
But one that blazed and wished to lay
Waste he called it the Burning One.
No matter the words, or pain brought
To bear from this fiend in form,
and thought. He would be He
Even through He was Three
A CAPTIVE IN MIND HE WAS NOT!

III
Cut and heal, divide and test
Did that horror of the abyss
But the young one did not
Even give it a thought but
Distracted himself from the pain
Though never heard was a sound
He sung in a three voice refrain
One night he found strength beyond
All before, enough to rebel and flee
It followed him quick, though not
As fleet on the slick of the ice
That coated the steep mounts.
Into our country he came from the
deepest of deep the wild ranges
that no man would willingly roam.
Though power had he, even demons
Will not take on a whole town.
The child he hid, only coming out
of the shadows to fetch bread and
meat. He befriended a few of the
young woman who, saw the handsome
yet strange boy that appeared in
the night with a hood showing only
a face, a fearfully comely face.
He haunted the town, taking with
Force what would not be willingly
given. They sent guardsman out to
run him and clout their clubs over
his head. But so stout was the skull
With knobs and bright holes,
That he sent them running in fright.
For several years he was the source of
their fears, but that all changed
one fateful and silent night.

Level 5
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Synad Half-Fiend Bard 1

Medium Outsider (psionic)
Hit Dice: 1d6+5 (8 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 14 (+4 natural), touch, flat-footed
Base Attack/Grapple: +0/+4
Attack: Claw +4 melee (1d4+4)
Full Attack: 2 claws +4 melee (1d4+4) and bite -1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bardic music, countersong, fascinate, psi-like abilities, spells
Special Qualities: Bardic knowledge, collective, damage reduction 5/good, darkvision 60 ft., immunity to poison, inspire courage +1, multitask, naturally psionic (+3 pp), oracle, power resistance 10, resistance to acid 10, cold 10, electricity 10, and fire 10, threefold mind
Saves: Fort +5, Ref +2, Will +10
Abilities Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 22
Skills: Concentration +9, Intimidate +10, Jump +8, Knowledge (psionics) +2, Martial Lore +1, Perform (dance) +10, Perform (sing) +7, Tumble +4
Feats: Force of Personality
Challenge Rating: 2
Possessions:
Alignment: Chaotic Neutral
Advancement: By character level
Level Adjustment: +4

Bard Spells: Caster level 1st. (Spells per day: (2); Save DC 16 + spell level)
0 - Dancing Lights, Flare, Know Direction, Mage Hand

Psi-like Abilities: Manifester level 1st. Save DCs are Charisma-based.
3/day - Ego Whip (1d4, DC 18)

Smite Good (Su): Once per day Tummo can make a normal melee attack to deal 1 extra damage against a good foe.



IV
Warriors studied of combat's way
That was nothing short of sublime
Came down from the far frozen slopes
Stolen away was that demon kin
And all thought he we destroyed.
But though he howled and clawed at the
Prison chambers of the Nine Swords
They did harm in no way nor act
And food and drink were not lacked.
Until came a time, where for no reason
Or rhyme, the food refused to be brought
He grew even fiercer inside of that cell
When a young boy was shoved in as well.
Though another week passed and hunger
Swelled hard in the belly of hell's spawn
He refused to give in, and chomp
On the child they had in sadistic intent
Given him to feast and feed.
Instead he held out, til life was in doubt
The child then stood, though young in look
Was a man of incredible age and thought
This had been a test, to see if molest
Would this part-demon do for repast.

V
Too turned up inside, and filled with pride
To master the way of the Sublime.
They taught him to focus the hate and the fear
Of his yesteryears and the inherited blood
Of that land of the dead and damned.
Though empty was hand and its sharp claw
What he came to saw was a blade made of pain
It was no longer inside, but out.
The edge of the soul in a knife made whole
Was what saved his life for a time.
What the Burning had burnt was soothed
of its hurt by the Warming Hand of his mind(s).
He learned the middle ground of love and war
Balancing the three of his kind.
Together they agreed and began to proceed
To make a man out of this uncut gem.

