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    Default Re: [3.5] The Broken System [Steampunk - Low Magic][PEACH]

    Quote Originally Posted by loaded.dice View Post
    First off, what stat is manifesting based on?
    That may change the usefulness of some abilities slightly.
    Wis. I should add that up there.

    Quote Originally Posted by loaded.dice View Post
    I’ve been running on the assumption that domains don’t grant extra powers known, if that’s wrong then of course there is a little more room for variable granted power levels.
    References to cleric level could safely be replaced by character level, but manifestor level seems much lower, so that may need looking at.
    And now, domains!
    I wanted it to be based on te manifestor level to keep the power very low and relatively insignificant.

    Quote Originally Posted by loaded.dice View Post
    Corruption
    Once per day, you can attack an object and ignore its hardness rating.
    Once per day is really weak for something like this. Either make it 1/day per level, or make it a passive ability to ignore hardness up to half level.
    This one did bother me due to it's weakness.
    Per manifestor level maybe. Or maybe per X/Vitality Dice?

    Quote Originally Posted by loaded.dice View Post
    Sand
    <cut due to length>
    Well, it’s definitely versatile, and fairly unique. Acquiring sand shouldn’t be a problem either. But it takes a long time, and is over very quickly. Might need its own overhaul.
    Sand is everywhere in this world. While in normal DnD the power level of this ability is quite pathetic really, in this game it is if anything OPd slightly.

    Quote Originally Posted by loaded.dice View Post
    Undeath
    You gain the ability to Rebuke Undead a number of times per day equal to your Wisdom bonus.
    Looks good. Turning/rebuking rules are notorious though, that might be worth looking at to make this really shine.
    Maybe, But working with undead is a really dangerous issue in this setting.
    I am thinking about adding Sanity loss each time you turn/rebuke undead. More loss for Rebuking obviously. So then it becomes last-ditched effort.

    Quote Originally Posted by loaded.dice View Post
    Vile Darkness
    You gain the Blind-Fight feat.
    Yeah… one free standard feat for another? Not very exciting. Free dark/ultravision might be a better choice. Or blindsense, even.
    Your right, all of the bonus feat options are quite poor.
    I don't want darkvision available like this though.
    Blindsense may work better. Or an unnamed bonus to actions in the dark.

    Quote Originally Posted by loaded.dice View Post
    Cold
    <cold themed power>
    Hmmmm. Obvious suggestions are blasty powers, cold resistance, or bonuses to drift magic.
    Yeah I am still thinking on this one. Tempted to try and convert a spell from Frostburn into a psionic power.

    Quote Originally Posted by loaded.dice View Post
    Evil
    All Occult powers gain the [EVIL] descriptor
    How much of a benefit is this, really? Does it make your powers stronger/weaker versus certain enemies?
    There will be feats that work with the [GOOD] and [EVIL] descriptors. As there are no alignments the benefits will be more applied to the manifestor than the target unlike normal DnD.

    Quote Originally Posted by loaded.dice View Post
    Mind
    Gain +2 bonus on Bluff, Diplomacy, and Sense Motive checks.
    Weak. Scaling bonus or free class skills would be better.
    I agree. Maybe +1 to those skills per 3 Vitality dice?

    Quote Originally Posted by loaded.dice View Post
    Hatred
    You gain the ability to Rage X/day where X is equal to your manifestor level.
    This is pretty good. I’m tempted to call it strong, but to maximize your rage uses you have to ignore your combat abilities somewhat, so it should balance out. What if you already have the rage ability though?
    I'd say they stack if you have both.

    Quote Originally Posted by loaded.dice View Post
    Knowledge
    All standard Knowledge() skills are now class skills.
    The way class skills work makes this really nice.
    VERY nice. I am thinking of limiting it to maybe 2/3 of the player's choice.

    Quote Originally Posted by loaded.dice View Post
    Summoner
    Gain Bind Vestige as a bonus feat
    Another feat trade. Binding bonuses or extra vestige access or something could be better.
    Maybe give the feat AND a bonus to it.

    Quote Originally Posted by loaded.dice View Post
    Thirst
    You gain Endurance as a bonus feat
    Again with the feat trade, and not a brilliant one either. Outright immunity to thirst might be too strong, but an extra bonus would probably be alright.
    This is definately very weak. I am still trying to re-think this one.

