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Thread: BleachITP Reborn Character Registry

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    Default Re: BleachITP Reborn Character Registry

    Koishima Daisuke

    3rd division 3rd Seat

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    Gender: Male
    Age (Actual/Apparent): 113/13
    Height: 5’ 2”
    Weight: 125 lb
    Hair: Light brown, almost dirty blond
    Eyes: Bright blue
    Affiliation: 3rd division
    Rank: 3rd seat
    Reiatsu: A cheerful Blue

    Character Theme
    Battle Theme
    Bankai Battle Theme

    Appearance:
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    Appearing as a boy in his early teens, Daisuke has a friendly face and wide eyes, making him appear younger than he would otherwise. Shorter than most people of his rank, Daisuke has worked hard to make up for what he perceives as a flaw, training his body intensely, giving him a lean appearance. He wears the traditional Shinigami Shihakusho, with little to no modifications, despite the fact that he finds it large and cumbersome.


    Personality:
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    Daisuke is a very eager and earnest young man, one who has a distressing habit of trusting most of the people he meets. What most people agree to be his greatest flaw would be his complete devotion to Magatsu, a man so completely opposite from Daisuke as to be laughable.

    Though Daisuke is usually open about himself, he has never said why he trusts Magatsu so completely. Daisuke also looks at Sakura, the captain of the 3rd division, with a sort of reverence bordering on worship, despite the fact that her philosophy differs so radically from Magatsu's. He attempts to take after both of them, though if their philosophies conflict (a common occurrence), he usually takes Magatsu's side, though he is reluctant to do so in front of Sakura. He also carries himself with an air of formality and seriousness that belies his young appearance, though he mostly keeps this up in an effort to impress his captain, and to show her that she did not make a mistake by making him her 3rd-seat.

    He remembers nothing of his past life as a human, which could indicate that he was a Hollow, but Daisuke doesn't worry about that. Even if he was, he's a Shinigami now, and he's proud of it.


    Background:
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    Daisuke grew up with parents and siblings in the Rokungai, and he led a fairly content life. Until one day when a Hollow came running through his home district. It wasn’t a particularly large or dangerous creature, just a single Canny Hollow. Unfortunately, for whatever reason, it hadn’t been caught by any Shinigami, and it was to the sight of the Hollow devouring his family that Daisuke woke up to one morning.

    Terrified, he bolted from his bed, just in time to avoid the downswing of the Hollow, who had heard him gasp. He tried to run for safety, but was stopped by the Hollow, who picked him up and began to bring him towards his mask. Struggling, he had just closed his eyes and accepted death when he felt himself falling to the ground. Opening his eyes again, he saw the Hollow’s arm severed at the elbow. Looking around for his savior, he saw a man that he would later call lieutenant standing by the Hollow, hatred blazing in his eyes. He watched in wide-eyed amazement as the man unleashed his Shikai, felling the beast before Daisuke could even blink.

    The man approached Daisuke, asking if that was his family that lay on the ground around them. Daisuke had simply nodded, still not comprehending what was going on. He did notice one thing though; the Hollow was not dead. Seeing the Hollow rise up behind the man, Daisuke had grabbed one of the man’s many swords and cut the beast down himself, striking straight through the mask. The man had looked at Daisuke oddly then and asked if Daisuke would like to come with him. Daisuke agreed, and the man known as Magatsu brought him back to the Seireitei, where Daisuke would begin his training as a Shinigami.


    Zanpakutou
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    Inner World:
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    Daisuke’s inner world appears as an ancient Shinto temple, worn away by time and taken over by plants. The grounds are covered by leaves and weeds, appearing in a state of significant disrepair. The entire area has an air of calm about it though, a certain peace that other inner worlds lack. The most striking feature is a single, enormous Sakura tree standing directly behind the main temple. Zetsubougitsune can usually be found running through the surrounding forest, or poking around the temple, eternally curious about the interior.


    Zanpakutou Spirit:
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    The Zetsubougitsune manifests itself as a large pale yellow fox with more tails than a fox should have, currently five. What Daisuke doesn’t know and Zetsubougitsune isn’t telling is that the actual number of tails represents Daisuke’s progress towards Bankai, which Daisuke will achieve when the Spirit reaches nine tails.


    Powers and Abilities:
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    Expert Swordsmanship Specialist: As a way to imitate Magatsu, and to make up for his short stature, Daisuke has put his heart and soul into learning the way of the sword, achieving an impressive and almost lieutenant-level of skill.

