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  1. - Top - End - #1
    Orc in the Playground
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    Default [3.5]The Clown Class

    THE CLOWN

    Some schools encounter students who think the occasional prank is funny. Something like letting a frog lose in the classroom. Other schools have students who like the kind of prank that involves filling a classroom with rabid dire wolverines. The latter student is the kind who becomes a clown. Wielding bad puns and bizarre arcane abilities, a clown travels the land, bringing laughter with it, but only for those who have bad senses of humor.

    Adventures: Clowns see adventures as excellent ways to make money to finance their various clown needs, such as facepaint and comical clothing. Clowns also enjoy being able to travel and make use of their more magical abilities, ones that do not come up in basic life.

    Characteristics: Clowns have a pool of abilities. They have a limited number of abilities, but these are usable at will, and their face paint allows them to adapt to certain situations quickly. They have some of the same areas of expertise as bards, but less magical or diplomatic power.

    Alignment: The insanity that guides every aspect of a clowns existence makes a lawful clown impossible. Good clowns are much nicer about their pranks, while evil clowns frequently employ violence as part of their "humor."

    Background: Clowns are always self-taught. Their inborn talent for comedy is somehow warped by some event of their life, changing their comedy into insane psychosis.

    Other Classes: Clowns are derided by other classes. Wizards look down on their inborn magical powers. Sorcerors mock them for what they feel to be a poor application of magical talent. Druids and druids point out their habits of destroying nature for fun. Paladins deride them as "dangerously unstable" and "clinically insane." Bards appreciate their humor, and rogues enjoy having a similarly mischief minded companion.

    GAME RULE INFORMATION

    Abilities: Charisma is the basis for almost all Clown abilities. Dexterity helps make up for it's lack of armor proficiency.

    Alignment: Any nonlawful. (Usually Chaotic Neutral)

    HD: D6

    CLASS SKILLS
    The Clown's Class Skills Are: Balance, Bluff, Climb, Craft (Balloon Animals), disguise, escape artist, hide, jump, move silently, perform, profession, ride, sleight of hand, tumble, and use magic device.
    Skill Points: 6+INT Modifier

    CLASS FEATURES


    Weapon And Armor Proficiency: Clowns are proficient with simple weapons, the sap, and two martial or exotic weapons of the Clown's choice. They have no proficiency with armor or shields.

    Tricks (Su): Clowns have access to a certain number of special abilities called tricks. Tricks call upon inborn power and can be used at will. Clowns know a certain number of tricks that increases with level. Tricks are supernatural abilities. Every 3 levels, the clown may replace a trick he knows with a different trick, if he chooses.

    Acrobatics (Ex): Starting at second level, a clown gains a insight bonus on all balance, climb, jump, and tumble checks equal to one half his class level. This effect does not work if the clown wears armor.

    Nananananana (Ex): Beginning at third level, the Clown adds his charisma modifier (If positive) to his armor class when he is unarmored.

    Balloon Animals (Su): A clown can create minions to fight for him using balloons. Balloon creatures may only be of the animal type until later in the progression. Creating a balloon animal is a full round action, and the created animal has the same statistics as the normal animal, with the exception that it has DR 5/piercing or slashing, and a critical hit with a piercing or slashing weapon destroys it instantly. To create a balloon animal, the Clown must make a Craft (Balloon Animals) check (DC 10+HD of animal to be created) if it works, the balloon animal is under the control of the clown until it is destroyed. A Clown may have up to one-fourth his class level+his Charisma modifier in balloon creatures at any given time (Minimum 1)

    Facepainting (Su): Beginning at fifth level, the clown may begin to apply facepaint to himself to gain special abilities. See below for more rules on facepainting.

    Insanity (Ex): At eighth level, the clown's last shred of sanity disappears. He instantly loses 6 points of wisdom and gains 6 points of charisma. This effect cannot be reversed by any means short of losing this level. The clown's wisdom cannot be reduced to 0 by this effect.

    Helium (Su) At eleventh level, the clown's balloon animals gain a fly speed of 20 ft. (clumsy) if they did not have one already. If they did, their maneverability improves by one category.

    Laugh at Death (Su) Nothing scares the clown, because nothing's scarier than a clown. Starting at fourteenth level, the clown is immune to all fear and death effects.


