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  1. - Top - End - #61
    Halfling in the Playground
     
    Darkfalle's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Val looks at Isaiah with a panicked look on his face. Can't bears climb trees?! Despite his misgivings Valierion begins to climb the nearest tree.

    [roll]1d20+0[/roll]

    Combat Stats:

    HP= 4
    AC= 12
    Fort= 0
    Ref= 2
    Will= 2
    Ongoing Effects= None



    PS. Apparently my roll failed, I'll try again in the following post (editing won't make it work).
    Last edited by Darkfalle; 2009-01-20 at 04:41 PM.
    Official House Bard of House Kato

    Valierion Kels

  2. - Top - End - #62
    Halfling in the Playground
     
    Darkfalle's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Here's my roll for attempting to climb that tree.


    (1d20+0)[12]
    Official House Bard of House Kato

    Valierion Kels

  3. - Top - End - #63
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Val successfully manages to scamper up a tree. Hoisting himself over on branch as if riding a saddle.

    Quote Originally Posted by Divanance View Post
    Devon heads to a tree close to Isaiah's. He pauses a moment to sheath his dagger then looks for a way up. Seeing some low hanging branches he grabs hold and begins to climb up

    [roll0]
    lol the result was a 9

    This happens now.

    Devon attempts to grab hold of some branches, but as soon as he puts his foot on the trunk, he slips and falls to the ground. There was an unseen clump of loose and wet moss growing on the trunk and it easily tore and slid away under Devon's weight.
    Last edited by AngelAndrius; 2009-01-20 at 07:27 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  4. - Top - End - #64
    Pixie in the Playground
     
    Lord_Xaedien's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Yes, if he can shimmy up the tree before we can kill him, we are in trouble. if he climbs up your tree.... jump! I don't have a better idea, but that bear needs put down!
    "Now I am become death, the destroyer of worlds"

    Isaiah Morgan

  5. - Top - End - #65
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Kierce: Jacob's Crossing

    Chris runs and tries to climb the nearest tree. [roll d20+0]

    Hmmm, that still doesn't work...okay then ::rolls actual d20:: 6.

    Chris falls flat on his ass because he never was good at tree climbing.
    Last edited by Zanatos777; 2009-01-20 at 11:46 PM.
    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
    I really haven't. The players quickly move to the tavern after the campaign starts but they never start there. Even the three which have taken place in a city.

  6. - Top - End - #66
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    OBVIOUS FAIL

    I will not ever accept rolls not made with the forum roller. Just fyi, you cannot edit in or edit out your rolls. You must make a second post and that's that. Since you would have failed anyway, you don't have to repost your 6 roll. But any IRL rolls will be treated as auto fails. This is to prevent anyone from questioning your triple natural 20 roll on the last boss

    And I am rephrasing the combat post rule. THAT particular case of talking and whatnot was alright, but DO NOT do that anymore. Clutter gives me a headache and it will get too damn confusing with 6-7 PCs.

    Just for everyone's information, the red and bold capital C at the beginning of my posts will tell you if we are still in combat.
    Follow the simple rules please.
    Last edited by AngelAndrius; 2009-01-21 at 02:29 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  7. - Top - End - #67
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    Quote Originally Posted by Lord_Xaedien View Post
    I don't think that bear is going to give up... there is something weird going on. Did you guys see its eyes? Lets get up in the trees surrounding this guy... if it comes back, we have a better chance fighting it off that way!

    climb check[roll0]

    Isaiah scampers quickly up a nearby tree planting his feet on two seperate branches. Bow held at the ready.
    Last edited by AngelAndrius; 2009-01-21 at 02:48 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  8. - Top - End - #68
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    You all unmistakably hear the bear roar in anger. A long powerful rage sustained for what seems like an eternity.

    this is the bear's turn
    Last edited by AngelAndrius; 2009-01-21 at 02:04 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  9. - Top - End - #69
    Pixie in the Playground
     
    Cullinane's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Cully's eyes grow wide with fear as the bear's loud roar reaches his ears. He quickly decides that being up in a tree, rather than being on the ground seems like a decent idea. He attempts to scramble up the nearest one to him.

    Climb attempt:
    (1d20+5)[17]

    Combat Stats:
    HP= 13
    AC= 14
    Fort= 6
    Ref= 6
    Will= 2
    Ongoing Effects= None
    Last edited by Cullinane; 2009-01-21 at 02:43 PM.

  10. - Top - End - #70
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    Cully with almost supernatural speed zips up a nearby maple tree. All those hours of climbing chimneys, barn lofts, and ladders really paid off in a pinch.

