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  1. - Top - End - #421
    Ogre in the Playground
     
    Mad Mask's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Shades of gray View Post
    Earlier (like two threads ago) I said that Antoine was a member of the "ghosts" a UNA organization. At any one time there are 8 ghosts, plus one "phantom" giving them orders. Each ghost is tied to a certain school of magic. Antoine himself is the ghost of enchantment.

    Each ghost has a separate job. Antoine's is interrogation. Evocation leads units into siege on rebel strongholds. Divination spies and listens for conspiracies throughout the city. Transmutation often simply stays back after buffing soldiers. Necromancy converts killed resistance members into a useful workforce. Illusion covers up signs of resistance with her illusions, making the public unaware. Abjuration guards the headquarters and other important places. Finally, Conjuration summons heavy planar support if needed.

    Breakdown:
    Offensive: Conjuration, Evocation
    Defensive: Abjuration, Transmutation
    Recruiting: Enchantment, Necromancy
    Targeter: Divination
    Clean-up: Illusion

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    The problem is that the public knows about the Resistance. For them, it's a terrorist group of fanatics that want only war and chaos. There is even a fictionalised film series about Agent What's-his-name hunting down these foul terrorists.

    @Shades of Gray: Okay.
    Last edited by Mad Mask; 2008-12-30 at 03:00 PM.

  2. - Top - End - #422
    Troll in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Just read Trazoi's guide and Press ctrl+s often.

  3. - Top - End - #423
    Firbolg in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Mad Mask View Post
    The problem is that the public knows about the Resistance. For them, it's a terrorist group of fanatics that want only war and chaos. There is even a fictionalised film series about Agent What's-his-name hunting down these foul terrorists.
    Yes, but the less resistance shown, the better. This isn't 1984, a place where they led by fear of war, although it could be. I think it's more like Brave New World, where "everyone" is too happy to rebel.

  4. - Top - End - #424
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    Threeshades's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    It's Q's fault she had to die. He left her behind.

  5. - Top - End - #425
    Firbolg in the Playground
     
    memnarch's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Threeshades View Post
    It's Q's fault she had to die. He left her behind.
    Q! How could you!
    If you want a OotS style Touhou avatar, send me a request.

    Steam name: memnarch. Same avatar.

  6. - Top - End - #426
    Troll in the Playground
     
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Threeshades View Post
    It's Q's fault she had to die. He left her behind.
    Eh whatever. I forgot she even existed because you hadn't made a comic with her doing anything.

    It seemed like you lost intrest in writing that character, so she wasn't included in my comics.
    Last edited by Green-Shirt Q; 2008-12-30 at 02:58 PM.
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  7. - Top - End - #427
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    The Gremlin's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Troll View Post
    Just read Trazoi's guide and Press ctrl+s often.
    No, I have NO idea how to use it. I don't understand a single option in the program. I used MSPaint so much, I got completely used to it and completely unused to anything else.

  8. - Top - End - #428
    Ettin in the Playground
     
    Kobold

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    smile Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by The Gremlin View Post
    No, I have NO idea how to use it. I don't understand a single option in the program. I used MSPaint so much, I got completely used to it and completely unused to anything else.
    Both programs have square and circle buttons wich in inkscape is all you need to make an avatar. So what's the problem...
    It's not critism and I think you should do what you want, so don't be mad.
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  9. - Top - End - #429
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Keveak View Post
    Both programs have square and circle buttons wich in inkscape is all you need to make an avatar. So what's the problem...
    It's not critism and I think you should do what you want, so don't be mad.
    For one thing, how am I supposed to make curved lines? The bezair thingy acts funny when I use it, and I have trouble 'canceling' it. And there some other problems, too.
    Try using Paint for a little while and see how your drawing turn out. It takes practice to learn to use Paint, and it takes practice to stop using it.

  10. - Top - End - #430
    Troll in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    You just have to get used to it.

  11. - Top - End - #431
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    To make curves you click and drag. To end it with all work either right click or connect the end-points. To end it and delete all work press escape.
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    My old avatars, in order of use.

    Quote Originally Posted by Bloddyredcommie View Post
    If the players don't, its a glaive to the face.
    I was tempted to just have that say "Its a glaive to the face."