    Timeless Body (Ex) At 18th level, the clown becomes to crazed to be affected by something so sane as aging. He no longer gains ability penalties for aging. When his natural lifespan is up, the men in white coats come to take him away to some unknown demiplane.

    Balloon Anything (Su): At 20th level, the Clown may create any nonmagical item or any nonunique creature out of balloons. The DC for this is either 10+1/100th the item's market value or 20+HD of creature to be created. Any creature created acts exactly as a balloon animal, any item created works as a normal item of it's type, only it's hardness does not apply against piercing or slashing weapons.

    Clown
    {table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Card Tricks, 1 trick known

    2nd|
    +1
    |
    +0
    |
    +3
    |
    +0
    |2 tricks known

    3rd|
    +2
    |
    +1
    |
    +3
    |
    +1
    |Balloon Animals (Small), nananananana, 3 tricks known

    4th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |

    5th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Facepainting, 4 tricks known, nananananana

    6th|
    +4
    |
    +2
    |
    +5
    |
    +2
    |Hat Tricks, 5 tricks known

    7th|
    +5
    |
    +2
    |
    +5
    |
    +2
    |Balloon Animals (Medium Sized)

    8th|
    +6
    |
    +2
    |
    +6
    |
    +2
    |Insanity, 6 tricks known

    9th|
    +6
    |
    +3
    |
    +6
    |
    +3
    | -

    10th|
    +7
    |
    +3
    |
    +7
    |
    +3
    | 7 tricks known

    11th|
    +8
    |
    +3
    |
    +7
    |
    +3
    |Helium, Saw Tricks, 8 tricks known

    12th|
    +9
    |
    +4
    |
    +8
    |
    +4
    |-

    13th|
    +9
    |
    +4
    |
    +8
    |
    +4
    |Balloon Animal (Huge or Tiny), 9 tricks known

    14th|
    +10
    |
    +4
    |
    +9
    |
    +4
    |Laugh at Death

    15th|
    +11
    |
    +5
    |
    +9
    |
    +5
    |Balloon Animal (Gargantuan or Dimunitive), 11 tricks known

    16th|
    +12
    |
    +5
    |
    +10
    |
    +5
    |Crazy Tricks

    17th|
    +12
    |
    +5
    |
    +10
    |
    +5
    |Balloonasaurus, 12 tricks known

    18th|
    +13
    |
    +6
    |
    +11
    |
    +6
    |Timeless Body

    19th|
    +14
    |
    +6
    |
    +11
    |
    +6
    |Balloon Animal (Colossal or Fine), 13 tricks known

    20th|
    +15
    |
    +6
    |
    +12
    |
    +6
    |Balloon Anything, Frightful Presence, 14 tricks known[/table]
    Last edited by Keinnicht; 2009-01-18 at 09:13 AM.

  2. - Top - End - #2
    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Tricks + Facepaint

    LIST OF TRICKS

    The Save DC for a trick is 10 + 1/2 Clown level + Clown's CHA modifier
    All Tricks are standard actions except as noted.

    Clown Size
    Level: Card Trick
    Save: N/A
    Range: 0 feet
    Target: Self
    Duration: 1 hour/level

    Activating this trick is an immediate action. The clown shrinks 3 size categories, to a minimum of fine. Frequently used to fit into tiny cars.

    Where'd It Go?
    Level: Card Trick
    Save: N/A
    Range: 1 foot/level
    Target: 1 hand sized object
    Duration: Until dismissed.

    The clown whips a small item, such as a coin or a dagger, into an extradimensional space. At any time, as a standard action (Free if the clown has the quick draw feat) the clown may withdraw it from the space.

    Knock Knock
    Level: Card Trick
    Save: N/A
    Range: 100 feet + 10 ft/level
    Target: 1 door
    Duration: Instantaneous

    This trick works as the spell Knock

    Interrupting Starfish
    Level: Card Trick
    Save: Reflex Negates
    Range: 5 feet/ level
    Target: 1 creature with a mouth
    Duration: Instantaneous

    The clown raises his hand and launches a starfish like creature that clings to the target's mouth, preventing them from making any sound. The starfish clings until it is removed with a DC 18 strength check. The starfish deals no damage.

