UROG SMASH PUNY NON-BEAR!
Quote Originally Posted by Urog
Name: Urog Wind Bear
Race: Neanderthal

Progression
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{table=head]Level | Class | Str | Dex | Con | Int | Wis | Cha | BAB | Base Fort | Base Ref | Base Will | Feats | Class Features | Skills
1st | Ranger (Wildshape) | 20 | 8 | 16 | 8 | 8 | 14 | 1 | 2 | 2 | 0 | Power Attack | Fast Movement, Favoured Enemy (Animal), Wild Empathy | Intimidate 2 Handle Animal 4 Knowledge (Nature) 4 Survival 4 Spot 4
2nd | Ranger (Wildshape) | 20 | 8 | 16 | 8 | 8 | 14 | 2 | 3 | 3 | 0 | | | Intimidate 2.5 Handle Animal 5 Knowledge (Nature) 5 Survival 5 Spot 5
3rd | Ranger (Wildshape) | 20 | 8 | 16 | 8 | 8 | 14 | 3 | 3 | 3 | 1 | Endurance, Toughness | | Intimidate 3 Handle Animal 6 Knowledge (Nature) 6 Survival 6 Spot 6
4th | Ranger (Wildshape) | 21 | 8 | 16 | 8 | 8 | 14 | 4 | 4 | 4 | 1 | | Animal Companion | Intimidate 3.5 Handle Animal 7 Knowledge (Nature) 7 Survival 7 Spot 7
5th | Ranger (Wildshape) | 21 | 8 | 16 | 8 | 8 | 14 | 5 | 4 | 4 | 1 | | Wildshape 1/day | Intimidate 4 Handle Animal 8 Knowledge (Nature) 8 Survival 8 Spot 8
6th | Animal Lord (Bear) | 21 | 8 | 16 | 8 | 8 | 14 | 6/1 | 6 | 6 | 1 | Self Sufficient | Animal Bond, Dectect Animals, Wild Empathy | Intimidate 5 Handle Animal 8 Knowledge (Nature) 8 Survival 9 Spot 9
7th | Animal Lord (Bear) | 21 | 8 | 16 | 8 | 8 | 14 | 7/2 | 7 | 7 | 1 | | First Totem, Low-Light Vision | Intimidate 6 Handle Animal 8 Knowledge (Nature) 8 Survival 10 Spot 10
8th | Animal Lord (Bear) | 22 | 8 | 16 | 8 | 8 | 14 | 8/3 | 7 | 7 | 2 | | Wild Aspect 1/day | Intimidate 7 Handle Animal 8 Knowledge (Nature) 8 Survival 11 Spot 11
9th | Primeval (Dire Eagle) | 22 | 8 | 16 | 8 | 8 | 14 | 9/4 | 9 | 7 | 2 | Improved Natural Attack (Claw) | Primeval Form 1/day, Animal Empathy | Intimidate 8 Handle Animal 8 Knowledge (Nature) 8 Survival 12 Spot 11
10th | Primeval (Dire Eagle) | 23 | 9 | 17 | 7 | 9 | 13 | 10/5 | 10 | 7 | 2 | | Regression 1, Low-Light Vision | Intimidate 9 Handle Animal 8 Knowledge (Nature) 8 Survival 12 Spot 11
11th | Animal Lord (Bear) | 23 | 9 | 17 | 7 | 9 | 13 | 11/6/1 | 11 | 8 | 2 | | Speak with Animals | Intimidate 10 Handle Animal 8 Knowledge (Nature) 8 Survival 13 Spot 11
12th | Animal Lord (Bear) | 24 | 9 | 17 | 7 | 9 | 13 | 12/7/2 | 11 | 8 | 2 | Flyby Attack | Summon Animal | Intimidate 11 Handle Animal 8 Knowledge (Nature) 8 Survival 14 Spot 11
13th | Animal Lord (Bear) | 24 | 9 | 17 | 7 | 9 | 13 | 13/8/3 | 12 | 9 | 3 | Improved Grapple | Second Totem, Wild Aspect 2/day | Intimidate 12 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
14th | Primeval (Dire Eagle) | 24 | 9 | 17 | 7 | 9 | 13 | 14/9/4 | 12 | 10 | 4 | | Feral Power 1 | Intimidate 13 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
15th | Primeval (Dire Eagle) | 24 | 9 | 17 | 7 | 9 | 13 | 15/10/5 | 13 | 10 | 4 | Extra Wildshape | Primeval Form 2/day | Intimidate 14 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
16th | Primeval (Dire Eagle) | 26 | 10 | 18 | 6 | 10 | 12 | 16/11/6/1 | 13 | 10 | 4 | | Regression 2, Scent | Intimidate 15 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
17th | Primeval (Dire Eagle) | 26 | 10 | 18 | 6 | 10 | 12 | 17/12/7/2 | 14 | 11 | 5 | | Feral Power 2 | Intimidate 16 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
18th | Primeval (Dire Eagle) | 26 | 10 | 18 | 6 | 10 | 12 | 18/13/8/3 | 14 | 11 | 5 | Extra Wildshape | Primeval Form 3/day | Intimidate 17 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
19th | Primeval (Dire Eagle) | 27 | 11 | 19 | 5 | 11 | 11 | 19/14/9/4 | 15 | 11 | 5 | | Regression 3, Fast Movement | Intimidate 18 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11
20th | Primeval (Dire Eagle) | 28 | 11 | 19 | 5 | 11 | 11 | 20/15/10/5 | 15 | 12 | 6 | | Feral Power 3 | Intimidate 19 Handle Animal 8 Knowledge (Nature) 8 Survival 15 Spot 11[/table]


