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Thread: Norse Adventures
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2009-01-10, 08:07 PM (ISO 8601)
- Join Date
- Sep 2008
Norse Adventures
Here is the "official" thread for Norse Adventures.
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2009-01-10, 09:01 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Eydis leads the way up the stairs.
(Note that if anyone wants to do this sneaky-like you will have to stop me and go on ahead; Eydis is only sneaky in battle-cunning, stab-you-in-the-kidney kind of way, not a footpad, hidin'-in-the-shadows kind of way.)Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-11, 12:20 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Norse Adventures
Gunnar takes up the rear in true cowardly fashion.
I'm back! Thanks for waiting!
GamesSpoilerAlex: http://www.rpgwebprofiler.net/view.php?id=56966
Gunnar: http://www.rpgwebprofiler.net/view.php?id=57468
Ryan: http://www.rpgwebprofiler.net/view.php?id=57237
Games I DM:
The Librarian Knights
http://www.giantitp.com/forums/showthread.php?t=49736
Escape from Hell
http://www.giantitp.com/forums/showthread.php?t=43851
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2009-01-11, 12:36 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
You see sunlight up the stairs, then feel an icy breeze. You enter out onto a snowy field. It is a flat field, surrounded on four sides by a square barrier of some kind. It appears to be made of intertwined gray substance, like chain mail but much more open; in fact the gaps are wide enough that you can see through them. This barrier rises to a height of 20 feet and is capped all around by what looks like coils of metallic thorns.
A gate is located in the middle of the north wall. Instead of a heavy oaken door, which would be the sensible thing to make a gate out of, the door is made of the strange chain-mail like substance.
From the gate, running up a hill is a gravel path that leads to some sort of large brick building. About one hundred feet from the walls of the square barrier, a thick pine forest grows, obscuring your vision.
To the far east, rising above the pine forest, is a snow-covered chain of mountains.
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2009-01-11, 03:40 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Norse Adventures
Gunnar attempts to open the gate. If he is not successful, he attempts to cut a hole in the fence using his new toys.
I'm back! Thanks for waiting!
GamesSpoilerAlex: http://www.rpgwebprofiler.net/view.php?id=56966
Gunnar: http://www.rpgwebprofiler.net/view.php?id=57468
Ryan: http://www.rpgwebprofiler.net/view.php?id=57237
Games I DM:
The Librarian Knights
http://www.giantitp.com/forums/showthread.php?t=49736
Escape from Hell
http://www.giantitp.com/forums/showthread.php?t=43851
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2009-01-11, 04:48 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
Gunnar: The gate is locked with some strange force. Looking down, you see a little grove with which you suppose the gate uses to open. The material from which the fence is made turns out to be metal and very hard to cut.
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2009-01-12, 11:47 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Norse Adventures
Sonhatsi toys with the gate, trying to see if there' s some way to release the lock mechanism.
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2009-01-13, 07:30 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
The gate seems to be "stuck" at the bottom, where the vertical right-hand bar that makes the right-hand frame of the strange metal wickerwork runs into the ground. You cannot see down into the pit that the frame runs down into.
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2009-01-13, 06:56 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Norse Adventures
Mixton taps the fence with his finger.
I'm back! Thanks for waiting!
GamesSpoilerAlex: http://www.rpgwebprofiler.net/view.php?id=56966
Gunnar: http://www.rpgwebprofiler.net/view.php?id=57468
Ryan: http://www.rpgwebprofiler.net/view.php?id=57237
Games I DM:
The Librarian Knights
http://www.giantitp.com/forums/showthread.php?t=49736
Escape from Hell
http://www.giantitp.com/forums/showthread.php?t=43851
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2009-01-13, 07:53 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Last edited by souldoubt; 2009-01-13 at 07:54 PM.
Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-13, 07:55 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Strength check again.
(1d20+2)[8](10)Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-13, 08:17 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
The fence moves slightly but does not get "unstuck."
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2009-01-14, 02:31 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Norse Adventures
Sonhatsi looks at the strange, thorn-like braids of wires at the top of the fence. How climbable does it appear to be?
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2009-01-14, 02:41 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
Extremely climbable.
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2009-01-14, 02:45 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
I should say, the fence itself seems climbable enough. The thorns look like they'd hurt to climb through.
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2009-01-14, 08:37 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Norse Adventures
Gunnar takes out his sword and swings again, this time trying to cut the spikes.
I'm back! Thanks for waiting!
GamesSpoilerAlex: http://www.rpgwebprofiler.net/view.php?id=56966
Gunnar: http://www.rpgwebprofiler.net/view.php?id=57468
Ryan: http://www.rpgwebprofiler.net/view.php?id=57237
Games I DM:
The Librarian Knights
http://www.giantitp.com/forums/showthread.php?t=49736
Escape from Hell
http://www.giantitp.com/forums/showthread.php?t=43851
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2009-01-14, 11:42 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
You hear the clang of metal against metal. The spikes are unharmed.
