Results 121 to 125 of 125
Thread: Adventure's in Jarlsguard (IC)
-
2009-03-03, 07:25 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Adventure's in Jarlsguard (IC)
Dollar
The halfling continues his assault with shurikens, suddenly concerned he may run out of stars before he runs out of statues.
SpoilerStandard: Sly Flourish*
attack - (1d20+7)[21] vs AC
damage - (1d6+7)[11]
Minor: Draw Shuriken
*Noticed Piercing Strike is a melee attack...
-
2009-03-03, 02:36 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Adventure's in Jarlsguard (IC)
Elodius's Thunderwave blasts the statues, knocking them back and in one case, into the Flaming Warrior. Dealing some damage (as listed in Elodius's post) and disordering the statues.
Malaethim waits for the statues, and when they do return. Strikes out with his sword blooding a statue as his Ally, Baldrik moves.
Baldrick attacks with his massive hammer for massive damage and cleaving, shifting when the opening occurs due to Malaethim.
Dollar is worried but hurling Shruikens in the back.
The Statues now disorganized and burning from the flaming warrior, move up. One bloodied from the fierce kilning they are receiving from the flaming spherem and another destroyed.
Two statues from the back ranks move up to fill the holes in the line as more footsteps can be heard from "back there."
Melee Statues Attack
24 on Malaethim, 6 Damage and -2 AC (Save Ends)
22 on Malaethim, 6 Damage and -2 AC (Save Ends)
23 on Malaethim, 6 Damage and -2 AC (Save Ends)
4th Statue Out of Range due to shift
Ranged Statue HUrls a Blob of Clay at malaethim, 16 on Malaethim, 6 Damage and -2 AC (Save Ends)
Ranged STatue Hurls a Blob of Clay at Baldrik . 21 on Baldrick, 6 Damage and -2 AC (Save Ends)
Concerning How Many Statues There Can be, You Think you walked by about 10 ranks of Statues or about 20. You've Destroyed 6(?) of them and can see another 6. You can still see all the statues in your vision, which means the activiating statues haven't caught up to you yet.
These statues extend past where you currently are are continue down the hall into the darkness.On the first day of Dnd my dm gave to me
http://filbolg.wordpress.com/
-
2009-03-03, 04:08 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Rostock, Germany
- Gender
Re: Adventure's in Jarlsguard (IC)
Baldrik
Init +1, HP 19/31, Bloodied 15, AC 17/19, Fortitude 15, Reflex 13, Will 12, Healing Surge 7 (2/9), Speed 5
Stumbling back from another clay blob hit, Baldrik is desperate to keep his guard up. He shouts to Malaethim.
We're getting minced here, boss. We've got to pull out. Now, while we're still standing.
Spoiler
If Malaethim agrees, Baldrik leaves as fast as possible. If not, he won't leave anyone behind, and has another Cleave for the statues: attack (1d20+6)[20], damage: (1d10+3)[5]
Last edited by Halaster; 2009-03-03 at 04:08 PM.
-
2009-03-03, 04:32 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Adventure's in Jarlsguard (IC)
Elodius
"I agree friend, we have to move before they start animating behind us." Elodius calls to Baldrik before casting forth a magic missile at whichever statue looks the most likely to drop.
Without bothering to see if it hits Elodius makes a break for the other side of the cavern.
SpoilerActions
Standard Action- Cast Magic Missile on the most damaged enemy.
[roll0]
[roll1]
Move Action- 6 squares directly away from the front line, I should end up over by the dead guy and Carver.
-
2009-03-03, 09:09 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Adventure's in Jarlsguard (IC)
Carver
"A strategic withdraw does sound prudent." she starts to back up slowly, letting the fiery soldier follow her retreat while still staying between the statues and her.
She basically uses the soldier as a rear guard, letting the group head backwards while letting the flaming apperation burn the statues that get too close to it.
Spoiler
retreating at six squares, move action to move herself, standard to move the fire soldier, and minor action to maintain it. Working to burn statues without hurting allies.
Fire damage: (1d4+4)[7]