    Quote Originally Posted by loaded.dice View Post
    Hunger
    Secondary bite attack: 1d6 for medium sized creatures
    Natural weapons are fun and all, but this is underwhelming. Scavenging Gullet as an extra feat could work on top of the bite.
    Sounds good. :D

    Quote Originally Posted by loaded.dice View Post
    Pain
    You convert damage that you deal in one blow per day into healing for yourself, up to 1 point of damage per level.
    I’m not a huge fan of 1/day powers.
    Maybe another X/day where X is manifestor levels.

    Quote Originally Posted by loaded.dice View Post
    Madness
    You cannot lose sanity, even via feats. Your sanity score is dropped to 0. You instantly have a score of 3 in all permanent insanities.
    Gain Power Points to your reserve equal to the amount of Sanity you just lost.
    Ditch the bonus power points, and it’s still really good.
    Madness drives this world and I wanted it to be good. Maybe your right though, maybe the PP gain is a little OPd.

    Quote Originally Posted by loaded.dice View Post
    Pestilence
    Immunity to the effects of all diseases. You carry a disease which you can spread to others. Consult DM.
    Hmmm, the contagion will make or break this.
    It would have to be low DC stuff. But I'm not intending for players to really take this.

    Quote Originally Posted by loaded.dice View Post
    Good
    All Occult powers gain the [GOOD] descriptor
    See Evil
    ditto.

    Quote Originally Posted by loaded.dice View Post
    Protection
    You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your manifestor level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
    1/day, 1 hour limit, 1 use… I’m not a fan. Why not a bonus power that grants save bonuses? Pretty sure there is one already.
    There is currently no way to gain PR (OPR now) in this system. Maybe make it another X/Day that grants a certain number +X PR to the target.

    Quote Originally Posted by loaded.dice View Post
    War
    Free Martial Weapon Proficiency with any martial weapon (if necessary) and Weapon Focus with the chosen weapon.
    Hmmmm. Two subpar feats. At least you get to choose the weapon. Still… something more interesting wouldn’t hurt.
    Yeah, I've never liked this one either.
    Maybe throw in Weapon Specialisation as well?
    Or perhaps you can chose from Weapon Finesse, Point Blank shot feat tree etc. based on the weapon you choce.

    Quote Originally Posted by loaded.dice View Post
    Endurance
    Gain Will To Live as a bonus feat.
    I forget what that does, and where it’s from. Can’t really judge it, so… yeah.
    It is from The Quintessential Barbarian II and ****ing rocks in this system.
    It is the only way to stay alive on negative Vitality/Wounds.

    Quote Originally Posted by loaded.dice View Post
    Glory
    You gain the ability to Turn Undead a number of times per day equal to your Wisdom bonus.
    See Undead.
    ditto

    Quote Originally Posted by loaded.dice View Post
    Community
    Gain a +4 competence bonus on Diplomacy checks.
    Flat bonus is boring. See Mind.
    again maybe a +X.

    Quote Originally Posted by loaded.dice View Post
    Healing
    Gain Body adjustment as a bonus Occult Power.
    Bonus power is nice.

    Creation
    Gain Minor Creation as a bonus power.
    See Healing.
    Yeah this way works nicely I think.
    I may try and see at getting a lot of the others like this.

    Quote Originally Posted by loaded.dice View Post
    Oracle
    You gain a bonus on Sense Motive checks equal to your manifestor level.
    See! Scaling bonus. You had the power to do it all along
    The crappy ones you don't like are the WotC rules. Yes this, is my own way of doing it. lol.

    Quote Originally Posted by loaded.dice View Post
    Animal
    You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of class skills.
    This doesn’t seem too great, depending on the role/power of animals in the setting. Perma-speak with animals, or gain it as a power, or… wild empathy? I think wild empathy might be best.
    AND wild Empathy I think.
    Animals are not overly common anymore. In fact it really is only domestic animals left.

    Quote Originally Posted by loaded.dice View Post
    Plant
    You can bless a plant doubling it's growth rate and halving the volume of water and sunlight it requires. Add Knowledge (nature) to your list of cleric class skills.
    The blessing is odd. Plant growth can do that, I think. Again, bonus power might work better.
    Maybe a power that does this yes.
    But in a world that is now 70% Black-Sand Negative Energy desert do not underestimate this. lol.
    Just imagine how popular these people would be in say Darksun.
    Last edited by Gaiyamato; 2010-11-09 at 08:03 PM.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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