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  1. - Top - End - #1
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    Keld Denar's Avatar

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    Default Test of Might v2.1

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P
    1|o|o|o|o|o|o||||f|f|f|f|||
    2|o|o|o|o|o|o|||f|f|f|f|f|f||
    3|o|o|o|o|o|o|o|f|f|f|f|f|f|f|f
    4|o|o|o|o|o|o|o|f|f|f|f|f|f|f|f|
    5|o|o|o|o|o|o|||f|f|f|f|f|f||
    6||o|o|o|o|||O|O|f|f|f|f|||
    7||K|o|o||K|T|O|O||f|f||||
    8||P|P||||P|P||P|K|P||||
    9||||L||||||||||||
    10||||||||||||||||
    11|||||||||V||T|||||
    12||||||||||||||||
    13||||||||G|J|||||||
    14||||||||||||||||
    15||||||||||||||||
    16||||||||||||||||
    17||||||||||||||||
    18||||||||||||||||
    19||||||||||||||||
    20||||||||||||||||
    [/table]

    Place yourselves in 1-4, or in any formation you choose.

    Please use the forum roller [roll=example ]xdy+z[/roll ].

    Roll a Knowledge: Planes check for anyone with the skill to ID the monsters.
    Last edited by Keld Denar; 2009-01-22 at 12:24 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  2. - Top - End - #2
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    Keld Denar's Avatar

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    Default Re: Test of Might v2.1

    Init:

    O - (1d20+1)[6]
    C - (1d20-5)[15]
    K - (1d20+3)[8]
    P - (1d20)[7]
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  3. - Top - End - #3
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    Default Re: Test of Might v2.1

    Wait, I'm fighting 4 O's, 5 P's, and 4 K's:
    What ECL is this?

    Tiki-tik is H-18
    Grentel is H-17
    John Rivers is I-17
    Vincent is I-18



    Knowledge check: Planes: 1d20+19 = [roll=]1d20+19[/roll]
    [roll=Know Planes]1d20+19[/roll]


    [roll=Tiki-tik Init]1d20+4[/roll]

    [roll=Grantel Init]1d20+2[/roll]
    [roll=John Init]1d20+3[/roll]
    [roll=Vincent Init]1d20+7[/roll]

    edit: Hmm, roller not doing anything: what did I type wrong?

  4. - Top - End - #4
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    Keld Denar's Avatar

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    Default Re: Test of Might v2.1

    No looking things up!!!!

    And this is EL14, an appropriate APL10 1/day encounter. If you want a lower EL, you would have to fight 3-4 encounters, which will take too long. Is that ok? Also, O and C are each one large size monster.

    The roller syntax is thus:

    [roll=DESCRIPTION]xdy+z[/roll ] without that space after /roll

    Thats all you need. For descriptions, put things like:
    [roll=Dan Init]1d20+2[/roll ]
    [roll=Mike Fort]1d20+16[/roll ]
    or
    [roll=Steve Primary]1d20+10[/roll ] [roll=Primary Dmg]2d6+7[/roll ]

    got it?
    Last edited by Keld Denar; 2009-01-21 at 06:41 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  5. - Top - End - #5
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    Default Re: Test of Might v2.1

    Don't worry, I won't look.

    [roll=Know Planes]1d20+19[/roll]


    [roll=Tiki-tik Init]1d20+4[/roll]

    [roll=Grantel Init]1d20+2[/roll]
    [roll=John Init]1d20+3[/roll]
    [roll=Vincent Init]1d20+7[/roll]

    * post roll count doesn't match database

  6. - Top - End - #6
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    Default Re: Test of Might v2.1

    Another thing, you can't edit rolls after you make em, so double check your syntax! Don't worry about it, I'll roll your inits:

    Grantel Init - (1d20+2)[17]
    John Init - (1d20+3)[10]
    Vincent Init - (1d20+7)[21]

    And your Kn: Planes was a 34, so you know:
    1 fact about O
    1 fact about C
    3 facts about K
    4 facts about P

    What do you want to know?

    EDIT:
    Init is:
    Vincent
    Tiki
    Grantel
    C
    John
    K
    P
    O

    So...pick your facts and choose your actions for Vincent, Tiki, and Grantel.
    Last edited by Keld Denar; 2009-01-21 at 07:04 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  7. - Top - End - #7
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    Default Re: Test of Might v2.1

    Doesn't the knowledge skill tell me what they are called?