    There is a harsh rustling of foliage in the near distance...
    Last edited by AngelAndrius; 2009-01-21 at 02:47 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  11. - Top - End - #71
    Halfling in the Playground
     
    Darkfalle's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Valierion peers anxiously into the darkness down at Chris and Devon. Hurry up guys! That thing is coming back! He yells with an edge of panic in his voice. Val nervously fingers the hilt of his dagger and prepares to cast a sleep spell should the need arise.

    Combat Stats:

    HP: 4
    AC: 12
    FORT: 0
    REF: 2
    WILL: 2
    Ongoing Effects: None
    Last edited by Darkfalle; 2009-01-21 at 09:23 PM. Reason: Forgot to put in Combat Stats/Corrected What Spell I was Delaying
    Official House Bard of House Kato

    Valierion Kels

  12. - Top - End - #72
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    Divanance's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Instead of attempting to climb the tree again Devon decides to take his chances on the ground. He kneels down by some nearby shrubs, attempting meld into the landscape.

    hide check (1d20+7)[11]

  13. - Top - End - #73
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Kierce: Jacob's Crossing

    Chris tries again to climb the tree.

    (1d20+0)[16]
    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
    I really haven't. The players quickly move to the tavern after the campaign starts but they never start there. Even the three which have taken place in a city.

  14. - Top - End - #74
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    lol well the good news is that I roll hide/move silently/sense motive checks secretly, so your odds are much better.

    Devon ducks into the nearby foliage, almost disappearing from view.

    Just as Chris manages to hoist himself into the upper boughs of a 20 span conifer, the great bear bursts once more into the small clearing with the deer trail, ripping the night air with a deafening roar.

    Immediatly, the beast charges Chris' tree, foam flying from its slavering maw. It briefly ducks under the conifer's boughs and begins to make its ascent.


    Climb Check (1d20+4)[22]

    The Bear succeeds in hauling its great mass into the tree. Branches are pushed aside as it makes its climb, revealing and covering different parts of its body while the tree shakes.

    No concealment or anything, just flavor.
    Last edited by AngelAndrius; 2009-01-25 at 05:47 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  15. - Top - End - #75
    Pixie in the Playground
     
    Lord_Xaedien's Avatar

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    Default Re: Kierce: Jacob's Crossing

    JUMP CHRIS!


    Isaiah lets an arrow fly


    To hit: (1d20+5)[17]
    Damage (1d8+1)[7]

    Combat Stats
    HP= 4
    AC= 15
    Fort= 3
    Ref= 5
    Will= 1
    Ongoing Effects= None
    Last edited by Lord_Xaedien; 2009-01-26 at 12:39 AM.
    "Now I am become death, the destroyer of worlds"

    Isaiah Morgan

  16. - Top - End - #76
    Pixie in the Playground
     
    Lord_Xaedien's Avatar

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    Default Re: Kierce: Jacob's Crossing

    COME ON GUYS! I HAVE HIT HIM THREE TIMES!
    "Now I am become death, the destroyer of worlds"

    Isaiah Morgan

  17. - Top - End - #77
    Halfling in the Playground
     
    Darkfalle's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Damnit! Get out of there Chris! Val focuses his will on the bear and begins to chant the words to a sleep spell, hoping against hope that the failure of the first spell was a fluke.

    HP= 4
    AC= 12
    Fort= 0
    Ref= 2
    Will= 2
    Ongoing Effects= None
    Last edited by Darkfalle; 2009-01-26 at 01:24 AM. Reason: Apparently I some words that aren't profanity count as such. Also, forgot my combat stats.
    Official House Bard of House Kato

    Valierion Kels

  18. - Top - End - #78
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    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    C

    Isaiah's arrow once more flies true, sinking into the back of the bear as it tries to climb the tree. The bear lets loose a low moan, obviously weakening and slips to the base of the trunk.

    Val's spell surges towards the injured beast attacking it with the crackle of lightning.


    Will Save (DC:14) (1d20+3)[21]

    The bear shudders, but does not fall into a magical sleep. There is a mild protest from the bear, but nothing as fierce as before.
    Last edited by AngelAndrius; 2009-01-26 at 05:35 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  19. - Top - End - #79
    Pixie in the Playground
     
    Cullinane's Avatar

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    Default Re: Kierce: Jacob's Crossing

    (I believe my turn was after Isaiah)

    Cully seeing Chris in trouble, jumps down from his tree after the bear. He loads his sling and with a grunt, launches a stone towards the beast.

    Attack:
    [roll0]

    Damage:
    [roll1]

    Combat Stats:
    HP= 13
    AC= 14
    Fort= 6
    Ref= 6
    Will= 2
    Ongoing Effects= None

  20. - Top - End - #80
    Pixie in the Playground
     
    Cullinane's Avatar

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    Default Re: Kierce: Jacob's Crossing

    (rolls not displaying, trying again)

    Attack:
    (1d20+6)[18]

    Damage:
    (1d3)[2]

  21. - Top - End - #81
    Dwarf in the Playground
     
    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    we are out of combat! yay first team victory!

