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Thread: Disunity

  1. - Top - End - #61
    Ogre in the Playground
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    Default Re: Disunity

    Peering through the crack you see a guard sitting with his back to you at a small round table. In front of him is a small fireplace crackling with a roaring fire. You see that the table is set for four people and the plates at the empty seats are still full of food. The room has two more doors coming off of it, one on the far wall made of the same ubiquitous white materiel while the other is on the right wall and made of steel and with a sign on it saying "evidence room".
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


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  2. - Top - End - #62
    Pixie in the Playground
     
    Cheshire's Avatar

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    Default Re: Disunity

    Iden was confident that Sigdis would have his back, and went first, easing into the room on silent feet. It was nervous business though, putting yourself out front in times like these. No he much preferred safety behind high walls or heavily armored men. Not the time to be thinking of that however. With a slight tremor in his hand, he attacked the gaurd in the chair.

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    So I manage to sneak up on him and FAIL.
    Move Silently1d20 8=17
    Sneak Attack:1d20 5 2=8
    Damage:1d4-2=1, 2d6=4

  3. - Top - End - #63
    Ogre in the Playground
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    Despite gaining complete surprise, Iden's blade glances off of the guards gorget. The guard starts to rise, drawing his sword.

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    i need initiatives from everyone
    guard initiative: 13
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  4. - Top - End - #64
    Pixie in the Playground
     
    Shadey's Avatar

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    Sigdis rolled her eyes. If you wanted something done right...

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    Initiative:
    1d20+1=18
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  5. - Top - End - #65
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    Cheshire's Avatar

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    "Hello," Iden grinned at the guard. "Just thought we'd drop in."

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    Initiative1d20 3=15
    Last edited by Cheshire; 2009-02-21 at 03:12 PM.

  6. - Top - End - #66
    Pixie in the Playground
     
    HalflingRogueGirl

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    Jessamine groaned as the human completely failed to sneak attack the guard. It would have been a great deal easier if he had managed it...or if he had let someone else give it a shot. But what was done was done and it was time to make the best of it. One guard against four of them? Nearly too easy.

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    1d20+2=20 YES! Why couldn't we have gotten these rolls while we were fighting earlier?.

  7. - Top - End - #67
    Pixie in the Playground
     
    BlackDragon

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    May 2008

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    Redek simply shook his head at the failure. Well, considering what had happened before, he should have expected as much. Hopefully this would turn out better than the last time.

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    1d20+3 → [3,3] = (6)
    oh I am on fire.

  8. - Top - End - #68
    Ogre in the Playground
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    The guard pulls out his sword and makes a wild swing towards Iden, cleaving only air.

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    initiative order:
    Jess
    Sigdis
    Iden
    Guard
    Redek

    dont forget, people are flatfooted until they act for the first time after a surprise round

    guard attack: 7

    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


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  9. - Top - End - #69
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    HalflingRogueGirl

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    Plucking at her scarf again, Jess took a pinch of wool between her fingers and pointed at the guard. "Nighty night," she said sweetly as the spell hit him.

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    Daze 1d20=18

  10. - Top - End - #70
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    Sigdis dropped one of her spears near the door. She had been hanging onto it in the hopes of using it as a projectile, but that was unnecessary now. As she stepped swiftly into the room, her body language changing perceptibly to something more aggressive and she held her remaining weapon high over her head as she rushed the guard. "Die!"

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    Sigdis is a lady of few words... but she means every one.

    Switching to Punishing Stance (+1d6 dmg, -2AC), Attacking.
    Using Leading the Attack (Strike). (Allies get +4 morale bonus on attack rolls vs. target for one round.)

    1d20+6;1d8+3 → [16,6] = (22)
    1d20+6;1d8+3 → [4,3] = (7)
    1d6 → [5] = (5)


    1d20+6=22, 1d8+3=7
    1d6=5
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  11. - Top - End - #71
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    Right, attacking were we? Iden made a desperate slash for the guard.

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    He's tired?
    1d20 5 4=12
    1d4-2=0 Yeah yeah, 1 IF he hits.

  12. - Top - End - #72
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    BlackDragon

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    Redek took a look at the battle for a moment before muttering a few magic words, causing a oily film to spread across the guard's weapon.

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    Grease: Save DC 15

  13. - Top - End - #73
    Ogre in the Playground
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    Jess waves her hand and the guard stares off into space in a daze. Sigdis charges the guard with a vicious stab to the chest which pierced through mail and flesh. Inspired by Sigdis's charge Iden slips his knife through a weak point in the guards amour, severing an artery and causing the guard to drop to the floor unconscious. Redek starts to cast a spell, but seeing that the guard is not a threat anymore, lowers his arms.

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    guard save: 9

    chesh you get your sneak attack I'll roll for you: 10

    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


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  14. - Top - End - #74
    Pixie in the Playground
     
    BlackDragon

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    After seeing the guard go down, Redek walked up and coldly slit the guard's throat before searching the body for anything worthwhile.

  15. - Top - End - #75
    Ogre in the Playground
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    Redek finds a longsword, scale and 4 gold

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    updated map
    Last edited by Weezer; 2009-02-22 at 02:35 PM.
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  16. - Top - End - #76
    Ogre in the Playground
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    hello is anyone out there
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  17. - Top - End - #77
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    The guard taken care of, Sigdis dropped out of her fighting stance and walked over to the door marked "Evidence Room". She cocked her head for a moment, listening, and then tried the handle of the door.