    O: What Types: Subtypes/major types (like if Fire subtype would also tell me about fire immunity, since I know all do, etc)
    Immunities not from type.

    P: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)
    Immunities not from type.
    Immunities from type.
    Weaknesses


    k: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)
    Immunities not from type.
    Weaknesses
    AC? (that would be useful info I'd think, hehe)

    C: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)

  8. - Top - End - #8
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    Default Re: Test of Might v2.1

    Quote Originally Posted by Starbuck_II View Post

    O: What Types: Subtypes/major types (like if Fire subtype would also tell me about fire immunity, since I know all do, etc)
    Immunities not from type.
    Oimozon [Chaotic] [Lamenti] [Extraplanar]
    Immunities - None

    Quote Originally Posted by Starbuck_II View Post
    P: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)
    Immunities not from type.
    Immunities from type.
    AC? (that would be useful info I'd think, hehe)
    Weaknesses
    Polytrotos [Chaotic] [Lamenti] [Extraplanar]
    Immunities - None
    Weaknesses - None

    Quote Originally Posted by Starbuck_II View Post
    k: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)
    Immunities not from type.
    Weaknesses
    Kataklaion [Chaotic] [Lamenti] [Extraplanar]
    Immunities - None
    Weaknesses - None

    Quote Originally Posted by Starbuck_II View Post
    C: What Types: Subtypes/major types (like if Fire subtype would tell me about fire immunity, etc)
    Cheimothnes [Chaotic] [Lamenti] [Extraplanar] [Cold]
    Immunities - Cold
    Vulnerabilities - Fire

    That it? Your actions.

    PS - Don't roll in Edits It messes up. Just make a new post. I'm not gonna report you for double posting! ;)
    Last edited by Keld Denar; 2009-01-21 at 07:23 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  9. - Top - End - #9
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    Default Re: Test of Might v2.1

    Vincent: Arrow of Dusk Vincent Ranged touch attack - (1d20+7)[21]
    Vincent Damage - (2d4+0)[6]

    Tiki: -2 from range, I'll reroll any that miss using reroll ability next post:
    Tiki attack - (1d20+9)[25] Tiki Damage - (1d8+7)[14]
    Tiki attack - (1d20+9)[18] Tiki Damage - (1d8+7)[14]
    Tiki attack - (1d20+9)[10] Tiki Damage - (1d8+7)[11]
    Tiki attack - (1d20+9)[27] Tiki Damage - (1d8+7)[11]
    Tiki attack - (1d20+9)[10] Tiki Damage - (1d8+7)[12]
    Tiki attack - (1d20+4)[17] Tiki Damage - (1d8+7)[13]

    Grentel: activates Resistance aura (so everyone within 30 ft gets resist 5 acid)
    Activates Shroud of the Night as a standard action on himself (he has total concealment now). He moves H-14.

  10. - Top - End - #10
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    Default Re: Test of Might v2.1

    *amused*

    This I've gotta watch.
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  11. - Top - End - #11
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    Default Re: Test of Might v2.1

    Helps if you declare what you are attacking. Specify coordinates in the case of P and K, since there are multiple.

    And Afroakuma, you is your turn over in ToM8? You are gonna have to roll higher than 4s to hit most of my characters :P
    Last edited by Keld Denar; 2009-01-21 at 07:27 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  12. - Top - End - #12
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    Default Re: Test of Might v2.1

    I forgot sorry:

    Okay, I meant:
    Arrow of Dusk at P at I-4

    All of the arrows were sent at K at J-4:
    I also forgotr the -2 from range in the roll so assume that the prior post hit for Tiki was 2 lower.
    I assume that both the 10's (8's really) miss so I'll reroll them with Lucky:
    Tiki attack - (1d20+7)[23] Tiki damage - (1d8+7)[9]
    Tiki attack - (1d20+7)[21] Tiki damage - (1d8+7)[14]

  13. - Top - End - #13
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    Default Re: Test of Might v2.1

    I'm not really familiar with Arrow of Dusk. Is it a spell? Or an attack? What kind of damage does it do? It may matter with respect to DR.

    Also, Tiki kills that K in the first 3 hits, does he want to keep pumping the remaining 3 shots into it, or retarget? We'll just use the existing attack rolls.
    Last edited by Keld Denar; 2009-01-21 at 07:37 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  14. - Top - End - #14
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    Default Re: Test of Might v2.1

    Arrow of Dusk is a Supernatural mystery (Mysterys can be spell, spell-like or supernatural): it deals 2d4 nonlethal damage, x3 Crit.

