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Thread: The Homebrewer's Extended Signature

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    Aug 2009
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    Default Re: The Homebrewer's Extended Signature

    Feel free to PM me about anything here. I always welcome critiques or praise (yes my ego knows no bounds). If the thread has died, PM me and I'll try and get it where it won't be necromancy.

    Projects:
    True Dragons: Over 100 and counting; 3, and 1 unfinished last I knew by other contributors. Includes a few non-true dragon creatures.
    Expanded Dragonblood: Lots of dragonblooded races, new breeds of half-dragons, new draconic feats, and new aspects for dragonborn.
    Mundus Primordialis: Expanding the fluff of the Inner Planes; all mechanics listed are 3.5 but hopefully could be used with 2e easily enough (as most of the mechanics are just attempts to update 2e ones). Some stuff by LOTRfan as well.
    The Three Worlds: My brain child setting; always a work in progress (once I'm off my current homebrew kick I might finish writing up halfling fluff).

    Races:
    Races of the Three Worlds: A collection of races, and subraces from a two year campaign.
    The Beshadowed: Pseudo-undead elves.
    Gryffos: Griffon-men.
    Dwarf Subraces
    Incarnum Subraces
    Fjolkir: Spell immune earth fey.
    Yamabito: Naturally initiating human subrace.

    Class Fixes:
    Paladin
    Heroic Warrior A fighter fix I haven't disowned.
    Mage an attempt at a nerfed wizard.

    Class Variants:
    Water Druid: Alternate druid spell list for those limited to Core/SRD.
    Musketeer: Light armored Knight variant.
    Sublime Monk: Monk with maneuvers.

    Classes:
    The Sacred Healer+: Channeling life energy.
    Daggerstrike Adept: the master of using daggers in combat.
    Wildwood Knight (Original): Fey themed ToB.
    Scholar
    Beast Tamer: A master of pets.
    Awakened Champion (Original): The hero eternal awakened to his role; a versatile class with a bit of everything, though a martial leaning.
    Form Shifter+: Shapeshifting base class (aimed at high tier, think it failed somewhat and needs an overhaul).
    Protean Adept: The Adept to the Form Shifter's Cleric... or Warrior to Form Shifter's Fighter.
    Countermage: Specialist in abjuration and divination magic.
    Argent Blade: A warrior who mixes sublime techniques and spells.
    Morphic Claw: A martial artist who shapes his very body into an entire arsenal.
    Runebound Knight*: A warrior who bound his soul to the service of the archons and the forces of Law and Good in exchange for power.
    Luck Blessed: A guile hero blessed by luck beyond their skill.
    Dragon Knight: A dragon themed spellsword.
    Dragon Chorister*: Singer of the draconic songs of creation.
    Kyodai*: Aka Giant Hero, a class which becomes kaiju sized to fight evil and defend the weak (or to crush cities and conquer kingdoms, I didn't give an alignment restriction).
    Courtier*: A noble/ruler/dilettante class hopefully actually worth using in a game.
    Incarnation*: A god made flesh, the avatar of an established god, the nascent mortal god-body of a god to be, a dead god given one chance at resurrection. A demigod hero in the classical sense, a replacement for Favored Soul, a mortal whose perfection pushes them into godhood. All these are possible.
    Werewolf*: Because sometimes you just want to play a werewolf.
    Dream Crafter*: Turning the stuff of dreams into sword, shield, and magic trinkets.
    Jinnblood: Elemental invocation users; Base Class Contest winner.
    Tall Tale*: Uses skills in larger than life ways to hide from death, swim through the air, and dance through combat.
    Vestige Priest*: Binds vestiges to gain spellcasting.
    Jedi: Because I don't know why just because.
    Intoxicanter*: Channels the power of booze into debilitating touches and an aura of drunkenness; Winner of the Booze themed Base Class Challenge, will be given Alchemical/Plague related adaptations for more serious games.
    Animator*: Uses the power of creativity to paint creatures into existence and the world to match their whims.
    Doomsayer*: Gifted, or cursed, with whispers of the end of times, they speak the words of the final hours of reality to bring about the end of days or to prevent it, channeling a specific path of apocalypse, a means by which the world will end.
    Ruin Delver: Skill monkey which can augment allies' skills and do a little of everything.
    Dragonsoul Acolyte: Tapping into the power of dragons long dead and yet unborn, a champion which takes on the aspects of dragons and gains a hint of their versatile magical power. A class I fail horribly at summing up (feel free to suggest better ways).
    Wonder: A conduit of pure magic, able to shape it into almost any spell as they so desire. Fewer spells than a wizard, but more spells known than you can shake a wand at.
    Theurge: An arcane-divine base class, intended to play with the big boys.
    Simic Biomancer: In case the name doesn't say it, a Magic the Gathering based spellcasting class which uses a combination of spells, summons, grafts, and evolutions.
    Simic Initiate: A graft using martial combatant; with a sublime variant.
    Fiendpact Medium: A mortal who has the essence of a fiend in their soul.
    Princess: The fairest in the land, protected by beauty and able to turn the world to her will with her songs.
    Paragon: Wield the magic of Good itself. Fixed list goodie two-shoes divine caster.

