Alkania Leah Danir
Anchor, Hunter, Message, Allie, 'that kid who stole my glasses'
What's all this?
Message is the original.
Hunter is the first human creation of the original, and has gotten pretty different. She might be said to have more of a connection to their original soul.
Leah is the robot clone of the original, who was incorporated into Message shortly after coming online because they were so alike.
Anchor is the replacement of the unwanted monstrosity made out of the original's dead body.
Hunter, Leah, and Anchor agree that they're sisters, with Zophiel their mother, Cleo their father, and Message always called their Self.
Their favored weapon is any sword so large it should be 3-handed.
Alkania Leah Danir also known as Message
Age: Ascended 12 October, 2014 equivalent
Alignment: Black and Red / Chaotic Neutral. Ambition and emotion. No code, doing whatever needs to be done
Class: Rogue, Ferryman.
Power Rating: A
Description: Message doesn't have a body.
Personality: Flowingly Selfish. She wants good things for herself, but loves giving things to people and genuinely wants wants best for her followers. She hates a lot of people more than they deserve and is scared and lonely and has no idea what she's doing.
- Koshal's Flamberge
Secrets of Creation: Many.
Prime: Message is a story writing itself.
Eclipse: Message can possess/merge with/pay attention to any of her charities.
If you were putting together a spell list...
2 Shield Other
3 Magic Circle
5 Symbol of Sleep
6 Antilife Shell
8 Protection from Spells
9 Meteor Swarm
Spoiler: BackstoryAlkania was born not long enough ago to a cursed Cleosepha Danir and Zophiel, and promptly stolen away to another dimension by faeries.
She was rescued, in what was longer to her than to the rescuers, but it wasn't long after that her family split up. Her mother had to return to her own world, and her father was occupied aiding a dear friend at the ocean, which Alkania could barely approach.
When the noble (Vaan) who had given them shelter died* the Glass-Blood War, the child Alkania ended up living on the streets with a band of intelligent lizards and malfunctioning machines. They lived off petty crime, complementing each others' needs.
When things went wrong and no amount of batteries or recalibration could help one of her mechanical friends, she took them to the GLoG, where she became a member for a while, learning to heal people. Then her idol Reinholdt left, and after an argument with Quinn, she had no reason to stay.
It was earlier that she had met a creature of shadow that took her through time and worlds, and gave her a way to extend her life and live once again at normal speeds.
It was even earlier that she had participated in a mission to protect some far off place she'd never heard of, and Alkania first killed someone.
She was one of the powers who answered Aequitus's prayers and led to the founding of AEGIS, where she was a member as long as it was active.
Then she was shot by a sniper, and she died.
It didn't keep.
Vaan did everything. I wouldn't be alive if not for her. And I wouldn't be a functioning person without the worknig she did to modify my timestream. She protected me from the nanobots, gave us a place to live, let me learn music with Merhin...it was the worst day of my life when she left. Sure, being kidnapped was probably awful, but I was too young to remember that. And the nanobots did a number on mother, I never really knew her, and she didn't remember me. That really broke Dad up, but it didn't mean anything to me.
Anyway, Vaan left. Our house, all of our friends (mine, anyway) went as well. She's dead now, the Ice Sun told me. Merhin at least is still alive, in her homeworld. I still miss them both, each day. Dad wasn't there. He couldn't get over mom's departure and...something else. She seemed tormented by guilt, but at what I never knew. She spent her days in a cave, looking out over the sea, barely bothering to eat. I couldn't help her, I was so young then. So I left. I found a little Raitan creature, a robot, and with it and a young lizard from a church nearby and a few older street kids, we were off. They needed food, Kes needed sun to charge its panels, and I only needed them, the bright feelings and the lies. We lived well for months, with Kes's knowledge and my powers. Then Kes went funny, and I left them to try to get her repaired. I couldnt' keep watch by her in the sun enough, so she went into hibernation, and I nearly starved away from my friends. But I got Kes repaired at this League, and met other people, and found Dad again. She was better, but we were strangers now. I couldn't stay.
- The Mask - Hunter. A covering for the eyes. The original were sunglasses, stolen from Arina, which can be touched by solid people even when the wearer is incorporeal, but are incredibly painful to normal people. Leah carries these.
