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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jan 2009

    Default D&D 4E Bar Fight!

    D&D 4E Bar Fight! Test Encounter!

    People Playing


    Norsesmithy - Thimsy Snore - Human Ranger
    http://www.myth-weavers.com/sheets/view.php?id=101649


    Vox Clamantis - Tazmander - Minotaur Cleric
    http://www.myth-weavers.com/sheets/view.php?id=101652


    Tequila Sunrise - Modred - Draconian Paladin
    http://www.myth-weavers.com/sheets/view.php?id=101716


    LiteYear - Iados - Tiefling Warlock
    http://www.myth-weavers.com/sheets/view.php?id=101873


    Panda-s1 - Rolan - Elf Invoker
    http://www.myth-weavers.com/sheets/view.php?id=101880

    Please use http://invisiblecastle.com/roller/ for dice rolls if you cannot use any method you want we are using the honor system please don't cheat!



    The gentle hubbub of an evening at the Antler and Thistle tavern is shattered by the crack of the front door flying off its hinges to land amid the nearest tables. Four hobgoblins rush into the bar, swords outstretched to skewer the nearest bar patrons. “For Sinruth! For the Hand!” they cry.

    Roll initiative!
    Last edited by BoneMonkey80; 2009-01-11 at 10:21 PM.

  2. - Top - End - #2

    Default Re: D&D 4E Bar Fight!

    Modred (1d20)[2]
    *sigh*
    Last edited by Tequila Sunrise; 2009-01-11 at 04:16 PM.

  3. - Top - End - #3
    Barbarian in the Playground
    Join Date
    May 2006
    Location
    On a lake, in Minnesota

    Default Re: D&D 4E Bar Fight!

    Thim gets a 13, after his initiative bonus (9+4)

    I hope I used the roller page correctly.

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Mar 2007

    Default Re: D&D 4E Bar Fight!

    Idaos Initiative: 1d20=4

  5. - Top - End - #5
    Bugbear in the Playground
     
    Vox Clamantis's Avatar

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    Nov 2008
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    Default Re: D&D 4E Bar Fight!

    Tazmander

    Spoiler
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    (1d20)[4]

  6. - Top - End - #6
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Nov 2007
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    Seattle-ish, WA
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    Default Re: D&D 4E Bar Fight!

    Sorry guys, busy last night and all day today :/

    18 initiative ain't bad, though.

    Edit: I didn't realize how befitting my forum avatar was for my character. Still, if I can, I'd like to use the guy on the left for my character's icon.
    Last edited by Panda-s1; 2009-01-11 at 10:07 PM.

  7. - Top - End - #7
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Hobgoblin Grunt 3 moves to H-18 and attacks Human Rabble 5 with his longsword and hits! Killing Human Rabble 5

    Hobgoblin Grunt 4 moves to K-17



    Panda-s1 - Rolan - Elf Invoker is up next! (Post where you want to move to using the grid if you want to move then post your action, I will then tell you if your attack hits or not then will update the map I will also be tracking all HP)
    Last edited by BoneMonkey80; 2009-01-11 at 10:16 PM.

  8. - Top - End - #8
    Dwarf in the Playground
     
    ClericGuy

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    Nov 2007
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    Default Re: D&D 4E Bar Fight!

    Ooh, a victim already :( Well Rolan will get up, pull out his staff, and cast Grasping Shards on G-18 in an attempt to slow the rest of the hobgoblins down.

  9. - Top - End - #9
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by Panda-s1 View Post
    Ooh, a victim already :( Well Rolan will get up, pull out his staff, and cast Grasping Shards on G-18 in an attempt to slow the rest of the hobgoblins down.
    you have to roll or do you want me to roll for you?

  10. - Top - End - #10
    Dwarf in the Playground
     
    ClericGuy

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    Seattle-ish, WA
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    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by BoneMonkey80 View Post
    you have to roll or do you want me to roll for you?
    Oh, when you said you'd tell me if I attacked, I thought you meant you'd roll as well. Nevermind, I'll roll.

    So, this is vs. Fort.
    And I got 18, 18, 9 in that order. If it hits, it just does 3 damage to each.

    Edit: and they're slowed until the end of my next turn if it hits. Forgot that.
    Last edited by Panda-s1; 2009-01-11 at 10:59 PM.

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by Panda-s1 View Post
    Oh, when you said you'd tell me if I attacked, I thought you meant you'd roll as well. Nevermind, I'll roll.

    So, this is vs. Fort.
    And I got 18, 18, 9 in that order. If it hits, it just does 3 damage to each.

    Edit: and they're slowed until the end of my next turn if it hits. Forgot that.
    Your rolls say you got 21 21 and 9 either way you hit two goblins which means two goblins gets slowed and two goblins take 3 dmg and two goblins die you didn't tell me what rolls are for what goblins which two should die?

  12. - Top - End - #12
    Dwarf in the Playground
     
    ClericGuy

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    Nov 2007
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    Seattle-ish, WA
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    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by BoneMonkey80 View Post
    Your rolls say you got 21 21 and 9 either way you hit two goblins which means two goblins gets slowed and two goblins take 3 dmg and two goblins die you didn't tell me what rolls are for what goblins which two should die?
    Well, I thought I'd go in number order, that seems to be the simplest way to do it, unless a specific creature needs to be chosen for some reason.

  13. - Top - End - #13
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Rolan kills Hobgoblin Grunt 1 and Hobgoblin Grunt 2 and Human Rabble 2 moves to L-12



    It is now Norsesmithy - Thimsy Snore - Human Ranger turn

  14. - Top - End - #14
    Barbarian in the Playground
    Join Date
    May 2006
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    On a lake, in Minnesota

    Default Re: D&D 4E Bar Fight!

    I shift to square P15, then move to M13, I use my minor action to mark Goblin 4 as my quarry, then use Twin Strike (an at will) to arrow gob 3 and gob 4 (in that order)

    Rolls to hit:
    gob3=1d20+6=11, gob4=1d20+6=21
    Rolls for damage (if hits):gob3=1d10=5; gob4=1d10 1d6=12.

  15. - Top - End - #15
    Pixie in the Playground
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    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Thimsy misses Hobgoblin Grunt 3 but hits Hobgoblin 4 killing it with one shot!

    Human Rabble 1 moves to I-9



    It's now Vox Clamantis - Tazmander - Minotaur Cleric turn.
    Last edited by BoneMonkey80; 2009-01-12 at 12:17 AM.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Vox Clamantis's Avatar

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    Default Re: D&D 4E Bar Fight!

    Tazmander

    The burly cleric shoulders past his comrade to get a clear running path and then lowers his head and barrels straight into one of the goblins, axe at the ready.

    Spoiler
    Show
    Ok, my movement is a little complicated.

    Move...

    SE
    S
    SW
    W
    SW

    Which puts me on a straight line to Goblin 3, whom I use Goring Charge on.

    Attack: (1d20+8)[13] vs AC
    Hit: (1d6+5)[11] damage and the target is knocked prone

  17. - Top - End - #17
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Tazmander's attack misses!



    Also the dead bodies are piling up you can walk over them they count as difficult terrain

    Its now LiteYear - Iados - Tiefling Warlock turn.

  18. - Top - End - #18
    Dwarf in the Playground
    Join Date
    Mar 2007

    Default Re: D&D 4E Bar Fight!

    I use my minor action to curse Goblin #3, then move to square P12, and I will cast Eyebite on Goblin #3.

    Results Box:
    Spoiler
    Show
    1d20+5=15, 1d6+5=10, 1d6=2
    The attack is versus Will defense, and if it hits, he takes 10 psychic damage, 2 extra damage, and he cannot see me until the end of his next turn. If the attack reduces him to 0 HP or less, I will teleport to square O15 (because of Misty Step). Also, because I moved at least three squares this turn, I gain concealment until the end of my next turn (any melee or ranged attacks against me take a -2 penalty to hit).


    Character Box:
    Spoiler
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    Idaos - Tiefling Warlock
    HP 30/30
    Defenses: AC 14, Fort 11, Reflex 12, Will 15
    Conditions: Concealment (until end of my next turn)
    Last edited by LiteYear; 2009-01-12 at 08:38 PM.

  19. - Top - End - #19
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Idaos's attack hits and kills the goblin instantly!

    Idaos then teleports and is concealed!

    3 Hobgoblins and 1 Goblin Blackblade burst into the bar to join the fight!

    The Goblin Blackblade throws a Bitumen Torch at Human Rabble 4 (C-13) killing him and setting the bar ablaze!



    Tequila Sunrise - Modred - Draconian Paladin is next!

  20. - Top - End - #20

    Default Re: D&D 4E Bar Fight!

    "Finally, something worth drinking to!" Modred shouts as he grins at all the blood and mayhem. He points his falchion at the sneaky looking twerp in challenge, and then moves in for the kill.

    Move to I-19
    Divine Challenge the Blackblade
    Valiant Strike the Blackblade:
    Attack: (1d20+9)[7](16)
    Damage: (2d4+5)[4][3](12)

  21. - Top - End - #21
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Modred hits the Goblin Blackblade!

    Goblin Blackblade is bloodied!

    Human Rabble 3 moves to I-12

    Hobgoblin Grunt 5 moves to E-15

    Hobgoblin Grunt 6 moves to E-16

    Hobgoblin Grunt 7 attacks Modred with his longsword!

    1d20+6=16

    Hobgoblin Grunt 7 misses!

