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2008-12-30, 08:41 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I get bored! I'm not even in the ABR yet...
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2008-12-30, 08:50 PM (ISO 8601)
- Join Date
- Jun 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
How about just joining? I plan on going on a rampage with a powersword once we reach shade castle. It's gonna be fun.
Avatar by Crimmy
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2008-12-30, 08:53 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I asked and they said I couldn't join until FI.
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2008-12-30, 08:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- in the glory box
Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
🔜 🆒️ 🚰
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2008-12-30, 08:57 PM (ISO 8601)
- Join Date
- Jun 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
you CAN join whenever you want. No one here has the power to say you can't join. Just make an enterance comic already. if you wait for fi it could be months.
Avatar by Crimmy
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2008-12-30, 09:03 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Canada, okay?! Yeeesh.
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by Green-Shirt Q; 2008-12-30 at 09:04 PM.
AVATAR BATTLE ROYALE!
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2008-12-30, 09:04 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Ireland
- Gender
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2008-12-30, 09:13 PM (ISO 8601)
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- Feb 2007
- Location
- Northern California
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
...battlefield map? For what?
Visit the Chocolate Hammer IRC channel!
(IRC Joining Guide Here!)
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2008-12-30, 09:16 PM (ISO 8601)
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- Jun 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
the shades castle battle
Avatar by Crimmy
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2008-12-30, 09:18 PM (ISO 8601)
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- Apr 2007
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- Darlington, Co. Durham
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
As has been said I think things through a lot
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2008-12-30, 09:28 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
My graphics pad stopped working, and when it started again, my computer froze. when it came back on the tablet stopped again. 30 minutes later I actualy made a line. I made another. I tride to draw a characters hair, my tablet stopped, AGAIN. Why is my life a seeming defonition of IRONY!
Last edited by CrimsonAngel; 2008-12-30 at 09:28 PM.
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2008-12-30, 09:29 PM (ISO 8601)
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- Jun 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I sort of want to laugh a little. Im sorry
Avatar by Crimmy
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2008-12-30, 09:30 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
And now my computer just undownloaded inkscape, i think. Now if you don't mind im gunna go debate why my life sucks.
EVERYTHINGS WORKING!!!!!!!!!Last edited by CrimsonAngel; 2008-12-30 at 09:33 PM.
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2008-12-30, 09:34 PM (ISO 8601)
- Join Date
- Nov 2007
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2008-12-30, 09:37 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- in the glory box
Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
🔜 🆒️ 🚰
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2008-12-30, 09:39 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Airstrip One
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2008-12-30, 09:40 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
IPA Pronunciation
–noun, plural -nies. 1. the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, “How nice!” when I said I had to work all weekend.
2. Literature. a. a technique of indicating, as through character or plot development, an intention or attitude opposite to that which is actually or ostensibly stated.
b. (esp. in contemporary writing) a manner of organizing a work so as to give full expression to contradictory or complementary impulses, attitudes, etc., esp. as a means of indicating detachment from a subject, theme, or emotion.
(number 1 for me)Last edited by CrimsonAngel; 2008-12-30 at 09:41 PM.
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2008-12-30, 09:42 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- in the glory box
Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
🔜 🆒️ 🚰
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2008-12-30, 09:42 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Ireland
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Since I promised to do it before Wednesday (GMT -5), here's the map:
Main Entrance
The Main Entrance is used has a passage for large numbers of Shades. It is blocked by a large, nearly-unbreakable gate and is the only reasonable entrance for any large amount of invaders.
Auxiliary Entrances
These are natural caves and are not guarded by a significant amount of Shades. These are too small to permit anything other than a small group to pass through.
Humanoid and Monstrous Shades
Left: Humanoid Shade. Right: Monstrous Shade
Humanoid Shades are about twice as strong as a normal human and are typically found in large groups. They do not pose a great threat to the team of Fat Fish Fury, but against normal sapient hominids, they are very dangerous.
Monstrous Shades are very powerful compared to normal sapient hominids. A few of them are powerful enough to be considered an equal threat to Igon Minoblendy.
Spawning Centre
The Spawning Centres are used to continuously augment the ranks of the Arnathi Shades. They consist of a series of large, hellish machines that provide enough power to sustain massive armies of Shades.
The castle located on land, near the south-western coast (probably in the area between the Softwind Desert and Harshrealm). It has vast corridors spanning the entire inside of the mountain.
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2008-12-30, 09:45 PM (ISO 8601)
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- Jul 2007
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- Airstrip One
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2008-12-30, 09:50 PM (ISO 8601)
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- Jun 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
small group? meaning namelesss lying salmon leroy and myself? and q oliver and the other guys?
Avatar by Crimmy
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2008-12-30, 10:18 PM (ISO 8601)
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- Nov 2008
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- Texas
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I have inserted myself, megadoomer-san.
DWAAANG!
SOMEBODY POST ALREADY! I NED TO HAVE A CONVERSATION!Last edited by CrimsonAngel; 2008-12-30 at 10:59 PM.
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2008-12-31, 01:12 AM (ISO 8601)
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- Jan 2007
- Location
- Toronto, Canada
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Letting you guys (and girls) know that there is one cameo left for the Skornbail incident, and a joke I have would work better with another ABRer.
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2008-12-31, 05:44 AM (ISO 8601)
- Join Date
- Aug 2007
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2008-12-31, 05:51 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Airstrip One
Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
That's the reason I hang around on more than one forum. If nothing's happening here, there's usually something happening somewhere else.
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2008-12-31, 06:41 AM (ISO 8601)
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- Sep 2007
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- London, UK
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
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2008-12-31, 07:48 AM (ISO 8601)
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- Sep 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
If someone draws a comic of people entering the cave can you have Chriky waiting for you at one of the auxillary entrances because it's easier then me having to find you lot. Please .
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2008-12-31, 08:11 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Ireland
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2008-12-31, 08:17 AM (ISO 8601)
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- Sep 2007
- Location
- London, UK
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
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2008-12-31, 09:02 AM (ISO 8601)
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- Feb 2007
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- Garbsen, Germany
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
FYI:
Here is the shades color code:
White, first shade, primes: These are mainly commanders, tacticians and other types of officers. The first shade keeps the others bound to the material plane it's head of all of them. Monstrous prime shades are still roughly humanoid in shape, but a lot bigger, usually they have about the proportions of a big Slaad. If they have visible teeth those are usually purple. They have lesser magic and close combat capabilites. Usually better at combat but worse at magic than their second shade counterparts but better at magic and worse at combat than their third shade versions.
Red, second shade, secs: Here we have the caster section. The second shade as well as the secs are all able to cast vile arcane and divine magic (they convert any damage to a half to vile damage, the spells look like the normal version just all pitch black), they can summon more of the alucardian demons you've all already seen summoned by the second shade. This also applies for monstrous sec shades. These usually look like snakes or tentacled monsters. If they have teeth, they're white.
Purple, third shade, tertians: These are responsible for close-up combat and gory mayhem. There's not much more to say about them. Monstrous tertians take the hape of clawed and spiked monsters of all kinds of shapes. Their teeth are red.
I think that's all information you need not to do them horribly wrong.
You will just walk into a pointless, wasted story arc if you try to walk in there without threeshades resurrected.Last edited by Threeshades; 2008-12-31 at 09:05 AM.