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Thread: Gotham: Year One

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    Jul 2009
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    Default Re: Gotham: Year One

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    Grapple: (1d20+5)[16]
    Intimidate: (1d20+6)[26]


    Chill struggles against the crippled cop's hold, but to no avail. He's strong, he's been trained, but he's out of practice. He was the Gotham version of the American Dream, working his way up from petty thug to minor boss. And along the way, charisma and connections became more important than technique or thumb-breaking.

    Still, this is Gotham, and Chill isn't fazed by the threat.

    "Really, lady? Take a ****ing number. You kill me, my boys kill you. And since I ain't dead yet, you want me for something. A job? Territory? Drop the act, let me go, and we can discuss this like gentlemen. And broad."
    Last edited by industrious; 2010-08-28 at 06:30 PM.
    Quote Originally Posted by DeafnotDumb View Post
    Silly boy. I've played in Industrious's games. They don't murder characters. That means the torture ends.
    Homebrew:
    The Maze of Madness

    Campaigns:
    Gotham: Year One
    Earth-52(abandoned) OOC
    RotSE II III OOC

    avatar by Scarfgirl