Results 271 to 300 of 1498
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2009-01-19, 03:54 PM (ISO 8601)
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- Jul 2008
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- I really don't know.
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2009-01-19, 03:59 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
Re: Warhammer 40k -II- Tactics for the Tactics God
Worse still, the guy plays regularly at our local group. Surprisingly enough, however, those sorts of tactics become useless at apocalypse level - it essentially creates an environment so target rich that a Warhound can make its points back on the first turn.
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2009-01-19, 04:06 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Warhammer 40k -II- Tactics for the Tactics God
Last edited by Lorn; 2009-01-19 at 04:06 PM.
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2009-01-19, 04:16 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Atlantic Ocean
Re: Warhammer 40k -II- Tactics for the Tactics God
Eh, in a Black Templars army its legal to use 14 Land Raiders, so. . .
SpoilerAvvies by Z-Axis, now bearer of 3 divine rank.
So you may have heard of Lord Herman. Well, he's pretty awesome.
Chief Arial Commander of HALO
Through hostilties, Leader of AMEN
Annoyingly Androgynous ElfLarger Avvies:Shas aia Toriia (under constuction)Spoiler
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2009-01-19, 04:34 PM (ISO 8601)
- Join Date
- May 2007
- Location
- USA, Alabama
- Gender
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2009-01-19, 05:12 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Atlantic Ocean
Re: Warhammer 40k -II- Tactics for the Tactics God
Of course. Ever single non-fast attack Templars unit can take a Crusader as a dedicated transport. Throw in 3 heavy support choices, and you now have an army worth more than an autographed copy of the bible!
SpoilerAvvies by Z-Axis, now bearer of 3 divine rank.
So you may have heard of Lord Herman. Well, he's pretty awesome.
Chief Arial Commander of HALO
Through hostilties, Leader of AMEN
Annoyingly Androgynous ElfLarger Avvies:Shas aia Toriia (under constuction)Spoiler
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2009-01-19, 05:36 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Down Under
- Gender
Re: Warhammer 40k -II- Tactics for the Tactics God
They've fixed up the enormous land raider army problem in the new codex though as you can only take one terminator squad of each type with a land raider as a transport.
We get redeemers anyway though.
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2009-01-19, 05:38 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- California
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Re: Warhammer 40k -II- Tactics for the Tactics God
Avatar courtesy of Szilard
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2009-01-19, 06:38 PM (ISO 8601)
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- May 2008
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Re: Warhammer 40k -II- Tactics for the Tactics God
I recently had the idea of a tau army specifically tailored to take out things with rules that make them super-tough, except against instant death.(like plauge marines and necrons.)
i havent got it all worked out yet, but it has battlesuits. lots of them. also Farsight. also, fusion blasters on all the suits except farsight, as well as loads of markerlights and seeker missles.
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2009-01-19, 06:54 PM (ISO 8601)
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- Nov 2008
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- Down Under
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Re: Warhammer 40k -II- Tactics for the Tactics God
fusion blasters? wouldn't shadowsun fit in better then? also couldn't the brother captain for grey knights take a land raider? giving you your "grey knights" issue and you get to keep the land raiders.
Avatar thanks to Dorian Soth
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2009-01-19, 07:26 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- The Tetrahedral Fortress
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2009-01-19, 09:18 PM (ISO 8601)
- Join Date
- Nov 2008
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- Down Under
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Re: Warhammer 40k -II- Tactics for the Tactics God
Just a question whats the stats for a fusion blaster? it would need S8 to instant death plague marines so they don't get Feel No Pain and how are you going to take objectives? sounds like all you're fielding is battle suits so where are your troops choices? if you can make any army list that would be appreciated.
Avatar thanks to Dorian Soth
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2009-01-19, 09:28 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- A Tavern, DUH!
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Re: Warhammer 40k -II- Tactics for the Tactics God
Fusion Blasters are 12" Str8 AP1, assault I believe.
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2009-01-19, 09:41 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- With the chickens
- Gender
Re: Warhammer 40k -II- Tactics for the Tactics God
I think that Mancow was saying that you only can have one of each type of terminator squad in a land raider.
To Wandiya, you should know what the stats of a fusion blaster are, considering you have my copy of the Tau codex at the moment. Fusion blasters are S8 AP1 Range 12" Assault 1. It's fun to equip your crisis team with them and missile pods and a multitracker, then Deep Strike on the enemy tank and kill it.
By the way, any army kills Crisis suits with fusion blasters as fast as possible anyway. Also, if you're in 12" of Plague marines, you've lost already.
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2009-01-19, 10:06 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Northern IL
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Re: Warhammer 40k -II- Tactics for the Tactics God
Only one terminator squad and one terminator assault squad per army may take a LR as a dedicated transport, you can of course still take 3 for your HS choices for a grand total of 5 possible landraiders in a standard marine army.
