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  1. - Top - End - #451
    Troll in the Playground
     
    CrimsonAngel's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I get bored! I'm not even in the ABR yet...
    ____

  2. - Top - End - #452
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    How about just joining? I plan on going on a rampage with a powersword once we reach shade castle. It's gonna be fun.
    Avatar by Crimmy

  3. - Top - End - #453
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I asked and they said I couldn't join until FI.
    ____

  4. - Top - End - #454
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
    I asked and they said I couldn't join until FI.
    Perhaps we could start our own little... whatever-it-is.
    Or maybe I've gone insane. I don't know. Opinions?
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  5. - Top - End - #455
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    you CAN join whenever you want. No one here has the power to say you can't join. Just make an enterance comic already. if you wait for fi it could be months.
    Avatar by Crimmy

  6. - Top - End - #456
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
    Spoiler
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    Why am I an elf again? Why is my uniform backwards in the last panel? And what the heck just happened? Why am I there? What are the shades talking about? And why don't I act as rude and badass as I am when they ask me to leave?!

    I DEMAND AN EXPLANATION!
    Last edited by Green-Shirt Q; 2008-12-30 at 09:04 PM.
    AVATAR BATTLE ROYALE!
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  7. - Top - End - #457
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by the_Q View Post


    Why am I an elf again? Why is my uniform backwards in the last panel? And what the heck just happened? Why am I there?

    I DEMAND AN EXPLANATION!
    Comic identified as non canonical; no explanation required.

    EDIT: I'll post the battlefield map as soon as it's approved.
    Last edited by Mad Mask; 2008-12-30 at 09:04 PM.

  8. - Top - End - #458
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    ...battlefield map? For what?
    Visit the Chocolate Hammer IRC channel!
    (IRC Joining Guide Here!)

  9. - Top - End - #459
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    the shades castle battle
    Avatar by Crimmy

  10. - Top - End - #460
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    As has been said I think things through a lot

  11. - Top - End - #461
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    My graphics pad stopped working, and when it started again, my computer froze. when it came back on the tablet stopped again. 30 minutes later I actualy made a line. I made another. I tride to draw a characters hair, my tablet stopped, AGAIN. Why is my life a seeming defonition of IRONY!
    Last edited by CrimsonAngel; 2008-12-30 at 09:28 PM.
    ____

  12. - Top - End - #462
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I sort of want to laugh a little. Im sorry
    Avatar by Crimmy

  13. - Top - End - #463
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    And now my computer just undownloaded inkscape, i think. Now if you don't mind im gunna go debate why my life sucks.

    EVERYTHINGS WORKING!!!!!!!!!
    Last edited by CrimsonAngel; 2008-12-30 at 09:33 PM.
    ____

  14. - Top - End - #464
    Troll in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
    Why is my life a seeming defonition of IRONY!
    Do you even know what the definition of irony is?
    Last edited by T-O-E; 2008-12-30 at 09:34 PM.

  15. - Top - End - #465
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Troll View Post
    Do you even know what the definition of irony is?
    An arsonist who burns alive.
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  16. - Top - End - #466
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Beans View Post
    An arsonist who burns alive.
    That's an example, not a definition.

  17. - Top - End - #467
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    IPA Pronunciation

    –noun, plural -nies. 1. the use of words to convey a meaning that is the opposite of its literal meaning: the irony of her reply, “How nice!” when I said I had to work all weekend.
    2. Literature. a. a technique of indicating, as through character or plot development, an intention or attitude opposite to that which is actually or ostensibly stated.
    b. (esp. in contemporary writing) a manner of organizing a work so as to give full expression to contradictory or complementary impulses, attitudes, etc., esp. as a means of indicating detachment from a subject, theme, or emotion.

    (number 1 for me)
    Last edited by CrimsonAngel; 2008-12-30 at 09:41 PM.
    ____

  18. - Top - End - #468
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Keris Rain View Post
    That's an example, not a definition.
    I know, but I'm too lazy to rattle off an entire definition.
    And I like the thought of people burning.
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  19. - Top - End - #469
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    Mad Mask's Avatar

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Since I promised to do it before Wednesday (GMT -5), here's the map:



    Main Entrance
    The Main Entrance is used has a passage for large numbers of Shades. It is blocked by a large, nearly-unbreakable gate and is the only reasonable entrance for any large amount of invaders.

    Auxiliary Entrances
    These are natural caves and are not guarded by a significant amount of Shades. These are too small to permit anything other than a small group to pass through.

    Humanoid and Monstrous Shades

    Left: Humanoid Shade. Right: Monstrous Shade
    Humanoid Shades are about twice as strong as a normal human and are typically found in large groups. They do not pose a great threat to the team of Fat Fish Fury, but against normal sapient hominids, they are very dangerous.
    Monstrous Shades are very powerful compared to normal sapient hominids. A few of them are powerful enough to be considered an equal threat to Igon Minoblendy.