    *: I'd love to see this tested.
    +: Might need some tweaks/reposting, if you're interested in the class let me know as it gives a reason to actually try and fix it.

    Prestige Classes:
    Werewolf Paragon: A paragon class for werewolves.
    Aura Guardian: So you can play Lucario in D&D.
    Storm Swordsman: A storm themed warrior.
    Defiler of Athas: Some love for Dark Sun.
    Seal Knight: An elemental themed knight, defending the world from plane hopping illithids.
    Unseelie Chancellor: A druid-warlock theurge class.
    Divine Savant: A divine version of the Ultimate Magus.
    Dragonfire Mage: Sorcerer/Dragonfire Adept Theurge.
    Hundserkr: Blink dog warriors.
    Argent Mind: Psions who are spiritually bound with wolves.
    Fang of Split Souls: Spellswords who fight as one with their familiars. For if you ever wanted a familiar that could use Mountain Hammer.
    Thorkir: A not serious dwarf PrC whose beard defends them.
    Bolverk Runecraft: A campaign specific dwarf enchanter PrC.
    Thief of Tales: A master thief with the skills that legends are born from; stealer of voices, souls, buffs, and knights' worn full-plate.
    Transcendent Shifter: Mastering Wild Shape and building off of Master of Many Forms.
    Fist of Fury: Unarmed barbarian PrC whose rage lets them grapple ghosts.
    Pan-Disciplinary Adept: A psionicist who studies each of the 6 disciplines in depth learning their powers and mastering their interplay.
    Oracle of the Bottle: A magical drunken master.
    Greensteel Infiltrator: A diabolic corrupter and infiltration.
    Spireknight: A warrior who uses knowledge of the Spire to combat magic and outsiders.
    Hellpact Initiate: Warlock-Binder theurge with a diabolic bend.
    Aberrant Shepherd: Aberrant druids with aberration companions.
    Snow Shepherd: Rangers (or others) who venture forth into the Frostburn to save those lost in the icy night.
    Soulcrafter: Dwarves who emulate their god in his ultimate creation... of souls.
    Blooded Hunter: Aberration blooded warriors who hunt their own inhuman ancestors.
    Secrets Thief: A spy and assassin which can steal the deepest held secrets and even the memories of their targets.
    Everspell Mage: A mage who learns to preserve their magic for eternity.
    Mage of Pearl and Horn: Sleep/dreams based caster.
    Kensai of Three Storms: A master of elemental maneuvers, balancing fire, ice, and lightning.
    Jack of Blades: A sublime Prestige Class for Tall Tales, exaggerating the Sublime Way.
    Final Fantasy Tactics Advanced (FFTA) Fighter A swordsman inspired by FFTA.
    Knight of Tir fo Thuinn A knight of the Seelie Court.
    Snake Slayer: Hunter of Yuan-ti and serpentine monsters.
    Mystic Traveler: Teleportation PrC.

