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    Ogre in the Playground
     
    BlackDragon

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    Default Blaster/Evoker Feats PEACH

    I created these. I understand that two of the feats could easily be made for the other schools, but it might shake the balance a bit. I don't know whether I should make "Spontaneous Conjuration" and the like along with "Transmutation Link" Also please be aware that my library of books to draw from is significantly smaller than what most playgrounders have.

    Powerful Blast
    Your spells develop more powerful and intense blasts, dealing more damage
    Prequisites: Caster level 5
    Benefit: All your spells that have damage die deal an extra die of damage ignoring normal limitations. The extra die is taken into account when dealing with metamagic.

    Evocation Link (Metamagic)
    You link your evocations together and fire them with all the more power
    Prequisites: Caster level 6. Ability to cast Evocation spells
    Benefit: You may link two Evocation spells together using the spell level of the higher one for the purpose of casting and preparing them. Both spells are treated as seperat, but they must be fired into the same target and they can be both cast at in the time it would take to cast the spell that has the higher casting time of the two. Also if either of the spells are counterspelled both are lost. An Evocation linked spell uses a spell slot four levels higher than the actual spell if the spells are of the same level and three if they are of different levels

    Spontaneus Evoking
    You have mastered evocations and can cast them spontaneously in place of another spell
    Prequisites: Prepared Caster level 9, Spell Focus Evocation or Evocation Specialist
    Benefit: You may lose a prepared spell in favor of using an evocation of the same level you know in the same manner as the cleric spontaneous cure spells.

    Penetrating Blast (metamagic)
    Your damaging spells overwork spell resistance circling around it's focus points and defeating it by not going against it
    Benefit: Your damage dealing spells do not take into account spell resistance. A Penetrating Spell takes a slot two levels higher than the actual spell.
    Last edited by Frog Dragon; 2009-01-24 at 12:02 PM.
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  2. - Top - End - #2
    Colossus in the Playground
     
    Kish's Avatar

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    Default Re: Blaster/Evoker Feats PEACH

    Quote Originally Posted by Frog Dragon View Post
    Spontaneus Evoking
    You have mastered evocations and can cast them spontaneously in place of another spell
    Prequisites: Prepared Caster level 9
    Benefit: You may lose a prepared spell in favor of using an evocation of the same level you know in the same manner as the cleric spontaneous cure spells.
    That's really, really powerful, especially (but not limited to) if you do make versions for the other schools. A wizard's bonus feats suddenly become a path to "like a sorcerer, only completely better."
    Last edited by Kish; 2009-01-22 at 01:56 PM.
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  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Blaster/Evoker Feats PEACH

    Should I put an additional clause of it only being available for direct damage spells?
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    Barbarian in the Playground
     
    Baron Corm's Avatar

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    Default Re: Blaster/Evoker Feats PEACH

    Powerful Blast: 1d6 damage is not going to make a difference to anybody. Although as written it could double the power of magic missile or scorching ray for lower level mages.

    Evocation Link: Quicken for -2 spell level. You're right that it could easily be applied to other schools, so it's kind of an obvious "hey evocation, here's some power". You might as well just blatantly double the damage of evocation spells. On the other hand, if you gave it some flavor, and some limitations to make it different from Quicken, like Split Ray or Repeat have, it could be a worthy feat.

    Spontaneous Evoking: Useless for spontaneous casters obviously... but also doesn't increase the power of damage spells either, just sort of moves things around.

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    Ogre in the Playground
     
    BlackDragon

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    Default Re: Blaster/Evoker Feats PEACH

    How does it double effectiveness for those spells? We need a level 6 wizard bacause Powerful Blast Isn't an item creation or metamagic feat. Now lets see. He gets one ray with 4d6 damage which is upped to 5d6. No power doubing here

    Magic missile again with the level 6 wizard. Well here you're right. +1d4+1 to each missile, but it doesn't work for scorching ray. I need to rethink on these in the weekend.

    And Evocation link allows you to blast two different spells in one casting. I don't know a feat that does that.
    Last edited by Frog Dragon; 2009-01-22 at 04:31 PM.
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    Titan in the Playground
     
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    Default Re: Blaster/Evoker Feats PEACH

    Your problem is that you're not addressing what is wrong about evocation.