    Flash Step: Daisuke is reasonably skilled at Flash Steps, though he finds that it tends to exhaust his reiatsu rather quickly. He finds it much easier to use during his Shikai, though he’s still not particularly skilled at them. He is able to keep up with Magatsu when not in Shikai, if only just barely.

    Enhanced Strength: Daisuke has startling levels of strength, known to be capable of fending off Magatsu’s assaults, assuming he holds his weapons, and doesn’t use his long range skill.

    Moderate Spiritual Energy: Daisuke’s spirit energy seems oddly low for a 3rd seat, though some people have theorized that this is because his Zanpakutou takes a portion of his reiatsu and stores it to use in his Shikai. Whether or not this true Daisuke does not know, and Zetsubougitsune isn’t willing to tell.

    Kido Expert: Daisuke has proven himself capable of performing level 40 and 50 Hado and Bakudo with incantation, and up to level 30 of both without incantation, though the power levels of both are significantly lowered. After releasing Shikai, Daisuke becomes capable of unleashing Kido of level 70 with incantation and 50 without.


    Unreleased sword:
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    In its unreleased state, the Zetsubougitsune appears as a Wakizashi with a hilt shaped like nine tails, which sprout from the front of the blade and circle around the back.


    Shikai: Zetsubougitsune (Fox Spirit of Despair)
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    Release command: "Mae Dashi te! (Dash forth!)"
    Appearance: When released, Daisuke’s blade completely vanishes, hilt and all. In its stead, in a flash of blue flame, Daisuke gains a number of tails, the exact number of which depends on Daisuke’s strength, currently he has five tails (The maximum for Shikai is six tails). Each tail is tipped by a white flame which is actually just reiatsu, so it doesn’t give off any heat, though it does create light. Though he loses his sword, he can wield his tails as physical weapons.

    Special Ability: Zetsubougitsune, once released, increases Daisuke’s reiatsu by approximately tenfold, allowing him to perform feats of slightly above ordinary Lieutenant Level. The main power of the Shikai is the ability to physically manifest his reiatsu as weaponry, shaping it into any weapon, though the default form is the tails. Any weapon he creates with his reiatsu is tipped with the same white flames as his tails. The use of any form of reiatsu during Shikai draws from the tails themselves, and Daisuke can actually draw extra reiatsu from the tails to supercharge any act involving reiatsu, from performing chantless Kido of up to level 54 to simple Shunpo. Once the tails have been exhausted completely, the Shikai ends. Afterwards, Daisuke becomes exhausted and unable to fight for the next two hours, though he retains consciousness and is still able to move, but is not fit for battle.

    Another interesting facet of the Shikai is its ability to absorb reiatsu, not from its surroundings like a Quincy, but rather from concentrated sources, namely most form of Kido. By blocking Hado with at least two tails or attaching at least three to a Bakudo, Daisuke can draw the reiatsu from the Kido, recharging his tails and causing the Kido to dissipate. At the moment, Daisuke can absorb all Kido of up to level 50 or below, though the more powerful the Kido, the longer it takes Daisuke to draw the reiatsu.

    One Last Trick:As a result of drawing Reiatsu, Daisuke's tails can actually become overcharged. Should this happen, Daisuke's tails immediately release all held reiatsu in either a concentrated blast forward or an unfocused blast outward in a spherical radius. Daisuke can control which, but it is difficult for him, and he's still mastering the control of it. The blast is approximately equivalent to an Arrancar's Cero, though much larger. After detonating, Daisuke's tails vanish, regardless of how long he'd spent in Shikai, and the Shikai immediately ends, leaving Daisuke exhausted for twice as long as he would be otherwise.


    Bankai (Not yet achieved):Tengetsugitsune (Fox Spirit of the Heavenly Moon)
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    Appearance: Tengetsugitsune appears similar to the Shikai, though the burst of fire is significantly larger and brighter, ending with the fire retreating to swirl around the tips of Daisuke’s new tails, burning with yellow flames. Daisuke’s usual shihakusho is replaced with a blue-and-yellow coat and pants that offer much more freedom of movement. His body is also surrounded by an aura of reiatsu, which he can control and shape it like he can in Shikai, though he can do it with much more finesse. The main differences between this and Shikai are the number of tails (nine in Bankai), and the increase in reiatsu between the two.

    Special Ability: The Tengetsugitsune also gives Daisuke a massive increase in reiatsu, though Bankai increases the boost to almost twenty-fold, which currently brings him to almost captain level, and this release lasts much longer, as the tails take significantly more work to be consumed. While in this form, Daisuke is capable of utilizing the tails to power much more powerful techniques for much longer periods, to the extent of using half of a tail to power a chantless Kido of up to 75th level with no decrease in power, using a small portion of a tail to shunpo across great distances, or of firing a blast of pure reiatsu roughly equivalent to Hado #63 from the tails, which consumes a third of a tail at a time.

