Results 1 to 7 of 7
  1. - Top - End - #1
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Trainings, Bringing suboptimal feats up to par

    "If you can't beat them yourself, bring a friend"

    Some feats are just so bad you never take them. No one thinks Dodge is a good feat for example. Skill Focuses, Weapon Focus and Combat casting are equally good examples of feats that are just not worth it unless they are a prequisite to some really good stuff. But this should not be the case that some things are only there for prequisites. So here is my system to remedy that.

    Trainings
    Trainings are exactly like feats for all other purposes except that there are available two for a feat slot. Each time you get a feat you may select two trainings instead

    List of Trainings
    Core
    Dodge
    Skill Focus (any)
    Weapon Focus
    Greater Weapon Focus
    Weapon Specialization
    Greater Weapon Specialization
    Simple Weapon Profiency
    Martial Weapon Profiency
    Exotic Weapon Profiency
    Shield Profiency
    Heavy Armor Profiency
    Light Armor Profiency
    Medium Armor Profiency
    Endurance
    Deceitful
    Deft Hands
    Diligent
    Acrobatic
    Agile
    Alertness
    Combat Casting
    Persuasive
    Nimble Fingers
    Negotiator

    CSCO

    CADV
    Brachiation
    Appraise Magic Value
    Combat Intuition

    PHBII
    Short Haft
    Cometary Collision
    Trophy Collector

    ToB
    Unnerving Calm
    Shadow Trickster
    Desert Wind Dodge

    AaeG

    List is not complete so suggestions are taken.
    I have included supplemental material from sources I have. I have a rather small library though so I'm unable to do all inclusive lists from all books
    Complete Arcane and Eberron Campaing setting are coming in the mail though so I can do them in a few weeks. About other books, I'd be happy if others were willing to take them to checking and post a list.
    Thank you
    Last edited by Frog Dragon; 2009-02-21 at 12:40 PM.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Mar 2007
    Location
    on the computer
    Gender
    Male

    Default Re: Trainings, Bringing suboptimal feats up to par

    See Half-Feats.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Trainings, Bringing suboptimal feats up to par

    I hadn't run into that, but thanks for the link. Still this is not quite the same, While those are new stuff I didn't see any re-allocations of pre-exisiting feats.
    Last edited by Frog Dragon; 2009-02-13 at 04:42 PM.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  4. - Top - End - #4
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Trainings, Bringing suboptimal feats up to par

    Some supplemental material has been included, but my library of D&D books is quite small. So could someone else take some of the supplements I have been unable to include and post a list?
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  5. - Top - End - #5
    Barbarian in the Playground
     
    Baron Corm's Avatar

    Join Date
    Apr 2005
    Location
    Avatar by Kymme
    Gender
    Male

    Default Re: Trainings, Bringing suboptimal feats up to par

    I would still rather have, say Power Attack, or Pierce Magical Concealment, or Darkstalker, than even two low static bonuses. The three above feats just give huge unique benefits that low static bonuses can't compare against. That's why I think that scaling the feats is a better way to do it.

  6. - Top - End - #6
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Aug 2008

    Default Re: Trainings, Bringing suboptimal feats up to par

    There is one problem with scaling the feats. I have seen Fax's take on it and it works and I am sure it will work great for d20r, but D&D has a megacrapton of feats and stuff WILL get excluded when the work needed for each feat is exponential compared to just filtering them to "Totally sucks" and "Decent or better"
    I am well aware that the feats will still be quite horrible against things like Leap Attack, Shock Trooper and Chain Spell just to name a few of the winning feats, but it is undoubtedly better than just leaving things as they are however small the change may be. I think I'll add profiency feats in there as well btw.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Aug 2007
    Gender
    Male

    Default Re: Trainings, Bringing suboptimal feats up to par

    The problem with most of those feats is that it doesn't matter how many you get they're still useless in a lot of games. If, OTOH, your DM has a brutal game with lots of environmental hazards, lots of fleeing instead of walking over every encounter and need for night watches, Endurance goes from utterly useless to totally worth a feat. It would be a lot better IMO, to simply stick warning tags on such feats, and/or teach DMs to have more nitty-gritty games.

    A couple other feats involve players' extreme misunderstanding of how numbers work in the d20 system, but I'm not gonna get into them here. Most of the feats listed fall under the above.
    Last edited by ericgrau; 2009-02-21 at 12:53 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •