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  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Sep 2008

    Default Norse Adventures

    Here is the "official" thread for Norse Adventures.

  2. - Top - End - #2
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Eydis leads the way up the stairs.

    (Note that if anyone wants to do this sneaky-like you will have to stop me and go on ahead; Eydis is only sneaky in battle-cunning, stab-you-in-the-kidney kind of way, not a footpad, hidin'-in-the-shadows kind of way.)
    Setting: The Chimeric City

    Spoiler
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    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  3. - Top - End - #3
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: Norse Adventures

    Gunnar takes up the rear in true cowardly fashion.

  4. - Top - End - #4
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    You see sunlight up the stairs, then feel an icy breeze. You enter out onto a snowy field. It is a flat field, surrounded on four sides by a square barrier of some kind. It appears to be made of intertwined gray substance, like chain mail but much more open; in fact the gaps are wide enough that you can see through them. This barrier rises to a height of 20 feet and is capped all around by what looks like coils of metallic thorns.

    A gate is located in the middle of the north wall. Instead of a heavy oaken door, which would be the sensible thing to make a gate out of, the door is made of the strange chain-mail like substance.

    From the gate, running up a hill is a gravel path that leads to some sort of large brick building. About one hundred feet from the walls of the square barrier, a thick pine forest grows, obscuring your vision.

    To the far east, rising above the pine forest, is a snow-covered chain of mountains.

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: Norse Adventures

    Gunnar attempts to open the gate. If he is not successful, he attempts to cut a hole in the fence using his new toys.

  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    Gunnar: The gate is locked with some strange force. Looking down, you see a little grove with which you suppose the gate uses to open. The material from which the fence is made turns out to be metal and very hard to cut.

  7. - Top - End - #7
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Norse Adventures

    Sonhatsi toys with the gate, trying to see if there' s some way to release the lock mechanism.

  8. - Top - End - #8
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    The gate seems to be "stuck" at the bottom, where the vertical right-hand bar that makes the right-hand frame of the strange metal wickerwork runs into the ground. You cannot see down into the pit that the frame runs down into.

  9. - Top - End - #9
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: Norse Adventures

    Mixton taps the fence with his finger.

  10. - Top - End - #10
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Quote Originally Posted by BDEYE View Post
    Mixton Gunnar taps the fence with his finger.


    Eydis pulls on the vertical bar in an attempt to lift the from the pit and get the gate "un-stuck".

    Str check, if needed.
    (1d20+2)[4](6) - Probably a failure. I'll try again.
    Last edited by souldoubt; 2009-01-13 at 07:54 PM.
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  11. - Top - End - #11
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Strength check again.
    (1d20+2)[8](10)
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  12. - Top - End - #12
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    The fence moves slightly but does not get "unstuck."

  13. - Top - End - #13
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
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    Male

    Default Re: Norse Adventures

    Sonhatsi looks at the strange, thorn-like braids of wires at the top of the fence. How climbable does it appear to be?

  14. - Top - End - #14
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    Extremely climbable.

  15. - Top - End - #15
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    I should say, the fence itself seems climbable enough. The thorns look like they'd hurt to climb through.

  16. - Top - End - #16
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: Norse Adventures

    Gunnar takes out his sword and swings again, this time trying to cut the spikes.

  17. - Top - End - #17
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    You hear the clang of metal against metal. The spikes are unharmed.

  18. - Top - End - #18
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Eydis gives Gunnar an exasperated look. "That clearly isn't going to do anything."

    Eydis inspects the gate, trying to discern what the locking mechanism is and how them might get it open. (I'm guessing this would be an untrained Knowledge check - (1d20+1)[18](19))
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  19. - Top - End - #19
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    Whatever is locking the gate in place is obviously underground; there is no other place that it is stuck. You deduce that the gate slides open in the groove on the ground underneath it. You deduce that some sort of pincherlike or vicelike mechanism is biting the lower part of the gate, the part that is underground, and that this biting is what immobilizes the gate.