    Lesser Slapstick
    Level: Card Trick
    Save: N/A
    Range: Melee
    Target: One enemy
    Duration: Instantaneous

    The clown whips out a comically oversized weapon, such as a boxing glove or a 300 ton hammer, and hits the opponent with it. The clown makes an attack roll, and if it succeeds the opponent takes 1D4 damage per 2 clown levels (max 3D4)

    Hey Best Friend
    Level: Hat Trick
    Save: Will negates
    Range: 10 ft. / level
    Target: One creature
    Duration: 1 day/clown level

    This trick functions as Charm monster, except as noted.

    Gibberish
    Level: Hat Trick
    Save: N/A
    Range: 20 ft. /level
    Target: N/A
    Duration: Instantaneous

    This trick summons one gibbering mouther, under the Clown's control. A clown can only summon 1 gibbering mouther per four class levels at a time.

    I'm Too Pretty
    Level: Hat Trick
    Save: N/A
    Range 400 ft + 40/ Clown Level
    Target: Self
    Duration: Instantaneous

    This trick works like Dimension Door, except as noted.

    Slapstick
    Level: Hat Trick

    This functions like lesser slapstick, except it deals 1D6 damage per level to a maximum of 7D6.

    Swarm of Daggers
    Level: Hat Trick
    Save: N/A
    Range: 30 ft.
    Target: one or more opponents
    Duration: Instantaneous

    This trick summons one dagger per Clown level which launch themselves at opponents, each dealing 1D4 damage. More than one dagger can be fired at an opponent, but only one attack roll is made for each target. So if all hit all of them hit, but if they all miss all of them miss.

    I've Got Your Nose
    Level: Saw Trick
    Save: Fortitude negates
    Range: Touch
    Target: One opponent with sensory organs
    Duration: Instantaneous

    A clown make a melee touch attack. If he succeeds, the target takes 1D6 damage per three clown levels and loses one of his senses (Clown's choice). If he succeeds in a fortitude save, he only takes the damage.

    I'M INVISIBLE!
    Level: Saw Trick
    Save: N/A
    Range: 0 ft.
    Target: Self
    Duration: 1 minute/Level

    This functions like Greater Invisibility, except as noted.

    Psychotic Touch
    Level: Saw Trick
    Save: Will negates
    Range: Touch
    Target: One opponent.
    Duration: Instantaneous.

    The clown makes a melee touch attack. If he hits, the target must make a will save or take 1D4 points of wisdom damage.

    Vanish
    Level: Saw Trick
    Save: N/A
    Range: 0 feet
    Target: Self
    Duration: 1 round/level

    The Clown steps into either the ethereal, shadow or astral plane, or back to the material plane if he is already in the ethereal, shadow, or astral plane. This is an immediate action.

    Schadenfreude
    Level: Crazy Trick
    Save: N/A
    Range: 100 feet
    Target: Self
    Duration: 1 round/level

    Whenever a creature within the radius of this spell takes damage, you regain a number of hit points equal to one quarter of the hit points the damaged creature lost.

    Swarm of the Blobs
    Level: Crazy Trick
    Save: N/A
    Range: 100 ft.
    Target: None
    Duration: Instantaneous


    This trick summons 1D4 gibbering mouthers per Clown level. Unlike Gibberish, these gibbering mouthers are not under the clown's control.

    Warp the Mind
    Level: Crazy Trick
    Save: Will negates
    Range: Touch
    Target: One creature
    Duration: Instantaneous

    The Clown grasps an enemy and psychically feeds it insanity. The target takes 1D6 points of intelligence, wisdom, or charisma drain (Clown's choice) unless it succeeds in a will save. The Clown gains 5 temporary hit points for each point drained.

    Warp the Body
    Level: Crazy Trick
    Save: Fortitude Negates
    Range: Touch
    Target: One creature
    Duration: Instantaneous

    This trick works like Warp the Mind, only strength, dexterity, or constitution is affected instead.

    Travel
    Level: Crazy Trick
    Save: None
    Range: See text
    Target: Self
    Duration: Instantaneous

    This trick works as either greater teleport or plane shift (Clown's choice.)

    FACE PAINT
    The clown can gain additional abilities by using special patterns of markings on his face. Applying face paint takes 24 hours and the indicated amount in ink, arcane equipment, and other supplies. The DC to resist a face paint effect is 10+1/2 clown level+CHA modifier. Face paint is supernatural and cannot be removed by anyone other than the Clown. A clown may only have one face paint applied at a time, even if he has multiple heads.

