Augment Crystals are cool. Call 'em sockets or materia or what have you, they're still neat and help address some of the unnecessary high cost and static nature of magic weapons and armor. Here's some new augment crystals that I made up. Enjoy!

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Weapon Crystals

Dragonmark Crystal
Price: 1,000gp (least), 5,000gp (lesser), or 10,000gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 12th
Aura: Moderate; (DC 21) transmutation
Activation: As Dragonmark
Weight: --

This dark crystal seems to be filled with wisps of shadow.

A dragonmark crystal attached to a weapon allows the wielder to use his dragonmark granted spell like abilities more often. A creature may only benefit from a single dragonmark crystal in a 24 hour period and the crystal only grants 1 extra use of each spell like ability per day, regardless of how many people wield the weapon the crystal is attached to or switch the crystal to another creatures weapon.

Least: This crystal allows the wielder to use the spell like ability granted by his Least Dragonmark feat one additional time per day.
Lesser: As the least crystal, and it allows the wielder to use the spell like ability granted by his Lesser Dragonmark feat one additional time per day.
Greater: As the leser crystal, and it allows the wielder to us the spell like ability granted by his Greater Dragonmark feat one additional time per day.

Prerequisites: Craft Magic Arms and Armor, mage's lucubration, creater must have a true dragonmark of the appropriate grade (least, lesser, or greater).
Cost to Create: 500 gp, 40xp, 1 day (least); 2,500gp, 200xp, 5 days (lesser); 5,000gp, 400xp, 10 days (greater).

Crystal of Expertise
Price: 300gp (least), 1,000gp (lesser), or 4,000gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 5th
Aura: Moderate; (DC 11) divination
Activation: --
Weight: --

This clear crystal reflects no light.

A crytal of expertise grants proficiency with the weapon it is attached to.

Least: The least crystal of expertise may be attached to any simple weapon and the wielder is granted proficiency with that specific weapon.
Lesser: The lesser crystal of expertise may be attached to any martial weapon and the wielder is granted proficiency with that specific weapon.
Greater: The greater crystal of expertise may be attached to any exotic weapon and the wielder is granted proficiency with that specific weapon.

Prerequisites: Craft Magic Arms and Armor, master's touch.
Cost to Create: 150gp, 12xp, 1 day (least); 500gp, 40xp, 1 day (lesser); 2,000gp, 160xp, 4 days (greater).

Metalline Crystal
Price: 1,000gp (least), 3,000gp (lesser), or 6,000gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: --
Weight: --

This small crystal shifts colors randomly from gray to silver.

A metalline crystal allows the weapons wieder to overcome damage reduction and hardness as if the weapon were made of a special material.

Least: A weapon with this crystal attached overcomes damage reduction as a silver weapon.
Lesser: As the least crystal, and the weapon is treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness.
Greater: As the lesser crystal, and the weapon is treated as cold iron for the purpose of overcoming damage reduction.

Prerequisites: Craft Magic Arms and Armor, fabricate.
Cost to Create: 500gp, 40xp, 1 day (least); 1,500gp, 120xp, 3 days (lesser); 3,000gp, 240xp, 6 days (greater).

Crystal of Weapon Alignment
Price: 1,000gp (least), 3,000gp (lesser), or 5,000gp (greater)
Body Slot: -- (weapon crystal)
Caster Level: 9th
Aura: Moderate; (DC 19) transmutation
Activation: --, Standard
Weight: --

Good Alignment
This smooth, blue crystal glows with a faint light.

Evil Alignment
This sharp and jagged crystal glows red.

Lawful Alignment
This clear crystal is perfectly round and smooth.

Chaotic Alignment
This clear crystal is shot through with cracks, but it doesn't seem to break.

A Crystal of Weapon Alignment adds a particular alignment to a weapon: Good, Evil, Lawful, or Chaotic. Any creature that picks up a weapon with this crystal attached and does not have the same alignment as the weapon gains a negative level, which remains as long as it holds the weapon and disappears when the weapon is no longer wielded or the crystal of weapon alignment is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the weapon is wielded with an alignment crystal of opposed alignment than the creature.

