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Thread: [Screen name] Mohkomancer
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2004-07-29, 05:41 PM (ISO 8601)
- Join Date
- Jul 2004
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- Chair in front of a computer
[Screen name] Mohkomancer
Many paths lead to knowledge. Research is the common method. Some sell their souls. Some transform themselves into Mohkoes. These individuals, known as Mohkomancers learn the secrets of Mohkoes, or möhköes as they are called in their own language.
Hit die: d4
Requirements: To qualify to become a Mohkomancer, the character must fulfill all the following criteria.
Base Will save: +6
Skills: 10 ranks in any knowledge skill.
Feats: Skill focus: knowledge (any)
Spells: Able to cast 4th-level arcane spells without preparation.
Class skills: The Mohkomancer's class skills (and the key ability to each skill) are Concentration (Con), Craft (Int), Decipher Script (int), Disable Device (int), Escape artist (Dex), Knowledge(all skills taken seperately) (Int), Profession (Wis) and Spellcraft (Int).
Skill points at each level: 4 + Int modifier
{table]
[tr]
[td]Level[/td]
[td]BAB[/td]
[td]Fort[/td]
[td]Refl[/td]
[td]Will[/td]
[td]Special[/td]
[td]Spells[/td]
[/tr]
[tr]
[td]1st[/td]
[td]+0[/td]
[td]+0[/td]
[td]+0[/td]
[td]+2[/td]
[td]Tendrils[/td]
[td]-[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]+1[/td]
[td]+0[/td]
[td]+0[/td]
[td]+3[/td]
[td]Mohkomancy 1/day[/td]
[td]+1 existing caster level[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]+1[/td]
[td]+1[/td]
[td]+1[/td]
[td]+3[/td]
[td] Language of Mohkoes [/td]
[td]+1 existing caster level[/td]
[/tr]
[tr]
[td]4th[/td]
[td]+2[/td]
[td]+1[/td]
[td]+1[/td]
[td]+4[/td]
[td]Mohkomancy 2/day[/td]
[td]+1 existing caster level[/td]
[/tr]
[tr]
[td]5th[/td]
[td]+2[/td]
[td]+1[/td]
[td]+1[/td]
[td]+4[/td]
[td]Size of Mohko[/td]
[td] +1 existing caster level[/td]
[/tr]
[tr]
[td]6th[/td]
[td]+3[/td]
[td]+2[/td]
[td]+2[/td]
[td]+5[/td]
[td]Mohkomancy 3/day[/td]
[td] +1 existing caster level[/td]
[/tr]
[tr]
[td]7th[/td]
[td]+3[/td]
[td]+2[/td]
[td]+2[/td]
[td]+5[/td]
[td]Shape of Mohko[/td]
[td] +1 existing caster level[/td]
[/tr]
[tr]
[td]8th[/td]
[td]+4[/td]
[td]+2[/td]
[td]+2[/td]
[td]+6[/td]
[td]Mohkomancy 4/day[/td]
[td] +1 existing caster level[/td]
[/tr]
[tr]
[td]9th[/td]
[td]+4[/td]
[td]+3[/td]
[td]+3[/td]
[td]+6[/td]
[td]Speed of Mohko[/td]
[td] +1 existing caster level[/td]
[/tr]
[tr]
[td]10th[/td]
[td]+5[/td]
[td]+3[/td]
[td]+3[/td]
[td]+7[/td]
[td]Mohkomancy at will, True Mohko, Liquid form[/td]
[td]-[/td]
[/tr]
[/table]
Class Features
All the following are class features of the Mhokomancer prestige class.
Weapon and Armor Proficiency: Mohkomancers gain proficiency with tendrils.
Spellcasting: When a new level of Mohkomancer is gained except for 1st and 10th, the character gains new spells per day and spells known as if he had also gained a level in an arcane spellcasting class in which he could cast 4th level spells without preparation. He does not, however gain any other benefit a character of that class would have gained (such as bardic music of bardic knowledge.) If the character had more than one spellcasting class before becoming a mohkomancer, the player must decide to which class to add each mohkomancer level for determining spells per day, spells known and caster level.