    Mask of the Mourner
    Effect: Once per day per 5 clown levels, the clown may unleash an unearthly wail that makes all who hear it (Except those the clown excludes from the effect) feel a horrible sense of loss. All creatures within 100 feet must make a will save or be unable to take action for 1D4+CHA rounds.
    Price: 5,000 GP

    Visage Of Terror
    Effect: The clown gains a frightful presence ability. All creatures who see the clown must make a will save or become panicked. Those who succeed are merely shaken.
    Price: 13,000 GP
    Minimum Level: 16th.

    Warpaint
    Effect: The Clown gains a +4 enhancement bonus to strength and +2 natural armor. He also gains proficiency with all martial weapons, shields, and armor. Wearing armor, however, still negates acrobatics and nananananana.
    Price: 9,000 GP

    Greater Warpaint
    Effect: The Clown gains a +6 enhancement bonus to strength and dexterity, and +4 natural armor. He also gains proficiency with all martial weapons, shields, and armor. He may wear light armor without negating acrobatics and nanananananana, although armor check penalties to his skills still apply.
    Price: 45,000 GP
    Minimum Level: 13th

    Fish Eyes
    Effect: The clown gains a 50 foot swim speed, the ability to breathe water indefinitely, and darkvision 50 feet.
    Price: 4,000 GP

    Mask of Swiftness
    Effect: Clown's movement speed is tripled, and he cannot become fatigued.
    Price: 8,000 GP

    Face of the Dragon
    Effect: Clown gains a breath weapon dealing 2D6+1D6 per extra 1,000 GP spent when creating this facepaint of fire, sonic, acid, electricity, or cold damage, with a reflex save for half. This can be either a 120 foot line or a 60 foot cone, chosen when creating this facepaint.
    Price: 10,000 GP + 1,000 GP per extra damage die (max 15D6)

    Skull of the Grim
    Effect: The clown becomes immune to all energy drain abilities and can cast enervation or finger of death once per day per 6 clown levels as a spell like ability.
    Price: 22,000 GP
    Minimum Level: 15

    Birdman Paint
    Effect: Gain 50 foot fly speed with maneverability depending on money spent.
    Price: 2,000 GP (Clumsy)
    4,000 GP (Poor)
    8,000 GP (Average)
    10,000 GP (Good)
    15,000 GP (Perfect)

    Medusa Face
    Effect: The clown gains a gaze attack. Activating it is a standard action, and the affected creature must make a fortitude save or be turned to stone.
    Price: 14,000 GP
    Minimum Level: 14

    Face of Immunity
    Effect: Become immune to energy, gain DR equal to clown level/-, gain +2 insight bonus on saves, SR equal to 10+clown level+Charisma modifier
    Price: 35,000 GP

    Face of Fire
    Effect: At will, may fire a bolt of flame as a ranged touch attack dealing 2D6+1 per 2 clown levels fire damage. This mask also allows the Clown to cast continual flame once per day per four clown levels, and wall of fire once per day. He may additionally use Faerie Fire and Dancing Lights at will.
    Price: 7,000 GP

    Animal Mask
    Effect: The Clown gains three natural attacks of his choice, with each appendage counting as one attack. For example, a Clown could choose 2 claw attacks and a bite, or 3 tentacle attacks. The Clown's body changes to allow the attacks. However, the created parts have no use other than attacking. For example, a clown cannot wield things in his tentacles if he chooses a tentacle attack, and he does not gain the ability to fly if he has wing buffets. Particularly grotesque extras can impair the Clown in some social situations, providing a -5 penalty on all bluff and diplomacy checks against people offended by such things. Examples of grotesque extra parts include tentacles or additional mouthes (for bite attacks.)

