Re: The Gates of Heaven: Giving Celestia the Dicefreaks Treatment
Originally Posted by DythTheKobold
Before we focus on any of the players/characters, we need to look at positions and organization. I also highly recommend making some distinctions between the different Good outsiders: we have Archons, Guardinals, and Eladrin, plus Angels. That feels very over-Killy to me, but I'm odd and I realize evil has 4. But a distinctive note on the different structure is good.
One thing to note is that the fiends have devils (LE), daemons (NE), gehreleths (N[C]E), and demons (CE), while the aasimon have archons (LG), guardinals (NG), eladrin (CG), and angels (any good), so it's not entirely symmetrical. With the angels being "above" (or at least outside) the organization of any given Upper Plane, at least mentioning them or taking them into account somehow in the Celestia writeup would be a good idea.
Better to DM in Baator than play in Celestia
You can just call me Dice; that's how I roll.
Spoiler: Sig of Holding
Originally Posted by abadguy
Darn you PoDL for making me care about a bunch of NPC Commoners!
Originally Posted by Chambers
I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!