- The Wand - Leah. A strong object significantly longer than it is wide. The original was a deathly scythe. This multipurpose tool can be used to stand on, poke things, hit things, and more. It counts as both physical and ghostly/ethereal. Hunter has this.
- The Ring - Anchor. A decorative item. The original was Shadow's ghost ring. Provides a variety of powers. She can drain people more quickly and treat a wider range of things as 'emotions'. As it is indestructible, it stayed with Anchor, and has been replaced.
- The Cup - A small stuffed animal toy. A red fox used as bait for Tenjin's hunters, which Leah keeps.
Race: Earthly fae tiger-human-tauric-pattern, Wand Radiance
Age: Supposed to be between Zophia and Alkania in age, she looks to be out of youth, but not close to old.
Alignment: Red and White / Neutral Good
Power Rating: C
Description: Strong. Not body-builder levels of size, but with the muscles of someone who works physically on a regular basis, which she does. She bears quite a resemblance to her mother Zophiel. To most humans she's pretty; all her details and proportions line up exactly right. Big Bright Blue eyes with epicanthic folds. High cheekbones, strong chin, and a pointed nose.
Her skin is paler than before, deepening from white where it meets her fur. Her hair is back, hanging down to shoulders, it's black with only one or two little white 'highlights.' It's a bit bristly, like horsehair. Her ears are big and fuzzy and more like a zebra's than anything else.Her chest is kept within the normal-small scale so she doesn't run into the issue of a certain antlered changeling and require heavy bindings.
Her new coat is a bit bizarre, still bearing her trademark black color, but also some bright white as well. Her lower body is most of a white tiger, meaning everything but the head, which is where her human upper body is. A quick, fine steed for a noble knight, even if the execution is a bit...odd. If she had anything in her pockets, she'll find it/them instead in a pouch or two hanging from a belt attached around where her halves meet.
Personality: Tries to be kind. Tries to be challenged and not discouraged. But she feels alone, and there's a core of bitterness in her that's very deep and tangled. She's tired. It's a struggle to carry on like this, to keep up appearances. Most steps just make the burden heavier.
- .55 pistol, five shots between reloads
- A minigun with gold-plated barrels, a red-painted body and the words 'Bullet Time!' stencilled on the shoulder strap
- A tiny single-shot pincap pistol (3 rounds available)
- A silver morningstar enchanted to create a small sonic boom when it lands a blow. Used to shatter the Godruped's golem-body.
- 99 bolt-action 5.53 rifles.
- 98 9mm automatic pistols.
- Many checkered or grey shirts
- A gasmask and two spare filters.
- Magic-deflecting virage-claw gauntlets.
- A crisp new black jacket. Similar to Mist's in color scheme, but cut in leather instead of cloth like his. It should be her size, and if not, very close to it. It's clearly had a lot of time and attention into making it. It has hidden sheathes for at least six small knives or darts, plus a pair of lockpicks or pins in the collar. I know you don't have much experience with this, but the guy offered to do it, so I thought it was neat. You could always stick pens and stuff in them if you decide these aren't for you."
It's one in each sleeve, and four hidden in the lining of the torso, two at sternum level and two below that.
- A small wooden box containing a lightly curved, elegant knife, balanced perfectly for throwing. Engraved on the blade is: 信託
- The Treasures of the Skull:
- Recently refurbished old fabrics and clothing, all high-quality stuff. There's a few crates of jewellery, a box of jasper statues wrapped in 1920s newspapers, a small box of uncut emeralds and a large, antique aluminium plate from the 1880s. The statues range in size from an inch-high dog to
a three foot tall naked dancing girl.
- Several crates of ammunition.
- A variety of high-quality clothing
- 93 coins carved from marble
- The Skull's Command Crown
Secrets of Creation: Leah can create almost-living beings and matter out of shadow and feeling. She has recently learned to create generic matter, of any sort she can understand. It is unstable and slowly dissolves in light.
Extra: Leah is vaguely aware that she is a fictional character and can break the fourth wall when it is appropriate and non-bothersome to other players.
Genies are Great: Also, while alive this body is very much magic, and should register to anyone knowledgeable about such things as a Fey's body. This does have the advantage of meaning that she can eat whatever she likes, but won't have to worry about input/output (which should save her from trying to maneuver around bathrooms). Neither does she have to breathe to stay conscious.
