ADDITIONAL FEATS

Accomplished caster
You can draw a smaller amount of MP to cast a spell.
Benefit: each spell cast costs 3 MP less.
Special: You can gain Accomplished caster multiple times. Its effects stack.

ADDITIONAL SPELLS

Attune Mana Pool Area
Universal
Level: Brd 5, Clr 6, Drd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 24 hours
Range: Close (25 ft. + 5 ft./2 levels)
Area: one 100ft cube (or standard dimension of an MPA)
Duration: 100 days
Saving Throw: No (harmless)
Spell Resistance: No

This spell modifies the properties of a specific Mana Pool Area to suit the needs for spellcasting of a particular class of magic wielders. On casting the spell, the caster chooses a particular individual or group, an alignment or faith, or spell school, subschool or descriptor: for the spells that match the description, the Lower Threshold and the Upper Thresold doubled.
Example: a pyromaniac Wizard living in a Normal Magic area decides that in his tower he doesn't want to be hampered casting high level spells with the Fire descriptor. He then casts Attune Mana Pool Area and chooses the Fire descriptor: the LT and UT for Fire spells become 50 and 124, while for the other spells remain at 25 and 62.
No more than one Attune Mana Pool Area can be active at every moment on a single area.

Material components: magical tools and incenses worth at least 5000 gp.


Improve Mana Pool Area
Universal
Level: Brd 3, Clr 5, Drd 5, Sor/Wiz 5
Components: V, S, M
Casting Time: 24 hours
Range: Close (25 ft. + 5 ft./2 levels)
Area: one 100ft cube (or standard dimension of an MPA)
Duration: 100 days
Saving Throw: No (harmless)
Spell Resistance: No

This spell increases the type of a Mana Pool Area to the following type; thus a Low Magic area becomes Normal, and a Normal Magic area become High: the change affect both the Thresholds and the Limits. If the spell is cast on a High Magic area it only raises its Lower Threshold and Upper Threshold by 10 points.
No more than one Improve Mana Pool Area can be active at every moment on a single area.

Material components: magical tools and incenses worth at least 4000 gp.


MAGIC ITEMS

The Pearls of Power work in a slightly different way: each Pearl can grant a number of temporary MP to the wielder, allowing him to draw power from these points instead than from the MPA. The points granted by each Pearl fade after 1d4+X rounds, where X is the level of the Pearl used. A caster can use the Pearls when casting spells with long casting times (the Specific recharge spells) using the Pearls in the final moments of the rituals.

Crown of Lucky Castings
The wearer of this crown can decide to neutralize the chance to cause a Minor or Major Energy Surge when casting a spell that normally would carry this chance. For example, when casting a 6th level spell in a Low Magic area there is a 15% chance to trigger a Minor Surge: by using the Crown the caster can neutralize this chance, thus casting the spell safely.
The Crown has another use: when casting a spell whose cost is greater than the Upper Threshold (that is, a spell that has 100% chance to collapse a Major Surge), the wearer can force a roll for the Major Surge with the same chance of the Minor Surge. For example, casting an 8th level spell in a Low Magic area has a 41% chance to cause a Minor Surge and automatically causes a Major Surge: by using the Crown, the Wearer can decide not to suffer automatically the Major Surge, but to check it with the same probability of the Minor Surge, that is 41%.
The Crown can be used once per day, regardless of the function invoked.

Strong transmutation; CL 14th; Craft Wondrous Item; Price 110,000 gp


Goggles of Mana Gauging
The wearer of these goggles can determine as a free action the class of a MPA and the amount fo MP in its Usage Pool.

Faint transmutation; CL 2nd; Craft Wondrous Item; Price 500 gp.


Magic Enhancer
A Magic Enhancer is a massive pyramidal structure covered in strange runes and dotted with resonant crystals. The structure enhances the magical properties of an area of 2000ft x 2000ft x 2000 ft, centered on the Enchancer itself: the Magic Pool Areas covered by the effect of a Magic Enhancer are treated as being one type better than they are; High Magic zones have their Lower Threshold and Upper Threshold increased by 10.

Strong transmutation; CL 17th; Craft Wondrous Item, Improve Mana Pool Area; Price 200,000 gp