Descriptors: Location
Level: Psychic Impressionist 7
Imprinting DC: 36
Prerequisites: None
Special Requirements: None
Story: ***A little fluff about this impression. Why is it important enough to last?***
Personality: You must seek out great and dangerous power where you can, regardless of the cost. What you do when you find it is up to you. Will you act as Queen Zeal did, attempting to harness that power at the cost of her family and her people? Or will you act as Chrono, attempting to destroy it before it could harm another.
If you disassociate yourself with Black Omen, Arise From Darkness does not cause any pressure damage and Existence Beyond Time does not grant you immunity to effects that would alter or disrupt your personal time.
While Black Omen is stored in a psicrystal with the blank slate personality, that psicrystal gains the resolved personality, which grants its master a +2 bonus on Will saves.
Granted Abilities: Black Omen grants you the Arise From Darkness, Destruction Rains From the Heavens, and Existence Beyond Time abilities while it is imprinted upon you.
Arise From Darkness (Su): You gain a fly speed equal to your base land speed with perfect maneuverability. Additionally, you can exude a cone of enveloping darkness beneath you, drawn of power from the depths of the oceans. The cone extends directly downwards from you, perpendicular to the ground. Treat this as a cone shaped emanation with a range equal to your altitude. At ground level, it has a radius equal to the distance you are above the ground. Everything within the cone is shrouded in darkness, as with a
deeper darkness spell. Additionally, each creature fully within the darkness at the beginning of your turn must make a Fortitude save or suffer 3d6 points of damage, as though crushed by water pressure (creatures with access to the Blackwater domain are thus immune to this damage).
You can activate or suppress the darkness and pressure damage caused by this ability as a standard action.
Destruction Rains From the Heavens (Ps): As a standard action, you can call down the wrath of Lavos, conjuring a storm of fire and debris to pummel your enemies and anyone foolish enough to get in the way. All creatures within a cylinder 120 feet high and with a 20 foot radius, centered on a point within medium range (100 feet plus 10 feet per imprinter level), take 12d6 damage. Half of this damage is bludgeoning damage and half is fire damage and the bludgeoning damage is unaffected by damage reduction. A successful Reflex save halves this damage. You can use this ability as a swift action during the first round of combat. Once you use this ability, you cannot use it again for 5 rounds.
Existence Beyond Time (Su): While Black Omen is imprinted upon you, your existence transcends time. You are immune to any effect that would alter or disrupt your personal time, such as a
time hop power or a Phane's Chronal Blast ability.
In addition, any effects that would stop time or rapidly accelerate the time flow around a creature also affect you. Whenever a creature within line of sight, within line of effect, and within 300 feet uses a
time stop spell, a
temporal acceleration power, or a similar effect, you can tag along as an immediate action. You must spend a number of power points equal to twice the level of the effect (or an amount equal to the user's caster level, if the effect doesn't have a level, or the user's HD, if it doesn't have a level or a caster level) to tag along, and you cannot spend more than 13 power points this way. If you do, you can act as though you and the effect's user were both under the effects of the ability used, and you can both interact with each other, even if the ability would normally prevent it.
Granted Powers: While Black Omen is imprinted upon you, you gain knowledge of the
energy conversion,
quintessence, and
temporal acceleration powers.
Power Point Cost: 13
Augment: When you imprint Black Omen, you can augment it in the following ways:
- For every 2 additional power points you spend, the damage done by Destruction Rains From the Heavens increases by 1d6, and the height of the cylinder increases by 10 feet.
- For every 3 additional power points you spend, the flight speed granted by Arise From Darkness increases by 10 feet and the pressure damage it deals increases by 1d6.
In addition, for every additional power point that you spend to achieve any of these effects, this impression's imprinting DC increases by 1 and the maximum number of power points you can spend on Existence Beyond Time increases by 1.
For every 2 additional power points that you spend to achieve any of these effects, the save DCs of this Arise From Darkness and Destruction Rains From the Heavens increase by 1.