Woo.
The augmented type doesn't cover that?
I'll just specify disallowed types.
Hrm. I just figured you'd take more obscure materials as you saw fit. I'll add another option.
For the record, I'm aware that many choices are subpar, but I was trying to be faithful to the options provided by the original template. If you have suggestions as to where a given entry can be rebalanced, I'm open to changing them.
Taken verbatim from the entry. I'm familiar with the intention of the wording, but I'll clarify.-Define "partial action". I know D&D like the back of my hand, and I've never heard that term.
I agree. The text in the original template was just a flat +4. Which would be scary at level 5. I wrote it up as listed as just a thought exercise on how I'd rebalance it, and then moved on without really thinking about it. I'll reduce its effect and stop it from applying to spells. That way, it emphasizes the monster using its own natural abilities.
Was in the original template, which I copied from. One wouldn't take it, except in the most bizarre situations, but I'll remove it to help idiot-proof the class.
Hrm. I think that's too good. It basically winds up being a better SR, since you've got the potential to turn back spells on unwitting foes.
*Shrug* Was one of the template options. Didn't see any reason not to include it. What about SR 16+HD?
My original plan was a flat charisma bonus, to represent how the creature is just that awesome and how it has such presence. But I didn't want a huge bonus to cha based creatures. In general, it's just a bonus where most people wouldn't make the investment, amending one's greatest flaws. I feel it's fitting with the class concept, and will only make a notable difference for the most MAD classes.
I'll buff some of the existing powers and take your suggestion of 1/2 HD casting.
Changes made, with the above noted. Changelog at the bottom of the post. Thanks for the feedback.