1. - Top - End - #9
    Firbolg in the Playground
     
    Bhu's Avatar

    Join Date
    Mar 2008
    Location
    Hell itself (Ohio)
    Gender
    Male

    Default Re: Cat Fans Unite and PEACH II: Moar Kittehs!

    CATS FROM SATURN



    "The world is indeed comic, but the joke is on mankind."

    There are even Cat Burglar Guilds in the Far Realms nowadays. God alone knows what interests them there, but there is a Guild devoted to exploring and exploiting the Realms before anyone else can. They just have to figure out what the local Aberrations think is cute. Regular Cat Burglars suck. They just con people and take their money. You con strange alien artifacts out of disembodied, freaky undead brain creatures.

    BECOMING A CAT FROM SATURN
    You'll need to find some way of accessing the Far Realms, so you'll either be a spell caster or have access to one. Usually the Cult...uh Guild...has spellcasters to provide you with the ability to travel the Planes until you gain do it yourself.

    ENTRY REQUIREMENTS
    Class Abilities: Kitty Form, must be able to cast 2nd level Arcane Spells, and must know 1 Conjuration spell from each level OR must be able to Manifest 2nd level Powers, one of which must be from the Nomad List.
    Skills: Bluff 4 ranks, Decipher Script 4 ranks, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) 4 ranks
    Feats: Augment Summoning, Transdimensional Spell, Unnatural Will (see Complete Arcane and Heroes of Horror)
    Special: Must have traveled to the Far Realms and made peaceful contact with the inhabitants.


    Class Skills
    The Cat from Saturn's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Arcana, Local, The Planes, Things Man Was Not Meant to Know)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Psionic Device.
    Skills Points at Each Level : 4 + int

    Hit Dice: d4

    Code:
       BAB  Fort    Ref    Will  Abilities
    1. +0    +0     +2     +2    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    2. +1    +0     +3     +3    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    3. +1    +1     +3     +3    Summon the Toadie Frogs
    4. +2    +1     +4     +4    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    5. +2    +1     +4     +4    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    6. +3    +2     +5     +5    Summon the Toadie Frogs
    7. +3    +2     +5     +5    Enhanced Kitty Form (Non-Euclidean), +1 Level of Arcane/Psionic spellcasting class
    8. +4    +2     +6     +6    Schrodinger's Scamper, +1 Level of Arcane/Psionic spellcasting class
    9. +4    +3     +6     +6    Summon the Toadie Frogs
    10.+5    +3     +7     +7    Manipulate the Sphere's, +1 Level of Arcane/Psionic spellcasting class
    Weapon Proficiencies: Cats from Saturn gain proficiency with one Exotic Weapon.

    Spells/Psionics: Every level except 3, 6, and 9 the Cat from Saturn increase the level of their spellcasting or manifesting class. They have to be one or the other, not both.

    Non-Euclidean Kitty Form (Su): At 1st level you gain Enhanced Kitty Form (Non-Euclidean), see the Core Class.

    At 4th level your Non-Euclidean Kitty form is quite appalling. You automatically fail all Charisma based skill checks (except Intimidate, Use Magic Device, or Use Psionic Device) against anything not an Outsider or an Aberration. You gain a Circumstance Bonus equal to your Cat from Saturn level on Intimidate checks against anything not an Aberration or Outsider. Aberrations and Outsiders find you soothing and pleasant however, and they automatically regard you as friendly unless you attack them. Even horrifying tentacle monsters from beyond space and time need some downtime snuggling with their lil' kitty to reduce stress. You also immediately adapt to Planes now instead of waiting a round.

    At 7th level you are downright bizarre. Aberrations and Outsiders must make a Willpower Save (DC is 10 plus half Hit Dice plus Charisma Modifier) or be affected by the Calm Emotions spell when you are within 30' of them. Their emotions are calmed only in regards to you, and only if you don't deliberately attack/anger them, and it affects even Outsiders and Aberrations immune to Mind-Affecting Effects. All other Types of beings instead make a Willpower Save if you are within 30', or be Frightened for 1d6 rounds. If the Save is successful they are immune to your Kitty Form for 24 hours.

    Schrodinger's Scamper (Su): At 2nd level you may cast Dimension Door 3 times per day as a Supernatural Ability.

    At 5th level you may cast Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff).

    At 8th level you may cast Greater Plane Shift once per day as a Supernatural Ability, but you may only travel to or from the Far Realms, and the ability only transports you (and your stuff).

    Summon the Toadie Frogs (Su): Once per day you may summon evil toadlike critters at 3rd level (twice per day at level 6, 3 times per day at level 9). This is the equivalent of Lesser Planar Ally at level 3, Planar Ally at 6th level, and Greater Planar Ally at 9th level. However you may only summon Toadie Frogs. At level 3 this is a Mud Slaad (see Fiend Folio) with the Pseudonatural Template. At level 6 this is a 12 HD Gray Slaad with the Pseudonatural Template (or 2 Mud Slaad). At level 9 this is an 18 HD Death Slaad with the Pseudonatural Template (or 3 Mud Slaad).

    Manipulate the Sphere's (Su): A number of times per day equal to your Charisma Modifier you may cast any Conjuration spell with a single Metamagic Feat without increasing the spells level. If you have a Psionic class instead, you may Manifest powers from the Nomad list using a single Metapsionic Feat without increasing the power point cost. Your type now changes to Outsider with the Native Subtype.