    These tails can also consume Kido, though with much greater efficiency. In Bankai, Daisuke need only use one tail to absorb a Hado, and two for a Bakudo, and can absorb both of up to level 80, though any higher than that is beyond his ability. Also, it is impossible to overcharge his Bankai tails, instead the tails just grow larger and larger with each absorbed Kido until they tower over Daisuke.

    After the tails have been consumed, the blade re-seals itself, though it is currently unknown what kind of recovery time, if any, Daisuke would require afterward. It has been hypothesized though that such a massive expenditure of reiatsu from a body unsuited to it could very well cause severe damage, and Daisuke has been subtly discouraged from pursuing Bankai.


    Tropes:



    Caiphus Callisto

    Fraccion to the Sexta Espada

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    Gender: Male
    Age: No one knows for sure, probably around a millennium
    Height: 6’ 2”
    Weight: 187 lb
    Hair: Steel gray
    Eyes: A dull silver
    Reiatsu: A dark smoky grey
    Aspect of Death: Sacrifice
    Quote: You think that you can defeat my lady? You can’t even get past me.

    Character Theme
    Battle Theme

    History:
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    Caiphus was an Adjuchas hollow who had wandered Hueco Mundo for centuries. He had enjoyed a fairly successful life as a hollow, consuming the majority of the hollows he came across and avoiding the ones that he couldn’t consume. But it was all boring; there was no meaning to any of it, no purpose. He had been wandering around aimlessly around Hueco Mundo, thinking of this when he saw several Arrancar about to fight.

    Most of them were unremarkable, easily forgotten. One of them was the most amazing creature Caiphus had ever seen. A woman wearing armor with a circlet around her head, Caiphus was immediately entranced by her very presence, and knew that he would be willing to give his life for her. He sat and watched her fight until she was down to the last opponent. She looked exhausted, but Caiphus could see that her opponent was still fresh, having stayed out of the battle until then. Caiphus bristled at the disgustingly cowardly tactics of the woman’s opponent, and jumped into the fight himself just in time to block an otherwise deadly blow to the woman, giving her the time to cut the other Arrancar down. What he thought would be his last words were addressed to the woman as his vision grew black: “Thank you for giving me a cause to die for.”

    When he awoke, it was to the feeling of power throughout his body, and to the sounds of two people next to him.

    “Tell me, Alejwin. Why did you choose him?”

    “Because he was willing to give his life for me when he had no power. And because he did not fear me. That is why I chose him.”

    The first voice belonged to man, extremely old. The other belonged to the woman for whom he thought he had given his life; he knew that to be a fact. He didn’t know how he knew, but he knew. He opened his eyes and looked at himself, at his new humanoid body, confused at what he saw. He was informed by the woman that he was now her Fraccion, her servant. For this purpose, he had been given the body of an Arrancar, like her. Since that day, he has not wondered. He has not questioned. He has served his lady, and he would gladly die for her.


    Appearance:
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    Caiphus is a large man, with enough muscle to be visible but not enough to be startling or excessive. He has short-cropped dark brown hair, and shadowed green eyes that resemble a dark forest. He wears a traditional white outfit, with an ordinary pair of pants that are easy to move in and a sleeveless white shirt. He prefers simplicity in his uniform.


    Personality:
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    Caiphus is a quiet, stoic man who prefers to let his actions speak for him. He rarely allows his emotions to show through his shell of stoicism, though anyone harming or insulting Cecilia gets through his shell immediately, eliciting a wrathful response from Caiphus. His lady is the most important thing to Caiphus, and he would gladly die for her, believing that his life already belongs to her. This makes him a terrifying foe, because he would literally do anything for her.




    Zanpakutou: Bestia Del Guarda – Guardian Beast
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    Sealed Form:
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    In its sealed form, Bestia Del Guarda resembles a Nodachi slung across Caiphus’ back, with an ornate hand guard over the handle.


    Hollow Mask:
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    All that remains of Caiphus' past is a piece of what looks like a feline face that covers the lower half of his face, from the nose down.


    Resurreccion: “Defend, Bestia Del Guarda!”
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    The mask over Caiphus' mouth grows to cover his entire face and somewhat down his back, giving him an even more bestial appearance, which works as intimidation. The release grants him an immense increase in Hierro, Sonido, and Regeneration, allowing him to either dodge or sustain nearly any blow. It also turns his flesh to something like granite, imbuing his physical strikes with an amazing amount of force.