VI
For quite a long while, he could now smile
And be the being he wished to be.
When he was content, three flames would flick
In the dark, one one each side.
But the brightest of all was the one in the
middle where two flame strengthened the One.
Tummo they named him in small ceremony
The one of the stoked inner fire
But instead of the burn, he now had learned
A balance to inferno and warmth
He would light a candle for each side he
Tamed from day to day
Tummo Three-Candle, an appropriate handle
Was what they would now always say.

Level 10
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Synad Half-Fiend Bard 1, Soulknife 5

Medium Outsider (psionic)
Hit Dice: 1d6+5 + 5d10+25 (60 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 22 (+7 armor, +4 natural, +1 monk's belt), touch 11, flat-footed 21
Base Attack/Grapple: +3/+7
Attack: +1 Soulknife +9 (+17 wardance) melee (1d8+5) or Claw +7 (+15 wardance) melee (1d8+4)
Full Attack: +1 Soulknife +9 (+17 wardance) melee (1d8+5) and claw +2 (+10 wardance) melee (1d8+4) and bite +2 (+10 wardance) melee (1d6+2) or 2 claws +7 (+15 wardance) melee (1d8+4) and bite +2 (+10 wardance) melee (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bardic music, countersong, fascinate, free draw, mind blade, psi-like abilities, psychic strike +1d8, shape mindblade, spells, spell-like abilities, throw mind blade
Special Qualities: Bardic knowledge, collective, damage reduction 5/good, darkvision 60 ft., immunity to poison, inspire courage +1, multitask, naturally psionic (+4 pp), oracle, power resistance 10, resistance to acid 10, cold 10, electricity 10, and fire 10, threefold mind
Saves: Fort +10, Ref +10, Will +18
Abilities Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 27
Skills: Concentration +13, Craft (alchemy) +1, Intimidate +16, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +14, Perform (sing) +7, Tumble +7
Feats: Force of Personality, Snowflake Wardance, Weapon Focus (mind blade)(B), Wild Talent(B)
Challenge Rating: 8
Possessions: Armor of the Unending Hunt (21,500 gp), Cloak of Charisma +4 (16,000 gp), Monk's Belt (12,000 gp)
Alignment: Chaotic Neutral
Advancement: By character level
Level Adjustment: +4

Bard Spells: Caster level 6th. (Spells per day: (2); Save DC 18 + spell level)
0 - Dancing Lights, Flare, Know Direction, Mage Hand

Psi-like Abilities: Manifester level 6th. Save DCs are Charisma-based.
3/day - Ego Whip (1d4, DC 20)

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra 6 damage against a good foe.

Spell-like Abilities: Caster level 6th. Save DC's are Charisma-based.
1/day - Desecrate, Unholy Blight (DC 22)




VII
As those threefold fires were brought
to an ember's inviting warm glow
Something stirred in the ashes
A remnant of the evil done upon
The mind of this horrors son.
A fourth though invaded the Burning One
Whose flames had been dimmed
And stoked them hot, and spoke to Tummo
Of rage and murder and all the
dark passion that he should release
to consume he, the three and all those
who had shown disrespect and disgust
He fought the suggestion with tooth
And he raked himself with his claw
Fought did he, and it was two against
one, but three was as he should be.
In meditations sweet gathering of fires
To burn down all hate and shame
But in this one night, he lost the fight
As the face of a girl radiant and coy
Instead blew his control all to Hell

VIII
He descended from the monastery on high
To make the long journey to the village
And bright death on the air was nigh.
For as he sought his sweet, one with
lily feet and soulful midnight eye.
Her father was not have his daughter
Spoiled by this creature from the waste
An argument erupted in the truest sense
of the word as the blade appeared in hand
He sought even then a control not of men
But as he forged the heat of his head
into the impenetrable blade of the soul
It grew hot in his hand, and all through
the land was seen that great fireball
Where once was a sword was now a great lash
three paces and two in its length
He could not push back, and soul turned black
As Hell woke inside and burned to ash
All that was he, now not three, but a single
indescribable source of abyssal force

IX
For a fortnight he fought with infernal thought
Those he had once given his heart and hand
But Hades only knew what burns in the land of
The damned's ego or what fearsome winds blew
So he kept them at bay through many a battle
until even they could not slake his fire
So instead he climbed to the top of the peak
of the mount and roared his burning ire.
From sky to ground and all around
It echoed like a choir of suffering souls
The clouds burned away in the full sway
of the pitborn's all consuming fury.
Though many heard the cry from up high
Only one fully knew what it meant
From his lowly cave that one held a slave
Came the practioner, father and master

