Alkania Leah Anchor Mist Hunter Danir, Silencing Message
Allie, 'that kid who stole my glasses'
Race: Earthly fae zebra-Vasoril anggitay-pattern, Staff Radiance
Age: 4 clock years/59 mental years/22 physical years
Alignment: Pink / Neutral Good
Power Rating: C
Description: She does look like her old self, a sharp-faced oriental woman, but only enough to be recognizable; less frail and stronger. Not body-builder levels of size, but with the muscles of someone who works physically on a regular basis. She still bears a resemblance to her mother Zophiel. By many standards, she's pretty. Her chest is kept within the normal-small scale so she doesn't run into the issue of a certain antlered changeling and require heavy bindings.
Her new coat is a bit bizarre, still bearing her trademark black color, but also some bright white as well. Her lower body is most of a zebra, meaning everything but the head, which is where her human-self is. A strong, fine steed for a noble knight, even if the execution is a bit...odd. If she had anything in her pockets, she'll find it/them instead in a pouch or two hanging from a belt attached around where her halves meet. Her skin is paler than before, deepening from white where it meets her fur
Her hair is back, hanging down to her neck, almost her shoulders, it's black with only one or two little white "highlights." It's a bit bristly, like horsehair. Oddly enough though, her ears are fuzzy and more like her equine body's species than her head's. Still, it shouldn't ruin her look too much.
Personality: 'Bitter' is an accurate description. Guilty, but content. Leah is quiet and non-confrontational, unless there's someone to protect, literally or metaphorically. She is angry at a world that only appreciates her capacity for violence. She finds gifts to be the best expression of care, and is often depressed, but has recently become more bold.
- .55 pistol, five shots between reloads
- A minigun with gold-plated barrels, a red-painted body and the words 'Bullet Time!' stencilled on the shoulder strap
- A tiny single-shot pincap pistol (3 rounds available)
- A silver morningstar enchanted to create a small sonic boom when it lands a blow. Used to shatter the Godruped's golem-body.
- 100 bolt-action 5.53 rifles.
- 100 9mm automatic pistols.
A gasmask and two spare filters.
Magic-deflecting virage-claw gauntlets.
The Treasures of the Skull:
- Recently refurbished old fabrics and clothing, all high-quality stuff. There's a few crates of jewellery, a box of jasper statues wrapped in 1920s newspapers, a small box of uncut emeralds and a large, antique aluminium plate from the 1880s. The statues range in size from an inch-high dog to
a three foot tall naked dancing girl.
- Several crates of ammunition.
- A variety of high-quality clothing
- 99 coins carved from marble
- A pair of ruby-studded gold sandals.
- The Skull's Command Crown
Secrets of Creation: Leah can create almost-living beings and matter out of shadow and feeling. These animals need nothing to sustain them and evoke emotion in those around them, but are otherwise normal creatures. She has yet to try to create true life. She has recently learned to create generic matter, of any sort she can understand. It is unstable and slowly dissolves in light.
Understudy: Alkania is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.
Also, while alive this body is very much magic, and should register to anyone knowledgable about such things as a Fey's body. This does have the advantage of meaning that she can eat whatever she likes, but won't have to worry about input/output (which should save her from trying to maneuver around bathrooms). Neither does she have to breathe to stay conscious.
Race: Earthly Fae Human-pattern Demigoddess, Mask Radiance
Age: Adult, body is less than a year old, appears around 20.
Alignment: Green / Lawful Neutral
Power Rating: C
Description: A short, oriental human woman, curvaceous and pale, with dark tattoo patterns along her skin. Not that you'll ever see her under all that armor.
Personality: Confident, even arrogant, Hunter revels in life. Every hunt, every new design, every bitter defeat or thrilling victory is another reason to live. Generous in a showy way; she can afford it.
- Gem of Burning Light: An artifact of an evil light god whose exact powers she hasn't bother to work out. It protects her constructs from the deleterious effects of sunlight. Beats in her heart.
- Transporter: Short range, line-of-sight only. Still amazingly useful.
- A macuahuitl with lumps of green Tamrielic Glass instead of obsidian, enchanted to drain life and energy.
- A .30 rated railgun sort of thing with an external cooling/power backpack to keep it running.
