Quote Originally Posted by Ponderthought View Post
Here a I present the mutation feats I alluded too earlier. Most are modified from other sources, some are my own.

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Mutant [Mutation]
The legacy of the Fleshforger's has altered your body.

Prerequisite: Humanoid.
Benefit: You gain a physical feature that grants you a racial
bonus on one type of check; once you select the check to which
this bonus applies (as well as the corresponding feature) you
cannot change it later. The bonus must be chosen from the
following list:

Mutation Feature Benefit
Bulging eyes +2 bonus on Spot checks
Flexible limbs +2 bonus on Grapple checks
Segmented eyes +3 bonus on Search checks
Slimy skin +4 bonus on Escape Artist checks
Sticky fingers +3 bonus on Climb checks
Tail +4 bonus on Balance checks
Webbed hands +4 bonus on Swim checks

Special: You can select this feat more than once. Each time
you select this feat, choose a different aberrant feature and gain
the bonus associated with it.

Thick Hide [Mutation]
Your skin is thicker, scalier, or furrier than normal.
Prerequisite: Mutant
Benefi t: Your natural armor bonus to AC improves
by 1 for every two mutation feats you possess.

DURABLE FORM [Mutation]
Your mutable form has become toughened.
Prerequisite: Mutant
Benefi t: You gain 2 hit points for each Mutation feat you
have.

INHUMAN REACH [Mutation]
Your arms elongate, allowing you to touch the floor with your
hands. In addition, you can bend them in strange and unnatural
ways. The arms may vary in appearance, perhaps seeming
scaly and snakelike, or slimy like tentacles; conversely, they
may resemble normal but longer arms with a second elbow
joint. Unless you wear a large cloak to conceal these deformities,
you are disturbing to behold.
Prerequisite: Mutant
Benefi t: You gain an additional 5 feet of reach. For most
Small and Medium creatures, this benefi t increases natural
reach to 10 feet. If you already have a reach of more than 5
feet for some reason, this feat extends your reach by another 5
feet. As described on page 112 of the Player’s Handbook, a reach
weapon doubles your normal reach; for example, if you have
this feat and you wield a longspear, you can attack targets 15
or 20 feet away. Your elongated arms also grant you a +2 bonus
on Climb checks.
Special: Due to the disfigured nature of your new limbs,
you take a –1 penalty on all melee attack rolls.

INHUMAN VISION [Mutation]
You possess the inhuman eyes of some strange creature. They
might look segmented or larger or without pupils. You might
even have eyestalks.
Prerequisite: Mutant
Benefit: You gain a racial bonus on Spot checks equal to the
number of aberrant feats you possess.
The range of your darkvision improves by 5 feet for every
Mutation feat that you possess.
If you do not already have darkvision, you gain darkvision
out to 5 feet for each aberrant feat you possess

SCAVENGING GULLET [Mutation]
The mutation of your digestive system has gifted you with
the ability to gain nourishment from things that others would
never consider as food.
Prerequisite: Mutant
Benefi t: You gain nourishment from eating any organic
material, despite its freshness or source.
You gain a +4 racial bonus on Fortitude saves to resist the
effect of ingested poisons, as well as on Fortitude saves to
resist diseases caused by ingested substances (such as spoiled
food).

Patagia [Mutation]
The abnormality of your mutated body has become more pronounced.
You grow thin membranes of skin between your arms and legs, allowing you to glide.
Prerequisites: Mutant, one other Mutation feat.
Benefit: You gain a fly speed (with average maneuverability)
equal to one-half your base land speed (round down to the
nearest 5-foot increment).
Special: You can only glide from a higher surface to a lower one with this feat. For every 15 feet you fly with this feat, you decend 5 feet. You cannot acend except in the presence of an updraft.

Waterborn [Mutation]
The abnormality of your mutated body has become more pronounced.
You have developed webbed fingers and toes, and gills.
Prerequisites: Mutant, one other Mutation feat.
Benefi t: You gain a Swim speed equal to your land speed.
This also grants you a +8 racial bonus on Swim checks, the
ability to take 10 on any Swim check, and the ability to use
the run action while swimming.
You can breathe air and water
with equal ease

Razormaw [Mutation]
Your teeth have grown sharp and jagged, allowing you a bite attack
Prerequisite: Mutation
Benefit: You gain a natural bite attack that deals 1d4+ your strength modifier.
In addition, you gain a +1 bonus on intimidate checks.

Sensitive Tongue [Mutation]
Your tounge is rough and odd to behold, but oddly sensitive to your enviroment.
Prerequisite: Mutant, one other Mutation feat.
Benefit: You gain the ability to sense your surroundings by taste, much like a serpent can. You gain blindsense out to thirty feet.
Of course! Stuff like Aberrant feats!

Some more here.