Tendril: At 1st level Mohkomancer a pink tendri growsl out of Mohkomancer's skull. Mohkomancer gains a tendril slap attack for 1d4 points of damage (for medium sized tendril). This tendril can also be used to hold items and cast spells.
Mohkomancy(ex): At 2nd level Mohkomancer can tap into the knowledge of all living mohkoes and add his mohkomancer level to a single knowledge check. This ability can be used once per day for every two mohkomancer levels. Additionally, when Mohkomancer is using mohkomancy, he is considered trained at the knowledge he is using even if he has no ranks in it.
Language of Mohkoes(ex): At 3rd level Mohkomancer learns the language of mohkoes. As a side efect he gains the ability to pronounce "möhkö"
Size of Mohko(ex) At 5th level Mohkomancer's size changes into tiny. Tendril slap does now only 1d2 points of damage.
Shape of Mohko(ex) At 7th level Mohkomancer transforms into a Mohko. He becomes a pink half-ball with two eyes and a mouth at one side. His hands transform into tendrils like the one on his head. Because Mohkoes lack legs, Mohkomancer's land speed becomes 10 ft. It now gains a +2 circumstance bonus on all diplomacy, bluff and gather information checks when dealing with people who think it's cute. It also gains a -2 circumstance penalty on all intimidate checks when dealing with people who think it's cute.
(If you have trouble picturing what a Mohko looks like, just look at my avatar. 8))
Speed of Mohko(ex) At 9th level Mohkomancer has learned to move faster in it's new shape. It's speed is now 20 ft.
True Mohko(ex): At 10th level mohkomancer has attuned itself so close to Mohkoes, that it becomes one. It becomes an aberration and immune to critical hits. At this point Mohkomancer has accumulated all the knowledge of Mohkoes. It can use mohkomancy at will.
Liquid form(ex): At 10th level mohkomancer can change into a liquid form and back as a standard action at will. This doesn't provoke attacks of opportunity. A Mohkomancer in liquid form can't cast any spells involving somatic, verbal, material or focus components.
When a mohkomancer changes into liquid form it and all its gear become a pink watery substance. Any material armor, natural armor becomes useless, though it's size, dexterity, deflection bonuses, and armor bonuses from force effects still apply. the subject gains damage reduction 10/magic and bludgeoning and becomes immune to poison and critical hits (though it's already immune to critical hits.) Mohkomancer loses supernatural abilities while in liquid form. If it has touch spell ready to use, that spell affects the first creature that steps or otherwise touches Mohkomancer. A mohkomancer in liquid form can't run, but it can slide in ground at a speed of 10ft (20 ft if it moves downhill) It can pass through small holes or narrow openings, even mere cracks as long as it remains in liquid form. It can't manipulate objects or actiivate items. Continously active items remain active.
If mohkomancer is grappling when he transforms into liquid form he isn't grappling anymore.
[edit] clarified prerequisites, liquid form, cuteness modifiers and fixed a few typo's.[/edit]
[edit2] added "and bludgeoning" to liquid form's DR, fixed a few typo's.[/edit2]Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-29, 05:54 PM (ISO 8601)
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Re: [screen name] Mohkomancer
Hahaha! This one has a great humor value!
Funny that it gets an Intimidate penalty... I, for one, would fear a tiny pink tentacle monster that can cast fireballs. Yes, sirree. :-X
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2004-07-29, 06:02 PM (ISO 8601)
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Re: [screen name] Mohkomancer
That intimidate penalty comes from cuteness. You might fear a tiny pink tentacle monster with fireballs, but a cute tentacle monster is a different thing. ;)
Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-29, 08:42 PM (ISO 8601)
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Re: [screen name] Mohkomancer
This class should definately win the humorous award. I love it
KireEagles may soar, but weasels don't get sucked into jet engines.
You know, I may not be part of a fan club, but Hinjo sure rocks my socks.