Level 15
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Synad Half-Fiend Bard 1, Soulknife 5, Pyrokineticist 5

Medium Outsider (psionic)
Hit Dice: 1d6+5 + 5d10+25 5d8+25 (107 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 23 (+7 armor, +1 insight, +4 natural, +1 monk's belt), touch 12, flat-footed 23
Base Attack/Grapple: +6/+10
Attack: +1 Soulknife +12 (+24 wardance) melee (1d8+5) or Claw +10 (+22 wardance) melee (1d8+4)
Full Attack: +1 Soulknife +12/+7 (+24/+19 wardance) melee (1d8+5) and claw +5 (+17 wardance) melee (1d8+4) and bite +5 (+17 wardance) melee (1d6+2) or 2 claws +10 (+22 wardance) melee (1d8+4) and bite +5 (+17 wardance) melee (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bardic music, bolt of fire +5d6 countersong, fascinate, fire lash, free draw, hand afire 2d6, mind blade, nimbus, psi-like abilities, psychic strike +1d8, shape mindblade, spells, spell-like abilities, throw mind blade. weapon afire 2d6
Special Qualities: Bardic knowledge, collective, damage reduction 10/good, darkvision 60 ft., fire adaption, immunity to poison, inspire courage +1, multitask, naturally psionic (+4 pp), oracle, power resistance 10, resistance to acid 10, cold 10, electricity 10, and fire 20, threefold mind
Saves: Fort +6, Ref +6, Will +18
Abilities Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 34
Skills: Concentration +13, Craft (alchemy) +1, Intimidate +19, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +14, Perform (sing) +7, Tumble +7
Feats: Antagonist, Force of Personality, Snowflake Wardance, Spiritual Force, Weapon Focus (mind blade)(B), Wild Talent(B)
Challenge Rating: 14
Possessions: Armor of the Unending Hunt (21,500 gp), Cloak of Charisma +6 (36,000 gp), Cognizance Crystal +7 (16,000 gp), Monk's Belt (12,000 gp), Tome of Leadership and Influence +4 (110,000 gp)
Alignment: Chaotic Evil
Advancement: By character level
Level Adjustment: +4

Bard Spells: Caster level 11th. (Spells per day: (2); Save DC 19 + spell level)
0 - Dancing Lights, Flare, Know Direction, Mage Hand

Psi-like Abilities: Manifester level 11th. Save DCs are Charisma-based.
3/day - Ego Whip (3d4, DC 25), Psionic Dominate (DC 25)
1/day - Crystal Shard (11d6 piercing) or Energy Ray (11d6 energy of choice)

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra 6 damage against a good foe.

Spell-like Abilities: Caster level 6th. Save DC's are Charisma-based.
1/day - Deeper Darkness, Desecrate, Greater Teleport (DC 26), Unholy Blight (DC 23)




X
A voice in his head spoke in
a tone commanding yet smooth
And up to the fire beaten
Stone hulked the demon of mind
Father spoke to furious son
Of alliances and return to below
The son though would not cave
To the swaying of sweet words
For he smelled the carrion breath
of certain death in its speech.
And finally now he knew why and how
He could never fully vent the rage
For despite all the fights, battles
and spites, this he truly sought
So with a wrath unholy he let out
his fires, for a blood bath but
that worm of a thought had invaded
The Burning One of Three so when he
would fight with all of his might
The fire was extinguished instead
They fought without sleep, til
Time lost all meaning in the fogs
Neither accepting quarter or defeat

XI
How long it raged on, could have
years or decades long, a battle
few have seen out of hell's fires
The rains began to pour, as the
frozen clouds thawed from the
impact of Tummo's inferno blasting
its way through the blizzards high
Then without warning, on an
unsuspecting morning, the demon he
turned and sped off into the snows
Tummo thought he had gone to flee
And so pursued he til they reached
A great slop stiff with century's snow
There the demon of mind, now blind in
one eye from the onslaught of flame
Made his stand right up on the crest
He stood straight and tall, making
son seem small beneath his towering frame
As he through out his chest and called
him by name, the snows began to roar
It began to fall, and it'd bury them all
The town that he'd since been run out
The demon then ran out of its way
As the avalanche began to tumble
Tummo he knew, could save them or pursue
The evil he'd battled so long
In an instant he knew and almost flew
To the bottom of the city's valley