    Segunda Etapa (not achieved yet, will come up with ideas later)

    General Abilities:
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    Sonido: Caiphus’ Sonido is absurdly fast, allowing him to cover a mile in a single movement, and it doesn’t seem to tire him as it should. He uses this speed to guard Cecilia from any possible angle of attack, seeming to be in as many as four places at once.

    Cero: Caiphus’ Cero is about moderate for an Arrancar of his level, though it’s more focused than most, appearing as more of a pinpoint beam than an enormous blast.

    Garganta: Again, about average. He’s proficient at it, though he can’t perform any special tricks with it. He usually makes Cecilia’s Garganta for her, so he’s gotten rather good at them.

    Pesquisa: Better than most, Caiphus can use his Pesquisa almost well enough to not have to use his eyesight, though he prefers to use his eyesight.

    Hierro: This is where Caiphus truly shines. His Hierro is strong enough to turn aside all but the blows of a captain, and it can absorb most of those as well. He has trained in this for centuries to get to where he is, and he is rightfully proud of it. In his Resurreccion form, he is almost impossible to harm.

    Bala: His Bala, like his Cero, are smaller than an ordinary Arrancar’s, but have the odd side effect of creating massive dust clouds wherever they hit, allowing him to use them for escapes.

    Regeneration: Caiphus has also trained this area far more heavily than any ordinary Fraccion, allowing him to recover from even grievous injury with amazing speed. This aspect also doubles in his Resurreccion form.


    Tropes:


    Yukimura Seiko

    Vice-Captain of the 11th Division

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    Age (Actual/Apparent): 238/24
    Height: 5’11”
    Weight: 168 lb
    Hair: Sandy red
    Eyes: Blue so light it borders on white
    Reiatsu: A deep, almost bloody red
    Affiliation: 11th division
    Rank: Vice-Captain of the 11th division

    Character Theme
    Battle Theme
    Bankai Theme

    Appearance:
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    Seiko has a long, lithe appearance from his decades of training, which gives him a sort of feline grace. His body is covered in scars from various battles which he wasn’t ready for, particularly with his captain, who he wants desperately to match one day. Beneath the scars however, you can see that he is actually incredibly good-looking, which he is not overly proud of.

    He hates the ordinary Shinigami Shihakusho, instead choosing to wear a close-fitting uniform consisting of a dark red long-sleeved shirt, though the left sleeve was torn off in a particularly violent battle and Seiko has never seen fit to replace it, and a black pair of pants. He wears his Vice-Captain armband on his left arm.


    Personality:
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    Seiko loves the rush that he gets in the midst of a battle, and tends to get overexcited during it. Outside of battle, Seiko is very easy going, usually found near the fields by the 11th division barracks when he’s not training.

    His manner is lax, and it’s actually very difficult to really make him angry, though it’s very easy to annoy or frustrate him. He has very little patience for fools, but he considers anger a wasteful emotion; when a warrior is angry, he loses his focus, and a warrior without focus is not truly a warrior. Most of his energy goes to training and teaching new recruits, leaving him appearing listless and bored on his own. He puts his all into training, constantly hoping to better himself as a warrior.


    History:
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    Seiko is the youngest son of a minor noble house, the Yukimura. Unfortunately for Seiko, the Yukimura were and are very focused on the arts, specifically music and dance, which Seiko didn’t really agree with. He found himself with more energy than he knew what to do with, meaning that he ended up throwing himself into practice with reckless abandon, more because he had no other outlets than real interest.

    This continued until Seiko had reached his fifties, after he had been practicing Zanjutsu in secret until he was good enough to join the Shinigami, the suddenness of which disappointed his parents more than his choice to join them. This is not to say that they wanted him to join the Shinigami, because they certainly didn’t. He fought his family the entire way until he found the 11th division, which by that point had, under the command of Himura Michiko, had started dancing as a way of improving themselves. Using that as a reason, Seiko managed to convince his family not only to allow him to join the 11th division, but to bless his decision. This changed when they learned that dance was not the actual focus of the division, and was in fact the focus of none of the divisions, and disowned him both for their perception of his "disgusting" practices, and his lie. This happened in the last few years, and he has told no one about this, not even his captain.

    Seiko has proven himself to be a capable member of the 11th, both in combat and out. His skills with the blade and the dance floor have made him an invaluable member of the 11th, though his lax behavior tends to annoy the older members of the 11th and in particular the captain, but his skills are undeniable. He has also been known to occasionally play the flute to accompany the dancing of the rest of the division.