    NATURAL WEAPON DAMAGE BY SIZE
    Type Small Medium Large
    Bite 1D6 1D8 1D10
    Claw 1D4 1D6 1D8
    Tentacle 1D4 1D6 1D8
    Wing 1D3 1D4 1D6
    Tail 1D4 1D6 1D8
    Price: 9,000 GP


    Liar's Eyes
    Effect: The clown gains a +4 enhancement bonus to charisma, and a +10 enhancement bonus on all bluff checks.
    Price: 28,000 GP

    Mask of the Acrobat
    Effect: The clown's acrobatics bonus increases by 5.
    Price: 8,000 GP

    Greater Mask of the Acrobat
    Effect: The clown's acrobatics bonus increases by 10
    Price: 20,000 GP

    Honest Face
    Effect: The Clown gains a +10 bonus on all Bluff and Diplomacy checks.
    Price: 7,000 GP

    God Mask
    Effect: This face paint covers the clown's face and provides a +2 bonus on intimidate checks due to it's terrifying nature. However, it provides no other benefit until it is activated as a full round action. When activated, the clown immediately takes 20D6 points of backlash vile damage. If this kills the clown, his body and soul are completely obliterated, and only the intervention of a deity of Greater God rank or higher can bring him back. If he survives, he gains a +10 enhancement bonus to all his abilities. Additionally, he gains a +20 deflection bonus to AC, and a +10 sacred or profane (Depending on alignment) bonus on all attack rolls. He gains a +10 insight bonus on all saving throws, and a +20 insight bonus on all skill checks. All his attacks deal vile damage. Additionally, he does not die at -10 hit points. He continues acting until the effects of this mask wear off, regardless of what HP he is at. The effects wear off after half an hour, and when they do, the Clown must make a will save (DC 41) or all his mental attributes are drained to 0, leaving him comatose. Whether or not this succeeded, he must also make a fortitude save (DC 41) or die instantly. Even if he succeeds this check, he takes an additional 20D6 points of vile damage. If either of these effects kill him, the effect is the same as if he had died of the backlash damage upon activation. This mask can only be activated once, after which the paint disappears from the clown's face.
    Price: 120,000 GP, 6,000 XP.
    Minimum Level: 21st.
    NOTE: Despite the fact that this deals vile damage, it is not an evil effect. If a good character uses this mask, it deals a modified version of vile damage that can only be healed inside a Desecrate spell, rather than Consecrate. Likewise, the backlash damage they take can only be healed inside a desecrate spell.
    Last edited by Keinnicht; 2009-01-25 at 02:49 PM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Limos's Avatar

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    Default Re: [3.5]The Clown Class

    Wow, that's pretty crazy.

    Some of the face masks seem very powerful. I like the balloon animal thing the best.

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    Default Re: [3.5]The Clown Class

    One quick thing. Is Balloon Animals restricted to the Animal creature type? If so, you sould state that more clearly. Also, Dinosaurs are Animals, so the Balloonosaurus ability is redundant and only serves to make Dinosaurs harder to make than before.
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    Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.

    Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.

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    Moonshadow's Avatar

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    Default Re: [3.5]The Clown Class

    Can't sleep... Clown will eat me...


    I love it though
    Last edited by Moonshadow; 2009-01-16 at 02:53 AM.
    Witness my glory and know that when my darkness fades, if you yet live, it is because an ally does not.

    AN EMPTY SPOT WITHIN MY CRAW CRAVES YOUR FLESH, YOUR BONES BLED RAW!
    YOUR FEAR! YOUR FEAR! SO SWEET! SO STRONG! TO TEASE MY TONGUE, YOUR LIVES ARE GONE!
    YOUR ODDS UNFAVORED, MY WEB TOO STRONG! SPEED WON'T NEGATE A LINE STEPPED WRONG!
    YOU DARE? DARE SMITE THIS AWESOME BEAST? YOUR FATES ARE SEALED AS MY NEXT FEAST!
    HEED THIS BECK AND HEAR THIS CALL! FIGHT ME STILL, YOUR WILLS SHALL FALL!

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: [3.5]The Clown Class

    Now I've got Heath Ledger's maniacal laughter as he was falling off the skyscraper stuck in my head.

    This class is highly amusing. He'd make a good Miniboss.
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  7. - Top - End - #7
    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Enlong View Post
    One quick thing. Is Balloon Animals restricted to the Animal creature type? If so, you sould state that more clearly. Also, Dinosaurs are Animals, so the Balloonosaurus ability is redundant and only serves to make Dinosaurs harder to make than before.
    Yeah, just animals. The reasonable explanation for why Dinosaurs were separate is because I forgot that the "Beast" creature type doesn't exist anymore. So I should probably fix that.

    Does it look balanced otherwise?