  20. - Top - End - #20
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Eydis explains her findings to her companions.

    "Sonhatsi, you're the biggest; think you could pry the gate open?"

    OOC:
    Spoiler
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    @Moxex:I don't know how high your check would need to be, but you could potentially use the Muscle Strain option from IH, taking 5 hp of damage for every +2 bonus you add to the roll. You've got plenty of hp so you could boost your Str check by quite a bit. Also, we could attempt to Aid you in your attempt, possibly boosting the check further.

    @S.K.U.M.M.: Would he get a bonus now that he knows where to apply force?
    Last edited by souldoubt; 2009-01-16 at 12:35 PM.
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  21. - Top - End - #21
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    Quote Originally Posted by souldoubt View Post

    @S.K.U.M.M.: Would he get a bonus now that he knows where to apply force?
    Yeah, Sonhatsi can use the "Muscle Tear" rules, and he gets a +2 bonus for the intellectual prowess of Edyis.

    I shouldn't say this but...HINT HINT the gate is large enough that many people could grab onto it and attempt to pull on it too.

  22. - Top - End - #22
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Norse Adventures

    Sonhatsi attempts to force the gate.
    [OOC: By the way, where are the dice-rolling forums to work on GITP? I can't bring my d20 to work with me. . .]

  23. - Top - End - #23
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Eydis grips the gate alongside Sonhatsi and attempts to help.

    Aid another Str check - (1d20+2)[9] - Eydis's foot slips on a patch of mud, rendering her aid rather useless.

    Quote Originally Posted by MoxexPenNama View Post
    [OOC: By the way, where are the dice-rolling forums to work on GITP? I can't bring my d20 to work with me. . .]
    ((Do this: [roll]1d20+x[/roll] where x is your total Str check bonus. Remember that you get an additional +2 for every 5 damage of hp you choose to take, and a +2 from Eydis's craftiness.

    EDIT: Whatever you do, do not preview your post if there's a [roll] in it! The code will cry and break.))
    Last edited by souldoubt; 2009-01-17 at 02:23 PM.
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  24. - Top - End - #24
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: Norse Adventures

    Gunnar does his best to help.

    (1d20)[4]

  25. - Top - End - #25
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Norse Adventures

    Sonhatsi puts his mighty thews into it, attemptiong to force the gate while grunting and swearing in some Mohawk-Norse pidgin.
    ((1d20+6)[15])

  26. - Top - End - #26
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    You all hear the squeal of metal stretched to the breaking point, then a loud snap and the gate rushes aside. You have opened the gate.

  27. - Top - End - #27
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    About half a minute after Edyis and Gunnar notice two figures rushing down the gravel path from the direction of the structure at the top of the hill.

    (OOC: I rolled a Spot check for all of you on my own, so we didn't have to waste time doing it over the message board.)

  28. - Top - End - #28
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
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    Male

    Default Re: Norse Adventures

    Sonhatsi gives a deep laugh and draws his weapons.
    Last edited by MoxexPenNama; 2009-01-17 at 09:41 PM.

  29. - Top - End - #29
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: Norse Adventures

    Eydis pulls her spear from where she stabbed it into the ground close to hand. She readies herself.

    ((Rolling Init in case this turns out to be an inevitable combat situation: (1d20+3)[14](17)))
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  30. - Top - End - #30
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: Norse Adventures

    The two people run up to about 100 feet from the gate, then stop, obviously shocked by your appearence. They are holding strange metal objects in their hands; they look like metal tubes that are attached to crossbow handles. At their sides each carries a club. "Freeze!" one of them says, and both point their metal tubes in your direction.

    Even though it is winter, you are not cold; you don't know why the guards ordered you to be cold.

    (It occurs to me that I have no idea how many HP you guys have. I wouldn't mind simply allowing you to have full HP because of a clerical error on my part.)

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