    Spawning Centre
    The Spawning Centres are used to continuously augment the ranks of the Arnathi Shades. They consist of a series of large, hellish machines that provide enough power to sustain massive armies of Shades.

    The castle located on land, near the south-western coast (probably in the area between the Softwind Desert and Harshrealm). It has vast corridors spanning the entire inside of the mountain.

  20. - Top - End - #470
    Ogre in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
    (number 1 for me)
    Not really. Your post didn't contain any irony. Just "things went wrong" isn't ironic.

  21. - Top - End - #471
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    small group? meaning namelesss lying salmon leroy and myself? and q oliver and the other guys?
    Avatar by Crimmy

  22. - Top - End - #472
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    I have inserted myself, megadoomer-san.

    DWAAANG!


    SOMEBODY POST ALREADY! I NED TO HAVE A CONVERSATION!
    Last edited by CrimsonAngel; 2008-12-30 at 10:59 PM.
    ____

  23. - Top - End - #473
    Firbolg in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Letting you guys (and girls) know that there is one cameo left for the Skornbail incident, and a joke I have would work better with another ABRer.

  24. - Top - End - #474
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    Kobold

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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by CrimsonAngel View Post
    I have inserted myself, megadoomer-san.

    DWAAANG!


    SOMEBODY POST ALREADY! I NED TO HAVE A CONVERSATION!
    Go post in the Random banter thread like everybody else. This place is not a spam board.
    **** Photobucket ; RIP avatars

  25. - Top - End - #475
    Ogre in the Playground
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    That's the reason I hang around on more than one forum. If nothing's happening here, there's usually something happening somewhere else.

  26. - Top - End - #476
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Mad Mask View Post
    Since I promised to do it before Wednesday (GMT -5), here's the map:



    Main Entrance
    The Main Entrance is used has a passage for large numbers of Shades. It is blocked by a large, nearly-unbreakable gate and is the only reasonable entrance for any large amount of invaders.

    Auxiliary Entrances
    These are natural caves and are not guarded by a significant amount of Shades. These are too small to permit anything other than a small group to pass through.

    Humanoid and Monstrous Shades

    Left: Humanoid Shade. Right: Monstrous Shade
    Humanoid Shades are about twice as strong as a normal human and are typically found in large groups. They do not pose a great threat to the team of Fat Fish Fury, but against normal sapient hominids, they are very dangerous.
    Monstrous Shades are very powerful compared to normal sapient hominids. A few of them are powerful enough to be considered an equal threat to Igon Minoblendy.

    Spawning Centre
    The Spawning Centres are used to continuously augment the ranks of the Arnathi Shades. They consist of a series of large, hellish machines that provide enough power to sustain massive armies of Shades.

    The castle located on land, near the south-western coast (probably in the area between the Softwind Desert and Harshrealm). It has vast corridors spanning the entire inside of the mountain.
    You really need to stop that.

  27. - Top - End - #477
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    If someone draws a comic of people entering the cave can you have Chriky waiting for you at one of the auxillary entrances because it's easier then me having to find you lot. Please .
    Awsome avvie by Fayt
    Quote Originally Posted by the_Q View Post
    *vows never to be a jerk again*
    The Fire Within:
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  28. - Top - End - #478
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Nameless View Post
    You really need to stop that.
    What do you mean ?

  29. - Top - End - #479
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    Quote Originally Posted by Mad Mask View Post
    What do you mean ?
    You analyse things way too much.
    Just relax, post a comic and let it all flow into place.

  30. - Top - End - #480
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    Default Re: ABR Discussion Thread XVI: Matters of Futures Imperfect

    FYI:
    Here is the shades color code:
    White, first shade, primes: These are mainly commanders, tacticians and other types of officers. The first shade keeps the others bound to the material plane it's head of all of them. Monstrous prime shades are still roughly humanoid in shape, but a lot bigger, usually they have about the proportions of a big Slaad. If they have visible teeth those are usually purple. They have lesser magic and close combat capabilites. Usually better at combat but worse at magic than their second shade counterparts but better at magic and worse at combat than their third shade versions.
    Red, second shade, secs: Here we have the caster section. The second shade as well as the secs are all able to cast vile arcane and divine magic (they convert any damage to a half to vile damage, the spells look like the normal version just all pitch black), they can summon more of the alucardian demons you've all already seen summoned by the second shade. This also applies for monstrous sec shades. These usually look like snakes or tentacled monsters. If they have teeth, they're white.
    Purple, third shade, tertians: These are responsible for close-up combat and gory mayhem. There's not much more to say about them. Monstrous tertians take the hape of clawed and spiked monsters of all kinds of shapes. Their teeth are red.


    I think that's all information you need not to do them horribly wrong.


    Quote Originally Posted by Nameless View Post
    Bleh, silly old templates.



    I'm trying to move the plot along here.
    You will just walk into a pointless, wasted story arc if you try to walk in there without threeshades resurrected.
    Last edited by Threeshades; 2008-12-31 at 09:05 AM.

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