    With a sickening crunch, Cully's sling stone sinks into the base of the bears skull, causing the beast's body to convulse for a brief moment. With one final jerk, the bear lies deathly still at the base of the tree.

    The night is suddenly eerily quiet, nothing but the sound of your own breathing reaching your ears.

    Suddenly a great green flash of light emanates from the corpse of the bear, blinding all of you slightly. As soon as it appears its gone, strangely enough you hear a whisper in the air, or perhaps in the recesses of your mind.


    you fools...
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  22. - Top - End - #82
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    Cullinane's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Cully, after pausing for a second to get over the initial shock of what just happened, runs over to the man laying on the ground to check if he's still alive. He nervously keeps looking back at the bear, almost as if he was worried it would get back up again.

  23. - Top - End - #83
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    Lord_Xaedien's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Isaiah jumps down from the tree, placing his bow carefully onto his back. Seeing Cully head for the unconscious man, He moves to the bear, slowly drawing his axe. He places a hand on the bears neck, ensuring that the beast has indeed breathed its last. He also scans the body, checking for any oddities

    Knowledge nature Check (1d20+5)[20]
    "Now I am become death, the destroyer of worlds"

    Isaiah Morgan

  24. - Top - End - #84
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    Divanance's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Seeing the bear no longer moving Devon drops the stone he was preparing to throw at it. He steps out of his hiding spot and heads to join cully, taking a look at the man on the ground.

  25. - Top - End - #85
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Kierce: Jacob's Crossing

    Chris climbs down the tree and asks softly Did you guys hear that? Then the effects of adrenaline start to wear off and he collapses against the tree.
    "78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature."
    I really haven't. The players quickly move to the tavern after the campaign starts but they never start there. Even the three which have taken place in a city.

  26. - Top - End - #86
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    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Cully kneels at the side of the figure on the trail. You see slight jagged movements of the chest, indicating at least that the individual is still breathing. As Cully gently turns him over, a few more details jump out at him. The stranger is dressed for travel in well made clothes and although it is the dead of night, Cully and Devon can tell his clothes are very dark, possibly even solid black.

    His facial features are a little difficult to discern as a gaping paw wound mars his right side of the face. But, the snow white hair combined with the lack of wrinkles or other signs of old age indicate distinct Hurrian heritage.

    What a Hurrian is doing out in the North Wood is anybody's guess.


    Heal Check (1d20+1)[10]

    Cully is unaccustomed to administering first aid for these types of wounds. He is unsure if the man is dying or not or is safe to move.

    Isaiah approaches the bear with caution and as soon as he reaches out to touch the neck, he immediately jerks his hand back in surprise.

    The corpse of the bear is ice-cold to the touch, almost frozen.


    I have emailed the results of the knowledge check to Isaiah.
    Last edited by AngelAndrius; 2009-01-26 at 05:52 PM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  27. - Top - End - #87
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    Cullinane's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Cully bites his lip as he is unsure what to do with the injured man. "Guys! He's alive! I need help though. I don't want to hurt him. Anyone know how to aid him?"
    Last edited by Cullinane; 2009-01-26 at 06:29 PM.

  28. - Top - End - #88
    Pixie in the Playground
     
    Divanance's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Devon quickly crosses the remaining ground to where the man is on the ground. His only real experience with injuries dealt with horses, but he is hoping that may translate over. He looks at cully Here let me take a look.

    not sure exactly if i would even be allowed a healing check here but what the hell

    (1d20+0)[8]

  29. - Top - End - #89
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    AngelAndrius's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Well You can roll a heal check no problem its an untrained skill.

    Also you have a +2 bonus from wis... so... I guess I'll reroll your check?

    (1d20+2)[11]

    We will see what happens

    Devon is unsure if he was any help or not. At least the guy is still breathing?
    Last edited by AngelAndrius; 2009-01-27 at 01:09 AM.
    In the last dark hour
    Of the night,
    Angels come to love us
    And awaken us.


    - Sri Chinmoy

    No. 24627 from "Seventy-Seven Thousand Service-Trees, Part 25".

  30. - Top - End - #90
    Pixie in the Playground
     
    Lord_Xaedien's Avatar

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    Default Re: Kierce: Jacob's Crossing

    Isaiah grows concerned as he examines the bear. Something tells me this guy isnt from around here. We need to get him out of the woods quickly! Let me see if I can help you with him.

    (1d20+1)[20]
    "Now I am become death, the destroyer of worlds"

    Isaiah Morgan

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