- A .650 Tenjin hunter elephant cannon.
- 2 chrono-grenades, which, when activated, have a fifteen second fuse before erecting a temporary stasis field around the target, freezing it in place.
- A pair of yellow gauntlets with built-in 12-gauge shotguns that go off when the wearer punches something
- 2 anti-magic grenade-orbs
- A black rubber one-piece with lightweight, yet powerful, kevlar pads protecting the torso and limbs. It's stretchy enough that it'll fit practically any body shape.
- A gasmask and two spare filters.
- A bandoleer that can integrate with the rubber suit but could also be used alone. A pair of sleek, black plastic-fibre boots
- A letter opener that cuts to and from shadowy, ethereal worlds.
And a supply of ammunition for all this.
Secrets of Creation:
Hunter can create almost-living beings out of shadow and feeling. These animals need nothing to sustain them and evoke emotion in those around them, but are otherwise normal creatures. She has yet to try to create true life. She has recently learned to create generic matter, of any sort she can understand. It is unstable and slowly dissolves in light.
Hunter is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.
Hunter feeds on feelings and emotional qualities, generally fear and excitement. Additionally, she need not and cannot sleep.
Extradimensional storage, fae thematic.
Anchor can treat her life like certain styles of storytelling or game when useful, generally to create an inventory abstraction or to travel by map
Race: Undead (Animus), Ring Radiance
Age: Adult, body has gone through much chronological time, though little absolute.
Power Rating: C
Description: A short, oriental human woman, thin unto starving, with ribs clearly visible and skin all places stretched over the bone. Sunken almond eyes, where the iris is a deep grey. Black hair in a tangled mess. Long scraggly nails, you might call them claws even, and her teeth are a wolf's teeth.
Personality: 'Bitter' is an accurate description. Oppressed and discontent. Anchor is quiet and non-confrontational, unless there's someone to protect, literally or metaphorically. She is angry at a world that discounts her existence. She finds gifts to be the best expression of care, if she ever cared for anything. She would be depressed, but since being reanimated, she only has space in her heart for hate and hunger.
- Unbreakable Wire: Exactly what it says on the tin. A few feet long, and too thick to be much good for cutting.
- Negative Energy Potion: For healing purposes.
- A hunting shotgun (Nineteen rounds - eight incendiary, five buckshot, and six flechettes)
- A pair of scimitars with serpents etched into the blades and copper pommels shaped like the heads of vipers.
- A sub-machine gun loaded with a single magazine of bullets enchanted with supernatural cold.
- A greatsword made of Valyrian Steel with a black marble pommel carved into the shape of a cat's skull.
- A suit of khaki power armor with a Union Jack painted onto the right pauldron - taken by Phoebe
- Shield Belt: Protects from impacts - taken by Phoebe
- A gas mask and spare filter
Secrets of Creation: Anchor can create undead beings or generic matter out of shadow and feeling.
Understudy: Anchor is aware that she is a fictional character and can narrate and break the fourth wall when it is appropriate and non-bothersome to other players.
Shadow Feast: Anchor can rip the strength and vitality from people. If someone loses all their strength they become an undead shadow.
Dream-Eater: Anchor can drain peoples' emotions and certain nonemotional mental qualities, and is nourished by doing so. The loss of feelings is usually temporary, but a prolonged effort can permanently damage someone's mind or personality. If someone loses all their mind, they are rendered comatose. If they then lose all their strength, their mind returns, twisted, as they become another animus.
The Mask - Ghost-Proof Shades: These sunglasses, stolen from Arina, can be touched by solid people even when Anchor is incorporeal, but they are incredibly painful to normal people. She is almost always wearing them, and hopes one day to dramatically remove them before a confrontation.
The Wand - Just a harmless walking stick: This multipurpose tool can be used to stand on, poke things, or be transformed into a scythe. It counts as both physical and ghostly/ethereal.
The Ring - Ghost Ring: Provides a variety of powers. She can drain people more quickly and treat a wider range of things as 'emotions'
The Cup - A first toy: A plush red fox. No practical purpose.
Alkania was born not long enough ago to a cursed Cleosepha Danir and Zophiel, and promptly stolen away to another dimension by faeries.
