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    Aug 2009

    Default Re: 30+ New Dragons (more true dragons than the draconomicon)

    Gorgonid Dragon
    Dragon (Fire)
    Environment: Warm plains
    Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, clutch (2Ė5), or pack (5-20); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, family (2-5), or pack (5-20).
    Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 7; young adult 9; adult 11; mature adult 13; old 15; very old 17; ancient 18; wyrm 19; great wyrm 20
    Treasure: Standard
    Alignment: Always Chaotic Neutral.

    Now I know what youíre thinking; youíre asking if this thing is even a dragon. Well Iíll tell you what that sodding barmie dragon-scholar Zasper told me. It might be a horrid little furred creature, weaker even than the puny white dragons, but it has all the requirements. They even have that odd organ dragons have. Yeah Iíd have dismissed it at the fur, too.

    Well gorgonid dragons donít have any relation to those weird cows they have on the plane, and canít turn a berk to stone either, but that doesnít mean itís safe to mess with them. These little beasts have fire breath, now it ainít no where as strong as a red drakeís but itís still enough to give you a singe. They have sharp claws, and deadly teeth too; and from what the barmie tells me the older ones heal from wounds almost as fast as they take them. Thatís assuming they even take them, you see they have touch skin that non-magic steel wonít even cut, and even enchanted chivís donít always work as well as normal; see they might be from the prime but theyíre creatures of chaos and only an axiomatic blade is fully effective.

    If youíre going to hunt them, be careful. They can track by scent, and unlike most dragons they come in numbers. Iíve heard tales that over a hundred have been seen moving together before; now my sources tell me thatís a slaad-story, but they confirm that these critters move in packs of up to twenty individuals. Thatís twenty dragons if you didnít get it, thereís not many a blood that can go up against twenty adult dragons and live to tell about it.

    Gorgonid dragons are small, for dragons, pack hunters. They have long draconic necks, and powerful draconic wings, but their bodies are covered in short, golden-brown fur and they lack scales completely instead having preternaturally dense skin. They have long, saber-teeth sometimes longer than their heads. As wyrmlings they have lithe, bodies built for speed, but as they mature their bodies become bulkier and slower till at full growth theyíre no more agile than your average dragon.

    Despite being pack animals, gorgonid dragons have only the barest of power structures, and no laws save those that nature imposes. Their packs are normally nomadic, wandering through the plains at random, and occasionally even moving through abnormal terrain. Scavengers have been known to follow gorgonid dragons, and their packs can sometimes be traced by the flock of carrion birds that circle around them.

    Adaptation: Change their alignment to always Chaotic Evil and give them the Chaos and Evil subtypes and gorgonid dragons can be natives to one of the layers of the Abyss; a primitive and bestial race of dragons occasionally rounded up by tanar'ri generals and forced into the Blood War.

    Age Size Hit Dice Str Dex Con Int Wis Cha BAB/Grp Atk Fort Ref Will Breath Weapon Damage Breath Weapon DC Frightful Presence
    Wyrmling T 3d12+3 (22 hp) 10 18 13 6 13 6 3/-5 5 4 7 4 2d4 12 -
    Very Young S 6d12+12 (51 hp) 13 16 15 6 13 6 6/3 8 7 8 6 4d4 15 -
    Young S 9d12+18 (76 hp) 13 16 15 6 15 6 9/6 12 8 9 8 6d4 16 -
    Juvenile M 12d12+36 (114 hp) 15 14 17 8 15 8 12/14 15 11 10 10 8d4 19 -
    Young Adult M 15d12+60 (157 hp) 17 14 19 8 17 8 15/18 19 13 11 12 10d4 21 16
    Adult L 18d12+76 (193 hp) 19 12 19 10 17 10 18/26 21 15 12 14 12d4 23 19
    Mature Adult L 21d12+105 (241 hp) 21 12 21 10 19 10 21/30 25 17 13 16 14d4 25 20
    Old L 24d12+120 (276 hp) 23 12 21 12 21 12 24/34 29 19 15 19 16d4 27 23
    Very Old H 27d12+138 (287 hp) 27 10 23 12 23 12 27/43 33 21 15 21 18d4 29 24
    Ancient H 30d12+180 (375 hp) 29 10 23 14 23 14 30/47 37 23 17 23 20d4 31 27
    Wyrm H 33d12+231 (445 hp) 31 10 25 14 25 14 33/51 41 25 18 25 22d4 33 28
    Great Wyrm H 36d12+252 (486 hp) 33 10 25 16 27 16 37/55 45 27 20 28 24d4 35 31