    Spells:
    Spells from the Wyvern's Roost: Spells I made during a 2 year long campaign. About 19 new spells I think.
    Fey themed domains and spells
    Chaos Sphere
    Laughing Tentacles: A spell every mad conjurer ought to have.
    Random Spells from a game I am in

    Vestiges
    Avengers Vestiges
    Lords of the Nine
    Pacts of Possession: Fiends (non-arch) as vestiges.
    To Boldly Bind What No Man Has Bound Before: Thinly disguised Kirk and Spock as vestiges.
    Lord Vader: Darth Vader as a vestige.
    Jormund the Comatose God: An injured draconic deity whose dream can be bound as a vestige.
    Nykthog the Shadow that Lives: The cast off mortality of an ascended dragon god.

    Monsters:
    2 new Planar Dragons
    Hierarch Modrons: Cause I didn't like the ones I could find free on the net.
    Badlands Dwarves: Savage, evil dwarves.
    90 New True Dragons and other draconic creatures
    Yugoloths
    Slivers
    Pokemon
    Beasts from a Mad Mage's Lab
    Made by Mad Mages: Because I have a thing for mad mages.
    Bestiary of the Three Worlds
    Made by a Mad Alhoon: Illithid based monsters.
    New from the Makers of Owlbears: More monsters from mad mages.

    Feats:
    Tiefling Feats
    Intelligent Artifice
    New Devotion Feats
    Fighter Feats
    Battle Healer: Cast Cure spells as swift actions.
    Feats from the College of War Magic Feats for large scale conflicts, and small scale ones too.
    Vestige's Maneuver: Gain a maneuver as a granted ability when binding a favored vestige.
    Master of his Weapon: Weapon Focus/Weapon Specialization fix which ballooned out and now has at least 10 new feats.
    Some Sublime Feats Exactly what it says on the tin.
    So I heard you like Teleportation: 2 new Teleportation themed feats.
    Some Random New Feats
    Some New Vile Feats
    Some New Exalted Feats

    Clerical Domains
    Conquest
    Fey themed domains and spells
    Fear Domain
    Teleportation Domain

    Martial Disciplines

    March Martial Madness (Index)
    Star Dream (Original): Fey-themed martial combat.
    Lunar Spirit: Abjuration based discipline.
    Protean Hunter: Shapeshifting discipline.
    Feral Hunger: Natural weapons discipline.
    The Edge of Apocalypse: Wield the powers of final annihilation and the black winds of the end of days.
    Arcane Techniques: An attempt at making an arcane discipline. Check it out, and tell me if it should be continued.
    Crushing Avalanche: A discipline of ice, cold, and the weight of glaciers.
    Flashing Lightning: A discipline of thunder, lightning, and the speed to rule the battlefield.
    Jeering Monkey: A discipline of mobility and theft.
    Darting Viper: Emulating the venomous viper you deliver debilitating strikes at the least opportunity.
    Crone's Hex: Drawing upon the magical nature of hags, and your own dark emotions, you perform a variety of sublime hex and cursing strikes.
    Dual Discipline Maneuvers: Not actually a new discipline but maneuvers combining the various paths of the Nine Swords (official disciplines).
    Fingers of Death (9th level maneuver) Minor expansion to Shadow Hand and/or Darting Viper.
    Eldritch Rain: Eldritch Blast discipline.
    The Hewn Tree: Oh I'm a lumberjack and that's ok.
    Adamant Eagle: Bodyguard discipline.
    The Grown Blade: Terra-forming Discipline.
    The Perfected Style of the Grand Court: Knowledge (Nobility) based disciple of arrogant elitist elves.

    Demon Lords
    Amdusias

    Gods
    Nycthog: Dragon god of shadow.
    Jormund: God of all Meta-Dragons.
    Thilgrim: Dragon god of winter.

    4e
    Initiate of the Golden Wyrm (PP)

    Not Mine but About Me
    Zaydos' Staff of Creation by IZ42
    Last edited by Zaydos; 2015-06-30 at 04:03 PM.
    Half-Peanut Dragon Necromancer by Kurien

    Ancillary contest V voting/chat

    My homebrew. Tell me what to expand upon.

    And I have a tumblr now, and I've decided to post weird creatures with a sort of connecting tongue-in-cheek framework story.