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Thread: Spellwarped Class: PEACH

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    Mar 2009

    Default Spellwarped Class: PEACH

    This is my first time homebrewing a class, hope you like it. Thank you Iceforge for helping to refine this class.

    Spellwarped (Monster Manual 3 page 162)

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
    1st|+0|+0|+0|+2|Aberration, Spell Resistance, Spell Absorption 2, +1 STR, +1 CON
    2nd|+1|+0|+0|+3|Spell Absorption 3, +1 CON, +1 DEX, +1 INT
    3rd|+2|+1|+1|+3|Improved Spell Resistance, Spell Absorption 4, +1STR, +1 CON, +1 INT
    4th|+3|+1|+1|+4|Spell Absorption 5, Natural Armor +2, +1 STR, +1 INT, +1 DEX
    5th|+3|+1|+1|+4|Superior Spell Resistance, Spell Absorption 6, +1 STR, +1 CON, +1 INT[/table]

    Alignment: Any
    Hit Dice: D8

    The Spellwarped's class skills are: Climb (Str), Craft (Int), Decipher Script (Int), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Listen (Wis), Spot (Wis), Swim (Str), Use Magic Device (Cha)

    Skill Points at 1st Level: (2 + Int modifier) 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Class Features:

    At level 1 the Spellwarped's type changed to aberration if anything but construct or living construct, if ether of thoughs, they gain Darkvision 60ft.

    Spell Resistance
    At Level 1 the Spellwarped gains spell resistance 5+ character level..
    If the creature already got spell resistance, increase it's existing spell resistance by 3.

    Ability Increase
    At every level starting at 1, the Spellwarped gains a bonus to ability scores as shown on the table, granting a total of +4 STR, +2 DEX, +4CON and +4INT at 5th level

    Spell Absorption
    At all levels the spellwarped gains bonuses when a spell fails to penetrate his/her spell resistance.
    As you gain 1st level in this class, roll 1D6 twice and consult the table below to see which options the Spellwarped have for bonuses
    At 2nd, 3rd and 4th level, the spell warped gets one additional roll and adds that power to their selection of possible powers to activate on negating a spell due to spell resistance
    If you are any point roll an ability a second time, re-roll.
    At 5th level, the Spell Warped unlocks all the powers listed below as possible options when negating a spell with it's spell resistance.

    Unless otherwise stated, bonuses gained last for one minute.
    {table=head]Number | Gained
    1 | Might: The spellwarped gains +4 Strength
    2 | Agility: The spellwarped gains +4 Dexterity
    3 | Endurance: The spellwarped gains +4 Constitution
    4 | Life: The spellwarped gains temporary hit points equal to 5X the level of the failed spell
    5 | Speed: The spellwarped's base speed increases by a number of feet equal to 5X the level of the failed spell
    6 | Resistance: The spellwarped gains resistance 10 to one energy type (Acid, Cold, Electricity, Fire, or Sonic)[/table]

    Improved Spell Resistance
    At level 3 the Spellwarped's spell resistance increases by +3

    Natural Armor
    At level 4 the Spellwarped gain a +2 Natural armor bonus that stacks with any existing natural armor.

    Superior Spell Resistance
    At level 5 the Spellwarped's spell resistance increases by a further +3
    Last edited by Trodon; 2011-08-19 at 02:02 PM.
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