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2009-01-15, 02:33 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Eydis gives Gunnar an exasperated look. "That clearly isn't going to do anything."
Eydis inspects the gate, trying to discern what the locking mechanism is and how them might get it open. (I'm guessing this would be an untrained Knowledge check - (1d20+1)[18](19))Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-15, 05:24 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
Whatever is locking the gate in place is obviously underground; there is no other place that it is stuck. You deduce that the gate slides open in the groove on the ground underneath it. You deduce that some sort of pincherlike or vicelike mechanism is biting the lower part of the gate, the part that is underground, and that this biting is what immobilizes the gate.
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2009-01-16, 12:19 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Eydis explains her findings to her companions.
"Sonhatsi, you're the biggest; think you could pry the gate open?"
OOC:
Spoiler@Moxex:I don't know how high your check would need to be, but you could potentially use the Muscle Strain option from IH, taking 5 hp of damage for every +2 bonus you add to the roll. You've got plenty of hp so you could boost your Str check by quite a bit. Also, we could attempt to Aid you in your attempt, possibly boosting the check further.
@S.K.U.M.M.: Would he get a bonus now that he knows where to apply force?Last edited by souldoubt; 2009-01-16 at 12:35 PM.
Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-16, 07:33 PM (ISO 8601)
- Join Date
- Sep 2008
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2009-01-16, 10:47 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Norse Adventures
Sonhatsi attempts to force the gate.
[OOC: By the way, where are the dice-rolling forums to work on GITP? I can't bring my d20 to work with me. . .]
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2009-01-17, 01:18 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Eydis grips the gate alongside Sonhatsi and attempts to help.
Aid another Str check - (1d20+2)[9] - Eydis's foot slips on a patch of mud, rendering her aid rather useless.
((Do this: [roll]1d20+x[/roll] where x is your total Str check bonus. Remember that you get an additional +2 for every 5 damage of hp you choose to take, and a +2 from Eydis's craftiness.
EDIT: Whatever you do, do not preview your post if there's a [roll] in it! The code will cry and break.))Last edited by souldoubt; 2009-01-17 at 02:23 PM.
Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-17, 01:15 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Norse Adventures
Gunnar does his best to help.
(1d20)[4]I'm back! Thanks for waiting!
GamesSpoilerAlex: http://www.rpgwebprofiler.net/view.php?id=56966
Gunnar: http://www.rpgwebprofiler.net/view.php?id=57468
Ryan: http://www.rpgwebprofiler.net/view.php?id=57237
Games I DM:
The Librarian Knights
http://www.giantitp.com/forums/showthread.php?t=49736
Escape from Hell
http://www.giantitp.com/forums/showthread.php?t=43851
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2009-01-17, 05:11 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Norse Adventures
Sonhatsi puts his mighty thews into it, attemptiong to force the gate while grunting and swearing in some Mohawk-Norse pidgin.
((1d20+6)[15])
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2009-01-17, 07:07 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
You all hear the squeal of metal stretched to the breaking point, then a loud snap and the gate rushes aside. You have opened the gate.
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2009-01-17, 07:14 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
About half a minute after Edyis and Gunnar notice two figures rushing down the gravel path from the direction of the structure at the top of the hill.
(OOC: I rolled a Spot check for all of you on my own, so we didn't have to waste time doing it over the message board.)
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2009-01-17, 09:40 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Norse Adventures
Sonhatsi gives a deep laugh and draws his weapons.
Last edited by MoxexPenNama; 2009-01-17 at 09:41 PM.
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2009-01-17, 11:48 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- not in your backyard.
Re: Norse Adventures
Eydis pulls her spear from where she stabbed it into the ground close to hand. She readies herself.
((Rolling Init in case this turns out to be an inevitable combat situation: (1d20+3)[14](17)))Setting: The Chimeric City
SpoilerThanks to Sneak for the Calvin avatar, as well as the Pandaren:
Fear the Panda-Fu!
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2009-01-18, 09:55 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Norse Adventures
The two people run up to about 100 feet from the gate, then stop, obviously shocked by your appearence. They are holding strange metal objects in their hands; they look like metal tubes that are attached to crossbow handles. At their sides each carries a club. "Freeze!" one of them says, and both point their metal tubes in your direction.
Even though it is winter, you are not cold; you don't know why the guards ordered you to be cold.
(It occurs to me that I have no idea how many HP you guys have. I wouldn't mind simply allowing you to have full HP because of a clerical error on my part.)