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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    Mexico DF

    Default Mesoamerica [Campaing]

    Hi im creating a campaing based in the mesoamerica lore.

    I start learning abput the gods and some civilizations of the period and based all in the Mexica people and in the time he rule the mayority of the Mexico territory.

    I start making some clases right now Im working in a "brujo" with a "nahual" lika a tomemic animal or spirit.

    But I finish the Eagle and Jaguar Warriors and the Dear Dancer.

    I work with DM Genie (Mad Scientist Studios Janik Zikovsky) I really love the program. I do all in Spanish my native languaje but i will put the things here in English for you to give some feedback.

    Thanks and enjoy.




  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Feb 2006
    Location
    Missoula, MT

    Default Re: Mesoamerica [Campaing]

    DnD already has a mesoamerica-inspired setting. It's called Maztica; it was released for 2.0 as part of the Forgotten Realms. Check Dragon magazine's "Campaign Classics" issues, there's some good Maztica fodder in there. Including, might I add, the Jaguar and Eagle Warriors.
    &&&&

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Sep 2006
    Location
    Mexico DF

    Default Eagle [Class]

    Eagle


    {table]
    [tr][td]Level[/td][td]BAB[/td][td]Fort Save[/td][td]Ref Save[/td][td]Will Save[/td][td]Special[/td][/tr]

    [tr][td]1[/td][td]+1[/td][td]+2[/td][td]+0[/td][td]+0[/td][td]Divine Grace; Weapon Focus; Presence[/td][/tr]
    [tr][td]2[/td][td]+2[/td][td]+3[/td][td]+0[/td][td]+0[/td][td]Lay on Hands[/td][/tr]
    [tr][td]3[/td][td]+3[/td][td]+3[/td][td]+1[/td][td]+1[/td][td]Aura of Courage[/td][/tr]
    [tr][td]4[/td][td]+4[/td][td]+4[/td][td]+1[/td][td]+1[/td][td]Weapon Specialization[/td][/tr]
    [tr][td]5[/td][td]+5[/td][td]+4[/td][td]+1[/td][td]+1[/td][td]Celestial Eagle, Find Weakness(1d6)[/td][/tr]
    [tr][td]6[/td][td]+6/+1[/td][td]+5[/td][td]+2[/td][td]+2[/td][td]Transmute Material(Simple)[/td][/tr]
    [tr][td]7[/td][td]+7/+2[/td][td]+5[/td][td]+2[/td][td]+2[/td][td]Improved Uncanny Dodge(Can`t be Flanked)[/td][/tr]
    [tr][td]8[/td][td]+8/+3[/td][td]+6[/td][td]+2[/td][td]+2[/td][td]Weapon Focus; Improved Weapon Focus[/td][/tr]
    [tr][td]9[/td][td]+9/+4[/td][td]+6[/td][td]+3[/td][td]+3[/td][td]Improved Crítical[/td][/tr]
    [tr][td]10[/td][td]+10/+5[/td][td]+7[/td][td]+3[/td][td]+3[/td][td]Find Weakness(2d6);Transmute Material(Magic +2)[/td][/tr]
    [tr][td]11[/td][td]+11/+6/+1[/td][td]+7[/td][td]+3[/td][td]+3[/td][td][/td][/tr]
    [tr][td]12[/td][td]+12/+7/+2[/td][td]+8[/td][td]+4[/td][td]+4[/td][td]Weapon Specialization; Improved Weapon Specialization[/td][/tr]
    [tr][td]13[/td][td]+13/+8/+3[/td][td]+8[/td][td]+4[/td][td]+4[/td][td][/td][/tr]
    [tr][td]14[/td][td]+14/+9/+4[/td][td]+9[/td][td]+4[/td][td]+4[/td][td]Transmute Material (Magic +3)[/td][/tr]
    [tr][td]15[/td][td]+15/+10/+5[/td][td]+9[/td][td]+5[/td][td]+5[/td][td]Find Weakness(3d6)[/td][/tr]
    [tr][td]16[/td][td]+16/+11/+6/+1[/td][td]+10[/td][td]+5[/td][td]+5[/td][td]Improved Weapon Specialization[/td][/tr]
    [tr][td]17[/td][td]+17/+12/+7/+2[/td][td]+10[/td][td]+5[/td][td]+5[/td][td][/td][/tr]
    [tr][td]18[/td][td]+18/+13/+8/+3[/td][td]+11[/td][td]+6[/td][td]+6[/td][td]Improved Critical; Transmute Material(épic)[/td][/tr]
    [tr][td]19[/td][td]+19/+14/+9/+4[/td][td]+11[/td][td]+6[/td][td]+6[/td][td][/td][/tr]
    [tr][td]20[/td][td]+20/+15/+10/+5[/td][td]+12[/td][td]+6[/td][td]+6[/td][td]Improved Weapon Specialization[/td][/tr]
    [/table]