Least: This crystal adds the appropriate alignment to the weapon. The weapon is treated as aligned with that alignment for the purpose of over-coming damage reduction.
Lesser: As the least crystal, and the weapon deals an additional +2d6 damage against creatures that are not the same alignment as the weapon. This damage is untyped.
Greater: As the lesser crystal and the crystal allows the wielder to make a smite attack against a creature that does not have the weapons alignment. Once per day the wielder may make a smite attack and add his Charisma modifier to his attack roll and add his character level as a bonus to his damage roll. If the attack misses the smite attack is wasted, as well as if the wielder mistakenly strikes a creature that does have the weapons alignment.


Prerequisites: Craft Magic Arms and Armor, align weapon, good, evil, lawful, or chaotic alignment.
Cost to Create: 500gp, 40xp, 1 day (least); 1,500 gp, 120xp, 3 days (lesser); 2,500gp, 200xp, 5 days (greater).





Armor Crystals

Crystal of Expertise
Price: 300gp (least), 1,000gp (lesser), or 4,000gp (greater)
Body Slot: -- (armor or shield crystal)
Caster Level: 5th
Aura: Moderate; (DC 17) divination
Activation: --
Weight: --

This clear crystal reflects no light.

A crytal of expertise grants proficiency with the armor or shield it is attached to.

Least: The least crystal of expertise may be attached to any light armor or buckler shield and the wielder is granted proficiency with that specific light armor or buckler shield.
Lesser: The lesser crystal of expertise may be attached to any medium armor or light shield and the wielder is granted proficiency with that specific medium armor or light shield.
Greater: The greater crystal of expertise may be attached to any heavy armor or heavy shield and the wielder is granted proficiency with that specific heavy armor or heavy shield.

Prerequisites: Craft Magic Arms and Armor, master's touch.
Cost to Create: 150gp, 12xp, 1 day (least); 500gp, 40xp, 1 day (lesser); 2,000gp, 160xp, 4 days (greater).

Lightstep Crystal
Price: 500gp (least), 1,500gp (lesser), or 3,000gp (greater)
Body Slot: -- (armor crystal)
Caster Level: 5th
Aura: Moderate; (DC 17) transmutation
Activation: --
Weight: --

This white crystal seems to weigh nothing, almost as if it floats.

When attached to a suit of armor the lightstep crystal increases the wearers speed and provides other benefits.

Least: This crystal increases the wearer's speed by +10 feet and applies to all of the wearers movement modes. This speed bonus is considered an enhancement bonus.
Lesser: As the least crystal and the wearer gains a +4 bonus on Initiative checks.
Greater: As the lesser crystal and the wearer may immediately reroll an initiative check once per day. She may take either result. A creature may only gain this benefit once per day, regardless of whether she uses another lightstep crystal later. This ability only functions once per day, regardless of whether another creature uses the same lightstep crystal later.

Prerequisites: Craft Magic Arms and Armor, haste.
Cost to Create: 250gp, 20xp, 1 day (least); 750gp, 60xp, 2 days (lesser); 1,500gp, 120xp, 3 days (greater).

Steadfast Crystal
Price: 500gp (least), 2,000gp (lesser), or 8,000gp (greater)
Body Slot: -- (armor crystal)
Caster Level: 5th
Aura: Moderate; (DC 17) transmutation
Activation: free (mental)
Weight: --

This brown crystal seems to be alive, pulsing slightly in your hand.

A steadfast crystal, when attached to a suit of armor, increases the wearers Hit Points and povides other benefits.

Least: When attached to a suit of armor the wearer may activate the crystal and gain 15 temporary hit points. These temporary hit points last for 1 hour and do not stack with any other source of temporary hit points. A creature may only gain these temporary hit points once per day, regardless if he activates another steadfast crystal later. This ability may only be activated once per day, regardless if another creature uses the same steadfast crystal later.
Lesser: As the least crystal and the wearer gains a +3 bonus to his Fortitude save.
Greater: As the lesser crystal and the wearer gains damage reduction 3/--. There is no daily limit on the number of points of damage the crystal may absorb and this damage reduction stacks with similar damage reduction granted by another source.

Prerequisites: Craft Magic Arms and Armor, bear's endurance.
Cost to Create: 250gp, 20xp, 1 day (least); 1,000gp, 80xp, 2 days (lesser); 4,000gp, 320xp, 8 days (greater).