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Thread: Suppress

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    Barbarian in the Playground
     
    Zom B's Avatar

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    Default Suppress

    I'm half leaning towards just making this a skill trick of spellcraft, but not sure what a good DC would be. All in all, I can't think of too many bad uses for this. I mean, I suppose you could polymorph yourself into something, and Suppress it, and then dismiss suppression at an opportune moment. That would be a standard action, same as casting the spell, though.

    Anyways, wanted to see what you guys thought of this.

    Suppress
    Universal
    Level: Bard 0, Cleric 0, Druid 0, Sorcerer/Wizard 0
    Components: V, S
    Casting Time: Standard Action
    Range: Personal
    Target: You
    Duration: Until dismissed
    Saving Throw: None
    Spell Resistance: No

    You suppress the effects of any number of spells that affect you, but only if those spells were cast by you. The durations of those spells continue as normal. The affected spells are still susceptible to being dispelled by a spell such as Disjunction, as are they to being detected by a spell like Detect Magic.
    Last edited by Zom B; 2010-01-30 at 09:36 PM.
    Zombitar courtesy of Djinn_In_Tonic.

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    Jane_Smith's Avatar

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    Default Re: Suppress

    Sounds more like a concentration check special use - a swift action each round to maintain the supression, a DC equal to 10 + the highest level spell you have on yourself.

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    Default Re: Suppress

    What if you suppress suppression? Faster than dismissing it.

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    Default Re: Suppress

    Well, considering some games have cantrips at-will? Could just say it has a duration of 1 round. Youd just have to keep using swift actions to refresh it.

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    Troll in the Playground
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    Default Re: Suppress

    I could see it being used if you know you're about to get hit with a Disjunction, Dispel, or a crucial Detect Magic spell - "Faint Universal" is less likely to raise concern than, say, "Strong Necromancy".
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    Ogre in the Playground
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    Default Re: Suppress

    Can the spells be dispelled when they are suppressed? I'd guess not, and would therefore recommend saying so explicitly. But if that's the case, this may be a bit too powerful for a cantrip.

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    Default Re: Suppress

    Quote Originally Posted by Jane_Smith View Post
    Well, considering some games have cantrips at-will? Could just say it has a duration of 1 round. Youd just have to keep using swift actions to refresh it.
    Your swift action is too useful to be wasted so frivolously!

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    Default Re: Suppress

    Quote Originally Posted by JoshuaZ View Post
    Can the spells be dispelled when they are suppressed? I'd guess not, and would therefore recommend saying so explicitly. But if that's the case, this may be a bit too powerful for a cantrip.
    Eh, the duration still counts down, and you don't gain the benefits of the spell. Perhaps simply add in a line that this spell cannot suppress itself. Of course, if the spell is known, then most security checks that would involve dispelling would simply do it twice.
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    Barbarian in the Playground
     
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    Default Re: Suppress

    Quote Originally Posted by Siosilvar View Post
    I could see it being used if you know you're about to get hit with a Disjunction, Dispel, or a crucial Detect Magic spell - "Faint Universal" is less likely to raise concern than, say, "Strong Necromancy".
    Suppress says nothing about hiding auras. All it does is suppress the spell's effects. You still have that Polymorph spell on you that has you looking like an orc, but you suppress it so that you look like a human again for a while. Anyone checking you will still see Transmutation on you.

    Quote Originally Posted by JoshuaZ
    Can the spells be dispelled when they are suppressed? I'd guess not, and would therefore recommend saying so explicitly. But if that's the case, this may be a bit too powerful for a cantrip.
    I don't see what would make them immune to being dispelled. Once again, the spell is still there, it's just that its effects are being suppressed. Basically, the spell's text is blank while the spell's header remains intact.

    I hadn't considered that Suppress would be a valid target for Suppress. I think the easiest answer would be to make it a standard action to cast or, as Jane_Smith said, make it a Concentration skill trick.
    Zombitar courtesy of Djinn_In_Tonic.

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