Zophia Danir, usually known as Hunter
Race: Earthly Fae Human-pattern, Mask Radiance
Age: She says she's the oldest, but looks young. Maybe 20 years old.
Alignment: Green / Lawful Neutral
Class: Ranger. She's even got the animal companion in the form of a pitch black fox.
Power Rating: C
Description: A taller, stringier version of Anchor, with dark swirling tattoo along her skin. Not that you'll ever see her under all that armor.
Personality: Confident, even arrogant, Hunter revels in life. Every hunt, every new design, every bitter defeat or thrilling victory is another reason to live. Generous in a showy way; she can afford it.
- Super Virage Sword. A hilt made of the beast's chitin. The swords summon blades of plasma energy that match the kind that the Super Virage had used and can even resize to the type of blade the wielder prefers. The energy blade is quite powerful and can even cut through most body armors with ease. The blades flare up brighter and more strongly when the person wielding them is confronting something draconic: in that case, they'll cut through dragon hide like a hot chainsword through butter.
- Gem of Burning Light: An artifact of an evil light god whose exact powers she hasn't bother to work out. The gem has quite a few Light-domain powers, including the abilities to grant and deny light - It protects her constructs from dissolving in the sunlight.
- Transporter: Short range, line-of-sight only. Still amazingly useful.
- A macuahuitl with lumps of green Tamrielic Glass instead of obsidian, enchanted to drain life and energy.
- A boxy linear accelerator type rifle attached to a power/coolant backpack and a box of small iron slugs. There is ".30 C" stamped prominently onto the rifle. 5 gram projectile, ludicrously fast. About as bad as a small explosive.
- A .650 Tenjin hunter elephant cannon.
- 2 chrono-grenades, which, when activated, have a fifteen second fuse before erecting a temporary stasis field around the target, freezing it in place.
- A pair of yellow gauntlets with built-in 12-gauge shotguns that go off when the wearer punches something
- 1 anti-magic grenade-orbs
- A black rubber one-piece with lightweight, yet powerful, kevlar pads protecting the torso and limbs. It's stretchy enough that it'll fit practically any body shape.
- A gasmask and two spare filters.
- A bandoleer that can integrate with the rubber suit but could also be used alone. A pair of sleek, black plastic-fibre boots
- Delta-87 Hard Light Knife - Oddly balanced with more weight towards the butt of it rather than the blade, but when she activates the Hard Light edge with the little blue tab that's under the hilt, she'll find the reason for the odd weight being that it counteracts the ever-so-slight tug towards the point that it now has, giving it a good balance. The weight of the entire blade itself isn't so unusual despite being slightly on the heavy side at a couple pounds, but that would make sense considering that it seemed to be made out of a metal that feels denser than steel. With the weightless blade of light and the heavier grip, it definitely allows the wielder a great amount of control over the knife.
If she flicks the red tab that's next to the blue, the "sheath" of metal will slide up, materializing around the hard light edge and turning the entire blade metal with only slight change in weight. The entire effect is seamless, making it look like there was never a different edge to begin with and it sure seems to be solid.
When she wishes to, she can sprout four inch long talons on each of her fingers made of the very same Hard Light that Delta-87's knives had.
Secrets of Creation: Hunter can create almost-living beings out of shadow and feeling. These animals need nothing to sustain them and evoke emotion in those around them, but are otherwise normal creatures. She has yet to try to create true life. She can also create unliving matter in much the same way.
Understudy: Hunter is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.
Dream-Eater: Hunter feeds on feelings and emotional qualities, generally fear and excitement.
Evocation: Extradimensional storage, fae thematic.
Relevant Metaphors: Hunter can treat her life like certain styles of storytelling or game when useful, generally to create an inventory abstraction or to travel by map.
Telepathic Symbionts: "There's symbiotic bacteria in its mouth and brain, however, that grant it full telepathy, making it the third true telepathic species discovered within the British Stellar Empire." They're spread through bites, travelling to the brain where they help grow new connections and synapses that provide the telepathy, though it's limited to other telepathic creatures.
The Conductor (as it calls its species, 'Conductors of the World-Song') sings a lonely, haunting tune that sounds like part of a much greater song with all the other parts left out.