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2004-07-30, 04:59 AM (ISO 8601)
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- Sumer
Re: [screen name] Mohkomancer
What do you mean by spontaneous casting? Like a druid or cleric?
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2004-07-30, 05:09 AM (ISO 8601)
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Re: [Screen name] Mohkomancer
Like a sorcerer or bard.
Oh well, I'll modify it to be better understandable.Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-30, 05:36 AM (ISO 8601)
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- May 2004
Re: [Screen name] Mohkomancer
Heh, this is just hilarious. I can't even say Mohkomancers without laughing. Just out of the most morbid of curiosities, where does the Mohko come from? Heh, seriously, hilarious.
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2004-07-30, 05:42 AM (ISO 8601)
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Re: [Screen name] Mohkomancer
Well, one day at 6th grade (or was it 5th? Can't remember.) I was really bored. That's how Möhkö came to be. But since most people don't know the letter "ö" it changed into Mohko.
Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-30, 02:17 PM (ISO 8601)
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- Jan 2004
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Re: [Screen name] Mohkomancer
Thanks for the laugh, Mohko! Comments are below.
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
Originally Posted by Mohko
***
This class was a very fun read. Thanks!
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2004-07-30, 02:48 PM (ISO 8601)
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Re: [Screen name] Mohkomancer
Originally Posted by Zherog
The skill list and skills per level are improving for a sorcerer. Somehow, though, I don't think it's a great bonus to this class. ;)
Does the tendril qualify as a "hand/arm" for the purposes of the "Multiweapon" feat? ;)
Provide me a little clarification. This would be a per day ability, and the Mohkomancer can pick a different skill every time he wants to use it?
So what this essentially means is he can add a +10 to every knowledge check, and treat each check as though he had at least one rank in the skill. Is that correct?
Interesting ability. Some other DR's might also apply - for example, I would think DR 10/Magic and bludgeoning would make more sense. Essentially, it would have to be a magical bludgeoning weapon (such as a mace) to overcome the DR. I can't really see a piercing or slashing weapon harming a puddle. ;)
Thanks for the input.
[edit] This is what a "Möhkö" sounds like. Type "Möhkö" in the big white box and click on "Kuuntele puhe" button. Now you can proudly claim to be a level 3 mohkomancer if you have a tentackle in your head.[/edit]Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-30, 05:02 PM (ISO 8601)
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Re: [Screen name] Mohkomancer
"Size of Mohko At 5th level Mohkomancer's size changes into tiny. Tendril slap does now only 1d2 points of damage."
Being size tiny means he will have to move into an enemy's square to attack. This provokes an attack of opportunity. Just making sure you're aware.
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2004-07-30, 05:28 PM (ISO 8601)
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Re: [Screen name] Mohkomancer
Originally Posted by Starbuck_IIMohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.
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2004-07-30, 06:50 PM (ISO 8601)
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Re: [Screen name] Mohkomancer
Shouldn't you post that ability yu can take: befcause many people including me do'nt know about it.
You say why longer reach when tiny? Because you can't do attacks of opportuity as well and must move into enemies space or you can't attack with it.
Why make a tendril have damage if he can't use it ???
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2004-07-30, 08:39 PM (ISO 8601)
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Re: [Screen name] Mohkomancer
Originally Posted by Starbuck_II
MULTIWEAPON FIGHTING [GENERAL]
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2004-07-31, 04:33 AM (ISO 8601)
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Re: [Screen name] Mohkomancer
Originally Posted by Starbuck_II
If you really want to use those tendrils for attacking, I suppose you could wield a two handed weapon with three tendrils and gain your STR*2 to damage instead of STR*1,5. If it's a reach weapon you have once again your 5' reach.
Oh, and as for Extend reach I can't post it, because Savage Species isn't OGL and by posting specific things from it breaks the copyright laws.Mohkomancer, the sorcerous slimeball of Doom! Only 9,99 € a piece.&&Batteries not included. Like it needs any.