  12. - Top - End - #432
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    to undo press Ctrl z


    and you can undo more than thrice which is always nice.
    Avatar by Crimmy

  13. - Top - End - #433
    Ettin in the Playground
     
    Kobold

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    smile Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by The Gremlin View Post
    For one thing, how am I supposed to make curved lines? The bezair thingy acts funny when I use it, and I have trouble 'canceling' it. And there some other problems, too.
    Try using Paint for a little while and see how your drawing turn out. It takes practice to learn to use Paint, and it takes practice to stop using it.
    1. Press the bottom below the arrow in the upper left corner.
    2. click object.
    3. make sure the object is a path by clicking path at the upper screen and then clicking "object to path" in the path menu.
    4. Click and hold on the line you wan't cuyrved and drag.
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  14. - Top - End - #434
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    CrimsonAngel's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    You also have to add a node if you want to make the boob line.
    (circles were the nodes are)
    ____

  15. - Top - End - #435
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    @Crimson: Did you respond to this?
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    Last edited by T-O-E; 2008-12-30 at 05:02 PM.

  16. - Top - End - #436
    Troll in the Playground
     
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Troll View Post
    @Crimson: Did you respond to this?
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    No, why?
    ____

  17. - Top - End - #437
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by megadoomer45 View Post
    to undo press Ctrl z


    and you can undo more than thrice which is always nice.
    a lot more than thrice.

    sometimes i made a whole comic out of anouther and then after accidentally saving over the old file name, i restored the old comics by holding ctrl+z

  18. - Top - End - #438
    Ettin in the Playground
     
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I do the same thing when I've deleted something a while back that I need later. The only thing to be wary of is that, like with webpages, if you go back and change something, you can't go forward again to your original place with ctrl+y

  19. - Top - End - #439
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    thats because the redo on inkscape is shift control z
    Avatar by Crimmy

  20. - Top - End - #440
    Ettin in the Playground
     
    Lyinginbedmon's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by megadoomer45 View Post
    thats because the redo on inkscape is shift control z
    Undo is ctrl+z, redo is ctrl+y. That's pretty much the standard.

    I've literally just checked, those are the default bindings, though you certainly can redo with shift+ctrl+z.
    Last edited by Lyinginbedmon; 2008-12-30 at 05:45 PM.

  21. - Top - End - #441
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by megadoomer45 View Post
    thats because the redo on inkscape is shift control z
    Yup. For some reason, they vary. I think WordPerfect also uses SHift-Cnt-Z.

  22. - Top - End - #442
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    evil_d4_swarm's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by megadoomer45 View Post
    thats because the redo on inkscape is shift control z
    Really? Mine says (and works as) Control-Y.
    "That last nob is mocking me! He's like "Hey, you want this killpoint? Do ya?'"

  23. - Top - End - #443
    Firbolg in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Ditto for me.

    Also, the Skornbail Incident is accepting cameos.

  24. - Top - End - #444
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Me!
    Avatar by Crimmy

  25. - Top - End - #445
    Firbolg in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Post in the Skornbail thread if you want the cameo. Oh, and read the comic while you're at it

    Also: The comic takes place like 50-100 years before FFF. If you have an ABR character it may not be viable. Post the character you wish to cameo as.
    Last edited by Shades of Gray; 2008-12-30 at 05:58 PM.

  26. - Top - End - #446
    Troll in the Playground
     
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I've already read it several times, not much to read. =/
    ____

  27. - Top - End - #447
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by evil_d4_swarm View Post
    Really? Mine says (and works as) Control-Y.
    Now after you removed that christmassy shoe thing from your avatar I finally realize that it's supposed to be a foot and not -eyebrows up there

  28. - Top - End - #448
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    who be making the next comic?
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  29. - Top - End - #449
    Ettin in the Playground
     
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Well, I'm mostly waiting on Mask putting together a battlefield map for me to strategise over, but I've also got some forces to construct off-planet.

  30. - Top - End - #450
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
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    I think I speak for the majority of ABRers when I say: "Huh?!"
    Last edited by Threeshades; 2008-12-30 at 08:38 PM.

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