It's by very careful nips that a young Conductors are introduced to the World-Song of their planet, introducing the telepathic bacteria into its bloodstream and from there, its brain and mouth.
Ears are still useful, though, because most creatures on a planet of telepaths evolve the ability to mask their minds or project their thoughts somewhere else, otherwise the predators would never catch anything because the prey would feel their minds approach, but also the predators would never fail in finding their prey as they'd hear their minds. The symbiotic bacteria will spread around Hunter's body, I don't know how long it'll take, but they won't stop until they reach her brain where they'll redirect some synapses and similar brain-y things. It should be harmless, though it may cause something unexpected.
Alkania Danir, also known as Anchor
Race: Human, Cup Radiance
Age: She says she's the youngest, but her body's been destroyed and rebuilt by magic so much it's hard to tell.
Alignment: Red / Chaotic Goodish
Power Rating: C
Description:Personality: Determined. She may have been driven to madness, raped, tortured, killed, and brought back to life by black magic to be experimented on, but her heart is all together and in the right place. She's learned a bit of a cruel sense of humor, and enjoys making people uncomfortable and dependent. Suspicious, a little bit, and arrogant, more than a little bit.Anchor does, actually, have fair skin. She's a human woman who has big Grey eyes with epicanthic folds. She's got black hair in a crew cut. She's a little shorter than average, but looks solidly built. Her facial expression is perpetually nervous. High cheekbones and a small pointed nose.
She's wearing white jodhpurs and steel-toed boots, a short pink tunic over long white sleeves, a belt with a dozen things hanging from it, a warm-looking dark red cloak, a pistol on each hip and a greatsword sheathed over her back (a little awkwardly under that cloak, honestly).
- One (1) bolt-action 5.53 rifle.
- Two (2) 9mm automatic pistols.
- Adventuring Clothes.
- Plain off-white clothes from the temple.
- Checkered and black clothes, ill-fitting.
- A pair of ruby-studded gold sandals.
- A suit-thing!
- The unicorn figurine. A small ivory statue of a unicorn, standing a foot tall; engraved into the base is the word 'Enhornig'. Speaking the word, whilst holding the statue, transforms it into a life-sized unicorn that shall help whomever holds it before turning back into a statue an hour later (it can be used only once a day).
Lost Treasures, taken by Phoebe
- Unbreakable Wire: Exactly what it says on the tin. A few feet long, and too thick to be much good for cutting.
- Negative Energy Potion: For healing purposes.
- A hunting shotgun (Nineteen rounds - eight incendiary, five buckshot, and six flechettes)
- A pair of scimitars with serpents etched into the blades and copper pommels shaped like the heads of vipers.
- A sub-machine gun loaded with a single magazine of bullets enchanted with supernatural cold.
- A greatsword made of Valyrian Steel with a black marble pommel carved into the shape of a cat's skull.
- A suit of khaki power armor with a Union Jack painted onto the right pauldron
- Shield Belt: Protects from impacts
- A gas mask and spare filter
Wizardry: Once, Anchor killed a wizard and took his spellbook. She's been slowly learning bits and pieces from it. Most of the spells she can manage are illusions and death magic.
Dazing word: d̟̪̯̟̽̋̌ ̠͚͔̝̰͑̑̉̉ͣͬͣ͗́ẻ̐҉̥͕̯͍̺
Agonizing word :p̢̢̻̩͐̄ͤ ͦ̓ͩ̀͏̠s̎͐ͤ͂͏̰͎͚̰͙̜͖ ̴̶̼̣̣͉̔͞l̝̝͖̹̗͍̎͛ͨ̕͝
Just me and my shadow: She learned a lot while dead. Anchor's shadow moves and acts on its own, disrespecting light sources and physics.
Secrets of Creation: Charity reminded her that the power was something known, not possessed, and Alkania took to spinning starlight and creating light and shadow once more.
Focus of the Cup: She's not a fae like Leah or her Self, but she is touched by dream magic, and manipulates fortune.
Her spirit lingered in her backup armor, and brought it to life as Hunter.
Her mind was restored from backup by Kestrel, and the machine-shadow body became Leah, all her memories, but a new soul. Leah was later reincarnated by Pat, magical flesh instead of machinery.