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2009-01-19, 10:14 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- With the chickens
- Gender
Re: Warhammer 40k -II- Tactics for the Tactics God
Again, Chaos just plain wins. We have two codexes, and can get way too many specialized armies. Land Raiders really aren't that good. I don't like them. They are expensive, but not unless they're full of Terminators are they great. Except in small games which can be min-maxed too much.
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2009-01-19, 10:35 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Berekely, CA.
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Re: Warhammer 40k -II- Tactics for the Tactics God
Land Raiders are simply awesome, there is nothing better than an AV 14 all sides transport which can hold 12 models... now agaisnt Tau, yes they may have railguns, but if you know what your doing... close combat termies right in there face without a scratch on them...
Thank you Lostone for the avatar!
"I was driven Insane by long periods of horrible saninty"
-Edgar Alan Poe(yay, the poe guy!)
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2009-01-19, 11:15 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- With the chickens
- Gender
Re: Warhammer 40k -II- Tactics for the Tactics God
Monoliths are better.
Also, if a Tau player really wants to kill something, he generally can. Too many railguns can destroy anything.
Where Land Raiders really excel, like all transport vehicles, is that the opponent doesn't know what's in them. Try using four Rhinos and a Land Raider. The opponent has no idea which one to attack.
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2009-01-20, 12:34 AM (ISO 8601)
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- Jan 2009
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Re: Warhammer 40k -II- Tactics for the Tactics God
You do realize that the Space Marines alone have Ultramarines, Space Wolves, Dark Angels, Blood Angels, and Black Templar codices? Then there's all the other Imperial codices--Imperial Guard and the Inquisition. So you can't really say Chaos is better because it has two codices...who are completely unrelated to each other.
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2009-01-20, 01:00 AM (ISO 8601)
- Join Date
- Oct 2007
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- With the chickens
- Gender
Re: Warhammer 40k -II- Tactics for the Tactics God
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2009-01-20, 01:35 AM (ISO 8601)
- Join Date
- Sep 2006
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2009-01-20, 02:18 AM (ISO 8601)
- Join Date
- Jan 2008
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2009-01-20, 02:59 AM (ISO 8601)
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- Nov 2008
- Location
- Down Under
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Re: Warhammer 40k -II- Tactics for the Tactics God
but there is a problem to having so many fusion blasters, assault hordie armies will wipe the floor with you unless you are rich enough to tailor a army to all the codex's and to all variants within them.
Xanaphia did you ever think about laziness and my inability to find lost objects unless i spend ~4hours doing a grid search of my house? anyway i got my answer a lot on here then if i had to go looking through the codex because i probably would've have gotten distracted.
to Cheesegear too many railguns is along the lines as minimum path finder squads with railguns and lots of broadsides and a max sniper drone squad *checks codex to see if commanders can take railguns* OK they can't but that doesn't make sense because if lowly Shas'la can have a uber powered weapon why can't a Shas'o or Shas'el?Avatar thanks to Dorian Soth
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2009-01-20, 03:14 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicago, IL
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Re: Warhammer 40k -II- Tactics for the Tactics God
Because the commanders are too proud to be lugging around a massive Boom Gun.
Besides, what's the point of having junior officers around if you can't make them carry heavy things for you?Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2009-01-20, 04:20 AM (ISO 8601)
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- Jan 2009
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Re: Warhammer 40k -II- Tactics for the Tactics God
It's because Crisis Suits rely on mobility as well as firepower. Broadside suits are pretty much stationary when they fire.
Besides, it is possible to have too many railguns. After all, the broadside suits don't have access to the railgun submunitions like the hammerheads with railguns do. It's really bad when you run into assault hordey armies, like tyranids or chaos daemons (all of which have invul saves--which are bad to low shot, low AP weaponry).
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2009-01-20, 10:22 AM (ISO 8601)
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- May 2008
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Re: Warhammer 40k -II- Tactics for the Tactics God
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2009-01-20, 11:56 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Dat Shoggoth
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2009-01-20, 02:55 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicago, IL
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Re: Warhammer 40k -II- Tactics for the Tactics God
...very well, actually.
IIRC, that's a S6 Large Blast being used against AV 10 Open-Topped trukks. The more Hammerheads, the more Doom (tm) for da Boys.
Really, the only thing more terrifying is a trio of Warwalkers dual-wielding Scatterlasers. 24, S6 shots per round FTWLast edited by Oracle_Hunter; 2009-01-20 at 02:55 PM.
Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
~ Awesome Avatar by the phantastic Phase ~Spoiler
Elflad
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2009-01-20, 03:52 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Chicagoland
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Re: Warhammer 40k -II- Tactics for the Tactics God
Welp, what with a new GW store opening up not 6 miles away from my apartment, it seems I finally have the impetus needed to get back into this...
Planning on starting a Thousand Sons army. Question: I know that Thousand Sons is notoriously close combat weak. Should I spring for a hard close combat unit (right now Khorne Berserkers is what's on the list. Rather have Plague Marines, but budget constraints and all...) or just go straight with the shooty?
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2009-01-20, 04:00 PM (ISO 8601)
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- Oct 2007
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