    Can where any armor and use shields
    Weapon Focus:At 1st level the eagle warrior gain the weapon focus feat for one weapon he gain this feat again at 8th level.
    Presence: The eagle warriors use his charisma bonus (if any) to make the rolls for Sense motive and Spot istead for using wisdom (An eagle warrior can sense your intent and know where you ara and not even look at you - common proverb)
    Gracia Divina:The eagle warriors have the favor of the God Quetzalcoatl. The eagle gains a bonus equal to her Charisma bonus (if any) on all saving throws
    Lay on Hands: Beginning at 2nd level, a eagle with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her eagle level x her Charisma bonus. An eagle may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action.
    Alternatively, an eagle can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
    Aura of Courage (Su): Beginning at 3th level eagle warrior is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
    This ability functions while the paladin is conscious, but not if she is unconscious or dead.
    Weapon Specialization: At 4th level the eagle warrior gains the weapon specialization feat for the weapon he chosse with the weapon focus feat at 1st level. At 12th level he gains this feat for the weapon he chosse to be focus at 8th level.
    Find Weakness:At 5th level the eagle warrior can penetrate the defenses of his enemies making more damage with his specialized weapon.
    To find the weakness the eagle must study his opponent for 1 full round, the warrior can´t do nothing else and lose his Dex bonus and shield. If the warrior is damage while studing he cant use the abilitie and must study again his opponent.
    The next round the warrior has a +2 insight bonus to hit the studied opponent and, if the hit is successfull he add 1d6 to damage. If the hit is critical the extra dice is double too. Creatures inmmune a critical damage are not inmmune to this abilitie (The warrior find a weak spot). Still cant hit a critical to this creatures or make a sneak attack
    The extra die supercede damage reduction
    At 10th level the extra damage increases to +2d6
    At 15th level the extra damage increases to a +3d6
    Celestial Eagle:At 5th level the eagle warrior gains a Celestial Eagle send it by Quetzalcoatl himself. This eagle is an especial kind that understands the eagle warrior (and only the warrior) without the handle animal skill.
    The eagle is a celestial being. They have a telepathic link that operates while in the same plane of existance. The warrior can concentrate to look and hear the things that the celestial eagel see or hear Cant do anything else than walk.
    The eagle returns to his plane of existance at night unless the warrior ask to stay. The next morning returns full recovery from damage or effects she suffered the past day. If she stay in the material plane; she cures like a normal eagle.
    If the Celestial eagle is killed she returns to his plane of existance. She cant be summoned again until 30 days and the warrior suffer a penalty of -1 for attacks,damage and Charisma checks (afects his Presence abilitie) while the period last.
    Transmute Material:At 6th level Quetzalcoatl, the god of creation, gives permition to the warrior to chanel some of his divine power to transmute the weaponhe uses from one material to another. This is for metting the requiriments for damage reduction.
    To use this abilitie the warrior must use a waepon focused and must spend a full round to transmute it. Lose the dex bonus and shield during the round.
    If an enemy can only be damage with obsidian and the warrior has a wood weapon. He channel the divien power of Quetzalcoatl one full round and the weapon transmute from wood to obsidiana.
    The change is for the battle or until the warrior change it again.
    A weapon that returns to his original material needs no channel and is a free action.
    At 10th level the warrior can channel the power to considere his weapon with a +2 enhacement (up to +3) only for determining what can hit (a +1 spear or a +2 mace are +3 weapons to superced damage reduction)
    At 14th level the warrior can channel the power to considere his weapon with a +3 enhacement (up to +5) only for determining what can hit (superced damage reduction)
    A 18th level the warrior can channel the power to considere his weapon "epic" only for determining what can hit (superced damage reduction)
    Improved Uncanny Dodge: At 7th level the eagle warrior cant be flanked.
    This denies all abilities tha can be used on the warrior while is flanked (sneak attack)
    Improved Weapon Focus: At 8th level the eagle warrior gains the improved weapon focus feat with the weapon he chosse at 1st level to be focused. At 16 he gains this feat for the weapon he focus on at 8th level.
    Improved critical: At 9th the eagle gains the improved critical feat with any weapon he wants. By preferance any one with specialization.
    Improved weapon specialization: At 12th level the eagle warrior gains the improved specalization feat with his focused, especialized and imprived focused weapon he has at 8th level. At 20th level do the same for the weapon he chosses at 16th level



    Eagle
    Size/Type: Small Animal
    Hit Dice: 1d8+1 (5 hp)
    Initiative: +2
    Speed: 10 ft. (2 squares), fly 80 ft. (average)
    Armor Class: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
    Base Attack/Grapple: +0/-4
    Attack: Talons +3 melee (1d4)
    Full Attack: 2 talons +3 melee (1d4) and bite -2 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Low-light vision
    Saves: Fort +3, Ref +4, Will +2
    Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
    Skills: Listen +4, Spot +16
    Feats: Alertness, Weapon FinesseB
    Environment: Temperate mountains
    Organization: Solitary or pair
    Challenge Rating: ½
    Advancement: 2-3 HD (Medium)
    Level Adjustment: -

    These birds of prey inhabit nearly every terrain and climate, though they all prefer high, secluded nesting spots.
    A typical eagle is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey.
    Combat
    Eagles dive at prey, raking with their powerful talons.
    Skills
    Eagles have a +8 racial bonus on Spot checks.


    I have the Table:Celestial Eagle for improvement with levels (as Special Mount for the paladin) but is not translated yet.

    Like you can see the class is strongly based in the core paladin with a few changes.

    I hope you like it

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