The Tale of the Wind Bear
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A warrior of the high mountains, Urog belonged to the Wind Bear tribe, named for the great eagles which flew over head, mightier than the other sky dwellers, as were the bears of the lands below. First born son of the cheiftan Urog was destined for great things and was trained in the arts of the wilderness. Setting out for the lowlands to learn more about the world, Urog signed up with an adventuring group, taking the lead by the stength of his arm.
The strength of his arm could only carry him so far though, for as he grew more powerful and learnt more of the world, Urog became more in touch with the animals, first the mighty bears of the wood and wasteland, then with the great eagles of his mountain homelands. Becoming one with nature and with the beasts, he gave up his humanity for greater strength and attunement.



Level 20
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Hit Dice: 4d8+15d10+188
Initative: +4
Speed: 30ft, Fly 60ft (Average)
Armour Class: 27 (-1 Size, +5 dex, + 13 natural), touch 14, flat-footed 22
Base Attack/Grapple: +20/+36
Attack: Claw, +37 melee (2d6+18), If hit free grapple attempt
Full Attack: 2 Claws, +37 melee (2d6+18), If hit free grapple attempt, and Bite +32 melee (1d8+9)
Space/Reach: 10ft/10ft
Special Attacks: Power Attack. -x to hit, +x to damage
Special Qualities: Low light vision (4x normal)
Saves: Fort +24, Ref +18, Will +6
Abilities: Strength 46, Dexterity 21, Constitution 29, Intelligence 5, Wisdom 11, Charisma 11
Skills: Intimidate +23, Handle Animal +8, Knowledge (Nature) +5, Survival +15, Spot +11

On top of this base, items of you preferance can be applied, such as weapons wieldable in claws to enable use of power attack, or increase armour class. Or hopefully path that slight hole which is the will save


Combat Tactics:
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Until level 8, Urog is merely a massively strong power attacker, wielding a two handed sword to maximize damage output. Nothing much original here.
At level 9 you begin to have a choice, taking on Primeval Form, his physical stats a rather impressively increased, and more importantly, gains the ability to fly. Combined with large size and full BAB, an interesting tactic becomes viable against foes who can't fly. Pick them up and take them for a trip up then drop them to the ground. While won't work on all foes, at the very least while in mid air they are distracted.
When he hits level 12, Urog gains flyby attack, now we can swoop down, hit a foe and get our grapple attempt from Bear Lord. We are roughly mimiking the Snatch feat, depsite only being Large.
From there on out Urog gets better at this tactic, however his stregth score continues to increase and such if he does decide to stick with a sword can deal fairly decent damage, nothing compared to an ubercharger, but what does? Extra Wildshape enable Urog to actaully transform 8 times a day from level 18 onwards, so hopefully won't be forced to spend encounterd in a non-idea form


Weaknesses:
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Intelligence 5. Unlike most characters, with his adventure Urog gets dumber with age. Applying an aging at level 19 when he Regresses for the third time would change most his stats to even becoming slightly better, but it does make for interesting roleplaying opportunites as he becomes more feral with time. In addition to this, Urogs will save is less than impress, a mere +6 at level 20. Magic items should be aquired to help cover this weakness, but having levels in three class where it is a weak save always makes a save lag.


Sources:
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Neanderthal: Frostburn
Ranger: Players Handbook
Wildshape Ranger: Unearthed Arcana
Animal Lord: Complete Adventurer
Primeval: Frostburn
Dire Eagle: Races of Stone
Extra Wildshape: Complete Divine