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    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [3.5]The Clown Class

    Brilliant, apart from some of the masks, Skull of the Grim in particular, I'd say it's quite balanced.
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    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by SilentNight View Post
    Brilliant, apart from some of the masks, Skull of the Grim in particular, I'd say it's quite balanced.
    Yeah, I know. I thought the minimum level stuff would help balance it out. I think I'll reduce the times per day a bit.

    Okay, I changed the prices of some of the masks and added some new ones.
    Last edited by Keinnicht; 2009-01-16 at 10:44 AM.

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    DracoDei's Avatar

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    Default Re: [3.5]The Clown Class

    Use "magical beast" instead of "dinosaur"?
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    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by DracoDei View Post
    Use "magical beast" instead of "dinosaur"?
    Yeah, but Balloon Magical beast doesn't have quite the same ring as "Balloonasaurus" does. Maybe I'll just make Balloon Anything a few levels earlier.

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    BlueWizardGirl

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    Default Re: [3.5]The Clown Class

    As someone who has worked as a clown, stuff like this depresses me. All we want to do is bring joy to children, and yet pop culture has warped clowns into a symbol of evil and insanity. All real clowns I've dealt with, both professionals and amateurs, have been perfectly well-adjusted. A lot of them have already been forced to drop the face paint for fear of scaring kids, and at the rate we're going the costume will be next. It's just plain sad.
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    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Ascension View Post
    As someone who has worked as a clown, stuff like this depresses me. All we want to do is bring joy to children, and yet pop culture has warped clowns into a symbol of evil and insanity. All real clowns I've dealt with, both professionals and amateurs, have been perfectly well-adjusted. A lot of them have already been forced to drop the face paint for fear of scaring kids, and at the rate we're going the costume will be next. It's just plain sad.
    This is more based on the Joker and other such comedic serial killers rather than real clowns.

    Also, let's face it. Someone who wears weird make up, dresses comically, and tells bad puns for a living is really just want Dungeons and Dragons needs.

    The natural conclusion of this is, obviously, the Gene Simmons prestige class.

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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Keinnicht View Post
    This is more based on the Joker and other such comedic serial killers rather than real clowns.

    Also, let's face it. Someone who wears weird make up, dresses comically, and tells bad puns for a living is really just want Dungeons and Dragons needs.

    The natural conclusion of this is, obviously, the Gene Simmons prestige class.
    Actually, I think Ace Frehley would be the better choice, at least based on the KISS interview with Tom Snyder. Gene just seems like a grumpy old man in this interview...

    Best line in the interview...

    Tom: So, you're a spaceman?
    Ace: No, I'm a plumber.
    Tom: That's good. I have a piece of pipe you can work on in the back.
    Ace: I bet you do.
    I am a:

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    Chaotic Good Human Ranger (6th Level)
    Ability Scores:
    STR- 12
    DEX- 17
    CON- 14
    INT- 15
    WIS- 14
    CHA- 15

    What are you?



    "Public speaking is a lot like riding your bike: It's tiring, you get sweaty, and sooner or later you take an iron bar to the nuts."- The Onion

  15. - Top - End - #15
    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Al-Ashrad View Post
    Actually, I think Ace Frehley would be the better choice, at least based on the KISS interview with Tom Snyder. Gene just seems like a grumpy old man in this interview...

    Best line in the interview...

    Tom: So, you're a spaceman?
    Ace: No, I'm a plumber.
    Tom: That's good. I have a piece of pipe you can work on in the back.
    Ace: I bet you do.
    The Knight In Satan's Service prestige class:

    "Prerequisites: Perform (Shred): 10 ranks
    Feats: Skill Focus (Perform [Shred])
    Special: Must have no dignity."

  16. - Top - End - #16
    Orc in the Playground
    Join Date
    Jan 2009

    Default Re: [3.5]The Clown Class

    Sample Clown

    For those of you who might be interested in seeing what one of these horrid things looks like on paper.

