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    Barbarian in the Playground
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    Nov 2010

    Default Re: Psychic Imprinting - Binding meets Psionics [3.5, PEACH]

    Level 7 Impressions
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    Black Omen
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    Descriptors: Location
    Level: Psychic Impressionist 7
    Imprinting DC: 36
    Prerequisites: None
    Special Requirements: None
    Story: ***A little fluff about this impression. Why is it important enough to last?***
    Personality: You must seek out great and dangerous power where you can, regardless of the cost. What you do when you find it is up to you. Will you act as Queen Zeal did, attempting to harness that power at the cost of her family and her people? Or will you act as Chrono, attempting to destroy it before it could harm another.
    If you disassociate yourself with Black Omen, Arise From Darkness does not cause any pressure damage and Existence Beyond Time does not grant you immunity to effects that would alter or disrupt your personal time.
    While Black Omen is stored in a psicrystal with the blank slate personality, that psicrystal gains the resolved personality, which grants its master a +2 bonus on Will saves.
    Granted Abilities: Black Omen grants you the Arise From Darkness, Destruction Rains From the Heavens, and Existence Beyond Time abilities while it is imprinted upon you.
    Arise From Darkness (Su): You gain a fly speed equal to your base land speed with perfect maneuverability. Additionally, you can exude a cone of enveloping darkness beneath you, drawn of power from the depths of the oceans. The cone extends directly downwards from you, perpendicular to the ground. Treat this as a cone shaped emanation with a range equal to your altitude. At ground level, it has a radius equal to the distance you are above the ground. Everything within the cone is shrouded in darkness, as with a deeper darkness spell. Additionally, each creature fully within the darkness at the beginning of your turn must make a Fortitude save or suffer 3d6 points of damage, as though crushed by water pressure (creatures with access to the Blackwater domain are thus immune to this damage).
    You can activate or suppress the darkness and pressure damage caused by this ability as a standard action.
    Destruction Rains From the Heavens (Ps): As a standard action, you can call down the wrath of Lavos, conjuring a storm of fire and debris to pummel your enemies and anyone foolish enough to get in the way. All creatures within a cylinder 120 feet high and with a 20 foot radius, centered on a point within medium range (100 feet plus 10 feet per imprinter level), take 12d6 damage. Half of this damage is bludgeoning damage and half is fire damage and the bludgeoning damage is unaffected by damage reduction. A successful Reflex save halves this damage. You can use this ability as a swift action during the first round of combat. Once you use this ability, you cannot use it again for 5 rounds.
    Existence Beyond Time (Su): While Black Omen is imprinted upon you, your existence transcends time. You are immune to any effect that would alter or disrupt your personal time, such as a time hop power or a Phane's Chronal Blast ability.
    In addition, any effects that would stop time or rapidly accelerate the time flow around a creature also affect you. Whenever a creature within line of sight, within line of effect, and within 300 feet uses a time stop spell, a temporal acceleration power, or a similar effect, you can tag along as an immediate action. You must spend a number of power points equal to twice the level of the effect (or an amount equal to the user's caster level, if the effect doesn't have a level, or the user's HD, if it doesn't have a level or a caster level) to tag along, and you cannot spend more than 13 power points this way. If you do, you can act as though you and the effect's user were both under the effects of the ability used, and you can both interact with each other, even if the ability would normally prevent it.
    Granted Powers: While Black Omen is imprinted upon you, you gain knowledge of the energy conversion, quintessence, and temporal acceleration powers.
    Power Point Cost: 13
    Augment: When you imprint Black Omen, you can augment it in the following ways:
    • For every 2 additional power points you spend, the damage done by Destruction Rains From the Heavens increases by 1d6, and the height of the cylinder increases by 10 feet.
    • For every 3 additional power points you spend, the flight speed granted by Arise From Darkness increases by 10 feet and the pressure damage it deals increases by 1d6.
      In addition, for every additional power point that you spend to achieve any of these effects, this impression's imprinting DC increases by 1 and the maximum number of power points you can spend on Existence Beyond Time increases by 1.

    For every 2 additional power points that you spend to achieve any of these effects, the save DCs of this Arise From Darkness and Destruction Rains From the Heavens increase by 1.


    Legendary Heroes
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    Descriptors: Concept, Fire
    Level: Psychic Impressionist 7
    Imprinting DC: 36
    Prerequisites: None
    Special Requirements: You must be on a quest of great importance. Who that quest is of great importance to is irrelevant, nor is whether you consider to be important. You don't even need to know that someone considers it important, nor do you need to know that you are on the quest. Even as little as someone considering your involvement to be important to something greater is sufficient. Really, if you're playing D&D and are high enough level to imprint this, there shouldn't be any reason not to meet this requirement unless you're playing something really unusual.
    Story: ***A little fluff about this impression. Why is it important enough to last?***
    Personality: ***How does this impression make you want to act? Fluff and roleplaying-based requirements only, nothing that requires you to change your actions in combat. You don't have to follow the personality, but there may be minor consequences (restricted to only affecting your ability to use the impression's abilities) if you don't follow it. This may also include a minor bonus granted when the impression is stored in a Blank Slate psicrystal.***
    If you disassociate yourself with Legendary Heroes, Phoenix Rising does not grant you fast healing, and Through Fire Justice is Served does not cause your damaging powers to ignore resistances or immunities.
    While Legendary Heroes is stored in a psicrystal with the blank slate personality, that psicrystal gains the hero personality, which grants its master a +2 bonus on Fortitude saves.
    Granted Abilities: Legendary Heroes grants you the A Hero's Will Never Falters, Phoenix Rising, The Legend Continues, and Through Fire Justice is Served abilities while it is imprinted upon you.
    A Hero's Will Never Falters (Ex): Whenever you would be affected by a non-instantaneous, non-harmless effect, you can choose to suppress its effects with respect to you for up to 5 rounds. During that time, the effect's duration continues to count down, which may cause it to expire before it can affect you. You can use this ability once every 5 rounds, and you can choose to suppress the same effect multiple times consecutively (and without the effect affecting you at any time) if you reactivate this ability as soon as its previous duration expires.
    Phoenix Rising (Su): You gain a fly speed equal to twice your base land speed and with good maneuverability. Additionally, you gain fast healing 5.
    The Legend Continues (Su): If you die while Legendary Heroes is imprinted upon you, any spells, powers, and other effects that would revive you from death do not require any material or experience components and do not cost you any experience or levels when you are revived.
    Through Fire Justice is Served (Su): Your damaging powers never damage your allies or innocents, only your opponents (you can still damage a willing ally if you so choose). Additionally, half of any energy damage you powers deal ignores energy resistances (they are still affected by immunities).
    Granted Powers: While Legendary Heroes is imprinted upon you, you gain knowledge of the energy adaptation, energy wave, and retrieve powers.
    Power Point Cost: 13
    Augment: When you imprint Legendary Heroes, you can augment it in the following ways:
    • For every 3 additional power points you spend, the fast healing provided by Phoenix Rising increases by 2
    • If you spend 7 additional power points, the maneuverability of the flight granted by Phoenix Rising improves by one category (to a maximum of perfect) and Through Fire Justice is Served causes half of your energy damage to ignore resistances and immunities instead of just resistances.

    In addition, for every additional power point that you spend to achieve any of these effects, this impression's imprinting DC increases by 1.


    Last edited by Garryl; 2010-12-08 at 07:28 PM.