XII
All that stood between crushing the
Town below with the flood of frost white
Was the sputtering flame that'd been
Stolen by the command of the demon lord
But then Tummo realized that what he
truly despised was to be led by a master
The rage had made him a prisoner as
full chained as any slaver and beaten
to blood strips with clubs and whips
that he had crafted by his own hand.
With this knowledge the peace he'd
Once thought he had flowed through him
and he now knew what to do for control
of one's destiny, to finally be free
As that snow came he beat back the
freeze of the parasite that had taken
over the Burning One's power.
Now not with rage, but the wisdom of age
He stoked up those three inner fires.
For though once they had been one, though
each in the son, they were now working
Together in blessed harmony
The fire it flames, burned like midday
in wave after infernal wave it poured
Th snow melted down and fog gathered round
As a thousand tons became sizzling steam
It rose up in hate, and thunderstorm built
The village might get wet, but it had been
saved by Tummo's compassionate heart.
The snow fallen off in the distance, now
revealed a familiar hole in mountainside.
He carefully creeped through a memory
As he examined this past place of dread
But to his surprise, what he found inside
Were the frozen bones of his father
Long ago cracked by monk's sticks and blows
The only demon he'd fought this whole while
Was the one within, he thought with a smile
The worst enemy you'll find, is of the mind
And it takes great strength to fight yourself
This battle he'd won, the enemy undone,
slain by Tummo, of the Three Candles.
Level 20
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Synad Half-Fiend Bard 1, Soulknife 5, Pyrokineticist 10

Medium Outsider (psionic)
Hit Dice: 1d6+5 + 5d10+25 10d8+50 (154 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 23 (+7 armor, +1 insight, +4 natural, +1 monk's belt), touch 12, flat-footed 23
Base Attack/Grapple: +10/+14
Attack: +1 Soulknife +18 (+30 wardance) melee (1d8+5) or Claw +16 (+28 wardance) melee (1d8+4)
Full Attack: +1 Soulknife +18/+13 (+30/+25 wardance) melee (1d8+5) and claw +11 (+23 wardance) melee (1d8+4) and bite +11 (+23 wardance) melee (1d6+2) or 2 claws +16 (+28 wardance) melee (1d8+4) and bite +11 (+23 wardance) melee (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bardic music, bolt of fire +10d6, conflagration, countersong, fascinate, fire lash, free draw, hand afire 4d6, heat death, mind blade, nimbus (10 min), psi-like abilities, psychic strike +1d8, shape mindblade, spells, spell-like abilities, throw mind blade, weapon afire 4d6
Special Qualities: Bardic knowledge, collective, damage reduction 10/good, darkvision 60 ft., fire adaption, immunity to poison, inspire courage +1, multitask, naturally psionic (+4 pp), oracle, power resistance 10, resistance to acid 10, cold 10, electricity 10, and fire 30, threefold mind
Saves: Fort +13, Ref +13, Will +23
Abilities Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 37
Skills: Concentration +13, Craft (alchemy) +1, Intimidate +19, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +14, Perform (sing) +7, Tumble +7
Feats: Antagonist, Force of Personality, Heroic Focus, Snowflake Wardance, Spiritual Force, Weapon Focus (mind blade)(B), Wild Talent(B)
Challenge Rating: 18
Possessions: Armor of the Unending Hunt (21,500 gp), Cloak of Charisma +6 (36,000 gp), Cognizance Crystal +7 (16,000 gp), Monk's Belt (12,000 gp), Tome of Leadership and Influence +5 (110,000 gp)
Alignment: Chaotic Neutral
Advancement: By character level
Level Adjustment: +4

Bard Spells: Caster level 16th. (Spells per day: (2); Save DC 23 + spell level)
0 - Dancing Lights, Flare, Know Direction, Mage Hand

Conflagration (Ps)
Tummo has the ability to create a massive burst of raging flames around himself, burning everything in the area. Once per day, as a standard action, he can use this ability to deal 15d6 points of fire damage in a 30-foot-radius burst emanating from himself. Any creature or object caught in the burst can make a Reflex saving throw (DC 28) for half damage. Anyone failing the Reflex save against the conflagration must also make a Fortitude saving throw (same DC) or die due to extreme shock from the intense heat.

