2010-10-12, 09:52 PM
Re: The Homebrewer's Extended Signature
Count me into one of these extended sigs. I'd have loved that the Compendium updated a bit more, but hey, the more I
shamelessly self-promote the better, no?
Blademaster - super-focused master of a single Martial Discipline.
Dreadlord - spontaneous Necromancy specialist "profane" champion that slowly turns into a Death Knight. Or, "what would the Dread Necromancer be if it was forced into the Paladin chassis"
Summoner* - a Conjuration/Transmutation spontaneous specialist who can summon up to nine beefed up creatures.
*Note: intended for 3.5 only, hence original and not retooled.
Bez-Kismet (Hexblade) - a warrior that defies fate, and alters probability through arcane magic and sheer willpower to do so.
Healer - now with 150% more healing, 200% more buffing, 300% better healing and 500% more offensive abilities!* (*:Rough estimates)
Marshal - toughened veteran with the extraordinary ability to make MEN out of wimps.
Monk - the first in the Ki retooling series, this Monk is sure to give the old arts a run for their money! Now on its 2nd edition, with more options for the discerning builder. Also Monk Lite for those who want a less complex class.
Ninja - the second in the Ki retooling series, this shadowy spy, assassin and overall badass is sure to shut up bright orange ninjas in their midst.
Ranger - now with more stealth and tracking options, better combat styles and improved magic!
Samurai - the third in the Ki retooling series; now with combat styles and sure-striking instant kill moves!
Warlock - with improved invocation acquisition! Comes with free Channeler PrC.
Warmage - now with 50% more firepower, 125% more battlefield control, 300% of damage potential, and less than 1% of the frustration of playing a blaster!
Wyrmlord - an improvement to the Dragon Shaman that improves their auras of leadership and further emphasizes their draconic potential.
Zealot - an extensive retooling of the Soulborn, using the divine champion chassis from Project Heretica in combination with the power of Incarnum.
* (*:Rough estimates)
Project Heretica - Paladins, Blackguards, Anarchs, Justiciars, champion-flavored PrCs, Avenger weapons, armor suits of Virtue, new spells for divine champions, and a discussion on the core concept of retoolings: chassis!
Archetypes -- modifications to classes that form an entirely different playstyle
Swashbuckler - a Rogue archetype that sacrifices skill prowess for improved combat prowess, using finesse and intellect rather than brute force.
Dragonfire Disciple and Dragonfire Theurge - Two prestige classes combining draconic invocations and arcane/divine magic! (Also available for Warlocks)
Arcane Archer - one of the base PrCs from the Dungeon Master's Guide, now with improved arcane spellcasting ability.
Arcane Fencer - one of the base PrCs from the Dungeon Master's Guide, now with actual class features. Comes in general or specialized flavor.
Assassin - one of the base PrCs from the Dungeon Master's Guide, now with improved stealth capabilities and anti-spellcasting techniques.
Bladesinger - the original Elven gish, now in a much more effective format! (Spells not included)
Defender of Sealtiel - making justice to a class that should have been just as awesome as Fist of Raziel (hopefully, that is).
Mystic Theurge - the original dual-caster, now with easier entry and optional level extension for real and effective dual-casting.
Deity-specific PrCs - new and improved PrCs for Heironeous, Pelor, Ehlonna, Gruumsh, and others!
Thespian of Many Roles - a retooling of the Master of Masks that uses method acting to boost the PrC to Chameleon-levels of jacking.
Alternate Class Features
ACFs for the Martial classes without Adeptness - providing options for old classes to enjoy the new features of the Tome of Battle without a need for dipping. (Note; use at your own risk)
Feats for the Martial dabblers - felt that the feats in the Tome of Battle were not enough? No worries! Support for Incarnum, Psionics, Combat Form and Weapon Style feats included.
Alternate Rules - a way to deal with the pesky rules problems of D&D in a clever and well thought format.
Combat - deal with some of the issues in combat, including iterative attacks and special combat actions.
Magic & spellcasting - work the rules of magic to reduce the power of some spells, turn others into invocations, and deal with the overall act of spellcasting.
Magic items - a near-complete revision of magic items from the SRD. Includes new and interesting items.
Deities of the absurd and the awesome! - Hot Blood! Evil Lawyers! Tonberry gods of death! Beautiful assassins! Mechas! And more gods that hardly had a chance to appear.
Hippozoology - monsters with a strong horse theme.
Coming soon: More classes! More prestige classes! Feat retoolings! Enhanced Combat Rules! HAL System!
Last edited by T.G. Oskar; 2014-06-02 at 05:26 PM.