    Goblin Blackblade 8 attacks Modred with his short sword!

    1d20+5=13

    Goblin Blackblade 8 misses!

    The fire in the bar continues to spread!



    It's Panda-s1 - Rolan - Elf Invoker turn now.
    Last edited by BoneMonkey80; 2009-01-13 at 08:50 AM.

  22. - Top - End - #22
    Dwarf in the Playground
     
    ClericGuy

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    Nov 2007
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    Seattle-ish, WA
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    Default Re: D&D 4E Bar Fight!

    Rolan sighs to himself and mutters "Avandra just can't make my life easy...", then moves in to summon lightning on the entering hobgoblins.

    So moving to K-17, and casting Vanguard's Lightning: http://invisiblecastle.com/roller/view/1894879/ (12)
    And damage is: http://invisiblecastle.com/roller/view/1894880/ (9)

  23. - Top - End - #23
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by Panda-s1 View Post
    Rolan sighs to himself and mutters "Avandra just can't make my life easy...", then moves in to summon lightning on the entering hobgoblins.

    So moving to K-17, and casting Vanguard's Lightning: http://invisiblecastle.com/roller/view/1894879/ (12)
    And damage is: http://invisiblecastle.com/roller/view/1894880/ (9)
    You have to roll a hit roll and a damage roll for each creature in the burst to save time I will roll the second hit roll and damage roll for you

    1d20+3=19
    1d6+3=6

    Vanguard's Lightning misses the Hobgoblin Grunt 7 but hits the Goblin Blackblade 8!

    Human Rabble 2 moves to G-12



    It's now Norsesmithy - Thimsy Snore - Human Ranger
    Last edited by BoneMonkey80; 2009-01-14 at 07:37 AM.

  24. - Top - End - #24
    Barbarian in the Playground
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    May 2006
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    On a lake, in Minnesota

    Default Re: D&D 4E Bar Fight!

    Thim hurries into position at H15, studying Gob 5, as he does (hunters Quarry), and rapidly looses two arrows, one at Gob 5, and one at Gob 6.

    Rolls:
    Gob 5 1d20+6=20, Gob 6 1d20+6=16 If I qualify for my Prime Shot class feature, I should get an additional +1 on each to-hit roll, but I don't know if I count as "closest" to these enemies (because I don't know if the human rabble count).

    Damage, if hits:
    Gob 51d10+1d8=10(I forgot about my lethal hunter feat last round, not that it mattered.)
    Gob 61d10=7

  25. - Top - End - #25
    Pixie in the Playground
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    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Thimsy's arrows find there mark killing both goblins!

    (Human Rabble are not enemies)

    Human Rabble 1 moves to E-10



    It is now Vox Clamantis - Tazmander - Minotaur Cleric turn!
    Last edited by BoneMonkey80; 2009-01-14 at 06:26 PM.

  26. - Top - End - #26
    Bugbear in the Playground
     
    Vox Clamantis's Avatar

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    Default Re: D&D 4E Bar Fight!

    Tazmander

    Drawing his axe over one burly shoulder, the horned priest steps forward and takes an mighty swing at the remaining goblin.

    Spoiler
    Show
    Move: Step SW
    Attack: (1d20+7)[24]
    Hit: (2d6+5)[4][6](15) damage (any roll of 1 or 2 counts as a 3)
    Also, Modred gets a +5 to melee attack rolls until the end of my next turn.

  27. - Top - End - #27
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Tazmander attack hits and kills Hobgoblin Grunt 7.

    Modred gets a +5 to melee attack rolls until the end of Tazmander's next turn.

    More goblins have entered the battle!

    The fire continues to spread in the bar!



    Its now LiteYear - Iados - Tiefling Warlock turn.
    Last edited by BoneMonkey80; 2009-01-14 at 09:54 PM.

  28. - Top - End - #28
    Barbarian in the Playground
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    May 2006
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    On a lake, in Minnesota

    Default Re: D&D 4E Bar Fight!

    Thimsy yells (free action), to the Human Rabble, "See what you can do about that damned fire, would you?"

  29. - Top - End - #29
    Dwarf in the Playground
     
    ClericGuy

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    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by BoneMonkey80 View Post
    You have to roll a hit roll and a damage roll for each creature in the burst to save time I will roll the second hit roll and damage roll for you
    Okay yeah, I should have rolled to hit both, but last I checked burst and blast attacks get only one damage roll.

  30. - Top - End - #30
    Pixie in the Playground
    Join Date
    Jan 2009

    Default Re: D&D 4E Bar Fight!

    Quote Originally Posted by Panda-s1 View Post
    Okay yeah, I should have rolled to hit both, but last I checked burst and blast attacks get only one damage roll.
    your right I changed the health of the goblin blackblade its still alive

    and its still LiteYear - Iados - Tiefling Warlock turn.

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