    Mr. Wacky
    Level 9 Human Clown
    Medium Humanoid (Human)
    HD 8D6+8 (36 HP)
    Speed 30 ft.
    Init: +7
    AC 22; touch 22; flat-footed 12
    (+3 dexterity, +7 charisma, +2 Deflection)
    BAB +6;
    Attack +1 Dagger +8 melee
    (1D4+1, 19-20/x2), or +1 dagger +11 ranged (1D4+1, 19-20/x2)
    Full-Attack +1 Dagger +8/+3 melee (1D4+1, 19-20/x2), or +1 dagger +11/+6 ranged (1D4+1, 19-20/x2)
    Space 5 ft.; Reach 5 ft.
    Special Attacks Tricks, balloon animals
    Special Qualities Nananananana, Acrobatics +9, Insanity
    Saves Fort +4 Ref +9 Will +1
    Abilities Str 11, Dex 16, Con 12, Int 14, Wis 6, Cha 24
    Skills Balance +29, Bluff +22, Climb +26, Disguise +19, Craft (Balloon Animals) +14, Escape Artist +15, Jump +26, Use Magic Device +23
    Feats Improved Initiative, Quick Draw, Weapon Focus (Dagger), Dodge, Skill Focus (Use Magic Device), SKill Focus (Bluff)
    Environment Urban
    Organization Mr. Wacky (One)
    Challenge Rating 9
    Treasure 4 +1 daggers, Bracers of Armor +2, 2 Scrolls of fireball (7th level caster), 3 scrolls of mage armor (3rd level caster)
    Alignment NE

    Tricks Known: Clown Size, Where'd It Go?, Lesser Slapstick, Interrupting Starfish, I'm Too Pretty, Gibberish

    Tactics: If Mr. Wacky is warned of combat, he will use one of his scrolls of mage armor and use Gibberish. During combat, Mr. Wacky will use Interrupting Starfish on casters and use Gibberish more if possible. If he begins to lose, he will use either clown size or I'm Too Pretty too escape.

    Note: Mr. Wacky has a Mask Of The Acrobat face paint active.
    Last edited by Keinnicht; 2009-01-16 at 04:03 PM.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Dec 2008

    Default Re: [3.5]The Clown Class

    Seems a bit overpowered to me.

    Not sure if I like Laugh at Death, though it sorta makes up for the -6 Wis.

    Some facepaints seem a bit powerful but not broken.

    I like the class

  18. - Top - End - #18
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: [3.5]The Clown Class

    Honest Face means nothing will ever attack you EVER, unless you attack it first maybe... thus, utterly broken. Make it a +10 to diplomacy maybe...
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  19. - Top - End - #19
    Pixie in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]The Clown Class

    Great class. I love it probably because I'm terrified of most clowns. I'm getting the weird feeling The Clown is the bastard love child of the warlock, the binder, and the jester.

    I do have a couple of questions.

    1st:
    With face paint is the paint used up if you change paint? Ex: I have on the Skull of Grim face paint, the next day I take it off and put on Birdman face paint. Do I just lose the Skull of Grim face paint or could I reapply later?

    2nd:
    Tricks are at will, but with Schadenfreude (great name btw) its round based. Was this done to just make The Clown use an action every few rounds assuming he wanted to keep Schadenfreude active?

    3rd:
    Slap Stick: does The Clown just randomly pull out/conjure the over sized object or do they need to have some object on them?

    4th:
    Balloon Anything: If you balloon a say sword or other weapon does it act just as a weapon or does it fight as a normal balloon animal would? The line otherwise functions exactly as balloon animal is why I ask.

    Great Class

    There is nothing funny about a clown in the moonlight

    Fizz
    Last edited by Fizzban; 2009-01-17 at 03:58 PM.

  20. - Top - End - #20
    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: [3.5]The Clown Class

    Pretty nice, inventive class. Im personally not scared of clowns in the slightest, and this only seems humourous to me, but i could definitely imagine some great characters getting made as a result of this.

    It seems a bit too overpowered, with the facepaint.
    ~Bow before the grand ninja of stupid evil alignment rp.

  21. - Top - End - #21
    Orc in the Playground
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Fizzban View Post
    Great class. I love it probably because I'm terrified of most clowns. I'm getting the weird feeling The Clown is the bastard love child of the warlock, the binder, and the jester.

    I do have a couple of questions.

    1st:
    With face paint is the paint used up if you change paint? Ex: I have on the Skull of Grim face paint, the next day I take it off and put on Birdman face paint. Do I just lose the Skull of Grim face paint or could I reapply later?
    No, once face paint is removed, it must be bought again.