    I'd think it would bypass DR since it was supernatural attack (DR blocks weapon damage/natural weapon damage only according to monster manual).
    But it is a weapon-like attack (as a ray).

    Tiki would hit C: at K-4 (Tiki's mind arrows bypass DR as if magic weapons as an aside).

  15. - Top - End - #15
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    Default Re: Test of Might v2.1

    Ok, the Cheimothnes appears to take a bit of damage.

    Init is:
    Vincent
    Tiki
    Grantel
    C - Casts a spell-like. Fog errupts from his square, billowing out and covering an area.

    John
    K
    P
    O


    EDIT: Fog Clouds are a pain to draw....

    EDIT2: OK, Fog Cloud cast...John's turn!
    Last edited by Keld Denar; 2009-01-21 at 08:11 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  16. - Top - End - #16
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    Default Re: Test of Might v2.1

    John: Moves 25 feet up to I-13 and then Cast Chill Touch
    Might as well, can't use Ray of Enfeeblement and Summon Undead would lose this here.
    This is giving him up to 6 touch attacks (damage would stack with Dread's toucch attack and Ayms) with +1d6 negative energy (+ save or lose Str).

  17. - Top - End - #17
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    Default Re: Test of Might v2.1

    Init:
    Vincent
    Tiki
    Grantel
    C - Casts a spell-like. Fog errupts from his square, billowing out and covering an area.
    John

    K - delay
    P - delay
    O - Casts a spell-like

    K and P can't be seen, but roll some dice anyway.
    Last edited by Keld Denar; 2009-01-21 at 08:22 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  18. - Top - End - #18
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    Default Re: Test of Might v2.1

    Can I get some spellcraft checks? Or is the spell cast in the cloud (can't see that I guess)?

    Vincent spellcraft - (1d20+18)[22]

    John spellcraft - (1d20+5)[20]

  19. - Top - End - #19
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    Default Re: Test of Might v2.1

    Since there are no outward signs, you can't spellcraft. You know from your years of adventuring though, that both appear to be some sort of foggy cloud.
    EDIT:
    Init is:
    Vincent

    Tiki
    Grantel
    C
    John
    O
    K
    P
    Last edited by Keld Denar; 2009-01-21 at 08:28 PM.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  20. - Top - End - #20
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    Default Re: Test of Might v2.1

    Assuming Same initative every round (you didn't mention if reroll every round)

    Vincent: moves to H-15 and cast haste and everyone (Dur: 7 rounds).

    Tiki: moves to H-12 and used Shroud to cast Dancing Shadows to have total Concealment also.

    Grentel: Replaces axes crystal with Fiendslayer (he had acid crystal). And moves 5 ft up to H-13

  21. - Top - End - #21
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    Default Re: Test of Might v2.1

    Yea, same init every round unless you delay or ready

    Init is:
    Vincent
    Tiki
    Grantel
    C - Does nothing that you can determine.

    John
    K
    P
    O
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  22. - Top - End - #22
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    Default Re: Test of Might v2.1

    John: 5 ft steps to I-13 (maybe I can get one of them to attack him in melee so I can see them).
    Diplomacy -10 (to use as full round action):
    John Diplomacy - (1d20+9)[27]: The check is to make them come out of cloud.
    I'll use Common tongue since I have no idea what they speak (if they do).

  23. - Top - End - #23
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    Default Re: Test of Might v2.1

    I can already tell you how that's going to go.
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  24. - Top - End - #24
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    Default Re: Test of Might v2.1

    This is a Pandamonium raiding party that was gated in by a powerful lord of the Wastes to spread chaos and misery.

    They really aren't interested in joining you for tea.

    Init is:
    Vincent
    Tiki
    Grantel
    C
    John
    O does nothing you can determine
    K does nothing you can determine
    P does nothing you can determine

    Vincent's turn!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  25. - Top - End - #25
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    Default Re: Test of Might v2.1

    Vincent: Moves to H-11 then he Sacrifices his Sleet Storm spell, to summon as a standard action a Dretch (who can act immediately) this due to his Robe of Conjuration. He summons the dretch at F-10.

    Dretch (Larry): Uses Stinking Cloud on the center of the Fog Cloud at C-3.
    Uses move action to move to D-9. DC 13 for stinking cloud.