    Zanpakutou: Maikenoumaru, King of Dancing Blades
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    Maikenoumaru appears as an ordinary katana without a guard. On the handle are designs of multiple blades locked together.
    Zanpakutou Spirit:
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    Maikenoumaru manifests as a young man clothed in expensive silks and covered in jewelry, looking like an ancient Arabian prince.


    Inner World:
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    Seiko’s inner world looks like an old Middle Eastern market, completely ordinary except that it is completely devoid of people, and all of the stalls are covered in blood. Maikenoumaru wanders the area holding his blades in his hands, though the swords themselves are clean of any blood.


    Shikai: “Tsuranuke (Tear through), Maikenoumaru!”
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    When Seiko shouts the release command, the katana morphs into a six-foot long sword-staff wrapped in gold and silver trim (Here). Each end of the staff is tipped in a serrated blade, like a naginata (Here), though the staff can still be separated and each half used separately, giving him four blades to fight with. The staff does not separate with a catch or latch, instead Seiko flares his reiatsu to separate the two halves of the staff.

    Special Ability: Seiko can detach the naginata blades from the staff, extending them from chains linking the blades to the staff, extending to a maximum of thirty feet from the staff. While detached, Seiko can channel his Reiatsu through the chains to the blades, increasing the cutting power of the blades tenfold and making their movements controllable to a small extent. Channeling his reiatsu also heats the blades, up to about 500 degrees Fahrenheit.


    Bankai: Not achieved yet
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    Onishini no Maikenoumaru, Demon-slaying King of Dancing Blades

    In this form, the Shikai explodes in a flash of red light and reiatsu, and when the dust clears; Seiko is seen, clad differently than before. The Bankai changes his outfit from the usual into an outfit more like the Spirit’s: a close-fitting silk garb with twenty gold and silver bangles adorning his arms and legs, five on each limb that stay in the same position on his limbs, though they will shake with his movements. The one main difference between his outfit and the Spirit’s is that attached to each and every bracelet and bangle is a chain, on the end of which is a naginata blade like his Shikai. He can mentally control the length of the chains, anywhere from nonexistent to one hundred feet long, and he can also alter the path of the blades through the air mentally, though he cannot control them perfectly.

    Special Ability: Besides altering the length of the chains, Seiko can channel his reiatsu through the chains, which turns the chains red, as if they had been lying in a fire for hours. This reiatsu turns the chains themselves as sharp as the blades, and the speed of the chains and the blades both increase. When channeling his reiatsu through them, Seiko can control the chains with more precision. Also, by shouting the command, “Entomb them,” Seiko can force the blades to wrap around a single enemy, trapping them in the chains and them impaling them with each independent blade.


    General Abilities:
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    Traits:
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    Master Swordsmanship Specialist: as a member of the 11th, Seiko prides himself on his swordsmanship, and rightfully so. His skill with a blade falls just short of captain-level, and his skill also extends to other bladed weapons, though his specialties lie with swords and chained weapons.
    Tactician: Seiko has displayed extraordinary skill in coordinating troop movements and deployment. This also includes a charisma of his that makes him very good at dealing with people.
    High Reiatsu: As a Vice-Captain, Seiko has an extraordinarily high level of reiatsu, though he only uses it for Shunpo, intimidation, and his Shikai.
    Abysmal Kido: Seiko has literally no skill with Kido, being incapable of performing even the simplest of incantations.
    Perceptive Combatant: Seiko takes great pride in his ability to analyze opponents in the midst of battle, discovering patterns and weaknesses that he can exploit

    General Abilities:
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    Zanjutsu: He is a true expert at Zanjutsu, having trained in it since he could hold a sword, whether secretly or openly. He constantly improves his abilities, believing that he should end each day more skilled than the last.
    Hakuda: Though his true focus is Zanjutsu, he is also a master of Hakuda, believing that a warrior is not defined by his weapon, and also understanding the very real possibility of being disarmed one day. Should that happen, he’s ready.
    Hoho: Seiko relies very much on his speed, and he believes that dodging an attack is much more beneficial than blocking it. This belief has caused him to hone his movement skills, particularly Shunpo, to astonishing levels, being able to outrun all but the fastest opponents.
    Kido: Once again, his Kido is truly awful. It’s unclear whether this is as a result of some manner of deficiency on his part or merely a result of disdain for Kido, but Seiko is completely incapable of it. He has stated that he does not scorn those who do use Kido, it’s just that he finds swordsmanship a far more straightforward and direct means of battle. He just doesn’t like Kido, and that’s all there is to that.