    2nd:
    Tricks are at will, but with Schadenfreude (great name btw) its round based. Was this done to just make The Clown use an action every few rounds assuming he wanted to keep Schadenfreude active?
    Yeah, that's exactly it, actually.

    3rd:
    Slap Stick: does The Clown just randomly pull out/conjure the over sized object or do they need to have some object on them?
    No, it's conjured. The oversized object bit is more for effect than actual relevance to the ability.

    4th:
    Balloon Anything: If you balloon a say sword or other weapon does it act just as a weapon or does it fight as a normal balloon animal would? The line otherwise functions exactly as balloon animal is why I ask.
    The weapon acts as a weapon, I edited it just now to be more clear.

  22. - Top - End - #22
    Halfling in the Playground
     
    Shalizar's Avatar

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    Default Re: [3.5]The Clown Class

    Reading this, i only have one question, is there a cost for making the Balloon Animals and Items? I personally feel there should be a Balloon cost to make things, and then possibly have them change for the size of what your making, such as a Small Baloon animal would cost less then a Medium Balloon Animal, but cost more then a Tiny Balloon animal because it uses less Balloons, but that is just a thought i had. Other then that, it looks like a great class and it sounds like fun to play.

  23. - Top - End - #23
    Orc in the Playground
    Join Date
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Shalizar View Post
    Reading this, i only have one question, is there a cost for making the Balloon Animals and Items? I personally feel there should be a Balloon cost to make things, and then possibly have them change for the size of what your making, such as a Small Baloon animal would cost less then a Medium Balloon Animal, but cost more then a Tiny Balloon animal because it uses less Balloons, but that is just a thought i had. Other then that, it looks like a great class and it sounds like fun to play.
    I figured the cost of balloons is negligible. Kind of like cheap spell components- You have to indicate you have them, but they don't actually cost money.

  24. - Top - End - #24
    Pixie in the Playground
     
    BarbarianGuy

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    Default Re: [3.5]The Clown Class

    Few more questions and suggestions

    Vanish: I would move this to level 16 (crazy trick) to be on par with the warlock's Path of Shadows.

    However I am a bit confused by Vanish is it to travel or just to hide on a different plane for a round? It seems very much like plane shift in Travel to me.

    I would scale the Birdman mask something like:
    40ft for 2000gp
    60ft for 4000gp
    80ft for 8000gp
    100ft for 15000gp
    120ft for 20000gb

    Medusa Mask: I would move this to level 16 to be on par with the warlock's Word of Changing, or increase the price by quite a bit.

    Mask of the Wolf/Bear/Rat/Boar/Tiger: as much as I like it I would either drop it or have it grant natural attacks, enhancement bonuses, and something like scent not grant the template.

    Fizz
    Last edited by Fizzban; 2009-01-19 at 01:00 AM.

  25. - Top - End - #25
    Orc in the Playground
    Join Date
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    Default Re: [3.5]The Clown Class

    Quote Originally Posted by Fizzban View Post
    However I am a bit confused by Vanish is it to travel or just to hide on a different plane for a round? It seems very much like plane shift in Travel to me.
    Yeah, it meant hide. I added a duration to it.

    Mask of the Wolf/Bear/Rat/Boar/Tiger: as much as I like it I would either drop it or have it grant natural attacks, enhancement bonuses, and something like scent not grant the template.

    Fizz
    Made it more of a natural weapon thing.

    Additionally, I've added an epic level mask.
    Last edited by Keinnicht; 2009-01-25 at 02:58 PM.

  26. - Top - End - #26
    Orc in the Playground
     
    smart thog's Avatar

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    Default Re: [3.5]The Clown Class

    We need joker stats. NOW! also, maybe an alternate to balloon animals involving trick props (bang gun, acid flower, overpowered tanglefoot bags)




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    Yarr, and I would have gotten away with it to. If I was smarter.

    - captain McCallister

    my stats
    LG Human Paladin 1/ Sorcerer 1

    Ability Scores:
    Str- 15
    Dex- 14
    Con- 16
    Int- 17
    Wis- 13
    Cha- 16



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    Smart Thog by me, Smart Thog

  27. - Top - End - #27
    Orc in the Playground
     
    Daemon

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    Default Re: [3.5]The Clown Class

    Brilliant. I'd love to play one of these
    Quote Originally Posted by Mrmud View Post
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