    There are three main reasons why Evocation is considered weak, and until these things are countered, it will always be so:

    1) 90% of it is Ref/Half, which means anything with Evasion laughs at you

    2) It's just damage. A Meat Shield can out-damage any Evoker without any problems.

    3) Too many critters have various flavors of resistance to various flavors of blasting, and too many critters, particularly high-end, have SR that needs to be overcome.

    If you want to boost Evocation, how about make a feat chain that lets you have a portion of the damage be pure arcane/eldritch damage that bypasses energy resistance.

    Then start in with options to change around the saves. They'd be a lot nastier if, for instance, you had something akin to 'Forceful Blast', which is a Fort save instead of a Will save. Psions already get this built in with their Cold damage spells.

    I'd also say start putting in status efects (slow with cold, burning for DoT with fire, stun with lightning...), but then it would probably start getting overpowered again
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    Barbarian in the Playground
     
    Neek's Avatar

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    Default Re: Blaster/Evoker Feats PEACH

    Quote Originally Posted by ShneekeyTheLost View Post
    Your problem is that you're not addressing what is wrong about evocation.
    Rather than addressing what's supposedly wrong with evocation, he's creating feats that makes playing an Evoker more fun, by his standards. These feats aren't supposed to break the existing limitations and make them own on the scale of a Batman (which isn't every wizard's motivation to play an evoker; it's not whether or not the school is good by combat-effectiveness, but is fun to play.)

    Powerful Blast
    Your spells develop more powerful and intense blasts, dealing more damage
    Prequisites: Caster level 5
    Benefit: All your spells that have damage die deal an extra die of damage ignoring normal limitations. The extra die is taken into account when dealing with metamagic.
    This feat isn't so powerful, if all it does is hand out one more die. It's more or less a free +1 CL on most damage-dealing spells with no cost. It might be worth if there were more feats available from it.

    Evocation Link (Metamagic)
    You link your evocations together and fire them with all the more power
    Prequisites: Caster level 6. Ability to cast Evocation spells
    Benefit: You may link two Evocation spells together using the spell level of the higher one for the purpose of casting and preparing them. Both spells are treated as seperat, but they must be fired into the same target and they can be both cast at in the time it would take to cast the spell that has the higher casting time of the two. An Evocation linked spell uses a spell slot two levels higher than the actual spell.
    Despite your prohibitions, this is a +2 level Quicken spell feat applied only to Evocation spells:
    • Quick spell lets you cast a spell as a swift action that does not provoke an attack of opportunity. This lets you cast two spells in one round, the other spell may provoke on attack of opportunity. All for a +4 spell level.
    • Evocation Link lets you cast two spells in the same action, whatever the higher casting time is. The spells may provoke an attack of opportunity, but only one. All for a +2 spell level.


    It's also compared to Twin Spell, in that you can cast two fireballs at two different targets as a fifth level spell (as opposed to a Twin'd Fireball at the same target as a 7th level spell).

    It is on par with Quicken Spell, and it favors better than Twin Spell (despite being limited to evocation), because the feat lets you cast two Force Cages at two separate targets in the same round as a 9th level spell.

    To balance this, I'd suggest a +4 level adjustment if both spells are the same level, or +3 level adjustment if one spell has to be at least one level lower than the spell being cast. I'd also note the caveat that if you counterspell an Evocation Linked spell, both spells are lost.

    Spontaneus Evoking
    You have mastered evocations and can cast them spontaneously in place of another spell
    Prequisites: Prepared Caster level 9
    Benefit: You may lose a prepared spell in favor of using an evocation of the same level you know in the same manner as the cleric spontaneous cure spells.
    [/quote]

    I'd include the prerequisite "Spell Focus (Evocation) or Specialist Wizard (Evocation)." Also, it's spelled Spontaneous, not Spontaneus.
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  8. - Top - End - #8
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Blaster/Evoker Feats PEACH

    Good ideas there Neek. Fixes the feats a bit. Also another feat in the first post.
    Frog in the playground.

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