    Battle Stats:
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    Offense (90): Seiko is a master of offense, being very good at pressuring an opponent into giving him an opportunity for a deadly blow.
    Defence (40): Seiko’s focus in battle in offense, and he relies on speed to dodge attacks as opposed to blocking them, though his mastery of swordsmanship has taught him something about blocking attacks.
    Mobility (80): Seiko’s focus on dancing and speed has made him a master of movement, and quick, precise movements are a staple of his battle style.
    Reiatsu Control (10): Seiko has almost no skill with this, and what little skill he does have is devoted to Shunpo and his Shikai.
    Intelligence (70): Seiko has significantly above average intelligence, and is capable of reasoning his way out of many problems, though he prefers not to. He can be very creative if he lets himself, allowing him to create solutions where there shouldn’t have been any.
    Strength (60): Seiko is very strong, despite the fact that his battle style focuses much more on quick movement and precise strikes. If Seiko wasn’t strong, he wouldn’t have lasted very long in the 11th division.


    Tropes:
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    Big Brother Mentor (to the entire 11th division)
    Bishonen (A trait of his family, though he's trying to cover it up with scars)
    Sacrificed Basic Skill For Awesome Training
    Undying Loyalty
    Blade Two Four Blades on a Stick
    Dual Wielding


    Possible connections:
    -11th divisioners
    -Other Vice-Captains, particularly Magatsu of the 3rd division
    -Members of noble houses, though they might not be particularly well disposed towards him.


    Cassandra

    Warrior of the Samsara

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    Name: Cassandra
    Height: 5’10”
    Weight: None of your business
    Eyes: Four concentric circles of alternating navy and ice blue, with a royal blue border; no whites
    Hair: Right half ice blue, left half navy
    Age: Claims to be mid-100s, won’t say more than that.
    Reiatsu/speech: A deep purple

    Character theme
    Battle Theme

    Appearance:

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    Cassandra is a tall, majestic woman who moves with a distinct grace and fluidity. She wears a navy blue pair of shorts with a white sleeveless top. Over that she wears a long royal blue sleeveless coat that reaches down to her knees, with a slit that ends halfway up in the middle of the back. She also wears long gloves of a bright ice blue, which end in a jagged pattern around her upper arms, between her elbows and shoulders.

    She has a lean body with wiry muscles, giving her a very slim appearance. Her whole body seems streamlined, as if to maximize speed. She also has a small mark on the front of her collarbone, needle-shaped like a Blank's head. This is actually purely cosmetic, and is there just to lure opponents into striking her there, bringing them within range.

    Personality:
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    Cassandra remembers only flashes of the memories that theoretically compose her, and this causes her to seem very callous and uncaring. In truth, it’s very hard for her to understand or empathize with people because she can barely even remember how to feel. The only time she truly feels alive is when she causes someone pain, the one sensation that she can relate to. As a result, she has a cruel streak a mile wide. She knows her place within the Samsara, though; the Warrior. She fights to obtain a sense of self, and she fights for the chance to someday be able to feel. But mostly, she fights because she enjoys it.

    History:
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    Cassandra was a bit behind Hango in appearing in the Valley, and appeared in a very odd form: that of a sword. When she was found, it was very confusing. A weapon, found where the Blanks coalesced? However, Big Boss ordered them to leave the blade by the Rosary, and before long, the blade began to take on sentience, and then a human form. It took about a decade for Cassandra to truly form, and once she had, the first words out of her mouth were: “Where is my blade? Where is myself?”

    Because Cassandra was near the Rosary for so long before she was fully formed, her memories are a massive jumble, none of which makes sense to her. Her strongest memories are of America and Europe, but even these are only flashes of lives, none of which seem to have anything to do with anything. She has memories of thousands of places and millions of names, but none of them mean anything to her. She has accepted this though, and she has learned to move on.

    She currently aims for the position of second-in-command of the Samsara, and she will go to any lengths to achieve it. She will regain her memories, and who she was. Nothing and no one will stop her.


    Abilities:
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    Cassandra is a Samsara, and can use the ordinary powers associated with them.

    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Cassandra’s specialties include using Blanks to create weapons, specifically one-handed swords and guns, usually dual pistols (she also uses Blanks for ammunition). She is skilled enough with this to create weapons almost instantaneously, provided she has enough Blanks to use. Her particular ability is also able to combine Blanks into one cohesive whole to give Blanks a real, corporeal form. She can combine any number of Blanks into any manner of being, though her most common shaping is making copies of herself. She calls this technique “Blank-shaping,” and she mostly uses it to scout, though they can be useful for battle, though the power of each clone depends on the time she spends creating it.

