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Thread: Gotham: Year One

  1. - Top - End - #283
    Bugbear in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2008

    Default Re: Gotham: Year One

    As Katherine walked around the place, an idea formed itself in her mind. Yes, she could try and get this Gul bastard to stop Carmine's attempts to buy this technological fortress, but why? Looking at it another way, anybody who had just found such a safe place probably wouldn't dare think that it could be a trap.

    All she needed to do was find some recording equipment, microphones, ways to hack into the camera feed - whatever was at hand. Turn these security systems working for the criminals into her own little spy network and then sit back and let the evidence roll in.

    This was better than just arresting the bugger. This was more than revenge - it was sheer poetry.

    She could just imagine the look on his face when he found out. And if it cost her a little too much money - well, that was what Hagen was for, wasn't it?

    Spoiler
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    Making knowledge rolls on where/how to buy enough surveillance equipment of quality to bug the hell out of Carmine's future hideout, and grab a blueprint of the building if possible. Also, a contact roll if it's needed.

    Knowledge: Gotham - (1d20+9)[20]
    Knowledge: Streetwise - (1d20+1)[5]
    Gather Information (if needed) - (1d20+9)[26]

    And finally, rolling Master Plan for Operation Sneak Into and Bug The Hell Out Of Carmine's New Hideout: (1d20+3)[5]

    EDIT: Knowledge: Streetwise is actually +11, so that equals a total of 15.
    Last edited by DeafnotDumb; 2010-10-28 at 03:02 PM.