She was rescued, in what was longer to her than to the rescuers, but it wasn't long after that her family split up. Her mother had to return to her own world, and her father was occupied aiding a dear friend at the ocean, which Alkania could barely approach.
When the noble who had given them shelter died, the child Alkania ended up living on the streets with a band of intelligent lizards and malfunctioning machines. They lived off petty crime, complementing each others' needs.
When things went wrong and no amount of batteries or recalibration could help one of her mechanical friends, she took them to the GLoG, where she became a member for a while, learning to heal people. Then her idol Reinholdt left, and after an argument with Quinn, she had no reason to stay.
It was earlier that she had met a creature of shadow that took her through time and worlds, and gave her a way to extend her life and live once again at normal speeds.
It was even earlier that she had participated in a mission to protect some far off place she'd never heard of, and Alkania first killed someone.
She was one of the powers who answered Aequitus's prayers and led to the founding of VIGIL, where she was a member as long as it was active.
Then she was shot by a sniper, and she died.
It didn't keep.
The Fae were native creatures of the seventh planet in their solar system, which had a rather larger star than the nexus usually does.
The Earthly fae were those who adapted to urban, civilized life alongside humanity. The Outer fae were those who left the planet rather than change. In a war much later, the Outer fae came to kill, enslave and oppress the majority of the population of Earthly fae.
They are possessed of two types of natural magic, called glamour and grammar.
The fae are harmed by the touch of various refined metals. Outer fae are particularly vulnerable to iron due to ancient grammar-works. Similarly, salt has mythic significance against them.
These fae are acutely aware of their position in the universe, and they are graded by their ability to decide the story around them, which can rise and fall with time and growth. The least are Extras. With no narrative powers at all, they can, by circumstance or the actions of others, reach a higher level.
Above them are Understudies, who are aware of the their nature and can observe but rarely alter.
Agents can freely alter their own story and details.
Primes can freely change themselves, and have some narrative control over those below them.
Authors have nearly perfect control over the world around them. They can declare the thoughts and actions of even non-fae beings, and it will be so.
The Hierophant is not a quality, but a position. There would normally only be one, but the Terrestrial fae and the Outer fae have both successfully empowered a Hierophant.
They are defined somewhat by their possessions.
The Earthly fae are almost universally predators, where the Outer fae are more detached.
Any being with 3+ Charities, of which 1+ are open, is considered by them to be a fae.
The seven common Charities are the Glass, the Staff, the Blade, the Map, the Cup, the Pen, and the Ring.
The two racial Charities are the Wheel which defines the outer fae and the Mask which defines the earthly fae.
Uncommon Charities include the Fruit and the Torch
Reflect and Learn - The Glass
Interact - The Staff
Harm and Protect - The Blade
Explain and Understand - The Map
Gratify - The Cup
Express and Inspire - The Pen
Define - The Ring
Travel - The Wheel
Identify - The Mask
??? - The Fruit
??? - The Torch
A fox, normal save its darkness.
Pterosaurs, the largest ones, for flying on.
Chaithers - Catlike, with eyes along their sides. Three heads with a single large eye each, basically an extension of their long necks. Two pairs each of fangs and many tearing needle-teeth. Very quick-moving.
Chaistans - Hooved, six-legged things related to the above, but more docile. Two heads, one on each side, with an en eye on the top and bottom.
Peaceflowers - Actual living plants that generate an aura of tranquility, larger the more are gathered together.
This is a story about the futility of power and learning to find an acceptable place in the world. Leah has these fantastic abilities, and basically all her life she's been growing stronger. But none of them let her get what she wants, and they probably never will. She's haunted by memories of helplessness, guilt that if she had somehow been better, she could have protected her friends, or helped her father. She has this belief that she has 'paid for' her life already, but that's not enough to keep her satisfied. A lot is possible: flight, guiding peoples's thoughts, raise castles out of the air, creating something very like to life. But she doesn't know where her next meal comes from. Interpersonal relationships are all very asymetric. No one responds to her feelings, nor she to theirs. People don't work how she expects, and others are all this huge unknown. She tries lots of different things to fit in, but none of them work, none of the identities fit her.