    Specific Abilities:
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    Expert Weapon Specialist : Cassandra is well-trained in the use of just about any weapon, and her ability to create any weapon allows her to keep her opponents off-guard.

    Blank Ammunition: Cassandra can use Blanks as ammunition for her guns, and the number of Blanks determines the power of her shots. She can concentrate before firing to increase the power of the shot, and at their strongest they resemble Bala.

    Enhanced Abilities : Cassandra’s strength, speed, and durability are all above average, and she can increase them all using Blanks to power herself. She cannot perform actual Flash Steps, though she can move fast enough to simulate them.

    Perceptive Combatant : Cassandra is incredibly practiced at finding the weak points of opponents, spotting openings in her enemies guards when no one else would be able to.

    Airborne Combatant : Cassandra is capable of combining Blanks onto her back to create a pair of giant wings that allow her to fly. The wings themselves are purely cosmetic, and if destroyed will not result in a rapid descent. The powers of the Blanks are actually what enable flight.


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    Mayumi Yamashiro

    Science teacher and Quincy
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    Gender: female
    Age: 32
    Height: 5'6"
    Weight: Oh no you don't.
    Aliases: Sensei; that woman who gives those impossible tests.

    Appearance:
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    Mayumi always has a immaculate appearance, with not a hair out of place. She is usually seen wearing a conservative, though somewhat flowing blue or green dress, elegant in its simplicity. She usually wears knee-high boots, though this is mostly to have a place to put her Seele Schneiders.

    Mayumi keeps her long black hair in a tight bun behind her head, and only lets it down in private or in especially difficult battles, for dramatic purposes. Her expression usually ranges from neutral to mild disappointment, though this can soften to somewhat kind on occasion.


    Personality:
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    Mayumi's temperament is calm, level-headed, and even. It is nearly unheard of for her to be flustered, surprised, embarrassed, or really to show any manner of emotion. She can be kind, but she doesn't believe in giving compliments just to be nice, and can seem unnecessarily strict at times, though this is as a result of her concern for her students.

    She thinks the world of her students, and believes that lying to her students is the worst thing she could do to them. Should anything hurt her students, her wrath would be immense.


    Background:
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    Mayumi is the eldest of her generation in the Yamashiro clan, second in authority only to her grandmother, the matriarch of her clan. As such, Mayumi has a great deal of responsibility in her clan, and is one of the foremost Quincies.

    She was trained from infancy in Quincy traditions and powers by her mother, who was an even stronger Quincy than Mayumi's grandmother. Unfortunately, her mother is now deceased, having fallen in battle against a recent Hollow invasion several years ago. It was a testament to her mother's skill that she noticed the invasion before it had even happened, allowing her to defeat the entire horde by herself, though the strain and expenditure of energy led to her death.

    Mayumi tries to emulate her mother, both in skill and in compassion, and attempts to be the kind of person that her mother would be proud of. So far, she has succeeded.


    Powers:
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    Spirit Bow: Nachtliche Raubvogel (Nocturnal Raptor) Mayumi's bow manifests as a a cross-shaped long bow six feet in length. The two horizontal prongs of the bow are two feet long each, making it four feet in total span. The bow is significantly too large for anything resembling close-range combat, though she excels in long-range combat, specifically sniping. Mayumi is capable of landing a killing blow accurately at a distance of 2 kilometers, and her arrows remain lethal for 5 kilometers, though killing blows are difficult to land at this distance.. Her arrows also move at high speeds, moving approximately 200 MPH on average, though she is able to increase this by increasing her draw time. Her arrows also have the curious property of being able to pass through solid objects at Mayumi's discretion, though if she chooses to do so, her arrows cannot hurt humans and can only harm spiritual beings. She uses this to minimize property damage. Her rate of fire can increase to approximately 100 arrows per second, though this rate of fire lowers the power and accuracy of her arrows significantly, though the speed remains the same.

    Ginto: Mayumi has also trained extensively in the use of Ginto, though less so than her archery. She always keeps a bracelet of ten silver beads with her, and each bead is a separate Ginto. She uses Ginto mostly at close range when her bow isn't as effective. ((Specific techniques to come))

    Hirenkyaku: Mayumi is a master of Hirenkyaku, allowing her to attain the distances she requires to use her bow effectively. She can also use it to create platforms in the air, though this is difficult in areas of low spirit energy. She uses this to create advantageous sniping positions.

    Reiatsu sense: Mayumi is incredibly proficient at sensing Reiatsu, which she uses to locate opponents at ranges of 10 kilometers or less, though any more distance and she gets shaky. She can use this almost as an Arrancar's Pesquisa, and she can use it instead of sight if it is more beneficial for her to do so.


