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Thread: Nexus Character Directory

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    Default Re: Nexus Character Directory

    Name: Hamnet Dae Cruss
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    "I apologize, but even I am not that foolhardy."

    Alias: Sir Cruss the Fair
    Gender: Male
    Species: Kiroshandian (Humanoid)
    Age: 21 Years Of Age Physically, 31 Years of Age Mentally

    Alignment: Chaotic Good

    Profession: Retired Combat Medic, Retired Smuggler, Current Knight

    Power Rating: C+

    Description:
    Height: 6'0"
    Weight: 187.2 lbs
    Eye Color: Deep Blue
    Hair: A Mat Of Shaggy Blond Hair As Soft As Velvet
    Skin Tone: A Dark Skin And Weathered Appearance

    Hamnet is essentially a normal human with minor differences in his anatomy that barely set him apart from the average human. The differences include slightly more sensitive hearing, two organs which are the equivalent of hearts (and, by extension, a different circulatory system), a different blood type (slightly bluer than normal blood) due to a different element within the cells that binds to the oxygen in the air, different muscle groups and a different skeletal structure which merely is designed to compensate for his rather peculiar circulatory system. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far, like a human. His arms, legs, and core are well developed from tedious days of practice with a weighted sword and lance. Hamnet is thin with broad shoulders. Additionally, he possesses high cheekbones, sideburns, and a chin cleft. No facial hair grows upon his face.


    Personality: Hamnet could be described as extremely charming yet cunning. He is very kind and generous. He is also an eloquent speaker. He doesn’t believe in no win situations. He is quick to fight and even quicker to forgive, though he never will forget a transgression. He is eternally prepared to engage in a fight either to increase his honor or defend another's. He subconsciously examines the physical traits and psyche of other people for any apparent weaknesses to exploit if it becomes necessary. He enjoys being in his own company frequently, though calling him a loner would not be appropriate. Hamnet possesses high morals yet looks upon death as a resource to do away with those who would do evil, who he believes are worthless and don’t deserve a second chance. He will do anything in his power to protect those who he deems worthy of being his friends. Hamnet thoroughly enjoys physical exertion and attempts to expand his mind and body whenever there is a chance. Hamnet is a devout monotheist who engages in much introspection. It focuses on religion and the flow, which is a concept that states that destiny is like a river and that you can fight the current, but if you go with the current (which is to say, accept your destiny), then nothing can stop you like the water in said river. Hamnet’s mind also focuses on logic and largely ignores emotion except when he is overcome with passion, under which circumstances he loses all control of his emotion. He has sworn to dutifully protect the weak and all women and upholds his values with an unfaltering persistence.

    Equipment:

    -A White Charger
    -A Coarse Tunic Of Leather
    -Coarse Leather Pantaloons
    -Steel-Toed Boots
    -A Longsword Forged Of Silver
    -A Lance
    -A White Suit Of Armor That Is Designed to Glance Blows As Opposed To Absorb Them
    -A Barren White Shield With No Device Upon It
    -A Small Amount Of Gold (So Miniscule That It Requires That He Live Quite Frugally)
    -A Saddlebag And Saddle
    -A Canteen
    -A Pistol For Those Times When A Sword Just Won't Cut It

    Abilities: Skilled parkour/free runner (a traceur); Combat Ability; Medical knowledge (field dressings, injuries, almost exclusively tailored for his specie but it could be altered to fit other species if he attained the basic knowledge about them); Indomitable courage; Versatile (quick to adapt to various situations); Sharp hearing (sharper than humans, but not by much); High Endurance; Strength; Acrobatics; Speed; Decent swimmer; Sensational dancer; Plays the ocarina; Can Wield Only Swords and Projectile Firing Weaponry In Addition To His Fists(He Has No Capability To Utilize Heavy Weaponry Or Blunt Weapons)

    Name: Kohan Ganjji Hanorai
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    "Life might never end. That's what I'm here to prevent."