Heat Death (Ps):
Tummo can expend his psionic focus and take a full attack action to raise the internal temperature of one living creature within 30 feet to lethal levels. The target must succeed on a Fortitude saving throw (DC 27) or die horrifically as its blood (or other internal fluid) boils. Even on a successful save, the target takes 4d8 points of fire damage from the heat.

Psi-like Abilities: Manifester level 16th. Save DCs are Charisma-based.
3/day - Ego Whip (4d4, DC 31), Psionic Dominate (DC 31)
1/day - Crystal Shard (no save, 16d6 piercing) or Energy Ray (no save, 16d6 energy of choice)

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra 6 damage against a good foe.

Spell-like Abilities: Caster level 16th. Save DC's are Charisma-based.
3/day - Unholy Aura (DC 31)
1/day - Deeper Darkness, Desecrate, Horrid Wilting (DC 31), Greater Teleport (DC 30), Unholy Blight (DC 27)



Level Breakdown
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Beginning Base Ability Scores
Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 22

End Base Ability Scores
Str 18, Dex 10, Con 20, Int 10, Wis 10, Cha 26

Feats
(ECL 5) - Force of Personality
(ECL 8) - Snowflake Wardance
(ECL 11) - Antagonist
(ECL 14) - Spiritual Force
(ECL 17) - Psionic Meditation
(ECL 20) - Heroic Focus

Languages Known
Abyssal, Common, Synad

{table=head]Level|Class|BAB|Fort|Ref|Will|Skills|Feats|Special Attacks|Special Qualities|Class Features|Psi/Spell-like Abilities

1st|LA +1|+0|+5|+0|+0|-|-|-|-|-|-|-

2nd|LA +2|+0|+5|+0|+0|-|-|-|-|-|-|-

3rd|LA +3|+0|+5|+0|+0|-|-|-|-|-|-|-

4th|LA +4|+0|+5|+0|+0|-|-|-|-|-|-|-

5th|Bard 1|+0|+5|+2|+10|Concentration +9, Intimidate +10, Jump +8, Knowledge (psionics) +2, Martial Lore +1, Perform (dance) +10, Perform (sing) +7, Tumble +4|Extra Music, Force of Personality|Psi-like Abilities, Spells|Collective, damage reduction 5/good, darkvision 60 ft., immunity to poison, multitask, naturally psionic (+3 pp), oracle, power resistance 10, resistance to acid 10, cold 10, electricity 10, and fire 10, threefold mind|bardic music, bardic knowledge, countersong, fascinate, inspire courage +1|Ego Whip 3/day

6th|Soulknife 1|+0|+5|+4|+12|Concentration +10, Intimidate +11, Jump +8, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +11, Perform (sing) +7, Tumble +4|Weapon Focus (Mind Blade), Wild Talent|-|-|Mind Blade|-

7th|Soulknife 2|+1|+5|+5|+13|Concentration +11, Intimidate +12, Jump +9, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +12, Perform (sing) +7, Tumble +6|-|-|-|Throw Mind Blade|Desecrate 1/day

8th|Soulknife 3|+2|+6|+5|+13|Concentration +12, Intimidate +13, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +13, Perform (sing) +7, Tumble +7|Snowflake Wardance|-|-|Psychic Strike +1d8|-

9th|Soulknife 4|+3|+6|+6|+14|Concentration +12, Intimidate +13, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +13, Perform (sing) +7, Tumble +7|-|-|-|+1 Mind Blade|Unholy Blight 1/day

10th|Soulknife 5|+3|+6|+6|+14|Concentration +13, Craft (alchemy) +1, Intimidate +14, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +14, Perform (sing) +7, Tumble +7|-|-|-|Free Draw, Shape Mindblade|-

11th|Pyrokineticist 1|+3|+8|+8|+14|Concentration +14, Craft (alchemy) +1, Intimidate +15, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +14, Perform (sing) +7, Tumble +7|Antagonist|-|-|Fire Lash|Psionic Dominate 3/day, Crystal Shard or Energy Ray 1/day