    Age Speed Init AC SR Special Abilities
    Wyrmling 50-ft, fly 100-ft (average) +4 16 (+2 size, +4 Dex) - Immunity to Fire, Vulnerability to Cold, Powerful Bite, Keen Nose
    Very Young 60-ft, fly 120-ft (average) +3 17 (+1 size, +3 Dex, +3 natural) - Improved Flanking
    Young 60-ft, fly 120-ft (average) +3 20 (+1 size, +3 Dex, +6 natural) - DR 5/magic
    Juvenile 80-ft, fly 150-ft (average) +2 21 (+2 Dex, +9 natural) - Trip
    Young Adult 80-ft, fly 150-ft (average) +2 24 (+2 Dex, +12 natural) 24 DR 10/magic
    Adult 80-ft, fly 200-ft (poor) +1 25 (-1 size, +1 Dex, +15 natural) 26 Fast Healing 8
    Mature Adult 80-ft, fly 200-ft (poor) +1 28 (-1 size, +1 Dex, +18 natural) 28 DR 15/magic
    Old 80-ft, fly 200-ft (poor) +1 31 (-1 size, +1 Dex, +21 natural) 30 Augmented Critical
    Very Old 100-ft, fly 200-ft (poor) +0 32 (-2 size, +24 natural) 32 DR 20/magic and DR 5/law
    Ancient 100-ft, fly 200-ft (poor) +0 35 (-2 size, +27 natural) 33 Swift Haste
    Wyrm 100-ft, fly 200-ft (poor) +0 38 (-2 size, +30 natural) 34 DR 20/magic and DR 10/law
    Great Wyrm 100-ft, fly 200-ft (poor) +0 41 (-2 size, +33 natural) 35 Deadly Critical

    Special Abilities

    Breath Weapon (Su): Gorgonid dragons have a single breath weapon, a cone of fire that deals the listed damage (Reflex for half).

    Powerful Bite (Ex): Gorgonid dragons deal damage with their bite as if one size category larger than they actually are.

    Keen Nose(Ex): A gorgonid dragon has the scent ability, except the range from which it can detect scents is 30-ft per age category.

    Improved Flanking (Ex): When a very young or older gorgonid dragon is flanking a creature the gorgonid dragon gets an additional +2 to hit. If a gorgonid dragon has sneak attack it may apply it to creatures not subject to precision damage when it is flanking.

    Trip (Ex): When a juvenile or older gorgonid dragon hits an opponent with its bite attack it may make a trip attempt as a free action without making a touch attack roll, or provoking an attack of opportunity. If it fails its opponent cannot react to trip it back.

    Augmented Critical (Ex): An old or older gorgonid dragonís bite attack has a 18-20/x3 critical.

    Swift Haste (Sp): An ancient or older gorgonid dragon may use Swift Haste as a spell-like ability 3 times per encounter.

    Deadly Critical (Ex): A great wyrm gorgonid dragon gains Improved Critical (Bite) as a bonus feat, and their critical damage multiplier increases to x4 (for a 15-20/x4 bite).

    Skills: Jump, Tumble, and Survival are class skills for gorgonid dragons. They gain a bonus to Survival checks when tracking by scent equal to their age category.
    Last edited by Zaydos; 2014-08-27 at 08:28 PM.
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