    Alias: The Hatter, Hatty, Sir Hanorai the Mighty, The Mad Hatter

    Gender: Male

    Species: Kiroshandian (Humanoid)

    Age: 24

    Alignment: Neurotic And Chaotic Evil

    Profession: Temporal and Space Distortion Researcher, Geneticist, Cultist Leader

    Power Rating: B-

    Description:
    Height: 5'11"
    Weight: 210 lbs
    Eye Color: Hazel With A Touch Of Red Near The Pupil
    Hair: Short, Charcoal Black
    Skin Tone: Light Tan

    Hanoria appears to be a normal human. From what can be seen, he appears to be a muscular Asian male. Of course, he is truly an alien being with inner anatomical differences such as more sensitive hearing, two organs which are the equivalent of hearts (thus a different circulatory system), a different blood type due to a different element within the cells that binds to the oxygen in the air (slightly bluer than normal blood), different muscle groups and a different skeletal structure. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far. His arms, legs, and core are well developed but he isn’t overly muscular, only healthy and strong looking not bodybuilder or superhero strong looking. High cheekbones and sideburns. No facial hair.

    Costume 1: Long, blood red, flowing robes that hide his figure. Black leather gloves with grips. Polished black militaristic boots. A black mask cut off under the nose so that it exposes the mouth and chin only. The eyes are covered in a hard, black, plastic substance that can be seen through from the inside only. The masks disguise the voice of the wearer with machinery located within the mask and the eyes are hidden.The substance is durable and strong and does not restrict movement. This traditional costume is not unlike a costume that a cultist would wear and it provides near complete anonymity.

    Personality: Kohan is very distrustful and lies often in order to protect himself. He hides many self-doubts and is completely mad (the highest level of insanity, in this case, being total sanity). He has been holding in a secret which seems to have been eroding his very soul. He smiles often and seems open and friendly, but he is a killer who plans excessively and can overcome most problems which can be solved by use of the mind. He plays video games and manipulates peoples’ minds though his actions to test how they will react to the stimulus he provides. He is cruelly violent and manipulative, but this is only a method to keep him from being attached to people, who constantly die around him. He has become more sinister as time has passed.

    Equipment:
    -A wallet
    -360 Gold Pieces
    -A keycard
    -A wicked, sharp, black dagger with menacing blood gutters that is durable and hard and used for rituals specially designed to prevent wounds from rapidly closing unlike traditional leaf-shaped blades
    -3 medical syringes filled with a mixture of painkiller, adrenaline, and chemicals which promote healing
    -Ducktape
    -A Black, Circular Communication Device
    -A handkerchief
    -Beakers, pipettes, tongs, and needles for the collection of specimen for experimentation
    -A Large, Spiked Mallet Forged Of Silver The Height Of Which Is Around 5'

    Abilities: Minor telekinesis (limited to moving objects by manipulating miniscule space; examples: throwing something and projecting a shield; Can create portals to allow himself to travel to other places/teleport (limited to self or small group and cannot be used in combat); Knowledge of genetics and energy; Logical (yet unstable); Combat Ability Focused On Use Of Blunt And Sharp But Not Ranged Weaponry; Intimidation; Humor; Decent cook; Devious schemer; Decent swimmer; Skilled conversationalist
    Name: Doctor Heiden Yammicus Rossenrout
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    "I believe this is the part where you turn your back while I escape."

    Alias: Doc Rout, Rout, Sir Rossenrout the Wise

    Gender: Male

    Species: Kiroshandian (Humanoid)

    Alignment: Chaotic Neutral

    Age: 21

    Profession: Theoretical Physicist, Biochemist, Cultist

    Power Rating: C-

    Description:
    Height: 5’11”
    Weight: 213 lbs
    Eye Color: Dark Bluish-Green
    Hair: Short, Dark Brown
    Skin Tone: Light Tan

    Rossenrout appears to be a normal human. From what can be seen, he appears to be a muscular Austrian male. Of course, he is truly an alien being with inner anatomical differences such as more sensitive hearing, two organs which are the equivalent of hearts (thus a different circulatory system), a different blood type due to a different element within the cells that binds to the oxygen in the air (slightly bluer than normal blood), different muscle groups and a different skeletal structure. His brain also functions differently from that of humans. He has accurate vision so that he can perceive things both near and far. His arms, legs, and core are well developed but he isn’t overly muscular, only healthy and strong looking not bodybuilder or superhero strong looking. High cheekbones and a straight eyebrows with a mustache and beard combo.