    Tiki: Moves to J-11 then Shoots at M-4 all his arrows: he gets 50% miss chance because he cannot see if anyone is there (I'll add in the -2 to hit this time directly).

    I'll assume a 51 and higher hits on 1d100.
    1) Tiki-tik attack - (1d20+7)[13] Tiki-tik attack - (1d8+7)[12]
    Tiki-tik miss - (1d100+0)[91]
    2) Tiki-tik attack - (1d20+7)[13] Tiki-tik damage - (1d8+7)[14]
    Tiki-tik miss - (1d100+0)[6]
    3) Tiki-tik attack - (1d20+7)[26] Tiki-tik damage - (1d8+7)[8]
    Tiki-tik miss - (1d100+0)[5]
    4) Tiki-tik attack - (1d20+7)[20] Tiki-tik damage - (1d8+7)[14]
    Tiki-tik miss - (1d100+0)[47]
    5) Tiki-tik attack - (1d20+7)[18] Tiki-tik damage - (1d8+7)[10]
    Tiki-tik miss - (1d100+0)[63]
    6) Tiki-tik attack - (1d20+2)[8] Tiki-tik damage - (1d8+7)[14]
    Tiki-tik miss - (1d100+0)[61]

    Grentel: Moves to H-8 and roars since he still can see the enemy (total Concealment Dur left 3 rounds).

  26. - Top - End - #26
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    Default Re: Test of Might v2.1

    I'm off to dinner, I'll resolve in about an hour or so. My internet sometimes acts up in the evening, so at the latest, we'll get back to this at about 7 AM Alaska time, 11 EST.

    Sounds good?
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  27. - Top - End - #27
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    Default Re: Test of Might v2.1

    Sure, I can stay up till 12 pm EST (Its 9:40 right now here) since class is at 1 PM tomorrow.

    See you in a hour:

    Oh and reroll due to lucky: #1, 2, 6
    1) Tiki-tik Attack - (1d20+7)[10] Tiki-tik Damage - (1d20+7)[17]
    Tiki-tik Miss - (1d100+0)[90]
    2) Tiki-tik Attack - (1d20+7)[9] Tiki-tik Damage - (1d20+7)[12]
    Tiki-tik Miss - (1d100+0)[65]
    3) Tiki-tik Attack - (1d20+2)[16] Tiki-tik Danmage - (1d20+7)[10]
    Tiki-tik Miss - (1d100+0)[32]

  28. - Top - End - #28
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    Default Re: Test of Might v2.1

    Good morning! Sorry, my internet, then GitP died last night. All of Tiki's attacks missed, so do you get 3 more rerolls? Regardless of results:

    Init is:
    Vincent
    Tiki
    Grantel
    C - Does nothing you can determine, however an aura of numbing cold instantaneously comes over all 4 of you.
    Everyone takes Cold - (1d6)[1]
    Grantel and John owe me fort saves, DC15 or become affected by Chill Metal. IIRC, its Chill Dmg - (1d4)[1] if you fail.
    If you want to move from the square you are in via any means other than teleportation, you have to make a DC18 strength check as you feel your blood slowing in your muscles.

    If you resist or are immune to the damage, you do not need to make the Str checks.

    John
    O
    K
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    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  29. - Top - End - #29
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Test of Might v2.1

    I can play for 40 minutes or so then class,
    Then for a few hours after I get back (then Lab, but it is first day so shouldn't be long):

    John is immune as Acererak, the lich laughs at cold damage and protects him. However, the rest aren't as lucky (Grentel is only immune to cold while Raging).
    Larry, the Dretch, is immune as a Dretch to cold.


    Did you make your Stinking Cloud saves? From Larry, the Dretch?
    Tiki is fine with his attacks, concealment sucks.

    Fort save for Grentel (just realized I never put in his Class bonus to Fort to Myth-Weavers, I'll do that first, there now it is 13 I guess)
    [roll=Grentel Fort save]1d20+13[/roll]

    John: Moves to I-7. As he can't see yet, he will grunt, " Show yourself you cowards!"

    Edit: I forgot the bracketsw aroound roll.


    I question something:
    As Grentel/Tiki has total concealment can the cold aura/ability hit them? Does only require line of effect (not sight)?

    * post roll count doesn't match database

  30. - Top - End - #30
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Test of Might v2.1

    Grentel Fort save - (1d20+13)[16]

    There that should work.

    And spellcraft:
    Vincent: Vincent Spellcraft - (1d20+18)[32]

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