12th|Pyrokineticist 2|+4|+9|+9|+15|Concentration +15, Craft (alchemy) +1, Intimidate +16, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +15, Perform (sing) +7, Tumble +7|-|-|-|+4 to Fire and Heat Saves, Resistance to Fire 20|Fire Adaption, Hand Afire 2d6|-

13th|Pyrokineticist 3|+5|+9|+9|+16|Concentration +16, Craft (alchemy) +1, Intimidate +17, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +15, Perform (sing) +7, Tumble +7|-|-|-|Bolt of Fire 3d6|Deeper Darkness 1/day

14th|Pyrokineticist 4|+6|+10|+10|+16|Concentration +17, Craft (alchemy) +1, Intimidate +17, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +16, Perform (sing) +7, Tumble +7|Spiritual Force|-|-|Bolt of Fire 4d6, Weapon Afire 2d6|-

15th|Pyrokineticist 5|+6|+10|+10|+16|Concentration +18, Craft (alchemy) +1, Intimidate +17, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +17, Perform (sing) +7, Tumble +7|-|-|-|Bolt of Fire 5d6, Nimbus (5 min)|Greater Teleport 1/day

16th|Pyrokineticist 6|+7|+11|+11|+17|Concentration +19, Craft (alchemy) +1, Intimidate +17, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +17, Perform (sing) +8, Tumble +7|-|-|-|Bolt of Fire 6d6, Firewalk, Nimbus (6 min)|-

17th|Pyrokineticist 7|+8|+11|+11|+17|Concentration +19, Craft (alchemy) +1, Intimidate +18, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +18, Perform (sing) +8, Tumble +7|Psionic Meditation|-|+8 to fire and heat saves, Resistance to Fire 30|Bolt of Fire 7d6, Fear No Fire, Nimbus (7 min)|Mind Probe 1/day, Unholy Aura 3/day

18th|Pyrokineticist 8|+9|+12|+12|+17|Concentration +19, Craft (alchemy) +1, Intimidate +19, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +19, Perform (sing) +8, Tumble +7|-|-|-|Bolt of Fire 8d6, Greater Weapon/Hand Afire 4d6, Nimbus (8 min)|-

19th|Pyrokineticist 9|+9|+12|+12|+18|Concentration +19, Craft (alchemy) +1, Intimidate +20, Jump +11, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +20, Perform (sing) +8, Tumble +7|-|-|-|Bolt of Fire 9d6, Heat Death, Nimbus (9 min)|Horrid Wilting 1/day

20th|Pyrokineticist 10|+10|+13|+13|+19|Concentration +19, Craft (alchemy) +1, Intimidate +21, Jump +12, Knowledge (psionics) +2, Martial Lore +2, Perform (dance) +21, Perform (sing) +8, Tumble +7|Heroic Focus|-|-|Bolt of Fire 10d6, Conflagration, Nimbus (10 min)|-

[/table]


Sources
Spoiler
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Complete Adventurer
Force of Personality feat

Complete Psionic
Antagonist feat
Spiritual Force feat
Synad race

Expanded Psionics Handbook
Cerebrillith monster
Psionic Meditation feat
Pyrokineticist PrC
Soulknife class

Frostburn
Snowflake Wardance feat

Magic of Eberron
Heroic Focus feat

Player's Handbook
Bard class

Wizards of the Coast Web Enhancement
Half-Fiendish Variety



Build Notes
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Charisma Wins All
This build, despite being casting, manifesting and battle based need only one core stat. Charisma.

Classes: The saves to all the pyrokineticist builds is Charisma-based. Bard spells are Charisma-based. Psi-like Abilities are Charisma-based.

Bard may seem a dip, but I wanted him to be something of a kata master.

Feats: Force of Personality boosts your will via Cha instead of Wis. Spiritual Weapon adds Cha to mind blade damage. Snowflake Wardance adds Cha to all attacks.

The result, a class whose every facet is Charisma-based, which is not a common stat that damage/drain is aimed at.