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    Punishing Stance: off.

    Listen Check:
    1d20 → [2] = (2)
    1d20=2
    Keen ears. That's not even worth waiting for a result for. XD Anyway, I'll try and open the door, but my guess is we need the keys for this one?

    Last edited by Shadey; 2009-02-25 at 10:50 PM.
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  18. - Top - End - #78
    Ogre in the Playground
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    When you attempt to open the door, the handle refuses to move. It is locked. Upon closer inspection there are two key holes one which is mounted on a steel plate that matches the steel that makes up the door and one mounted on a rusted iron plate. The key holes are too far apart to use both key holes at once.
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  19. - Top - End - #79
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    "Oh." Sigdis rubbed her chin, considering. She turned to the others, "We picked up keys or something, right?"
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  20. - Top - End - #80
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    "I think we should open that door sooner rather than later," Iden remarked, glancing at the third door. That was probably their way out, and if he counted the place settings right, probably where the last gaurd lay. Unless he was hunkered down in the evidence room.

  21. - Top - End - #81
    Pixie in the Playground
     
    HalflingRogueGirl

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    Jess produced the keys with a flourish. "Unlocked door coming right up! Step aside!" she declared. Round peg, round hole she thought to herself as she tried the iron key first in the iron lock.

  22. - Top - End - #82
    Ogre in the Playground
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    The key is very hard to insert into the lock, almost as if it hasn't been used in a very long time. After forcing it in and turning sharply, you hear a strange buzzing sound, just before a small jolt of lightning arcs from the plate into your arm.

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    Damage: 1
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


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  23. - Top - End - #83
    Pixie in the Playground
     
    HalflingRogueGirl

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    "Youch!!" Jess hissed, letting go of the key immediately and jumping away from the door. The muscles in her arm felt tight and her fingers were a bit numb, but it didn't feel like any permanent injury from that jolt... "Well, damn," she muttered, wiggling her fingers to try and get feeling back in them. "Anyone else wanna give it a shot?"

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    I've actually gotten zapped up the arm by a socket before...I think the feeling is comparable to what Jess is feeling right now.

  24. - Top - End - #84
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    Sigdis narrowed her eyes, then tapped her foot, thinking. "No.. maybe... you try that one again, and give me the iron key. Two keyholes, two guards... to open the door. More secure for them to hide their loot, yeah?"
    Last edited by Shadey; 2009-03-01 at 03:15 AM.
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  25. - Top - End - #85
    Pixie in the Playground
     
    HalflingRogueGirl

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    Still flexing the numbness out of her hand, Jess thought about it for a moment. "Well...I guess that makes sense..." She sighed and took the steel key off the ring and handed it to Sigdis. "We'll give it a shot, but if I get zapped again you might find something unpleasant in your next meal."

  26. - Top - End - #86
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    Sigdis nodded in thanks, and took the offered key from Jessamine. "And if I do, you may find something unpleasant in your brain - like shards of your nose," she said.

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    We try to open the door with the power of teamwork !
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  27. - Top - End - #87
    Ogre in the Playground
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    You insert both of the keys into the door, the steel one goes in with no resistance while the iron one is still resistant. As the keys are turned two things happen; a small shock jumps from the door into Jess's hand and you hear a faint click from the steel lock. Upon further testing the door has been unlocked.

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    and teamwork gets you zapped
    damage: 3 http://invisiblecastle.com/roller/view/1960100/
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


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  28. - Top - End - #88
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    "There, nothing to it," Sigdids tossed the key back to Jess with a smile, then pushed open the door.

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    (Whats inside whats inside!)
    (Also: Aha, sorry Jess ;;)
    Last edited by Shadey; 2009-03-01 at 04:33 PM.
    ~Shade
    Website: www.spiffy-keen.com Char Sheet: (Sigdis)

  29. - Top - End - #89
    Ogre in the Playground
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    As you open the door you find a smallish room that contains a melange of weapons, equipment and armor. One thing that stands out is a large chest in the center of the room. It is sealed with a large iron lock and there is a small plate on it with the words "Confiscated items used with the intent of spreading sedition and unrest" Upon examination of the room you find that the majority of the items in the room are ones that were confiscated upon your capture. The new items are: 30 gold, a masterwork greatsword and a longbow.

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    everyone has all their stuff back now
    At the heart of all beauty lies something inhuman, and these hills, the softness of the sky, the outline of the trees at this very minute lose the illusory meaning with which we clothed them, henceforth more remote than a lost paradise.
    -Camus, An Absurd Reasoning


    Fourth Doctor avatar courtesy of Szilard

  30. - Top - End - #90
    Pixie in the Playground
     
    HalflingRogueGirl

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    The jolt this time spread past Jess's arm and into the rest of her body, spreading a dull ache and general numbness into her small frame. "Oh, you're kidding me! Ow ow ow..."

    Again rubbing and flexing the tingle out of her skin, Jess located her goggles and necklace amid the piles of confiscated items. After putting the goggles back on top of her head, she held the pendant up and smiled at it. "You caused me some trouble, pal," she said softly and slipped it back around her neck.

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    Whee! Teamwork! But next time, I vote someone else gets electrocuted. -_-; Stupid iron lock...

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