Sid "The Sneak" Aimes

Sid "Huh!"ed and nervously muttered, "Take heart. Yeah. Right." Seeing that it was too dark inside, he lit a torch, then swung it through the doorway. "Alright you ghosts! We're here for our mill! Go find some cemetery to haunt!"

O. O. C. --->
HP: 4 AC: 6 Spells in effect: Nope.

Hear Noise (30% chance of helping) ---> (1d100)[28] Alertness (his Dexterity is 14) ---> (1d20)[16]