Synad
Synad is a very flavorful race, and it works well as a base creature for this build. As this is an action-hungry build, needing to gain psionic focus, light up weapons, and spend full-round actions, the 1/day multi-task comes in handy. As a swift action he can take an extra mental action. As gaining psionic focus and using almost every aspect of this build is mental, it is extremely useful to be able to flare up at a moment's notice and still have a full round to add to it.

Will bonuses are nice as well.


Half-Fiendish Variety
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First off, I was warned by Prinny that the half-fiend variant might not be well received, but that Wizard site material was allowed, so use at my own risk. I looked into other builds but none of them seemed to have the same flavor or WHAM affect that a Half-Cerebrillith provided.

I'm going to take you through it all and show you how nearly everything is exactly the same as the original template, just more thematically appropriate.

Cerebrillith
This bad boy here is one of the few psionic fiends. Already a very interesting creature in its own right, its psionic and spell-like abilities go right along with a mage/psionicist build.

Speed: This is one of two thing that alters significantly from the original. Tummo has no wings because Cerebrilliths have no wings.

Armor Class: This is the second. Tummo gets a +4 bonus to AC instead of +1. I think this is easily made up for by the lack of winged mobility.

Spell-Like Abilities: As the Cerebrillith has both spell-likes and psi-likes I mixed and matched. The spell/power level matches exactly that of what the original template did. 3rd level spell/power for 3rd level spell.

Breakdown
HD
1-2 Darkness becomes Ego Whip
3-4 Desecrate (unchanged)
5-6 Unholy Blight (unchanged)
7-8 Poison becomes Psionic Dominate
9-10 Contagion becomes Deeper Darkness
11-12 Blasphemy becomes Greater Telport
13-14 Unhallow becomes Mind Probe
15-16 Horrid Wilting (unchanged)

All of the changes are to spells or powers that a Cerebrillith possesses. They are, as mentioned above, exactly the same level. Those that remain unchanged are spells that the Cerebrillith does possess. As such, no change is made in the power level, simply in the flavor. As Tummo matures, so does his abilities near those of his father. This is much more elegant than slapping on random spells that in no way match with the build or parent as the standard MM half-fiend template.

Special Qualities: Unchanged, though Damage Reduction is 5-10/good instead of magic as the texts suggests. This does not alter power level.

Abilities: The original template gives a +16 modifier to stats. Str +4, Dex +4, Con +2, Int +4, Cha +2.
These do not match the Cerebrillith well. So, still staying within the +16 as the alternate the base stats are, they become +6 Str, +6 Con, and +4 Cha.


Attacks
Alright, you may be looking at the BAB and going 'Holy Cow, that's it?'

Yeah, I know, BUT! You mind blade gets a +1 bonus. Your free Weapon Focus gives another +1 bonus. You add your Charisma-modifier and Strength-modifiers to attacks for nearly a +20 bonus to attack by the end of the build. In addition, you have 3 attacks that all get buffed.

Damage
Here's where things really get fun.

Your mind-blade deals 1d8 damage. Then you have Strength and Charisma upping that for nearly 20 extra points. Then 1d8 mental damage. Then 4d6 damage on top of that.

That's just your mind blade.

You then also get claw and tooth. You can then add all that fire onto both

Nimbus then increases your Charisma for even MORE damage and (and attack and save boosts)! Plus the extra fire.

You are doing slashing, piercing, bludgeoning, fire, and mental damage at the same time with a full-round attack. There is practically nothing you can't deal damage to. Even things with regeneration won't survive long because all your attacks are fired up.

Heat Death
The fun keeps coming. By the end of this build you have a instakill each round with a save in the 30's. Not quite on par with an assassin's death attack ability, but it can still be nasty whether you're hiding or not.

Snowflake Wardance
This feat is so special to this build I think it needs a section to it's own.
First off, the irony of a fire user with this feat amuses me.

It is so very important to the build, granting Cha-based bonuses to attacks for a number of rounds equal to their ranks in dance. When he acquires it he can already keep the dance going for 65 total rounds per day by using up all his bardic musics (of which he has 5 thanks to his Extra Music feat). Basically, this is long enough for almost all battles a character will likely get into within 24 hours.

The part that brings an evil smile to my face is thus; though normally you are fatigued at the end of the Snowflake Wardance, when he is wearing his Armor of the Unending Hunt he is immune to fatigue. Thus he may use this feat with impunity.