    General Traits:
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    Master Archer: Mayumi has trained in archery her entire life, and has become a true expert as a result. Her skill with a bow is unmatched in her family save for her grandmother. Her skill also applies to arrow creation, allowing her to make blunt and explosive ammunition in addition to ordinary cutting arrows.

    Hirenkyaku Expert: Mayumi is a master of Hirenkyaku, being able to cross long distances without tiring, as well as being able to create platforms to stand on.

    Quincy Tech Specialist: Mayumi has also been trained in building items infused with Quincy Power, and is capable of creating most Quincy artifacts. She is even capable of creating Sanrei gloves, though this is a process that requires several months of work and the expenditure of an immense amount of Reiatsu.

    Increased Stamina: Mayumi is capable of firing her bow more or less non-stop for long periods of time, and she can sustain a high amount of injury before it shows.

    Genius Combatant: Mayumi has an immensely high I.Q., and is incredibly perceptive, allowing her to out think opponents that she can't out fight.


    Battle Stats:
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    Offense: 60; Mayumi is very good at pressuring opponents with her arrows, and she has to because her melee combat is severely lacking.

    Defense: 30; Mayumi has little defensive ability, though she can defend herself with Seele Schneiders if necessary. She's not very good at it, but if an enemy is within melee range, she's doing something wrong.

    Mobility: 70; As a master of Hirenkyaku, Mayumi is almost impossible to catch, which allows her to keep opponents at long-range.

    Reiatsu control: 80; Mayumi can create her bow with no effort, store reiatsu in Ginto easily, and create specialty arrows. Her skill with reiatsu manipulation is unmatched.

    Intelligence: 90; Mayumi is a genius, and people can tell. This can translate to her overthinking things, though she is usually capable of thinking quickly enough to negate that.

    Strength: 20; Mayumi is stronger than ordinary human, but she'd never beat a seated Shinigami in an arm-wrestling contest.


    Equipment:
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    As previously mentioned, Mayumi keeps a bracelet of Ginto available at all times.

    Seele Schneider: Mayumi is very proficient in the creation of Seele Schneiders, and she always carries at least four with her at all times. Two of these are hidden in her sleeves, and the other two are carried in her boots.

    Quincy Cross: Mayumi's Quincy cross takes the shape of a long cross that used to belong to her mother. The cross is made of pure silver, which Mayumi believes increases the power of her bow. Whether or not it actually does is irrelevant, because she believes that it does.

    Sanrei Glove: Mayumi is in possession of a Sanrei glove belonging to her personally, passed down from mother to daughter in her family. She has never used it, preferring to grow stronger by her own power.

    Quincy Bangle: But in case she does choose to use the glove, she has a backup plan. Her family keeps several Bangles, but Mayumi has one that belongs to her personally.

    Hollow Bait: She has it, but she has never used it. She finds the very idea of attracting Hollows to an area repulsive.


    Yamashiro Quincy clan
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    The Yamashiro house is one of the older Quincy clans, able to trace its bloodline back to Feudal Japan. It is also one of the few matriarchal Quincy clans, with the female members significantly stronger on average than the males. The reasons for this are unknown, but it has led to the success of the clan while simultaneously causing other patriarchal clans to be somewhat wary of them.

    the Yamashiro are known for their technological savvy, being one of the foremost clans in terms of Quincy technology and creations. Sanrei gloves, Quincy Bangles, variations of Ginto; these creations and more can have their origins traced back to the Yamashiro clan, though each has their own variation based on clan differences. A Yamashiro Sanrei glove will look and act differently from a Yoshimoto Sanrei Glove, for example.

    Their Quincies are also known for sniping, being trained in particularly long-range techniques. While their mid-range is generally lacking (though they do have a small squad of archers trained for mid-range combat), their Quincies can strike opponents from an average of 1 kilometer away accurately, and the majority can strike farther than that with relative ease.

    The current matriarch of the clan is Shiori Yamashiro, notable for being one of the oldest known living Quincies at 87 years old. Though her skills have diminished with age, she didn't get to be 87 years old by being easy to kill. Her skills far outstrip those of most Quincies, and her power is still a force to be feared. Her daughter, Asuka, recently passed away while singe-handedly fighting off a Hollow invasion, and currently Shiori's focus is on Mayumi, Asuka's daughter and Shiori's granddaughter. Mayumi has two children of her own, a seven year old girl named Hinata and a three year old son named Akio.


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    Last edited by Kayne650; 2010-11-15 at 05:36 PM.