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2009-01-05, 07:09 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Maybe the "material plane" is actually like this.
The four elemental planes are all part of the material plane, but since all five parts are of infinite size, you can't get to any of the other ones by simply walking/running/teleporting/etc?If you want a OotS style Touhou avatar, send me a request.
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2009-01-05, 07:11 PM (ISO 8601)
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2009-01-05, 07:13 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
We'd need the positive and negative planes, creating this (Not a square, doesn't matter though:
Also: A devil guard to Dis, from the Afterlife.
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2009-01-05, 07:15 PM (ISO 8601)
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2009-01-05, 07:15 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I also made a model of the multiverse:
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2009-01-05, 07:16 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
How about this:
Ink blots.
Stay with me here, though this is something I've just quickly thought up.
The material plane is a square piece of paper. In the four corners of the paper are four different elements: air, earth, fire, and water.
These elements are like inks. Somehow, they run (I'd say water damage but that'd defeat part of the point of this metaphor) toward the centre and the paper is then spun.
So in the corners you get the different elements in 100% concentration (The Elemental Planes) and in the center you get the deep mix of them that makes the material plane.
The only explanation to think of now is how all five planes are on the same sheet of paper, when we're calling one sheet of paper a single plane. Maybe material plane is part of a torn piece of paper taped back together?
As said, just something I quickly thought of.
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2009-01-05, 07:16 PM (ISO 8601)
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- Dec 2007
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Crap, knew I forgot some.
Point is, same plane but need plane shift to get there (due to say, some sort of magical teleport block) *shrug*.If you want a OotS style Touhou avatar, send me a request.
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2009-01-05, 07:21 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Meh. We still need cosmos.
And I still like my idea for the Ethereal Plane. How about we compromise? Restless souls reside there because it is easiest for them to materialize there?
Maybe there are 'soul eaters' who are able to attack the ghosts while they are there and devour them? And perhaps there is a race of guardians, destined to protect the spirits? However, they are dying out, and so frequently spirits are being destroyed.
Just an idea.
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2009-01-05, 07:44 PM (ISO 8601)
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- Ireland
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Maybe we can use my model of the "cosmos". It's far simpler than the rest.
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2009-01-05, 08:07 PM (ISO 8601)
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2009-01-05, 08:08 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
CHEESE! *filler words*
Last edited by CrimsonAngel; 2009-01-05 at 08:09 PM.
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2009-01-05, 08:26 PM (ISO 8601)
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2009-01-05, 09:00 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I find Threeshades's model to possess an elegant simplicity that I find delicious.
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2009-01-05, 09:14 PM (ISO 8601)
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2009-01-05, 09:17 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
The Praeseans, guardians of the Astral Plane
How about the soul eaters are sent by the deities to bring them to their plane. Since these souls belong to no one, many soul eaters fight each other. Good and evil deities alike send soul collectors.
The Praeseans are a race of Usually TN Outsiders who realize that these beings manifesting as ghosts want to be left alone, and be free to roam the astral plane.
EDIT: What's the difference between the astral plane and the ethereal plane?Last edited by Shades of Gray; 2009-01-05 at 09:18 PM.
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2009-01-05, 09:25 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
There doesn't have to be one, but here's the Wikipedia things:
Spoiler
"The Astral Plane is the plane of thought, memory, and psychic energy; it is where gods go when they die or are forgotten (or, most likely, both). It is a barren place with only rare bits of solid matter; some creatures, such as the tyrannous githyanki, use the petrified corpses of dead gods as floating fortresses. The Astral Plane is unique in that it is infinitesimal instead of infinite; there is no space or time here, though both catch up with you when you leave. The souls of the newly dead from the Prime Material Plane pass through here on their way to the afterlife or Outer Planes.
The most common feature of the Astral Plane is the silver cords of travelers using an astral projection spell. These cords are the lifelines that keep travelers of the plane from becoming lost, stretching all the way back to the traveler's point of origin."