Her body was stolen by a necromancer, and reanimated as Anchor, the first of the animus shadow-ghouls. She went and stole her own book of magic, but then fled, driven to terror by the death-spirit. Anchor was eventually killed by Ruth and brought back, plain and alive, at the temple of Inari.
The Fae were native creatures of the seventh planet in their solar system, which had a rather larger star than the nexus usually does.
The Earthly fae were those who adapted to urban, civilized life alongside humanity. The Outer fae were those who left the planet rather than change. In a war much later, the Outer fae came to kill, enslave and oppress the majority of the population of Earthly fae.
They are possessed of two types of natural magic, called glamour and grammar.
The fae are harmed by the touch of various refined metals. Outer fae are particularly vulnerable to iron due to ancient grammar-works. Similarly, salt has mythic significance against them.
These fae are acutely aware of their position in the universe, and they are graded by their ability to decide the story around them, which can rise and fall with time and growth. The least are Extras. With no narrative powers at all, they can, by circumstance or the actions of others, reach a higher level.
Above them are Understudies, who are aware of the their nature and can observe but rarely alter.
Agents can freely alter their own story and details.
Primes can freely change themselves, and have some narrative control over those below them.
Authors have nearly perfect control over the world around them. They can declare the thoughts and actions of even non-fae beings, and it will be so.
The Hierophant is not a quality, but a position. There would normally only be one, but the Terrestrial fae and the Outer fae have both successfully empowered a Hierophant.
They are defined somewhat by their possessions.
The Earthly fae are almost universally predators, where the Outer fae are more detached.
Any being with 3+ Charities, of which 1+ are open, is considered by them to be a fae.
The seven common Charities are the Glass, the Staff, the Blade, the Map, the Cup, the Pen, and the Ring.
The two racial Charities are the Wheel which defines the outer fae and the Mask which defines the earthly fae.
Uncommon Charities include the Fruit and the Torch
Reflect and Learn - The Glass
Interact - The Staff
Harm and Protect - The Blade
Explain and Understand - The Map
Gratify - The Cup
Express and Inspire - The Pen
Define - The Ring
Travel - The Wheel
Identify - The Mask
??? - The Fruit
??? - The Torch
A fox, normal save its darkness.
Pterosaurs, the largest ones, for flying on.
Pterebou, getting stranger than that.
Chaithers - Catlike, with eyes along their sides. Three heads with a single large eye each, basically an extension of their long necks. Two pairs each of fangs and many tearing teeth. Very quick-moving.
Chaistans - Hooved, six-legged things related to the above, but more docile. Two heads, one on each side, with an eye on the top and bottom.
Peaceflowers - Actual living plants that generate an aura of tranquility, larger the more are gathered together.
Message-orbs - A cybernetic shell to house an angel-spirit.
Spoiler: StoryThis is a collection of stories about the futility of power and learning to find an acceptable place in the world. Leah cannot fix everything, but has managed to make a home. She's haunted by memories of helplessness, guilt that if she had somehow been better, she could have protected her friends, or helped her father. She has this belief that she has 'paid for' her life already, but that's not enough to keep her satisfied. A lot is possible: flight, guiding peoples' thoughts, raise castles out of the air, creating something very like to life. She is beginning to understand that she doesn't need to understand.
The Faen, the Secondland, Fairyland.
Whatever you're going to call it. What might be called a True World, it rests on the border between Terra and the Rainbow Dreamlands. It is a varied place, a highly morphic plane where time is flexible and the world itself possibly alive. A good deal of the population are fae. The fae's children and creations who might one day ascend are below them, quite numerous. You might think that the amount of fae would grow nearly monotonically, and you might be right. Not enough time has elapsed to be quite sure. But consider all those who are killed, absorbed, or disperse themselves to become one with the world. Then there are cattle. Perhaps they don't really need to feed on human dreams. But they do. There are at least three humans/merfolk/whathaveyou for each proper fae, often a great deal more.
Birthday: March 6
OotS Leah and Hunter
HeroMachine Leah, Hunter, and Anchor ((All your fault, GOTO))
Likes organizing and staying in touch with people and ribbons.
Mask - Mara's ribbon. 2D, matches speech color. Arm - giant spider, Brow - flying whale/dolphin, Neck - moa, leg - ??? Hair - Floof, Waist - Snake