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Thread: The Homebrewer's Extended Signature

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    Ogre in the Playground
     
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    May 2010
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    Default Re: The Homebrewer's Extended Signature

    Dungeons & Dragons Heroic Edition (Unfinished)


    Rokugan


    Oriental Adventures


    Eberron


    Forgotten Realms
    - Cormyr Compilation

    Generic 3.5


    Feywild Things
    Spoiler
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    Feyblood Subtype
    The subtype qualifies a creature to use magic items normally only usable by fey creatures and qualifies the creature to take feats that have the subtype as a prerequisite. The feyblood subtype also makes creatures subject to harmful effects that affect fey.
    The feyblood subtype does not confer the fey type or any traits associated with that type.
    Fey automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers, or spells that require the feyblood subtype. Should a creature acquire the fey type, it loses the feyblood subtype.
    Half-Fey [LA +2]
    Prerequisites: Inherited template that can be added to any living, corpreal creature.
    Features: Gain the feyblood subtype, DR 5/Cold Iron, +2 Dex, +2 Wis, +4 Cha
    Traits:
    - Gain wings, either butterfly or insectoid, that can fold and retract into the creatures back. Fly speed is twice land speed with good maneuverability.
    - Darkvision 60ft
    - +3 save bonus vs Enchantment spells & effects
    - Spell-Like Abilities: Charm Person, Faerie Fire, & Sleep (At-Will).
    Feats
    Feytouched
    Prerequisite: Cha 11
    Benefit: You gain the feyblood subtype. You gain low-light vision, a +2 bonus on Bluff, Disguise, and Sense Motive checks, and a +1 bonus on saving throws against charm and compulsion effects. In addition you can select fey heritage feats.

    Fey Heritage [Fey Heritage]
    Prerequisites: Feyblood subtype
    Benefit: +3 bonus vs Enchantment spells or effects, +1 per Fey Heritage feat.

    Fey Power [Fey Heritage]
    Prerequisites: Fey Heritage
    Benefit: +1 CL and save DC's for Enchantment spells and spell-like abilities, +1 per Fey Heritage feat.

    Fey Charm [Fey Heritage]
    Prerequisites: Fey Heritage
    Benefit: +3 bonus to Charisma checks and Charisma based skill checks, +1 per Fey Heritage feat.

    Fey Resolve [Fey Heritage]
    Prerequisites: Fey Heritage, Character level 6
    Benefit: Add Charm Monster, Deep Slumber, & Disguise Self to your class spell list or spells known, as appropriate. If you do not have a spellcasting class you may use each spell as a spell-like ability once per day, with your character level as your class level.

    Fey Legacy [Fey Heritage]
    Prerequisites: Fey Heritage, Character level 9
    Benefit: Add Confusion, Dimenion Door, & Summon Nature's Ally V to your class spell list or spells known, as appropriate. If you do not have a spellcasting class you may use each spell as a spell-like ability once per day, with your character level as your class level.

    Fey Complusion [Fey Heritage]
    Prerequisites: Fey Heritage, Character level 12
    Benefit: Add Dominate Person, Hold Monster, & Lesser Geas to your class spell list or spells known, as appropriate. If you do not have a spellcasting class you may use each spell as a spell-like ability once per day, with your character level as your class level.

    Fey Mischief [Fey Heritage]
    Prerequisites: Fey Heritage, Character level 15
    Benefit: Add Mass Suggestion, Mass Charm Monster, & Mass Invisibility to your class spell list or spells known, as appropriate. If you do not have a spellcasting class you may use each spell as a spell-like ability once per day, with your character level as your class level.

    Fey Scout [Fey Heritage]
    Prerequisites: Fey Heritage, Character level 18
    Benefit: Add Plane Shift and Tree Stride to your class spell list or spells known, as appropriate. If you do not have a spellcasting class you may use each spell as a spell-like ability once per day, with your character level as your class level.

    Wayfarer [Epic, Fey Heritage]
    Prerequisites: Fey Heritage, Character level 21, Dimension Door, Plane Shift, Tree Stride
    Benefit: Whenever you use a spell or effect with the Teleportation descriptor add +2 to your caster level.

    You can use Plane Shift at will with perfect accuracy if you travel alone. If you bring other creatures you then suffer the inaccuracies normally incurred when using this spell. You can use Tree Stride at will and then range for all types of trees is doubled. You can use Dimension Door at will and the range is doubled.

    Wordsmith [Epic, Fey Heritage]
    Prerequisites: Fey Heritage, Character level 21, Confusion, Charm Monster, Dominate Person, Lesser Gease
    Benefit: You gain a +5 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks.

    You can use Dominate Monster and Insanity at will. When using Insanity you can choose which Confusion effect the target is subjec to each turn, changing it if desired as a free action.

    Wanderjahr [Epic, Fey Heritage]
    Prerequisites: Fey Heritage, Character level 21, Pass Without Trace, Flawless or Woodland Stride
    Benefit: You gain the benefit of a constant Freedom of Movement spell and can use Passwall at will. When using Passwall you may create a passage through barriers composed of trees, rock, and earth in addition to wooden, plaster, or stone walls.

    Whispers of the Fey [Epic, Fey Heritage]
    Prerequisites: Fey Heritage, Character level 21, Dream, Message, Sending, Whispering Wind
    Benefit: You can use Sending at will and there is no chance that the sending does not arrive when sent to a different plane.

    When you cast a Dream spell you are not defenseless while in a trance; you remain aware of your surroundings. Furthermore you can send a Dream message to creatures that don't normally dream but do enter a nightly trance of some kind (such as elves).
    Last edited by Chambers; 2012-05-25 at 01:14 PM.
    The Great Wave off Kanagawa by Hokusai Me.
    "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"