And for the Ethereal Plane:
"The Ethereal is often likened to an ocean, but rather than water it is a sea of boundless possibility. It consists of two parts: the Border Ethereal which connects to the Inner and Prime Material planes, and the Deep Ethereal plane which acts as the incubator to many potential demiplanes and other proto-magical realms. From a Border Ethereal plane a traveler can see a misty greyscale version of the plane from which they are traveling; however, each plane is only connected to its own Border Ethereal, which means inter-planar travel necessitates entering the Deep Ethereal and then exiting into the destination plane's own Border Ethereal plane. Many demiplanes, such as that which houses the Ravenloft setting, can be found in the Deep Ethereal plane; most demiplanes are born here, and many fade back into nothingness here[citation needed]. Unlike the Astral Plane, in which solid objects can exist (though are extremely rare) anything and everything that goes to the Ethereal Plane becomes Ethereal. There is also something here called the Ether Cyclone that connects the Ethereal plane to the Astral Plane.
In Dungeons & Dragons Third Edition, there is canonically one Ethereal Plane attached to each Material Plane; use of the Deep Ethereal is an optional rule[vague]."
But I think that we should eliminate the Astral Plane, if nobody minds. It's sort of unnecessary, and we can have another plane fill the gap.
EDIT: Also, nice job.Last edited by The Gremlin; 2009-01-05 at 09:27 PM.
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2009-01-05, 09:49 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Yes, because basic geometry is horribly complex.
This is fine. Aliens should have different gods than mortals.
My model allows for that. Although each plane is as infinite in size as the material plane, it has individual planetoids that correspond to planets in the material plane. Thus Avbaroy has Baator and Celestia and so forth whereas alien planets have alien extraplanar planets filled with alien outsiders:
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2009-01-05, 11:49 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I've never been good at maths, so correct me if im wrong but since your layers are ordered in three dimensions (3x3 stacks of multiple layers) it would almost qualifiy as basic polymetry.
And I think this is where mad masks problem starts. If you only have one eye to begin with, your spatial sense might be as limited as your depth perception.
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2009-01-05, 11:58 PM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Still geometry. Geometry is a part of mathematics concerned with questions of size, shape, and relative position of figures and with properties of space.
More complicated than your usual area of a cube, but still basic geometry.
Edit; btw, I can't find anything talking about what "polymetry" is. Hint?Last edited by memnarch; 2009-01-06 at 12:00 AM.
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2009-01-06, 12:23 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
so when does Future Imperfect Start?
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2009-01-06, 12:25 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Let's extend the library metaphor.
The way I see it, if each page is a separate plane, then we take one and declare it the Material Plane. On this page, the spaces between lines, and the margins and such, is the Ethereal Plane. The Astral Plane, then, is the book covers and bindings.I am the golden shadow. I am the Ninja Chocobo
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2009-01-06, 12:26 AM (ISO 8601)
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2009-01-06, 12:30 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by SilverSheriff; 2009-01-06 at 12:31 AM.
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2009-01-06, 12:32 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
So that the characters can be killed off with impunity without stepping on anyone's toes.
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2009-01-06, 01:50 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by SilverSheriff; 2009-01-06 at 01:52 AM.
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2009-01-06, 08:05 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by Nameless; 2009-01-06 at 08:05 AM.
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2009-01-06, 08:05 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Wouldn't it make sence if the souleaters are mercenaires selling souls to the highest bitter else most ghosts (ghosts usually want to get to celestia and the other good planes but cant for some curse or unfinished task) would join the celestial ones. the evil gods/planes would take the souls easier and pay better because they just want souls for slave like something while the good would only want really good souls.
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2009-01-06, 08:19 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
I am the golden shadow. I am the Ninja Chocobo
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2009-01-06, 09:50 AM (ISO 8601)
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Re: ABR Discussion Thread XVI: Matters of Futures Imperfect
Last edited by Szilard; 2009-01-06 at 09:53 AM.
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2009-01-06, 10:05 AM (ISO 8601)
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