    Costume 1: A white dress shirt worn with a black tie and black button-up vest. Also features black jeans and polished boots with a rather stylish soft, black fedora with a white band wrapped around it.

    Personality: Heiden is very logical and takes pride in the strides he has made in science. He thinks quite rationally and rarely allows emotion to cloud his emotions. Heiden focuses on doing what must be done to survive. He is an optimist who is obsessed with knowledge. He believes that knowledge equates power and that power can be used to accomplish his goals. He is a sensational conversationalist and is quite stubborn. Once he has resolved to do something, nothing can keep him from consistently attempting to accomplish that task.

    Equipment:
    -A handkerchief
    -A wallet with 200 gold pieces
    -Several books
    -A keycard to a building
    -A black communications device
    -Assorted tools
    -A lighter
    -A trench gun with superior rifling that allows it to be accurate at range and computerized thermal scanners with a handy zoom feature and modified quick loading clip
    -ID

    Abilities: Versatile; Knowledge of Mechanical Engineering (coupled with software design and structural design knowledge) and Biochemistry; Can create chemicals and some biological organisms (with lots of time and resources); Can create robots and upgrade weapons, create computers, and design armor (with proper time, resources, and planning); Combat Ability; Puzzle Solver; Superior Logic; Trap design knowledge and disarming ability; Assorted knowledge; Normal strength, endurance, and speed but increased dexterity levels; Escape Artist; Planner; Tactician; Skilled musician (can play the piano, guitar, and they lyre well)


    Combined Backstory and Misc.:
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    Hamnet, Doc Rout, and Kohan are all from the same planet, Tersi. Their society was “utopian” until shortly after they were born. They were raised in slavery in service of an invading race whose name isn’t of any significant import. Each of their stories are different, but similar enough that their destinies are intertwined. Each was abused in their youth but excelled in this negative environment, learning and working until their skills surpassed those of the conquerors. They combined their skills to lead a valiant resistance against the conquerors, playing key roles in liberating their planet. They each were knighted and became known as the three sages of the planet after the rebellion they launched repelled the invaders from their homelands and freed their people. The society thrived and rebuilt their society for 50 years under this triumvirate’s watchful eyes. However, the “sun” of their galaxy was about to supernova, The three sages resolved to remain on the planet to allow the others to escape by coordinating the escape efforts. The spaceships roared away, but the nova didn’t destroy their planet! It merely impacted their planet and washed over it, ravaging everything, but destroying no life. It mutated the life instead. This is how Kohan and Hamnet received their powers, some of which have proved to be only temporary. Doc Rout was unaffected, though his retention of knowledge and logic improved significantly after this event. The others of their specie who rocketed away were not so lucky, and were exterminated by the cosmic event. Only Kohan knew of this, and this is the secret that pains him to this day. The effect of the cosmic event also rejuvenated the sages, altering their bodies, changing them back into their forms in youth. Hamnet was reverted to 16 while Kohan and Rout (being older) were reverted to 21. They spent some time defending themselves from the now mutated creatures on their planet while they engaged in research in long range teleportation from a mountainside base. Eventually they succeeded in establishing an uplink to the Nexus and sent two “guardians” (Alpha and Zeta) in to gather information on the area and whether or not it was habitable. These guardians were piloted by Rout and Hamnet, respectively, and were essentially carbon copies of the first organism they observed in the Nexus. After these two guardians (which were physical manifestations of energy) made it through without dying, they were left to their own devices and havoc ensued. Regardless, these scouts encouraged the sages to enter the Nexus, which they did though in different locations. Hamnet received amnesia from being the last person to enter the beam due to low energy remaining in it which caused it to flicker and negatively impact his mind.

    Misc.: Their abilities are enhanced when they all work together, which will pretty much never occur unless the Nexus as a whole is threatened.

    Theme Song: Feel Good Inc. (Gorillaz)
    Last edited by The Alexandrian; 2011-02-23 at 08:03 PM. Reason: Update Day