    PLAYING A CAT FROM SATURN
    The Cats from Saturn have some sort of business arrangement with an entity or realm in the Far Realms known as Saturn. Coincidental perhaps, but screw it I'm running with it. They trade packages back and forth between the Realms and the Prime Material Plane. Whatever they're getting out of it must be pretty damn worth it, because they'd rather die than let anyone see whats in their packages.
    Combat: Cats from Saturn avoid direct combat unless they outnumber opponents enough for the fight to be easy. They have summoned minions to do fighting for them.
    Advancement: Cats from Saturn usually try to increase their magical powers, and their connections in the Far Realm. It's uncertain why, but they definitely have some sort of bidness enterprise there. Probably trading peoples brains for Space Mead or something weird like that.
    Resources: The Cats from Saturn usually have only their own peculiar Guild to draw from. The other Cat Burglars are freaked out by them. Not to mention regular citizens.

    CATS FROM SATURN IN THE WORLD
    "For the cat is cryptic, and close to Aegyptus, and bearer of tales from forgotten cities in MeroŽ and Ophir. He is the kin of the jungle's lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten."
    Cats from Saturn interact with the Far Realms, not our world. They only spend time here fetching whatever the hell it is they sell to the weird gut-faced critters in the Realms for...whatever it is they get in return. Plus they spend time researching spells and new powers.
    Daily Life: You like scaring the locals to prevent them from looking into your operations. And scaring the not-so-locals just because. And anyone else you can find. Sometimes you practice on small animals by making their hearts explode in front of people. It always helps to increase your bad reputation.
    Notables: Shub (CE Male Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is an enforcer for the Cult...er ...Guild. Shubawubbawub (CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6) is applying to be local Mistress of the Toadie Frogs...god alone knows what that entails, and we ain't askin'.
    Organizations: The Cats from Saturn are their own organization, one mostly devoted to smuggling god knows what back and forth from the Far Realms. They are closer knit than even the regular Cat Burglar Guilds due to the extreme danger of their business. Whatever it is.

    NPC Reaction
    NPC's tend to poop themselves if they see you in Non-Euclidean Kitty Form. They aren't very fond of you otherwise either come to think of it.

    CATS FROM SATURN IN THE GAME
    This is good for campaigns if you want good and evil Cat Burglar Guilds (guess which one is the evil one?). The Saturn Cats are pretty spooky, so they tend to scare the bejeezus out of people one way or the other.
    Adaptation: This could go in either a silly or a spooky campaign. Preferable a mix of both.
    Encounters: PC's are only likely to encounter the Cats from Saturn in their true forms in the Far Realm. Should they raid or stumble into a Saturnian Guild by accident however things will get weird quick...

    Sample Encounter
    EL 12: The PC's have been hired to investigate rumors about toadlike monsters that are haunting the local fens. After much searching they come across a cult in the midst of the wetlands. And apparently it is composed of weird little vaguely catlike creatures...


    Shubawubbawub
    CE Female Human Cat Burglar 1/Wizard 5/Cat from Saturn 6
    Init +1 (+4 KF), Senses: Listen +x, Spot +x
    Languages Common, Aboleth, 2 Far Realms languages
    ------------------------------------------------
    AC x, touch x, flat-footed x (+1 Dex, )
    AC KF x, touch x, flat-footed x (+2 Size, +4 Dex, )
    hp 34 (12 HD)
    Fort +3, Ref +12 (+15 KF), Will +9
    ------------------------------------------------
    Speed 30 ft. (6 squares)
    Melee
    Base Atk +5, Grp +4 (8 KF)
    Atk Options
    Combat Gear
    Spells Per Day 0: 4 (DC 13)
    1: 5 (DC 14)
    2: 5 (DC 15)
    3: 4 (DC 16)
    4: 2 (DC 17)
    5: 1 (DC 18)
    Caster Level 9th
    Supernatural Abilities Schrodinger's Scamper (Dimension Door 3/day, Plane Shift 1/day), Summon the Toadie Frogs 2/day
    -----------------------------------------------
    Abilities Str 8, Dex 13, Con 10, Int 16, Wis 12, Cha 16
    Abilities Small Str 3, Dex 19
    SQ Kitty Form (Non Euclidean), Purr, Cat Powah +3, Feline Empathy, Familiar (Toad)
    Feats Aberration Blood, Augment Summoning, Combat Casting, Iron Will, Jibba Jabba, Unnatural Will, Scribe Scroll (B), Transdimensional Spell (B) * See Lords of Madness
    Skills Bluff +13, Climb +3, Concentration +10, Decipher Script +13, Diplomacy +13, Escape Artist +5, Gather Information +7, Hide +7, Intimidate +7, Knowledge (Arcana, The Planes, Things Man Was Not Meant to Know) +9, Listen +5, Move Silently +7, Search +7, Sense Motive +5, Spellcraft +7, Spot +5, Survival +5
    Possessions




    EPIC CAT FROM SATURN

    Hit Die: d4
    Skills Points at Each Level : 4 + int
    Spells or Psionics: Your Caster or Manifester level continues to improve with Epic levels, and you gain 1 new spell or power of any level you can cast every other level stating at level 22.
    Bonus Feats: The Epic Cat from Saturn gains a Bonus Feat every 3 levels higher than 20th.
    Last edited by Bhu; 2010-09-04 at 06:31 PM.
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here