1. - Top - End - #240
    Ettin in the Playground
     
    Gorgondantess's Avatar

    Join Date
    Aug 2008
    Location
    Not in a human colon

    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Evolved undead

    Spoiler
    Show
    Prerequisite: Must be an undead with an intelligence score of at least 4 and a charisma of 10 or greater, and at least 4 HD.
    {table]Level|BAB|Fort|Ref|Will|Special
    1|+0|+0|+0|+2|Evolved Body, Evolved Ability, Evolution
    2|+1|+0|+0|+3|Evolved Ability, +1 Cha
    3|+1|+1|+1|+3|Evolved Ability, Evolved Power
    4|+2|+1|+1|+4|Evolved Ability, +1 Cha
    5|+2|+1|+1|+4|Pinnacle of Evolution, Evolved Power[/table]
    2+int mod skill points per level. No class skills.
    No new proficiencies.
    Evolved Body: Unlike most other monster classes, the Evolved Undead does not lose its racial abilities or change type.
    If it is corporeal and does not already possess natural armor, it gains natural armor equal to its strength modifier plus its levels in Evolved Undead minus one. If it does already possess natural armor, it gains a bonus to natural armor equal to its levels in the evolved undead class.
    If it is incorporeal, it gains an additional deflection bonus to AC equal to its levels in the evolved undead class.


    Evolved Ability: The Evolved Undead may choose one of the below abilities for the first 4 levels of the class.

    Spoiler
    Show
    Evolved Healing: The Undead gains fast healing equal to 1/2 HD. If it already possesses fast healing of this amount or greater, it gets a +3 bonus to its fast healing. This ability may be taken multiple times.

    Evolved Flight: The Undead becomes capable of flight, gaining a fly speed equal to its land speed and average maneuverability. If this ability is taken a second time, it improves to double land speed and good maneuverability.
    If the Undead already has flight, the fly speed doubles and increases by 1 maneuverability step.

    Evolved Hunt: The Undead's land speed doubles, and it gains climb speed equal to 1/2 its new speed, and a burrow speed equal to 1/4 its new speed. If the undead already has either of these movement speeds, the speed doubles. It gains track as a bonus feat: if it already has track, it gains a +5 bonus to tracking. This ability may be taken only once.

    Evolved Kill: All of the Undead's natural attacks increase in damage by one step. This ability may be taken only once.

    Evolved Physical Resistance: The undead gains DR/Silver and Magic equal to 1/2 HD. If it already has DR, it may improve its DR by 5 points, and may also change it to DR/Silver and Magic. This increase may only be applied once.

    Evolved Magical Resistance: The Undead gains SR equal to 10+HD. If it already has SR, it adds its charisma bonus to its SR. This may only be applied once.

    Grave Power: All of the Undead's SLAs & abilities gained through monster classes (though no spellcasting) DC's increase by 1.

    Grave Magic: The Undead gains one of the below SLAs. This may be taken multiple times: each time, a new SLA may be chosen. If the same one is chosen twice, its uses per day doubles. If the same one is chosen three times, it becomes usable at will.
    Minimum HD defines minimum HD to use the SLA, not to take the SLA.
    SLAs have DCs of (10+1/2 HD+Cha mod)
    Spoiler
    Show
    {table=head]SLA|Uses per day|Minimum HD
    Circle of Death|1/5 HD|11
    Cloudkill|1/5 HD|9
    Cone of Cold|1/3 HD|9
    Confusion|1/3 HD|6
    Contagion|1/2 HD|5
    Creeping Doom|1/7 HD|13
    Dispel Magic|1/4 HD|5
    Haste|1/3 HD|5
    Hold Person|1/3 HD|4
    Invisibility|1/3 HD|4
    See Invisibility|1/3 HD|3
    Teleport|1/6 HD|10
    Unholy Blight|1/3 HD|7[/table]

    Advancement:
    At 18 HD, Wail of the Banshee may be used once per day in place of Circle of Death.
    At 12 HD, Acid Fog may be used once per day in place of Cloudkill.
    At 15 HD, Polar Ray may be used interchangeably with Cone of Cold.
    At 14 HD, Insanity may be used once per day for every 3 uses available of confusion.
    At 12 HD, Greater Dispel Magic may be used once per day for every 2 uses available of Dispel Magic, and at 20 HD Disjunction may be used once per day in place of Dispel Magic.
    At 10 HD, Hold Monster may be used once per day for every 2 uses available of Hold Person.
    At 7 HD, Greater Invisibility may be used once per day for every 2 uses available of Invisibility.
    At 10 HD, True Seeing may be used once per day instead of See Invisibility.
    At 13 HD, Greater Teleport may be used once per day instead of teleport.
    At 13 HD, Blasphemy may be used once per day instead of Unholy Blight.

    Each of these uses require the original SLA, and still take up one use of that SLA.


    Evolution:At first level, the undead chooses one of the below to evolve by as it advances in the evolved undead class.
    Spoiler
    Show
    Skill Evolution: This level and each level thereafter, the evolved undead class gives 4+int mod skill points and gains the class skills of any one core class in the SRD.
    Might Evolution: The evolved undead class now grants full BAB.
    Magic Evolution: When this ability is taken, it initially does nothing; however, all subsequent levels of evolved undead grant +1 spellcasting level of the spellcasting class of the undead's choice, just like a PrC would.
    Resilience Evolution: The evolved undead class now grants all good saves.


    Ability Score Increases: The Evolved undead gains +1 charisma at levels 2 and 4.

    Evolved Power: When this ability is gained, the undead gains +1 to the ability score of its choice.

    Pinnacle of Evolution: When this ability is gained, the undead becomes a truly evolved being, ascending to a higher state; while before it stripped away the bounds of life, now it strips away the bounds of death as well.
    It gains the evolved subtype, which confers the following benefits:
    Immunity to turning.
    Immunity to spells with the [light] descriptor.
    A natural rate of healing as if it were living for both ability score and hp damage.
    Is affected by positive energy as if it were not undead, and is healed by positive energy spells.
    Uses its charisma modifier as a bonus for fortitude saves.
    Is now disabled at 0 hit points, unconscious at -1 to -9 hit points, and not destroyed until -10 hit points.
    Last edited by Gorgondantess; 2010-11-08 at 11:35 AM.
    Marceline Abadeer by Gnomish Wanderer
    Spoiler
    Show
    Classic Cthulhu by RTGoodman


    Critical Failures by Strawberries & Captain Happy, respectively.




    Scizor by Mr. Saturn.